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/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com)
* (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com)
* Copyright (C) 2005-2024 Apple Inc. All rights reserved.
* Copyright (C) 2010-2018 Google Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "RenderBoxModelObject.h"
#include "BitmapImage.h"
#include "BorderEdge.h"
#include "BorderPainter.h"
#include "BorderShape.h"
#include "CachedImage.h"
#include "ColorBlending.h"
#include "Document.h"
#include "FloatRoundedRect.h"
#include "GeometryUtilities.h"
#include "GraphicsContext.h"
#include "HTMLImageElement.h"
#include "HTMLNames.h"
#include "ImageBuffer.h"
#include "ImageQualityController.h"
#include "InlineIteratorInlineBox.h"
#include "LocalFrame.h"
#include "LocalFrameView.h"
#include "Path.h"
#include "RenderBlock.h"
#include "RenderBoxInlines.h"
#include "RenderBoxModelObjectInlines.h"
#include "RenderElementInlines.h"
#include "RenderFlexibleBox.h"
#include "RenderFragmentContainer.h"
#include "RenderInline.h"
#include "RenderLayer.h"
#include "RenderLayerBacking.h"
#include "RenderLayerCompositor.h"
#include "RenderLayerScrollableArea.h"
#include "RenderMultiColumnFlow.h"
#include "RenderTable.h"
#include "RenderTableRow.h"
#include "RenderText.h"
#include "RenderTextFragment.h"
#include "RenderTreeBuilder.h"
#include "RenderView.h"
#include "ScrollingConstraints.h"
#include "Settings.h"
#include "Styleable.h"
#include "TextBoxPainter.h"
#include "TransformState.h"
#include <wtf/NeverDestroyed.h>
#if ASSERT_ENABLED
#include <wtf/SetForScope.h>
#endif
#include <wtf/TZoneMallocInlines.h>
#if PLATFORM(IOS_FAMILY)
#include <wtf/RuntimeApplicationChecks.h>
#endif
namespace WebCore {
using namespace HTMLNames;
WTF_MAKE_TZONE_OR_ISO_ALLOCATED_IMPL(RenderBoxModelObject);
// The UncheckedKeyHashMap for storing continuation pointers.
// An inline can be split with blocks occuring in between the inline content.
// When this occurs we need a pointer to the next object. We can basically be
// split into a sequence of inlines and blocks. The continuation will either be
// an anonymous block (that houses other blocks) or it will be an inline flow.
// <b><i><p>Hello</p></i></b>. In this example the <i> will have a block as
// its continuation but the <b> will just have an inline as its continuation.
RenderBoxModelObject::ContinuationChainNode::ContinuationChainNode(RenderBoxModelObject& renderer)
: renderer(renderer)
{
}
RenderBoxModelObject::ContinuationChainNode::~ContinuationChainNode()
{
if (next) {
ASSERT(previous);
ASSERT(next->previous == this);
next->previous = previous;
}
if (previous) {
ASSERT(previous->next == this);
previous->next = next;
}
}
void RenderBoxModelObject::ContinuationChainNode::insertAfter(ContinuationChainNode& after)
{
ASSERT(!previous);
ASSERT(!next);
if ((next = after.next)) {
ASSERT(next->previous == &after);
next->previous = this;
}
previous = &after;
after.next = this;
}
using ContinuationChainNodeMap = SingleThreadWeakHashMap<const RenderBoxModelObject, std::unique_ptr<RenderBoxModelObject::ContinuationChainNode>>;
static ContinuationChainNodeMap& continuationChainNodeMap()
{
static NeverDestroyed<ContinuationChainNodeMap> map;
return map;
}
using FirstLetterRemainingTextMap = SingleThreadWeakHashMap<const RenderBoxModelObject, SingleThreadWeakPtr<RenderTextFragment>>;
static FirstLetterRemainingTextMap& firstLetterRemainingTextMap()
{
static NeverDestroyed<FirstLetterRemainingTextMap> map;
return map;
}
void RenderBoxModelObject::styleWillChange(StyleDifference diff, const RenderStyle& newStyle)
{
const RenderStyle* oldStyle = hasInitializedStyle() ? &style() : nullptr;
if (!style().anchorNames().isEmpty())
view().registerAnchor(*this);
else if (oldStyle && !oldStyle->anchorNames().isEmpty())
view().unregisterAnchor(*this);
RenderLayerModelObject::styleWillChange(diff, newStyle);
}
void RenderBoxModelObject::setSelectionState(HighlightState state)
{
if (state == HighlightState::Inside && selectionState() != HighlightState::None)
return;
if ((state == HighlightState::Start && selectionState() == HighlightState::End)
|| (state == HighlightState::End && selectionState() == HighlightState::Start))
RenderLayerModelObject::setSelectionState(HighlightState::Both);
else
RenderLayerModelObject::setSelectionState(state);
// FIXME: We should consider whether it is OK propagating to ancestor RenderInlines.
// This is a workaround for http://webkit.org/b/32123
// The containing block can be null in case of an orphaned tree.
