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/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com)
* (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com)
* Copyright (C) 2005-2021 Apple Inc. All rights reserved.
* Copyright (C) 2010-2018 Google Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "RenderElement.h"
#include "AXObjectCache.h"
#include "BorderPainter.h"
#include "BorderShape.h"
#include "CachedResourceLoader.h"
#include "ContentData.h"
#include "ContentVisibilityDocumentState.h"
#include "CursorList.h"
#include "DocumentInlines.h"
#include "ElementChildIteratorInlines.h"
#include "EventHandler.h"
#include "FocusController.h"
#include "FrameSelection.h"
#include "HTMLAnchorElement.h"
#include "HTMLBodyElement.h"
#include "HTMLHtmlElement.h"
#include "HTMLImageElement.h"
#include "HTMLNames.h"
#include "InlineIteratorLineBox.h"
#include "InlineIteratorTextBox.h"
#include "LayoutElementBox.h"
#include "LayoutIntegrationLineLayout.h"
#include "LengthFunctions.h"
#include "LocalFrame.h"
#include "Logging.h"
#include "Page.h"
#include "PathUtilities.h"
#include "ReferencedSVGResources.h"
#include "RenderBlock.h"
#include "RenderBoxModelObjectInlines.h"
#include "RenderChildIterator.h"
#include "RenderCounter.h"
#include "RenderDeprecatedFlexibleBox.h"
#include "RenderDescendantIterator.h"
#include "RenderElementInlines.h"
#include "RenderFlexibleBox.h"
#include "RenderFragmentContainer.h"
#include "RenderFragmentedFlow.h"
#include "RenderGrid.h"
#include "RenderImage.h"
#include "RenderImageResourceStyleImage.h"
#include "RenderInline.h"
#include "RenderIterator.h"
#include "RenderLayer.h"
#include "RenderLayerCompositor.h"
#include "RenderLayerInlines.h"
#include "RenderLineBreak.h"
#include "RenderListItem.h"
#include "RenderMultiColumnSpannerPlaceholder.h"
#include "RenderSVGResourceContainer.h"
#include "RenderSVGViewportContainer.h"
#include "RenderStyleSetters.h"
#include "RenderTableCaption.h"
#include "RenderTableCell.h"
#include "RenderTableCol.h"
#include "RenderTableRow.h"
#include "RenderText.h"
#include "RenderTheme.h"
#include "RenderTreeBuilder.h"
#include "RenderTreeBuilderRuby.h"
#include "RenderView.h"
#include "ResolvedStyle.h"
#include "SVGElementTypeHelpers.h"
#include "SVGImage.h"
#include "SVGLengthContext.h"
#include "SVGRenderSupport.h"
#include "SVGSVGElement.h"
#include "Settings.h"
#include "ShadowRoot.h"
#include "StylePendingResources.h"
#include "StyleResolver.h"
#include "StyleScope.h"
#include "Styleable.h"
#include "TextAutoSizing.h"
#include "ViewTransition.h"
#include <wtf/MathExtras.h>
#include <wtf/StackStats.h>
#include <wtf/TZoneMallocInlines.h>
#include <wtf/text/TextStream.h>
#if ENABLE(CONTENT_CHANGE_OBSERVER)
#include "ContentChangeObserver.h"
#endif
namespace WebCore {
WTF_MAKE_TZONE_OR_ISO_ALLOCATED_IMPL(RenderElement);
struct SameSizeAsRenderElement : public RenderObject {
SingleThreadPackedWeakPtr<RenderObject> firstChild;
unsigned bitfields1 : 12;
SingleThreadPackedWeakPtr<RenderObject> lastChild;
unsigned bitfields2 : 13;
RenderStyle style;
};
static_assert(sizeof(RenderElement) == sizeof(SameSizeAsRenderElement), "RenderElement should stay small");
inline RenderElement::RenderElement(Type type, ContainerNode& elementOrDocument, RenderStyle&& style, OptionSet<TypeFlag> flags, TypeSpecificFlags typeSpecificFlags)
: RenderObject(type, elementOrDocument, flags, typeSpecificFlags)
, m_firstChild(nullptr)
, m_hasInitializedStyle(false)
, m_hasPausedImageAnimations(false)
, m_hasCounterNodeMap(false)
, m_hasContinuationChainNode(false)
, m_isContinuation(false)
, m_isFirstLetter(false)
, m_renderBlockHasMarginBeforeQuirk(false)
, m_renderBlockHasMarginAfterQuirk(false)
, m_renderBlockShouldForceRelayoutChildren(false)
, m_renderBlockFlowLineLayoutPath(RenderBlockFlow::UndeterminedPath)
, m_lastChild(nullptr)
, m_isRegisteredForVisibleInViewportCallback(false)
, m_visibleInViewportState(static_cast<unsigned>(VisibleInViewportState::Unknown))
, m_didContributeToVisuallyNonEmptyPixelCount(false)
, m_style(WTFMove(style))
{
ASSERT(RenderObject::isRenderElement());
}
RenderElement::RenderElement(Type type, Element& element, RenderStyle&& style, OptionSet<TypeFlag> baseTypeFlags, TypeSpecificFlags typeSpecificFlags)
: RenderElement(type, static_cast<ContainerNode&>(element), WTFMove(style), baseTypeFlags, typeSpecificFlags)
{
}
RenderElement::RenderElement(Type type, Document& document, RenderStyle&& style, OptionSet<TypeFlag> baseTypeFlags, TypeSpecificFlags typeSpecificFlags)
: RenderElement(type, static_cast<ContainerNode&>(document), WTFMove(style), baseTypeFlags, typeSpecificFlags)
{
}
RenderElement::~RenderElement()
{
// Do not add any code here. Add it to willBeDestroyed() instead.
