File: LegacyInlineIterator.h

package info (click to toggle)
webkit2gtk 2.48.5-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 429,764 kB
  • sloc: cpp: 3,697,587; javascript: 194,444; ansic: 169,997; python: 46,499; asm: 19,295; ruby: 18,528; perl: 16,602; xml: 4,650; yacc: 2,360; sh: 2,098; java: 1,993; lex: 1,327; pascal: 366; makefile: 298
file content (449 lines) | stat: -rw-r--r-- 14,896 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
/*
 * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
 * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010 Apple Inc. All right reserved.
 * Copyright (C) 2010 Google Inc. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#pragma once

#include "BidiRun.h"
#include "RenderBlockFlow.h"
#include "RenderChildIterator.h"
#include "RenderInline.h"
#include "RenderText.h"
#include "UnicodeBidi.h"
#include <wtf/StdLibExtras.h>

namespace WebCore {

struct BidiIsolatedRun {
    BidiIsolatedRun(RenderObject& object, unsigned position, RenderElement& root, BidiRun& runToReplace)
        : object(object)
        , root(root)
        , runToReplace(runToReplace)
        , position(position)
    {
    }

    RenderObject& object;
    RenderElement& root;
    BidiRun& runToReplace;
    unsigned position;
};

// This class is used to RenderInline subtrees, stepping by character within the
// text children. LegacyInlineIterator will use next to find the next RenderText
// optionally notifying a BidiResolver every time it steps into/out of a RenderInline.
class LegacyInlineIterator {
public:
    LegacyInlineIterator()
    {
    }

    LegacyInlineIterator(RenderElement* root, RenderObject* o, unsigned p)
        : m_root(root)
        , m_renderer(o)
        , m_pos(p)
        , m_refersToEndOfPreviousNode(false)
    {
    }

    void clear()
    {
        setRenderer(nullptr);
        setOffset(0);
        setNextBreakablePosition(std::numeric_limits<unsigned>::max());
    }
    void moveToStartOf(RenderObject& object)
    {
        moveTo(object, 0);
    }

    void moveTo(RenderObject& object, unsigned offset, std::optional<unsigned> nextBreak = std::optional<unsigned>())
    {
        setRenderer(&object);
        setOffset(offset);
        setNextBreakablePosition(nextBreak);
    }

    RenderObject* renderer() const { return m_renderer; }
    void setRenderer(RenderObject* renderer) { m_renderer = renderer; }
    unsigned offset() const { return m_pos; }
    void setOffset(unsigned position);
    RenderElement* root() const { return m_root; }
    std::optional<unsigned> nextBreakablePosition() const { return m_nextBreakablePosition; }
    void setNextBreakablePosition(std::optional<unsigned> position) { m_nextBreakablePosition = position; }
    bool refersToEndOfPreviousNode() const { return m_refersToEndOfPreviousNode; }
    void setRefersToEndOfPreviousNode();

    void fastIncrementInTextNode();
    void incrementByCodePointInTextNode();
    void increment(InlineBidiResolver* = nullptr);
    void fastDecrement();
    bool atEnd() const;

    inline bool atTextParagraphSeparator() const;
    inline bool atParagraphSeparator() const;

    UChar current() const;
    UChar previousInSameNode() const;
    ALWAYS_INLINE UCharDirection direction() const;

private:
    UChar characterAt(unsigned) const;

    UCharDirection surrogateTextDirection(UChar currentCodeUnit) const;

    RenderElement* m_root { nullptr };
    RenderObject* m_renderer { nullptr };

    std::optional<unsigned> m_nextBreakablePosition;
    unsigned m_pos { 0 };

    // There are a couple places where we want to decrement an LegacyInlineIterator.
    // Usually this take the form of decrementing m_pos; however, m_pos might be 0.
    // However, we shouldn't ever need to decrement an LegacyInlineIterator more than
    // once, so rather than implementing a decrement() function which traverses
    // nodes, we can simply keep track of this state and handle it.
    bool m_refersToEndOfPreviousNode { false };
};

inline bool operator==(const LegacyInlineIterator& it1, const LegacyInlineIterator& it2)
{
    return it1.offset() == it2.offset() && it1.renderer() == it2.renderer();
}

static inline UCharDirection embedCharFromDirection(WritingMode writingMode, UnicodeBidi unicodeBidi)
{
    if (unicodeBidi == UnicodeBidi::Embed)
        return writingMode.isBidiRTL() ? U_RIGHT_TO_LEFT_EMBEDDING : U_LEFT_TO_RIGHT_EMBEDDING;
    return writingMode.isBidiRTL() ? U_RIGHT_TO_LEFT_OVERRIDE : U_LEFT_TO_RIGHT_OVERRIDE;
}

template <class Observer>
static inline void notifyObserverEnteredObject(Observer* observer, RenderObject* object)
{
    if (!observer || !object || !object->isRenderInline())
        return;