RenderBlock* containingBlock = this->containingBlock();
if (containingBlock && !containingBlock->isRenderView())
containingBlock->setSelectionState(state);
}
void RenderBoxModelObject::contentChanged(ContentChangeType changeType)
{
if (!hasLayer())
return;
layer()->contentChanged(changeType);
}
bool RenderBoxModelObject::hasAcceleratedCompositing() const
{
return view().compositor().hasAcceleratedCompositing();
}
RenderBoxModelObject::RenderBoxModelObject(Type type, Element& element, RenderStyle&& style, OptionSet<TypeFlag> baseTypeFlags, TypeSpecificFlags typeSpecificFlags)
: RenderLayerModelObject(type, element, WTFMove(style), baseTypeFlags | TypeFlag::IsBoxModelObject, typeSpecificFlags)
{
ASSERT(isRenderBoxModelObject());
}
RenderBoxModelObject::RenderBoxModelObject(Type type, Document& document, RenderStyle&& style, OptionSet<TypeFlag> baseTypeFlags, TypeSpecificFlags typeSpecificFlags)
: RenderLayerModelObject(type, document, WTFMove(style), baseTypeFlags | TypeFlag::IsBoxModelObject, typeSpecificFlags)
{
ASSERT(isRenderBoxModelObject());
}
RenderBoxModelObject::~RenderBoxModelObject()
{
// Do not add any code here. Add it to willBeDestroyed() instead.
ASSERT(!continuation());
}
void RenderBoxModelObject::willBeDestroyed()
{
if (!renderTreeBeingDestroyed())
view().imageQualityController().rendererWillBeDestroyed(*this);
RenderLayerModelObject::willBeDestroyed();
}
bool RenderBoxModelObject::hasVisibleBoxDecorationStyle() const
{
return hasBackground() || style().hasVisibleBorderDecoration() || style().hasUsedAppearance() || style().boxShadow();
}
void RenderBoxModelObject::updateFromStyle()
{
RenderLayerModelObject::updateFromStyle();
// Set the appropriate bits for a box model object. Since all bits are cleared in styleWillChange,
// we only check for bits that could possibly be set to true.
const RenderStyle& styleToUse = style();
setHasVisibleBoxDecorations(hasVisibleBoxDecorationStyle());
setInline(styleToUse.isDisplayInlineType());
setPositionState(styleToUse.position());
setHorizontalWritingMode(styleToUse.writingMode().isHorizontal());
if (writingMode().isBlockFlipped())
view().frameView().setHasFlippedBlockRenderers(true);
setPaintContainmentApplies(shouldApplyPaintContainment());
}
static LayoutSize accumulateInFlowPositionOffsets(const RenderObject* child)
{
if (!child->isAnonymousBlock() || !child->isInFlowPositioned())
return LayoutSize();
LayoutSize offset;
for (RenderElement* parent = downcast<RenderBlock>(*child).inlineContinuation(); parent; parent = parent->parent()) {
auto* parentRenderInline = dynamicDowncast<RenderInline>(*parent);
if (!parentRenderInline)
break;
if (parent->isInFlowPositioned())
offset += parentRenderInline->offsetForInFlowPosition();
}
return offset;
}
static inline bool isOutOfFlowPositionedWithImplicitHeight(const RenderBoxModelObject& child)
{
return child.isOutOfFlowPositioned() && !child.style().logicalTop().isAuto() && !child.style().logicalBottom().isAuto();
}
RenderBlock* RenderBoxModelObject::containingBlockForAutoHeightDetection(Length logicalHeight) const
{
// For percentage heights: The percentage is calculated with respect to the
// height of the generated box's containing block. If the height of the
// containing block is not specified explicitly (i.e., it depends on content
// height), and this element is not absolutely positioned, the used height is
// calculated as if 'auto' was specified.
if (!logicalHeight.isPercentOrCalculated() || isOutOfFlowPositioned())
return nullptr;
// Anonymous block boxes are ignored when resolving percentage values that
// would refer to it: the closest non-anonymous ancestor box is used instead.
auto* cb = containingBlock();
while (cb && cb->isAnonymousForPercentageResolution() && !is<RenderView>(cb))
cb = cb->containingBlock();
if (!cb)
return nullptr;
// Matching RenderBox::percentageLogicalHeightIsResolvable() by
// ignoring table cell's attribute value, where it says that table cells
// violate what the CSS spec says to do with heights. Basically we don't care
// if the cell specified a height or not.
if (cb->isRenderTableCell())
return nullptr;
// Match RenderBox::availableLogicalHeightUsing by special casing the layout
// view. The available height is taken from the frame.
if (cb->isRenderView())
return nullptr;
if (isOutOfFlowPositionedWithImplicitHeight(*cb))
return nullptr;
return cb;
}
DecodingMode RenderBoxModelObject::decodingModeForImageDraw(const Image& image, const PaintInfo& paintInfo) const
{
// Some document types force synchronous decoding.