ASSERT(!m_firstChild);
}
Layout::ElementBox* RenderElement::layoutBox()
{
return downcast<Layout::ElementBox>(RenderObject::layoutBox());
}
const Layout::ElementBox* RenderElement::layoutBox() const
{
return downcast<Layout::ElementBox>(RenderObject::layoutBox());
}
bool RenderElement::isContentDataSupported(const ContentData& contentData)
{
// Minimal support for content properties replacing an entire element.
// Works only if we have exactly one piece of content and it's a URL.
// Otherwise acts as if we didn't support this feature.
return is<ImageContentData>(contentData) && !contentData.next();
}
RenderPtr<RenderElement> RenderElement::createFor(Element& element, RenderStyle&& style, OptionSet<ConstructBlockLevelRendererFor> rendererTypeOverride)
{
const ContentData* contentData = style.contentData();
if (!rendererTypeOverride && contentData && isContentDataSupported(*contentData) && !element.isPseudoElement()) {
Style::loadPendingResources(style, element.document(), &element);
Ref styleImage = downcast<ImageContentData>(*contentData).image();
auto image = createRenderer<RenderImage>(RenderObject::Type::Image, element, WTFMove(style), const_cast<StyleImage*>(styleImage.ptr()));
image->setIsGeneratedContent();
return image;
}
switch (style.display()) {
case DisplayType::None:
case DisplayType::Contents:
return nullptr;
case DisplayType::Inline:
if (rendererTypeOverride.contains(ConstructBlockLevelRendererFor::Inline))
return createRenderer<RenderBlockFlow>(RenderObject::Type::BlockFlow, element, WTFMove(style));
return createRenderer<RenderInline>(RenderObject::Type::Inline, element, WTFMove(style));
case DisplayType::Block:
case DisplayType::FlowRoot:
case DisplayType::InlineBlock:
return createRenderer<RenderBlockFlow>(RenderObject::Type::BlockFlow, element, WTFMove(style));
case DisplayType::ListItem:
if (rendererTypeOverride.contains(ConstructBlockLevelRendererFor::ListItem))
return createRenderer<RenderBlockFlow>(RenderObject::Type::BlockFlow, element, WTFMove(style));
return createRenderer<RenderListItem>(element, WTFMove(style));
case DisplayType::Flex:
case DisplayType::InlineFlex:
return createRenderer<RenderFlexibleBox>(RenderObject::Type::FlexibleBox, element, WTFMove(style));
case DisplayType::Grid:
case DisplayType::InlineGrid:
return createRenderer<RenderGrid>(element, WTFMove(style));
case DisplayType::Box:
case DisplayType::InlineBox:
return createRenderer<RenderDeprecatedFlexibleBox>(element, WTFMove(style));
case DisplayType::RubyBase:
return createRenderer<RenderInline>(RenderObject::Type::Inline, element, WTFMove(style));
case DisplayType::RubyAnnotation:
return createRenderer<RenderBlockFlow>(RenderObject::Type::BlockFlow, element, WTFMove(style));
case DisplayType::Ruby:
return createRenderer<RenderInline>(RenderObject::Type::Inline, element, WTFMove(style));
case DisplayType::RubyBlock:
return createRenderer<RenderBlockFlow>(RenderObject::Type::BlockFlow, element, WTFMove(style));
default: {
if (style.isDisplayTableOrTablePart() && rendererTypeOverride.contains(ConstructBlockLevelRendererFor::TableOrTablePart))
return createRenderer<RenderBlockFlow>(RenderObject::Type::BlockFlow, element, WTFMove(style));
switch (style.display()) {
case DisplayType::Table:
case DisplayType::InlineTable:
return createRenderer<RenderTable>(RenderObject::Type::Table, element, WTFMove(style));
case DisplayType::TableCell:
return createRenderer<RenderTableCell>(element, WTFMove(style));
case DisplayType::TableCaption:
return createRenderer<RenderTableCaption>(element, WTFMove(style));
case DisplayType::TableRowGroup:
case DisplayType::TableHeaderGroup:
case DisplayType::TableFooterGroup:
return createRenderer<RenderTableSection>(element, WTFMove(style));
case DisplayType::TableRow:
return createRenderer<RenderTableRow>(element, WTFMove(style));
case DisplayType::TableColumnGroup:
case DisplayType::TableColumn:
return createRenderer<RenderTableCol>(element, WTFMove(style));
default:
break;
}
break;
}
}
ASSERT_NOT_REACHED();
return nullptr;
}
const RenderStyle& RenderElement::firstLineStyle() const
{
// FIXME: It would be better to just set anonymous block first-line styles correctly.
if (isAnonymousBlock()) {
if (!previousInFlowSibling()) {
if (auto* firstLineStyle = parent()->style().getCachedPseudoStyle({ PseudoId::FirstLine }))
return *firstLineStyle;
}
return style();
}
if (auto* firstLineStyle = style().getCachedPseudoStyle({ PseudoId::FirstLine }))
return *firstLineStyle;
return style();
}
StyleDifference RenderElement::adjustStyleDifference(StyleDifference diff, OptionSet<StyleDifferenceContextSensitiveProperty> contextSensitiveProperties) const
{
// If transform changed, and we are not composited, need to do a layout.