    const RenderStyle& style = object->style();
    auto unicodeBidi = style.unicodeBidi();
    if (unicodeBidi == UnicodeBidi::Normal) {
        // http://dev.w3.org/csswg/css3-writing-modes/#unicode-bidi
        // "The element does not open an additional level of embedding with respect to the bidirectional algorithm."
        // Thus we ignore any possible dir= attribute on the span.
        return;
    }
    if (isIsolated(unicodeBidi)) {
        // Make sure that explicit embeddings are committed before we enter the isolated content.
        observer->commitExplicitEmbedding();
        observer->enterIsolate();
        // Embedding/Override characters implied by dir= will be handled when
        // we process the isolated span, not when laying out the "parent" run.
        return;
    }

    if (!observer->inIsolate())
        observer->embed(embedCharFromDirection(style.writingMode(), unicodeBidi), FromStyleOrDOM);
}

template <class Observer>
static inline void notifyObserverWillExitObject(Observer* observer, RenderObject* object)
{
    if (!observer || !object || !object->isRenderInline())
        return;

    auto unicodeBidi = object->style().unicodeBidi();
    if (unicodeBidi == UnicodeBidi::Normal)
        return; // Nothing to do for unicode-bidi: normal
    if (isIsolated(unicodeBidi)) {
        observer->exitIsolate();
        return;
    }

    // Otherwise we pop any embed/override character we added when we opened this tag.
    if (!observer->inIsolate())
        observer->embed(U_POP_DIRECTIONAL_FORMAT, FromStyleOrDOM);
}

static inline bool isIteratorTarget(RenderObject* object)
{
    ASSERT(object); // The iterator will of course return 0, but its not an expected argument to this function.
    return object->isRenderTextOrLineBreak() || object->isFloating() || object->isOutOfFlowPositioned() || object->isReplacedOrAtomicInline();
}

template <class Observer>
static inline RenderObject* nextInlineRendererSkippingEmpty(RenderElement& root, RenderObject* current, Observer* observer)
{
    RenderObject* next = nullptr;

    while (current) {
        next = nullptr;
        if (!isIteratorTarget(current)) {
            next = downcast<RenderElement>(*current).firstChild();
            notifyObserverEnteredObject(observer, next);
        }

        if (!next) {
            while (current && current != &root) {
                notifyObserverWillExitObject(observer, current);

                next = current->nextSibling();
                if (next) {
                    notifyObserverEnteredObject(observer, next);
                    break;
                }

                current = current->parent();
            }
        }

        if (!next)
            break;

        if (isIteratorTarget(next))
            break;

        auto* renderInline = dynamicDowncast<RenderInline>(*next);
        if (renderInline && isEmptyInline(*renderInline))
            break;

        current = next;
    }

    return next;
}

// This makes callers cleaner as they don't have to specify a type for the observer when not providing one.
static inline RenderObject* nextInlineRendererSkippingEmpty(RenderElement& root, RenderObject* current)
{
    InlineBidiResolver* observer = nullptr;
    return nextInlineRendererSkippingEmpty(root, current, observer);
}

static inline RenderObject* firstInlineRendererSkippingEmpty(RenderElement& root, InlineBidiResolver* resolver = nullptr)
{
    RenderObject* renderer = root.firstChild();
    if (!renderer)
        return nullptr;

    if (auto* renderInline = dynamicDowncast<RenderInline>(*renderer)) {
        notifyObserverEnteredObject(resolver, renderer);
        if (!isEmptyInline(*renderInline))
            renderer = nextInlineRendererSkippingEmpty(root, renderer, resolver);
        else {
            // Never skip empty inlines.
            if (resolver)
                resolver->commitExplicitEmbedding();
            return renderer;
        }
    }

    // FIXME: Unify this with the next call above.
    if (renderer && !isIteratorTarget(renderer))
        renderer = nextInlineRendererSkippingEmpty(root, renderer, resolver);

    if (resolver)
        resolver->commitExplicitEmbedding();
    return renderer;
}

inline void LegacyInlineIterator::fastIncrementInTextNode()
{
    ASSERT(m_renderer);
    ASSERT(m_pos <= downcast<RenderText>(*m_renderer).text().length());
    ++m_pos;
}

inline void LegacyInlineIterator::incrementByCodePointInTextNode()
{
    ASSERT(m_renderer);
    const auto& text = downcast<RenderText>(*m_renderer).text();
    ASSERT(m_pos < text.length());
    if (text.is8Bit()) {
        ++m_pos;
        return;
    }
    char32_t character;
    auto characters = text.span16();
    U16_NEXT(characters, m_pos, text.length(), character);
}

inline void LegacyInlineIterator::setOffset(unsigned position)
{
    ASSERT(position <= UINT_MAX - 10); // Sanity check
    m_pos = position;
}

inline void LegacyInlineIterator::setRefersToEndOfPreviousNode()
{
    ASSERT(!m_pos);
    ASSERT(!m_refersToEndOfPreviousNode);
    m_refersToEndOfPreviousNode = true;
}