#if PLATFORM(IOS_FAMILY)
if (WTF::IOSApplication::isIBooksStorytime())
return DecodingMode::Synchronous;
#endif
if (document().isImageDocument())
return DecodingMode::Synchronous;
// A PaintBehavior may force synchronous decoding.
if (paintInfo.paintBehavior.contains(PaintBehavior::Snapshotting))
return DecodingMode::Synchronous;
auto* bitmapImage = dynamicDowncast<BitmapImage>(image);
if (!bitmapImage)
return DecodingMode::Synchronous;
auto defaultDecodingMode = [&]() -> DecodingMode {
if (paintInfo.paintBehavior.contains(PaintBehavior::ForceSynchronousImageDecode))
return DecodingMode::Synchronous;
// First tile paint.
if (paintInfo.paintBehavior.contains(PaintBehavior::DefaultAsynchronousImageDecode)) {
// No image has been painted in this element yet and it should not flicker with previous painting.
auto observer = bitmapImage->imageObserver();
bool mayOverlapOtherClients = observer && observer->numberOfClients() > 1 && bitmapImage->currentFrameDecodingOptions().decodingMode() == DecodingMode::Asynchronous;
if (element() && !element()->hasEverPaintedImages() && !mayOverlapOtherClients)
return DecodingMode::Asynchronous;
}
// FIXME: Calling isVisibleInViewport() is not cheap. Find a way to make this faster.
return isVisibleInViewport() ? DecodingMode::Synchronous : DecodingMode::Asynchronous;
};
if (RefPtr imgElement = dynamicDowncast<HTMLImageElement>(element())) {
// <img decoding="sync"> forces synchronous decoding.
if (imgElement->decodingMode() == DecodingMode::Synchronous)
return DecodingMode::Synchronous;
// <img decoding="async"> forces asynchronous decoding but make sure this
// will not cause flickering.
if (imgElement->decodingMode() == DecodingMode::Asynchronous) {
if (bitmapImage->isAsyncDecodingEnabledForTesting() || bitmapImage->isAnimated())
return DecodingMode::Asynchronous;
// Choose a decodingMode such that the image does not flicker.
return defaultDecodingMode();
}
}
// isAsyncDecodingEnabledForTesting() forces async image decoding regardless of the size.
if (bitmapImage->isAsyncDecodingEnabledForTesting())
return DecodingMode::Asynchronous;
// Animated image case.
if (bitmapImage->isAnimated()) {
if (bitmapImage->isLargeForDecoding() && settings().animatedImageAsyncDecodingEnabled())
return DecodingMode::Asynchronous;
return DecodingMode::Synchronous;
}
// Large image case.
if (!(bitmapImage->isLargeForDecoding() && settings().largeImageAsyncDecodingEnabled()))
return DecodingMode::Synchronous;
// Choose a decodingMode such that the image does not flicker.
return defaultDecodingMode();
}
LayoutSize RenderBoxModelObject::relativePositionOffset() const
{
auto* containingBlock = this->containingBlock();
auto& style = this->style();
auto& left = style.left();
auto& right = style.right();
auto& top = style.top();
auto& bottom = style.bottom();
auto offset = accumulateInFlowPositionOffsets(this);
if (top.isFixed() && bottom.isAuto() && left.isFixed() && right.isAuto() && containingBlock->writingMode().isAnyLeftToRight()) {
offset.expand(left.value(), top.value());
return offset;
}
// Objects that shrink to avoid floats normally use available line width when computing containing block width. However
// in the case of relative positioning using percentages, we can't do this. The offset should always be resolved using the
// available width of the containing block. Therefore we don't use containingBlockLogicalWidthForContent() here, but instead explicitly
// call availableWidth on our containing block.
if (!left.isAuto() || !right.isAuto()) {
auto availableWidth = [&] {
auto* renderBox = dynamicDowncast<RenderBox>(*this);
if (!renderBox || !renderBox->isGridItem())
return containingBlock->contentBoxWidth();
// For grid items the containing block is the grid area, so offsets should be resolved against that.
auto containingBlockContentWidth = renderBox->gridAreaContentWidth(containingBlock->writingMode());
if (!containingBlockContentWidth || !*containingBlockContentWidth) {
ASSERT_NOT_REACHED();
return containingBlock->contentBoxWidth();
}
return **containingBlockContentWidth;
};
if (!left.isAuto()) {
if (!right.isAuto() && !containingBlock->writingMode().isAnyLeftToRight())
offset.setWidth(-valueForLength(right, !right.isFixed() ? availableWidth() : 0_lu));
else
offset.expand(valueForLength(left, !left.isFixed() ? availableWidth() : 0_lu), 0_lu);
} else if (!right.isAuto())
offset.expand(-valueForLength(right, !right.isFixed() ? availableWidth() : 0_lu), 0_lu);
}
// If the containing block of a relatively positioned element does not
// specify a height, a percentage top or bottom offset should be resolved as
// auto. An exception to this is if the containing block has the WinIE quirk
// where <html> and <body> assume the size of the viewport. In this case,
// calculate the percent offset based on this height.
// See <https://bugs.webkit.org/show_bug.cgi?id=26396>.
// Another exception is a grid item, as the containing block is the grid area:
// https://drafts.csswg.org/css-grid/#grid-item-sizing
if (top.isAuto() && bottom.isAuto())
return offset;
auto containingBlockHasDefiniteHeight = !containingBlock->hasAutoHeightOrContainingBlockWithAutoHeight() || containingBlock->stretchesToViewport();
auto availableHeight = [&] {
auto* renderBox = dynamicDowncast<RenderBox>(*this);
if (!renderBox || !renderBox->isGridItem())
return containingBlock->contentBoxHeight();
// For grid items the containing block is the grid area, so offsets should be resolved against that.
auto containingBlockContentHeight = renderBox->gridAreaContentHeight(containingBlock->style().writingMode());
if (!containingBlockContentHeight || !*containingBlockContentHeight) {
ASSERT_NOT_REACHED();
return containingBlock->contentBoxHeight();
}
return **containingBlockContentHeight;
};
if (!top.isAuto() && (!top.isPercentOrCalculated() || containingBlockHasDefiniteHeight)) {
// FIXME: The computation of the available height is repeated later for "bottom".