if (contextSensitiveProperties & StyleDifferenceContextSensitiveProperty::Transform) {
// FIXME: when transforms are taken into account for overflow, we will need to do a layout.
if (!hasLayer() || !downcast<RenderLayerModelObject>(*this).layer()->isComposited()) {
if (!hasLayer())
diff = std::max(diff, StyleDifference::Layout);
else {
// We need to set at least Overflow, but if PositionedMovementOnly is already set
// then we actually need OverflowAndPositionedMovement.
diff = std::max(diff, (diff == StyleDifference::LayoutPositionedMovementOnly) ? StyleDifference::OverflowAndPositionedMovement : StyleDifference::Overflow);
}
} else
diff = std::max(diff, StyleDifference::RecompositeLayer);
}
if (contextSensitiveProperties & StyleDifferenceContextSensitiveProperty::Opacity) {
if (!hasLayer() || !downcast<RenderLayerModelObject>(*this).layer()->isComposited())
diff = std::max(diff, StyleDifference::RepaintLayer);
else
diff = std::max(diff, StyleDifference::RecompositeLayer);
}
if (contextSensitiveProperties & StyleDifferenceContextSensitiveProperty::ClipPath) {
if (hasLayer() && downcast<RenderLayerModelObject>(*this).layer()->willCompositeClipPath())
diff = std::max(diff, StyleDifference::RecompositeLayer);
else
diff = std::max(diff, StyleDifference::Repaint);
}
if (contextSensitiveProperties & StyleDifferenceContextSensitiveProperty::WillChange) {
if (style().willChange() && style().willChange()->canTriggerCompositing())
diff = std::max(diff, StyleDifference::RecompositeLayer);
}
if ((contextSensitiveProperties & StyleDifferenceContextSensitiveProperty::Filter) && hasLayer()) {
auto& layer = *downcast<RenderLayerModelObject>(*this).layer();
if (!layer.isComposited() || layer.paintsWithFilters())
diff = std::max(diff, StyleDifference::RepaintLayer);
else
diff = std::max(diff, StyleDifference::RecompositeLayer);
}
// The answer to requiresLayer() for plugins, iframes, and canvas can change without the actual
// style changing, since it depends on whether we decide to composite these elements. When the
// layer status of one of these elements changes, we need to force a layout.
if (diff < StyleDifference::Layout) {
if (auto* modelObject = dynamicDowncast<RenderLayerModelObject>(*this)) {
if (hasLayer() != modelObject->requiresLayer())
diff = StyleDifference::Layout;
}
}
// If we have no layer(), just treat a RepaintLayer hint as a normal Repaint.
if (diff == StyleDifference::RepaintLayer && !hasLayer())
diff = StyleDifference::Repaint;
return diff;
}
inline bool RenderElement::shouldRepaintForStyleDifference(StyleDifference diff) const
{
auto hasImmediateNonWhitespaceTextChild = [&] {
for (auto& child : childrenOfType<RenderText>(*this)) {
if (!child.containsOnlyCollapsibleWhitespace())
return true;
}
return false;
};
return diff == StyleDifference::Repaint || (diff == StyleDifference::RepaintIfText && hasImmediateNonWhitespaceTextChild());
}
void RenderElement::updateFillImages(const FillLayer* oldLayers, const FillLayer* newLayers)
{
auto fillImagesAreIdentical = [](const FillLayer* layer1, const FillLayer* layer2) -> bool {
if (layer1 == layer2)
return true;
for (; layer1 && layer2; layer1 = layer1->next(), layer2 = layer2->next()) {
if (!arePointingToEqualData(layer1->image(), layer2->image()))
return false;
if (layer1->image() && layer1->image()->usesDataProtocol())
return false;
if (auto styleImage = layer1->image()) {
if (styleImage->errorOccurred() || !styleImage->hasImage() || styleImage->usesDataProtocol())
return false;
}
}
return !layer1 && !layer2;
};
auto isRegisteredWithNewFillImages = [&]() -> bool {
for (RefPtr layer = newLayers; layer; layer = layer->next()) {
if (layer->image() && !layer->image()->hasClient(*this))
return false;
}
return true;
};
// If images have the same characteristics and this element is already registered as a
// client to the new images, there is nothing to do.
if (fillImagesAreIdentical(oldLayers, newLayers) && isRegisteredWithNewFillImages())
return;
// Add before removing, to avoid removing all clients of an image that is in both sets.
for (RefPtr layer = newLayers; layer; layer = layer->next()) {
if (RefPtr image = layer->image())
image->addClient(*this);
}
for (RefPtr layer = oldLayers; layer; layer = layer->next()) {
if (RefPtr image = layer->image())
image->removeClient(*this);
}
}
void RenderElement::updateImage(StyleImage* oldImage, StyleImage* newImage)
{
if (oldImage == newImage)
return;
if (oldImage)
oldImage->removeClient(*this);
if (newImage)
newImage->addClient(*this);
}
void RenderElement::updateShapeImage(const ShapeValue* oldShapeValue, const ShapeValue* newShapeValue)
{
if (oldShapeValue || newShapeValue)
updateImage(oldShapeValue ? oldShapeValue->image() : nullptr, newShapeValue ? newShapeValue->protectedImage().get() : nullptr);
}
bool RenderElement::repaintBeforeStyleChange(StyleDifference diff, const RenderStyle& oldStyle, const RenderStyle& newStyle)
{
if (oldStyle.usedVisibility() == Visibility::Hidden) {
// Repaint on hidden renderer is a no-op.