inline void LegacyInlineIterator::increment(InlineBidiResolver* resolver)
{
    if (!m_renderer)
        return;
    if (auto* textRenderer = dynamicDowncast<RenderText>(*m_renderer)) {
        fastIncrementInTextNode();
        if (m_pos < textRenderer->text().length())
            return;
    }
    // next can return nullptr
    RenderObject* next = nextInlineRendererSkippingEmpty(*m_root, m_renderer, resolver);
    if (next)
        moveToStartOf(*next);
    else
        clear();
}

inline void LegacyInlineIterator::fastDecrement()
{
    ASSERT(!refersToEndOfPreviousNode());
    if (m_pos)
        setOffset(m_pos - 1);
    else
        setRefersToEndOfPreviousNode();
}

inline bool LegacyInlineIterator::atEnd() const
{
    return !m_renderer;
}

inline UChar LegacyInlineIterator::characterAt(unsigned index) const
{
    auto* textRenderer = dynamicDowncast<RenderText>(m_renderer);
    if (!textRenderer)
        return 0;
    return textRenderer->characterAt(index);
}

inline UChar LegacyInlineIterator::current() const
{
    return characterAt(m_pos);
}

inline UChar LegacyInlineIterator::previousInSameNode() const
{
    return characterAt(m_pos - 1);
}

ALWAYS_INLINE UCharDirection LegacyInlineIterator::direction() const
{
    if (UNLIKELY(!m_renderer))
        return U_OTHER_NEUTRAL;

    if (auto* textRenderer = dynamicDowncast<RenderText>(*m_renderer); LIKELY(textRenderer)) {
        UChar codeUnit = textRenderer->characterAt(m_pos);
        if (LIKELY(U16_IS_SINGLE(codeUnit)))
            return u_charDirection(codeUnit);
        return surrogateTextDirection(codeUnit);
    }

    if (m_renderer->isRenderListMarker())
        return m_renderer->writingMode().isBidiLTR() ? U_LEFT_TO_RIGHT : U_RIGHT_TO_LEFT;

    return U_OTHER_NEUTRAL;
}

template<>
inline void InlineBidiResolver::incrementInternal()
{
    m_current.increment(this);
}

static inline bool isIsolatedInline(RenderObject& object)
{
    return object.isRenderInline() && isIsolated(object.style().unicodeBidi());
}

static inline RenderObject* highestContainingIsolateWithinRoot(RenderObject& initialObject, RenderObject* root)
{
    RenderObject* containingIsolateObject = nullptr;
    for (RenderObject* object = &initialObject; object && object != root; object = object->parent()) {
        if (isIsolatedInline(*object))
            containingIsolateObject = object;
    }
    return containingIsolateObject;
}

static inline unsigned numberOfIsolateAncestors(const LegacyInlineIterator& iter)
{
    unsigned count = 0;
    typedef RenderObject* RenderObjectPtr;
    for (RenderObjectPtr object = iter.renderer(), root = iter.root(); object && object != root; object = object->parent()) {
        if (isIsolatedInline(*object))
            count++;
    }
    return count;
}

// FIXME: This belongs on InlineBidiResolver, except it's a template specialization
// of BidiResolver which knows nothing about RenderObjects.
static inline void addPlaceholderRunForIsolatedInline(InlineBidiResolver& resolver, RenderObject& obj, unsigned pos, RenderElement& root)
{
    std::unique_ptr<BidiRun> isolatedRun = makeUnique<BidiRun>(pos, pos, obj, resolver.context(), resolver.dir());
    // FIXME: isolatedRuns() could be a hash of object->run and then we could cheaply
    // ASSERT here that we didn't create multiple objects for the same inline.
    resolver.setWhitespaceCollapsingTransitionForIsolatedRun(*isolatedRun, resolver.whitespaceCollapsingState().currentTransition());
    resolver.isolatedRuns().append(BidiIsolatedRun(obj, pos, root, *isolatedRun));
    resolver.runs().appendRun(WTFMove(isolatedRun));
}

class IsolateTracker {
public:
    explicit IsolateTracker(unsigned nestedIsolateCount)
        : m_nestedIsolateCount(nestedIsolateCount)
        , m_haveAddedFakeRunForRootIsolate(false)
    {
    }

    void enterIsolate() { m_nestedIsolateCount++; }
    void exitIsolate()
    {
        ASSERT(m_nestedIsolateCount >= 1);
        m_nestedIsolateCount--;
        if (!inIsolate())
            m_haveAddedFakeRunForRootIsolate = false;
    }
    bool inIsolate() const { return m_nestedIsolateCount; }

    // We don't care if we encounter bidi directional overrides.
    void embed(UCharDirection, BidiEmbeddingSource) { }
    void commitExplicitEmbedding() { }

    inline void addFakeRunIfNecessary(RenderObject&, unsigned position, unsigned end, RenderElement& root, InlineBidiResolver&);

private:
    unsigned m_nestedIsolateCount;
    bool m_haveAddedFakeRunForRootIsolate;
};

template<>
inline bool InlineBidiResolver::needsContinuePastEndInternal() const
{
    // We don't collect runs beyond the endOfLine renderer. Stop traversing when the iterator moves to the next renderer to prevent O(n^2).
    return m_current.renderer() == endOfLine.renderer();
}

} // namespace WebCore