// We could refactor this and move it to some common code for both ifs, however moving it outside of the ifs
// is not possible as it'd cause performance regressions.
offset.expand(0_lu, valueForLength(top, !top.isFixed() ? availableHeight() : 0_lu));
} else if (!bottom.isAuto() && (!bottom.isPercentOrCalculated() || containingBlockHasDefiniteHeight)) {
// FIXME: Check comment above for "top", it applies here too.
offset.expand(0_lu, -valueForLength(bottom, !bottom.isFixed() ? availableHeight() : 0_lu));
}
return offset;
}
LayoutPoint RenderBoxModelObject::adjustedPositionRelativeToOffsetParent(const LayoutPoint& startPoint) const
{
// If the element is the HTML body element or doesn't have a parent
// return 0 and stop this algorithm.
if (isBody() || !parent())
return LayoutPoint();
LayoutPoint referencePoint = startPoint;
// If the offsetParent of the element is null, or is the HTML body element,
// return the distance between the canvas origin and the left border edge
// of the element and stop this algorithm.
if (const RenderBoxModelObject* offsetParent = this->offsetParent()) {
if (auto* renderBox = dynamicDowncast<RenderBox>(*offsetParent); renderBox && !offsetParent->isBody() && !is<RenderTable>(*offsetParent))
referencePoint.move(-renderBox->borderLeft(), -renderBox->borderTop());
else if (auto* renderInline = dynamicDowncast<RenderInline>(*offsetParent)) {
// Inside inline formatting context both inflow and statically positioned out-of-flow boxes are positioned relative to the root block container.
auto topLeft = renderInline->firstInlineBoxTopLeft();
if (isOutOfFlowPositioned()) {
auto& outOfFlowStyle = style();
ASSERT(containingBlock());
auto isHorizontalWritingMode = containingBlock() ? containingBlock()->writingMode().isHorizontal() : true;
if (!outOfFlowStyle.hasStaticInlinePosition(isHorizontalWritingMode))
topLeft.setX(LayoutUnit { });
if (!outOfFlowStyle.hasStaticBlockPosition(isHorizontalWritingMode))
topLeft.setY(LayoutUnit { });
}
referencePoint.move(-topLeft.x(), -topLeft.y());
}
if (!isOutOfFlowPositioned() || enclosingFragmentedFlow()) {
if (isRelativelyPositioned())
referencePoint.move(relativePositionOffset());
else if (isStickilyPositioned())
referencePoint.move(stickyPositionOffset());
// CSS regions specification says that region flows should return the body element as their offsetParent.
// Since we will bypass the body’s renderer anyway, just end the loop if we encounter a region flow (named flow thread).
// See http://dev.w3.org/csswg/css-regions/#cssomview-offset-attributes
auto* ancestor = parent();
while (ancestor != offsetParent) {
// FIXME: What are we supposed to do inside SVG content?
if (auto* renderMultiColumnFlow = dynamicDowncast<RenderMultiColumnFlow>(*ancestor)) {
// We need to apply a translation based off what region we are inside.
if (auto* fragment = renderMultiColumnFlow->physicalTranslationFromFlowToFragment(referencePoint))
referencePoint.moveBy(fragment->topLeftLocation());
} else if (!isOutOfFlowPositioned()) {
if (auto* renderBox = dynamicDowncast<RenderBox>(*ancestor); renderBox && !is<RenderTableRow>(*ancestor))
referencePoint.moveBy(renderBox->topLeftLocation());
}
ancestor = ancestor->parent();
}
if (auto* renderBox = dynamicDowncast<RenderBox>(*offsetParent); renderBox && offsetParent->isBody() && !offsetParent->isPositioned())
referencePoint.moveBy(renderBox->topLeftLocation());
}
}
return referencePoint;
}
std::pair<const RenderBox&, const RenderLayer*> RenderBoxModelObject::enclosingClippingBoxForStickyPosition() const
{
ASSERT(isStickilyPositioned());
RenderLayer* clipLayer = hasLayer() ? layer()->enclosingOverflowClipLayer(ExcludeSelf) : nullptr;
const RenderBox& box = clipLayer ? downcast<RenderBox>(clipLayer->renderer()) : view();
return { box, clipLayer };
}
void RenderBoxModelObject::computeStickyPositionConstraints(StickyPositionViewportConstraints& constraints, const FloatRect& constrainingRect) const
{
constraints.setConstrainingRectAtLastLayout(constrainingRect);
// Do not use anonymous containing blocks to determine sticky constraints. We want the size
// of the first true containing block, because that is what imposes the limitation on the
// movement of stickily positioned items.