return false;
}
enum class RequiredRepaint { None, RendererOnly, RendererAndDescendantsRenderersWithLayers };
auto shouldRepaintBeforeStyleChange = [&]() -> RequiredRepaint {
if (!parent()) {
// Can't resolve absolute coordinates.
return RequiredRepaint::None;
}
if (is<RenderLayerModelObject>(this) && hasLayer()) {
if (diff == StyleDifference::RepaintLayer)
return RequiredRepaint::RendererAndDescendantsRenderersWithLayers;
if (diff == StyleDifference::Layout || diff == StyleDifference::Overflow) {
// Certain style changes require layer repaint, since the layer could end up being destroyed.
auto layerMayGetDestroyed = oldStyle.position() != newStyle.position()
|| oldStyle.usedZIndex() != newStyle.usedZIndex()
|| oldStyle.hasAutoUsedZIndex() != newStyle.hasAutoUsedZIndex()
|| oldStyle.clip() != newStyle.clip()
|| oldStyle.hasClip() != newStyle.hasClip()
|| oldStyle.hasOpacity() != newStyle.hasOpacity()
|| oldStyle.hasTransform() != newStyle.hasTransform()
|| oldStyle.hasFilter() != newStyle.hasFilter();
if (layerMayGetDestroyed)
return RequiredRepaint::RendererAndDescendantsRenderersWithLayers;
}
}
if (shouldRepaintForStyleDifference(diff))
return RequiredRepaint::RendererOnly;
if (newStyle.outlineSize() < oldStyle.outlineSize())
return RequiredRepaint::RendererOnly;
if (auto* modelObject = dynamicDowncast<RenderLayerModelObject>(*this)) {
// If we don't have a layer yet, but we are going to get one because of transform or opacity, then we need to repaint the old position of the object.
bool hasLayer = modelObject->hasLayer();
bool willHaveLayer = newStyle.affectsTransform() || newStyle.hasOpacity() || newStyle.hasFilter() || newStyle.hasBackdropFilter();
#if HAVE(CORE_MATERIAL)
willHaveLayer |= newStyle.hasAppleVisualEffect();
#endif
if (!hasLayer && willHaveLayer)
return RequiredRepaint::RendererOnly;
}
if (is<RenderBox>(*this)) {
if (diff == StyleDifference::Layout && oldStyle.position() != newStyle.position() && oldStyle.position() == PositionType::Static)
return RequiredRepaint::RendererOnly;
}
if (diff > StyleDifference::RepaintLayer && oldStyle.usedVisibility() != newStyle.usedVisibility()) {
if (CheckedPtr enclosingLayer = this->enclosingLayer()) {
bool rendererWillBeHidden = newStyle.usedVisibility() != Visibility::Visible;
if (rendererWillBeHidden && enclosingLayer->hasVisibleContent() && (this == &enclosingLayer->renderer() || enclosingLayer->renderer().style().usedVisibility() != Visibility::Visible))
return RequiredRepaint::RendererOnly;
}
}
if (diff > StyleDifference::RepaintLayer && oldStyle.usedContentVisibility() != newStyle.usedContentVisibility() && isOutOfFlowPositioned()) {
if (CheckedPtr enclosingLayer = this->enclosingLayer()) {
bool rendererWillBeHidden = isSkippedContent();
if (rendererWillBeHidden && enclosingLayer->hasVisibleContent() && (this == &enclosingLayer->renderer() || enclosingLayer->renderer().style().usedVisibility() != Visibility::Visible))
return RequiredRepaint::RendererOnly;
}
}
if (diff == StyleDifference::Layout && parent()->writingMode().isBlockFlipped()) {
// FIXME: Repaint during (after) layout is currently broken for flipped writing modes in block direction (mostly affecting vertical-rl) (see webkit.org/b/70762)
// This repaint call here ensures we invalidate at least the current rect which should cover the non-moving type of cases.
return RequiredRepaint::RendererOnly;
}
return RequiredRepaint::None;
}();
if (shouldRepaintBeforeStyleChange == RequiredRepaint::RendererAndDescendantsRenderersWithLayers) {
ASSERT(hasLayer());
downcast<RenderLayerModelObject>(*this).checkedLayer()->repaintIncludingDescendants();
return true;
}
if (shouldRepaintBeforeStyleChange == RequiredRepaint::RendererOnly) {
if (isOutOfFlowPositioned() && downcast<RenderLayerModelObject>(*this).checkedLayer()->isSelfPaintingLayer()) {
if (auto cachedClippedOverflowRect = downcast<RenderLayerModelObject>(*this).checkedLayer()->cachedClippedOverflowRect()) {
repaintUsingContainer(containerForRepaint().renderer.get(), *cachedClippedOverflowRect);
return true;
}
}
repaint();
return true;
}
return false;
}
void RenderElement::initializeStyle()
{
Style::loadPendingResources(m_style, protectedDocument(), protectedElement().get());
styleWillChange(StyleDifference::NewStyle, style());
m_hasInitializedStyle = true;
styleDidChange(StyleDifference::NewStyle, nullptr);
// We shouldn't have any text children that would need styleDidChange at this point.