RenderBlock* containingBlock = this->containingBlock();
while (containingBlock && (!is<RenderBlock>(*containingBlock) || containingBlock->isAnonymousBlock()))
containingBlock = containingBlock->containingBlock();
ASSERT(containingBlock);
auto [enclosingClippingBox, enclosingClippingLayer] = enclosingClippingBoxForStickyPosition();
LayoutRect containerContentRect;
if (!enclosingClippingLayer || (containingBlock != &enclosingClippingBox)) {
// In this case either the scrolling element is the view or there is another containing block in
// the hierarchy between this stickily positioned item and its scrolling ancestor. In both cases,
// we use the content box rectangle of the containing block, which is what should constrain the
// movement.
containerContentRect = containingBlock->computedCSSContentBoxRect();
} else {
containerContentRect = containingBlock->layoutOverflowRect();
containerContentRect.contract(LayoutBoxExtent {
containingBlock->computedCSSPaddingTop(), containingBlock->computedCSSPaddingRight(),
containingBlock->computedCSSPaddingBottom(), containingBlock->computedCSSPaddingLeft() });
}
LayoutUnit maxWidth = containingBlock->contentBoxLogicalWidth();
// Sticky positioned element ignore any override logical width on the containing block (as they don't call
// containingBlockLogicalWidthForContent). It's unclear whether this is totally fine.
LayoutBoxExtent minMargin(minimumValueForLength(style().marginTop(), maxWidth),
minimumValueForLength(style().marginRight(), maxWidth),
minimumValueForLength(style().marginBottom(), maxWidth),
minimumValueForLength(style().marginLeft(), maxWidth));
// Compute the container-relative area within which the sticky element is allowed to move.
containerContentRect.contract(minMargin);
// Finally compute container rect relative to the scrolling ancestor. We pass an empty
// mode here, because sticky positioning should ignore transforms.
FloatRect containerRectRelativeToScrollingAncestor = containingBlock->localToContainerQuad(FloatRect(containerContentRect), &enclosingClippingBox, { } /* ignore transforms */).boundingBox();
if (enclosingClippingLayer) {
FloatPoint containerLocationRelativeToScrollingAncestor = containerRectRelativeToScrollingAncestor.location() -
FloatSize(enclosingClippingBox.borderLeft() + enclosingClippingBox.paddingLeft(),
enclosingClippingBox.borderTop() + enclosingClippingBox.paddingTop());
if (&enclosingClippingBox != containingBlock) {
if (auto* scrollableArea = enclosingClippingLayer->scrollableArea())
containerLocationRelativeToScrollingAncestor += scrollableArea->scrollOffset();
}
containerRectRelativeToScrollingAncestor.setLocation(containerLocationRelativeToScrollingAncestor);
}
constraints.setContainingBlockRect(containerRectRelativeToScrollingAncestor);
// Now compute the sticky box rect, also relative to the scrolling ancestor.
LayoutRect stickyBoxRect = frameRectForStickyPositioning();
// Ideally, it would be possible to call this->localToContainerQuad to determine the frame
// rectangle in the coordinate system of the scrolling ancestor, but localToContainerQuad
// itself depends on sticky positioning! Instead, start from the parent but first adjusting
// the rectangle for the writing mode of this stickily-positioned element. We also pass an
// empty mode here because sticky positioning should ignore transforms.
//
// FIXME: It would also be nice to not have to call localToContainerQuad again since we
// have already done a similar call to move from the containing block to the scrolling
// ancestor above, but localToContainerQuad takes care of a lot of complex situations
// involving inlines, tables, and transformations.
if (CheckedPtr parentBox = dynamicDowncast<RenderBox>(*parent()))
parentBox->flipForWritingMode(stickyBoxRect);
auto stickyBoxRelativeToScrollingAncestor = parent()->localToContainerQuad(FloatRect(stickyBoxRect), &enclosingClippingBox, { } /* ignore transforms */).boundingBox();
if (enclosingClippingLayer) {
stickyBoxRelativeToScrollingAncestor.move(-FloatSize(enclosingClippingBox.borderLeft() + enclosingClippingBox.paddingLeft(),
enclosingClippingBox.borderTop() + enclosingClippingBox.paddingTop()));
if (&enclosingClippingBox != parent()) {
if (auto* scrollableArea = enclosingClippingLayer->scrollableArea())
stickyBoxRelativeToScrollingAncestor.moveBy(scrollableArea->scrollOffset());
}
}
constraints.setStickyBoxRect(stickyBoxRelativeToScrollingAncestor);
if (!style().left().isAuto()) {
constraints.setLeftOffset(valueForLength(style().left(), constrainingRect.width()));
constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeLeft);
}
if (!style().right().isAuto()) {
constraints.setRightOffset(valueForLength(style().right(), constrainingRect.width()));
constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeRight);
}
if (!style().top().isAuto()) {
constraints.setTopOffset(valueForLength(style().top(), constrainingRect.height()));
constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeTop);
}
if (!style().bottom().isAuto()) {
constraints.setBottomOffset(valueForLength(style().bottom(), constrainingRect.height()));
constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeBottom);
}
}
FloatRect RenderBoxModelObject::constrainingRectForStickyPosition() const
{
RenderLayer* enclosingClippingLayer = hasLayer() ? layer()->enclosingOverflowClipLayer(ExcludeSelf) : nullptr;
if (enclosingClippingLayer) {
RenderBox& enclosingClippingBox = downcast<RenderBox>(enclosingClippingLayer->renderer());
LayoutRect clipRect = enclosingClippingBox.overflowClipRect({ });
clipRect.contract(LayoutSize(enclosingClippingBox.paddingLeft() + enclosingClippingBox.paddingRight(),
enclosingClippingBox.paddingTop() + enclosingClippingBox.paddingBottom()));
FloatRect constrainingRect = enclosingClippingBox.localToContainerQuad(FloatRect(clipRect), &view()).boundingBox();
auto* scrollableArea = enclosingClippingLayer->scrollableArea();
FloatPoint scrollOffset;
if (scrollableArea)
scrollOffset = FloatPoint() + scrollableArea->scrollOffset();
float scrollbarOffset = 0;
if (enclosingClippingBox.hasLayer() && enclosingClippingBox.shouldPlaceVerticalScrollbarOnLeft() && scrollableArea)
scrollbarOffset = scrollableArea->verticalScrollbarWidth(OverlayScrollbarSizeRelevancy::IgnoreOverlayScrollbarSize, isHorizontalWritingMode());
constrainingRect.setLocation(FloatPoint(scrollOffset.x() + scrollbarOffset, scrollOffset.y()));
return constrainingRect;
}
return view().frameView().rectForFixedPositionLayout();
}
LayoutSize RenderBoxModelObject::stickyPositionOffset() const
{
FloatRect constrainingRect = constrainingRectForStickyPosition();
StickyPositionViewportConstraints constraints;
computeStickyPositionConstraints(constraints, constrainingRect);
// The sticky offset is physical, so we can just return the delta computed in absolute coords (though it may be wrong with transforms).