ASSERT(!childrenOfType<RenderText>(*this).first());
// It would be nice to assert that !parent() here, but some RenderLayer subrenderers
// have their parent set before getting a call to initializeStyle() :|
if (auto styleable = Styleable::fromRenderer(*this))
setCapturedInViewTransition(styleable->capturedInViewTransition());
}
#if !LOG_DISABLED
static void logStyleDifference(const RenderElement& renderer, const RenderStyle& style1, const RenderStyle& style2, StyleDifference diff, OptionSet<StyleDifferenceContextSensitiveProperty> contextSensitiveProperties)
{
if (LogStyle.state != WTFLogChannelState::On)
return;
TextStream diffStream(TextStream::LineMode::MultipleLine, TextStream::Formatting::NumberRespectingIntegers);
diffStream.increaseIndent(2);
style1.dumpDifferences(diffStream, style2);
if (!diffStream.isEmpty())
LOG_WITH_STREAM(Style, stream << renderer << " style diff [" << diff << "] (context sensitive changes " << contextSensitiveProperties << "):\n" << diffStream.release());
}
#endif
void RenderElement::setStyle(RenderStyle&& style, StyleDifference minimalStyleDifference)
{
// FIXME: Should change RenderView so it can use initializeStyle too.
// If we do that, we can assert m_hasInitializedStyle unconditionally,
// and remove the check of m_hasInitializedStyle below too.
ASSERT(m_hasInitializedStyle || isRenderView());
auto diff = StyleDifference::Equal;
OptionSet<StyleDifferenceContextSensitiveProperty> contextSensitiveProperties;
if (m_hasInitializedStyle) {
diff = m_style.diff(style, contextSensitiveProperties);
#if !LOG_DISABLED
logStyleDifference(*this, m_style, style, diff, contextSensitiveProperties);
#endif
}
diff = std::max(diff, minimalStyleDifference);
diff = adjustStyleDifference(diff, contextSensitiveProperties);
Style::loadPendingResources(style, protectedDocument(), protectedElement().get());
auto didRepaint = repaintBeforeStyleChange(diff, m_style, style);
styleWillChange(diff, style);
auto oldStyle = m_style.replace(WTFMove(style));
bool detachedFromParent = !parent();
adjustFragmentedFlowStateOnContainingBlockChangeIfNeeded(oldStyle, m_style);
styleDidChange(diff, &oldStyle);
// Text renderers use their parent style. Notify them about the change.
for (CheckedRef child : childrenOfType<RenderText>(*this))
child->styleDidChange(diff, &oldStyle);
// FIXME: |this| might be destroyed here. This can currently happen for a RenderTextFragment when
// its first-letter block gets an update in RenderTextFragment::styleDidChange. For RenderTextFragment(s),
// we will safely bail out with the detachedFromParent flag. We might want to broaden this condition
// in the future as we move renderer changes out of layout and into style changes.
if (detachedFromParent)
return;
// Now that the layer (if any) has been updated, we need to adjust the diff again,
// check whether we should layout now, and decide if we need to repaint.
StyleDifference updatedDiff = adjustStyleDifference(diff, contextSensitiveProperties);
if (diff <= StyleDifference::LayoutPositionedMovementOnly)
setNeedsLayoutForStyleDifference(updatedDiff, &oldStyle);
if (!didRepaint && (updatedDiff == StyleDifference::RepaintLayer || shouldRepaintForStyleDifference(updatedDiff))) {
// Do a repaint with the new style now, e.g., for example if we go from
// not having an outline to having an outline.
repaint();
}
}
void RenderElement::didAttachChild(RenderObject& child, RenderObject*)
{
if (CheckedPtr textRenderer = dynamicDowncast<RenderText>(child))
textRenderer->styleDidChange(StyleDifference::Equal, nullptr);
// The following only applies to the legacy SVG engine -- LBSE always creates layers
// independant of the position in the render tree, see comment in layerCreationAllowedForSubtree().
// SVG creates renderers for <g display="none">, as SVG requires children of hidden
// <g>s to have renderers - at least that's how our implementation works. Consider:
// <g display="none"><foreignObject><body style="position: relative">FOO...
// - requiresLayer() would return true for the <body>, creating a new RenderLayer
// - when the document is painted, both layers are painted. The <body> layer doesn't
// know that it's inside a "hidden SVG subtree", and thus paints, even if it shouldn't.
// To avoid the problem alltogether, detect early if we're inside a hidden SVG subtree
// and stop creating layers at all for these cases - they're not used anyways.
if (child.hasLayer() && !layerCreationAllowedForSubtree())
downcast<RenderLayerModelObject>(child).checkedLayer()->removeOnlyThisLayer();
}
RenderObject* RenderElement::attachRendererInternal(RenderPtr<RenderObject> child, RenderObject* beforeChild)
{
child->setParent(this);
if (m_firstChild == beforeChild)
m_firstChild = child.get();
if (beforeChild) {
CheckedPtr previousSibling = beforeChild->previousSibling();
if (previousSibling)
previousSibling->setNextSibling(child.get());
child->setPreviousSibling(previousSibling.get());
child->setNextSibling(beforeChild);
beforeChild->setPreviousSibling(child.get());
return child.release();
}
{
CheckedPtr lastChild = m_lastChild.get();
if (lastChild)
lastChild->setNextSibling(child.get());
child->setPreviousSibling(lastChild.get());
}
m_lastChild = child.get();
return child.release();
}
RenderPtr<RenderObject> RenderElement::detachRendererInternal(RenderObject& renderer)
{
CheckedPtr parent = renderer.parent();
ASSERT(parent);
CheckedPtr nextSibling = renderer.nextSibling();
if (CheckedPtr previousSibling = renderer.previousSibling())
previousSibling->setNextSibling(nextSibling.get());
if (nextSibling)
nextSibling->setPreviousSibling(renderer.previousSibling());
if (parent->firstChild() == &renderer)
parent->m_firstChild = nextSibling.get();
if (parent->lastChild() == &renderer)
parent->m_lastChild = renderer.previousSibling();
renderer.setPreviousSibling(nullptr);
renderer.setNextSibling(nullptr);
renderer.setParent(nullptr);
return RenderPtr<RenderObject>(&renderer);
}
static RenderLayer* findNextLayer(const RenderElement& currRenderer, const RenderLayer& parentLayer, const RenderObject* siblingToTraverseFrom, bool checkParent = true)
{
// Step 1: If our layer is a child of the desired parent, then return our layer.
auto* ourLayer = currRenderer.hasLayer() ? downcast<RenderLayerModelObject>(currRenderer).layer() : nullptr;
if (ourLayer && ourLayer->parent() == &parentLayer)
return ourLayer;
// Step 2: If we don't have a layer, or our layer is the desired parent, then descend
// into our siblings trying to find the next layer whose parent is the desired parent.
if (!ourLayer || ourLayer == &parentLayer) {
for (auto* child = siblingToTraverseFrom ? siblingToTraverseFrom->nextSibling() : currRenderer.firstChild(); child; child = child->nextSibling()) {
auto* element = dynamicDowncast<RenderElement>(*child);
if (!element)
continue;
if (auto* nextLayer = findNextLayer(*element, parentLayer, nullptr, false))
return nextLayer;
}
}
// Step 3: If our layer is the desired parent layer, then we're finished. We didn't
// find anything.
if (ourLayer == &parentLayer)
return nullptr;
// Step 4: If |checkParent| is set, climb up to our parent and check its siblings that
// follow us to see if we can locate a layer.
if (checkParent && currRenderer.parent())
return findNextLayer(*currRenderer.checkedParent(), parentLayer, &currRenderer, true);
return nullptr;
}
static RenderLayer* layerNextSiblingRespectingTopLayer(const RenderElement& renderer, const RenderLayer& parentLayer)
{
ASSERT_IMPLIES(isInTopLayerOrBackdrop(renderer.style(), renderer.element()), renderer.hasLayer());
if (auto* layerModelObject = dynamicDowncast<RenderLayerModelObject>(renderer); layerModelObject && isInTopLayerOrBackdrop(renderer.style(), renderer.element())) {
ASSERT(layerModelObject->hasLayer());
auto topLayerLayers = RenderLayer::topLayerRenderLayers(renderer.view());
auto layerIndex = topLayerLayers.find(layerModelObject->layer());
if (layerIndex != notFound && layerIndex < topLayerLayers.size() - 1)
return topLayerLayers[layerIndex + 1];
return nullptr;
}
return findNextLayer(*renderer.checkedParent(), parentLayer, &renderer);
}
static void addLayers(const RenderElement& insertedRenderer, RenderElement& currentRenderer, RenderLayer& parentLayer)
{
if (currentRenderer.hasLayer()) {
CheckedPtr layerToUse = &parentLayer;
if (isInTopLayerOrBackdrop(currentRenderer.style(), currentRenderer.element())) {
// The special handling of a toplayer/backdrop content may result in trying to insert the associated
// layer twice as we connect subtrees.
if (auto* parentLayer = downcast<RenderLayerModelObject>(currentRenderer).layer()->parent()) {
ASSERT_UNUSED(parentLayer, parentLayer == currentRenderer.view().layer());
return;
}
layerToUse = insertedRenderer.view().layer();
}
CheckedPtr beforeChild = layerNextSiblingRespectingTopLayer(insertedRenderer, *layerToUse);
layerToUse->addChild(*downcast<RenderLayerModelObject>(currentRenderer).checkedLayer(), beforeChild.get());
return;
}
for (CheckedRef child : childrenOfType<RenderElement>(currentRenderer))
addLayers(insertedRenderer, child, parentLayer);
}
void RenderElement::removeLayers()
{
CheckedPtr parentLayer = layerParent();
if (!parentLayer)
return;
if (hasLayer()) {
parentLayer->removeChild(*downcast<RenderLayerModelObject>(*this).checkedLayer());
return;
}
for (CheckedRef child : childrenOfType<RenderElement>(*this))
child->removeLayers();
}
void RenderElement::moveLayers(RenderLayer& newParent)
{
if (hasLayer()) {
if (isInTopLayerOrBackdrop(style(), element()))
return;
CheckedPtr layer = downcast<RenderLayerModelObject>(*this).layer();
if (CheckedPtr layerParent = layer->parent())
layerParent->removeChild(*layer);
newParent.addChild(*layer);
return;
}
for (CheckedRef child : childrenOfType<RenderElement>(*this))
child->moveLayers(newParent);
}
RenderLayer* RenderElement::layerParent() const
{
ASSERT_IMPLIES(isInTopLayerOrBackdrop(style(), protectedElement().get()), hasLayer());
if (hasLayer() && isInTopLayerOrBackdrop(style(), protectedElement().get()))
return view().layer();
return parent()->enclosingLayer();
}
// This answers the question "if this renderer had a layer, what would its next sibling layer be".