return LayoutSize(constraints.computeStickyOffset(constrainingRect));
}
LayoutSize RenderBoxModelObject::offsetForInFlowPosition() const
{
if (isRelativelyPositioned())
return relativePositionOffset();
if (isStickilyPositioned())
return stickyPositionOffset();
return LayoutSize();
}
LayoutUnit RenderBoxModelObject::offsetLeft() const
{
// Note that RenderInline and RenderBox override this to pass a different
// startPoint to adjustedPositionRelativeToOffsetParent.
return adjustedPositionRelativeToOffsetParent(LayoutPoint()).x();
}
LayoutUnit RenderBoxModelObject::offsetTop() const
{
// Note that RenderInline and RenderBox override this to pass a different
// startPoint to adjustedPositionRelativeToOffsetParent.
return adjustedPositionRelativeToOffsetParent(LayoutPoint()).y();
}
InterpolationQuality RenderBoxModelObject::chooseInterpolationQuality(GraphicsContext& context, Image& image, const void* layer, const LayoutSize& size) const
{
return view().imageQualityController().chooseInterpolationQuality(context, const_cast<RenderBoxModelObject*>(this), image, layer, size);
}
void RenderBoxModelObject::paintMaskForTextFillBox(GraphicsContext& context, const FloatRect& paintRect, const InlineIterator::InlineBoxIterator& inlineBox, const LayoutRect& scrolledPaintRect)
{
// Now add the text to the clip. We do this by painting using a special paint phase that signals to
// the painter it should just modify the clip.
PaintInfo maskInfo(context, LayoutRect { paintRect }, PaintPhase::TextClip, PaintBehavior::ForceBlackText);
if (inlineBox) {
auto paintOffset = scrolledPaintRect.location() - toLayoutSize(LayoutPoint(inlineBox->visualRectIgnoringBlockDirection().location()));
for (auto box = inlineBox->firstLeafBox(), end = inlineBox->endLeafBox(); box != end; box.traverseLineRightwardOnLine()) {
if (!box->isText())
continue;
TextBoxPainter { box->modernPath().inlineContent(), box->modernPath().box(), box->modernPath().box().style(), maskInfo, paintOffset }.paint();
}
return;
}
auto* renderBox = dynamicDowncast<RenderBox>(*this);
auto localOffset = renderBox ? renderBox->locationOffset() : LayoutSize();
paint(maskInfo, scrolledPaintRect.location() - localOffset);
}
static inline LayoutUnit resolveWidthForRatio(LayoutUnit height, const LayoutSize& intrinsicRatio)
{
return height * intrinsicRatio.width() / intrinsicRatio.height();
}
static inline LayoutUnit resolveHeightForRatio(LayoutUnit width, const LayoutSize& intrinsicRatio)
{
return width * intrinsicRatio.height() / intrinsicRatio.width();
}
static inline LayoutSize resolveAgainstIntrinsicWidthOrHeightAndRatio(const LayoutSize& size, const LayoutSize& intrinsicRatio, LayoutUnit useWidth, LayoutUnit useHeight)
{
if (intrinsicRatio.isEmpty()) {
if (useWidth)
return LayoutSize(useWidth, size.height());
return LayoutSize(size.width(), useHeight);
}
if (useWidth)
return LayoutSize(useWidth, resolveHeightForRatio(useWidth, intrinsicRatio));
return LayoutSize(resolveWidthForRatio(useHeight, intrinsicRatio), useHeight);
}
static inline LayoutSize resolveAgainstIntrinsicRatio(const LayoutSize& size, const LayoutSize& intrinsicRatio)
{
// Two possible solutions: (size.width(), solutionHeight) or (solutionWidth, size.height())
// "... must be assumed to be the largest dimensions..." = easiest answer: the rect with the largest surface area.