RenderLayer* RenderElement::layerNextSibling(RenderLayer& parentLayer) const
{
return WebCore::layerNextSiblingRespectingTopLayer(*this, parentLayer);
}
bool RenderElement::layerCreationAllowedForSubtree() const
{
// In LBSE layers are always created regardless of there position in the render tree.
// Consider the SVG document fragment: "<defs><mask><rect transform="scale(2)".../>"
// To paint the <rect> into the mask image, the rect needs to be transformed -
// which is handled via RenderLayer in LBSE, unlike as in the legacy engine where no
// layers are involved for any SVG painting features. In the legacy engine we could
// simply omit the layer creation for any children of a <defs> element (or in general
// any "hidden container"). For LBSE layers are needed for painting, even if a
// RenderSVGHiddenContainer is in the render tree ancestor chain -- however they are
// never painted directly, only indirectly through the "LegacyRenderSVGResourceContainer
// elements (such as LegacyRenderSVGResourceClipper, RenderSVGResourceMasker, etc.)
if (document().settings().layerBasedSVGEngineEnabled())
return true;
RenderElement* parentRenderer = parent();
while (parentRenderer) {
if (parentRenderer->isLegacyRenderSVGHiddenContainer())
return false;
parentRenderer = parentRenderer->parent();
}
return true;
}
void RenderElement::propagateStyleToAnonymousChildren(StylePropagationType propagationType)
{
// FIXME: We could save this call when the change only affected non-inherited properties.
for (CheckedRef elementChild : childrenOfType<RenderElement>(*this)) {
if (!elementChild->isAnonymous() || elementChild->style().pseudoElementType() != PseudoId::None)
continue;
bool isBlockOrRuby = is<RenderBlock>(elementChild.get()) || elementChild->style().display() == DisplayType::Ruby;
if (propagationType == StylePropagationType::BlockAndRubyChildren && !isBlockOrRuby)
continue;
// RenderFragmentedFlows are updated through the RenderView::styleDidChange function.
if (is<RenderFragmentedFlow>(elementChild.get()))
continue;
auto newStyle = [&] {
auto display = elementChild->style().display();
if (display == DisplayType::RubyBase || display == DisplayType::Ruby)
return createAnonymousStyleForRuby(style(), display);
return RenderStyle::createAnonymousStyleWithDisplay(style(), display);
}();
if (style().specifiesColumns()) {
if (elementChild->style().specifiesColumns())
newStyle.inheritColumnPropertiesFrom(style());
if (elementChild->style().columnSpan() == ColumnSpan::All)
newStyle.setColumnSpan(ColumnSpan::All);
}
// Preserve the position style of anonymous block continuations as they can have relative or sticky position when
// they contain block descendants of relative or sticky positioned inlines.
if (elementChild->isInFlowPositioned() && elementChild->isContinuation())
newStyle.setPosition(elementChild->style().position());
updateAnonymousChildStyle(newStyle);
elementChild->setStyle(WTFMove(newStyle));
}
}
static inline bool rendererHasBackground(const RenderElement* renderer)
{
return renderer && renderer->hasBackground();
}
void RenderElement::styleWillChange(StyleDifference diff, const RenderStyle& newStyle)
{
ASSERT(settings().shouldAllowUserInstalledFonts() || newStyle.fontDescription().shouldAllowUserInstalledFonts() == AllowUserInstalledFonts::No);
auto* oldStyle = hasInitializedStyle() ? &style() : nullptr;
auto updateContentVisibilityDocumentStateIfNeeded = [&] () {
if (!element())
return;
bool contentVisibilityChanged = oldStyle && oldStyle->contentVisibility() != newStyle.contentVisibility();
if (contentVisibilityChanged) {
if (oldStyle->contentVisibility() == ContentVisibility::Auto)
ContentVisibilityDocumentState::unobserve(*protectedElement());
auto wasSkippedContent = oldStyle->contentVisibility() == ContentVisibility::Hidden ? IsSkippedContent::Yes : IsSkippedContent::No;
auto isSkippedContent = newStyle.contentVisibility() == ContentVisibility::Hidden ? IsSkippedContent::Yes : IsSkippedContent::No;
ContentVisibilityDocumentState::updateAnimations(*element(), wasSkippedContent, isSkippedContent);
}
if ((contentVisibilityChanged || !oldStyle) && newStyle.contentVisibility() == ContentVisibility::Auto)
ContentVisibilityDocumentState::observe(*protectedElement());
};
if (oldStyle) {
if (diff >= StyleDifference::Repaint && layoutBox()) {
// FIXME: It is highly unlikely that a style mutation has effect on both the formatting context the box lives in
// and the one it establishes but calling only one would require to come up with a list of properties that only affects one or the other.