LayoutUnit solutionWidth = resolveWidthForRatio(size.height(), intrinsicRatio);
LayoutUnit solutionHeight = resolveHeightForRatio(size.width(), intrinsicRatio);
if (solutionWidth <= size.width()) {
if (solutionHeight <= size.height()) {
// If both solutions fit, choose the one covering the larger area.
LayoutUnit areaOne = solutionWidth * size.height();
LayoutUnit areaTwo = size.width() * solutionHeight;
if (areaOne < areaTwo)
return LayoutSize(size.width(), solutionHeight);
return LayoutSize(solutionWidth, size.height());
}
// Only the first solution fits.
return LayoutSize(solutionWidth, size.height());
}
// Only the second solution fits, assert that.
ASSERT(solutionHeight <= size.height());
return LayoutSize(size.width(), solutionHeight);
}
LayoutSize RenderBoxModelObject::calculateImageIntrinsicDimensions(StyleImage* image, const LayoutSize& positioningAreaSize, ScaleByUsedZoom scaleByUsedZoom) const
{
// A generated image without a fixed size, will always return the container size as intrinsic size.
if (!image->imageHasNaturalDimensions())
return LayoutSize(positioningAreaSize.width(), positioningAreaSize.height());
Length intrinsicWidth;
Length intrinsicHeight;
FloatSize intrinsicRatio;
image->computeIntrinsicDimensions(this, intrinsicWidth, intrinsicHeight, intrinsicRatio);
ASSERT(!intrinsicWidth.isPercentOrCalculated());
ASSERT(!intrinsicHeight.isPercentOrCalculated());
LayoutSize resolvedSize(intrinsicWidth.value(), intrinsicHeight.value());
LayoutSize minimumSize(resolvedSize.width() > 0 ? 1 : 0, resolvedSize.height() > 0 ? 1 : 0);
if (scaleByUsedZoom == ScaleByUsedZoom::Yes)
resolvedSize.scale(style().usedZoom());
resolvedSize.clampToMinimumSize(minimumSize);
if (!resolvedSize.isEmpty())
return resolvedSize;
// If the image has one of either an intrinsic width or an intrinsic height:
// * and an intrinsic aspect ratio, then the missing dimension is calculated from the given dimension and the ratio.
// * and no intrinsic aspect ratio, then the missing dimension is assumed to be the size of the rectangle that
// establishes the coordinate system for the 'background-position' property.
if (resolvedSize.width() > 0 || resolvedSize.height() > 0)
return resolveAgainstIntrinsicWidthOrHeightAndRatio(positioningAreaSize, LayoutSize(intrinsicRatio), resolvedSize.width(), resolvedSize.height());
// If the image has no intrinsic dimensions and has an intrinsic ratio the dimensions must be assumed to be the
// largest dimensions at that ratio such that neither dimension exceeds the dimensions of the rectangle that
// establishes the coordinate system for the 'background-position' property.
if (!intrinsicRatio.isEmpty())
return resolveAgainstIntrinsicRatio(positioningAreaSize, LayoutSize(intrinsicRatio));
// If the image has no intrinsic ratio either, then the dimensions must be assumed to be the rectangle that
// establishes the coordinate system for the 'background-position' property.
return positioningAreaSize;
}
bool RenderBoxModelObject::fixedBackgroundPaintsInLocalCoordinates() const
{
if (!isDocumentElementRenderer())
return false;
if (view().frameView().paintBehavior().contains(PaintBehavior::FlattenCompositingLayers))
return false;
RenderLayer* rootLayer = view().layer();
if (!rootLayer || !rootLayer->isComposited())
return false;
return rootLayer->backing()->backgroundLayerPaintsFixedRootBackground();
}
bool RenderBoxModelObject::borderObscuresBackgroundEdge(const FloatSize& contextScale) const
{
auto edges = borderEdges(style(), document().deviceScaleFactor());
for (auto side : allBoxSides) {
auto& currEdge = edges.at(side);
// FIXME: for vertical text
float axisScale = (side == BoxSide::Top || side == BoxSide::Bottom) ? contextScale.height() : contextScale.width();
if (!currEdge.obscuresBackgroundEdge(axisScale))
return false;
}
return true;
}
bool RenderBoxModelObject::borderObscuresBackground() const
{
if (!style().hasBorder())
return false;
// Bail if we have any border-image for now. We could look at the image alpha to improve this.
if (style().borderImage().image())
return false;
auto edges = borderEdges(style(), document().deviceScaleFactor());
for (auto side : allBoxSides) {
if (!edges.at(side).obscuresBackground())
return false;
}
return true;
}
BorderShape RenderBoxModelObject::borderShapeForContentClipping(const LayoutRect& borderBoxRect, RectEdges<bool> closedEdges) const
{
auto borderWidths = this->borderWidths();
auto padding = this->padding();
auto contentBoxInsets = RectEdges<LayoutUnit> {
borderWidths.top() + padding.top(),
borderWidths.right() + padding.right(),
borderWidths.bottom() + padding.bottom(),
borderWidths.left() + padding.left(),
};
return BorderShape::shapeForBorderRect(style(), borderBoxRect, contentBoxInsets, closedEdges);
}
LayoutUnit RenderBoxModelObject::containingBlockLogicalWidthForContent() const
{
if (auto* containingBlock = this->containingBlock())
return containingBlock->contentBoxLogicalWidth();
return { };
}
RenderBoxModelObject* RenderBoxModelObject::continuation() const
{
if (!hasContinuationChainNode())
return nullptr;
auto& continuationChainNode = *continuationChainNodeMap().get(*this);
if (!continuationChainNode.next)
return nullptr;
return continuationChainNode.next->renderer.get();
}
RenderInline* RenderBoxModelObject::inlineContinuation() const
{
if (!hasContinuationChainNode())
return nullptr;
for (auto* next = continuationChainNodeMap().get(*this)->next; next; next = next->next) {
if (auto* renderInline = dynamicDowncast<RenderInline>(*next->renderer))
return renderInline;
}
return nullptr;
}
void RenderBoxModelObject::forRendererAndContinuations(RenderBoxModelObject& renderer, const std::function<void(RenderBoxModelObject&)>& function)
{
function(renderer);
if (!renderer.hasContinuationChainNode())
return;
for (auto* next = continuationChainNodeMap().get(renderer)->next; next; next = next->next) {
if (!next->renderer)
continue;
function(*next->renderer);
}
}
RenderBoxModelObject::ContinuationChainNode* RenderBoxModelObject::continuationChainNode() const
{
return continuationChainNodeMap().get(*this);
}
void RenderBoxModelObject::insertIntoContinuationChainAfter(RenderBoxModelObject& afterRenderer)
{
ASSERT(isContinuation());
ASSERT(!continuationChainNodeMap().contains(*this));
auto& after = afterRenderer.ensureContinuationChainNode();
ensureContinuationChainNode().insertAfter(after);
}
void RenderBoxModelObject::removeFromContinuationChain()
{
ASSERT(hasContinuationChainNode());
ASSERT(continuationChainNodeMap().contains(*this));
setHasContinuationChainNode(false);
continuationChainNodeMap().remove(*this);
}
auto RenderBoxModelObject::ensureContinuationChainNode() -> ContinuationChainNode&
{
setHasContinuationChainNode(true);
return *continuationChainNodeMap().ensure(*this, [&] {
return makeUnique<ContinuationChainNode>(*this);
}).iterator->value;
}
RenderTextFragment* RenderBoxModelObject::firstLetterRemainingText() const
{
if (!isFirstLetter())
return nullptr;
return firstLetterRemainingTextMap().get(*this).get();
}
void RenderBoxModelObject::setFirstLetterRemainingText(RenderTextFragment& remainingText)
{
ASSERT(isFirstLetter());
firstLetterRemainingTextMap().set(*this, remainingText);
}
void RenderBoxModelObject::clearFirstLetterRemainingText()
{
ASSERT(isFirstLetter());
firstLetterRemainingTextMap().remove(*this);
}
void RenderBoxModelObject::mapAbsoluteToLocalPoint(OptionSet<MapCoordinatesMode> mode, TransformState& transformState) const
{
RenderElement* container = this->container();
if (!container)
return;
container->mapAbsoluteToLocalPoint(mode, transformState);
LayoutSize containerOffset = offsetFromContainer(*container, LayoutPoint());
pushOntoTransformState(transformState, mode, nullptr, container, containerOffset, false);
}
bool RenderBoxModelObject::hasRunningAcceleratedAnimations() const
{
if (auto styleable = Styleable::fromRenderer(*this))
return styleable->hasRunningAcceleratedAnimations();
return false;
}
void RenderBoxModelObject::collectAbsoluteQuadsForContinuation(Vector<FloatQuad>& quads, bool* wasFixed) const
{
ASSERT(continuation());
for (auto* nextInContinuation = this->continuation(); nextInContinuation; nextInContinuation = nextInContinuation->continuation()) {
if (auto blockBox = dynamicDowncast<RenderBlock>(*nextInContinuation)) {
// For blocks inside inlines, we include margins so that we run right up to the inline boxes
// above and below us (thus getting merged with them to form a single irregular shape).
auto logicalRect = FloatRect { 0, -blockBox->collapsedMarginBefore(), blockBox->width(),
blockBox->height() + blockBox->collapsedMarginBefore() + blockBox->collapsedMarginAfter() };
nextInContinuation->absoluteQuadsIgnoringContinuation(logicalRect, quads, wasFixed);
continue;
}
nextInContinuation->absoluteQuadsIgnoringContinuation({ }, quads, wasFixed);
}
}
void RenderBoxModelObject::applyTransform(TransformationMatrix&, const RenderStyle&, const FloatRect&, OptionSet<RenderStyle::TransformOperationOption>) const
{
// applyTransform() is only used through RenderLayer*, which only invokes this for RenderBox derived renderers, thus not for
// RenderInline/RenderLineBreak - the other two renderers that inherit from RenderBoxModelObject.
ASSERT_NOT_REACHED();
}
bool RenderBoxModelObject::requiresLayer() const
{
return isDocumentElementRenderer() || isPositioned() || createsGroup() || hasTransformRelatedProperty() || hasHiddenBackface() || hasReflection() || requiresRenderingConsolidationForViewTransition() || isRenderViewTransitionCapture();
}
} // namespace WebCore
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