if (auto* inlineFormattingContextRoot = dynamicDowncast<RenderBlockFlow>(*this); inlineFormattingContextRoot && inlineFormattingContextRoot->inlineLayout())
inlineFormattingContextRoot->inlineLayout()->rootStyleWillChange(*inlineFormattingContextRoot, newStyle);
if (auto* lineLayout = LayoutIntegration::LineLayout::containing(*this))
lineLayout->styleWillChange(*this, newStyle, diff);
}
// If our z-index changes value or our visibility changes,
// we need to dirty our stacking context's z-order list.
bool visibilityChanged = m_style.usedVisibility() != newStyle.usedVisibility()
|| m_style.usedZIndex() != newStyle.usedZIndex()
|| m_style.hasAutoUsedZIndex() != newStyle.hasAutoUsedZIndex();
if (visibilityChanged)
protectedDocument()->invalidateRenderingDependentRegions();
bool inertChanged = m_style.effectiveInert() != newStyle.effectiveInert();
if (visibilityChanged || inertChanged) {
Ref document = this->document();
if (CheckedPtr cache = document->existingAXObjectCache())
cache->onInertOrVisibilityChange(*this);
}
// Keep layer hierarchy visibility bits up to date if visibility or skipped content state changes.
bool wasVisible = m_style.usedVisibility() == Visibility::Visible && !m_style.hasSkippedContent();
bool willBeVisible = newStyle.usedVisibility() == Visibility::Visible && !newStyle.hasSkippedContent();
if (wasVisible != willBeVisible) {
if (CheckedPtr layer = enclosingLayer()) {
if (willBeVisible) {
if (m_style.hasSkippedContent() && isSkippedContentRoot(*this))
layer->dirtyVisibleContentStatus();
else
layer->setHasVisibleContent();
} else if (layer->hasVisibleContent() && (this == &layer->renderer() || layer->renderer().style().usedVisibility() != Visibility::Visible))
layer->dirtyVisibleContentStatus();
}
}
auto needsInvalidateEventRegion = [&] {
if (m_style.usedPointerEvents() != newStyle.usedPointerEvents())
return true;
#if ENABLE(TOUCH_ACTION_REGIONS)
if (m_style.usedTouchActions() != newStyle.usedTouchActions())
return true;
#endif
if (m_style.eventListenerRegionTypes() != newStyle.eventListenerRegionTypes())
return true;
#if ENABLE(EDITABLE_REGION)
bool wasEditable = m_style.usedUserModify() != UserModify::ReadOnly;
bool isEditable = newStyle.usedUserModify() != UserModify::ReadOnly;
if (wasEditable != isEditable)
return page().shouldBuildEditableRegion();
#endif
return false;
};
if (needsInvalidateEventRegion()) {
// Usually the event region gets updated as a result of paint invalidation. Here we need to request an update explicitly.
if (CheckedPtr layer = enclosingLayer())
layer->invalidateEventRegion(RenderLayer::EventRegionInvalidationReason::Style);
}
if (isFloating() && m_style.floating() != newStyle.floating()) {
// For changes in float styles, we need to conceivably remove ourselves
// from the floating objects list.
downcast<RenderBox>(*this).removeFloatingOrPositionedChildFromBlockLists();
} else if (isOutOfFlowPositioned() && m_style.position() != newStyle.position()) {
// For changes in positioning styles, we need to conceivably remove ourselves
// from the positioned objects list.
downcast<RenderBox>(*this).removeFloatingOrPositionedChildFromBlockLists();
}
auto invalidateEnclosingFragmentedFlowInfoIfNeeded = [&] {
if (fragmentedFlowState() == FragmentedFlowState::NotInsideFlow)
return;
ASSERT(locateEnclosingFragmentedFlow());
if (oldStyle->position() == newStyle.position())
return;
auto* newContainingBlock = RenderObject::containingBlockForPositionType(newStyle.position(), *this);
ASSERT(containingBlock() && newContainingBlock);
if (containingBlock() == newContainingBlock || !newContainingBlock)
return;
if (CheckedPtr enclosingFragmentedFlow = locateEnclosingFragmentedFlow(); enclosingFragmentedFlow && !newContainingBlock->isDescendantOf(enclosingFragmentedFlow.get()))
enclosingFragmentedFlow->removeFlowChildInfo(*this);
};
invalidateEnclosingFragmentedFlowInfoIfNeeded();
// reset style flags
if (diff == StyleDifference::Layout || diff == StyleDifference::LayoutPositionedMovementOnly) {
setFloating(false);
clearPositionedState();
}
setHorizontalWritingMode(true);
setHasVisibleBoxDecorations(false);
setHasNonVisibleOverflow(false);
setHasTransformRelatedProperty(false);
setHasReflection(false);
}
updateContentVisibilityDocumentStateIfNeeded();
bool hadOutline = oldStyle && oldStyle->hasOutline();
bool hasOutline = newStyle.hasOutline();
if (hadOutline != hasOutline) {
if (hasOutline)
checkedView()->incrementRendersWithOutline();
else
checkedView()->decrementRendersWithOutline();
}
bool newStyleSlowScroll = false;
if (newStyle.hasAnyFixedBackground() && !settings().fixedBackgroundsPaintRelativeToDocument()) {
newStyleSlowScroll = true;
bool drawsRootBackground = isDocumentElementRenderer() || (isBody() && !rendererHasBackground(document().documentElement()->renderer()));
if (drawsRootBackground && newStyle.hasEntirelyFixedBackground() && view().compositor().supportsFixedRootBackgroundCompositing())
newStyleSlowScroll = false;
}
if (view().frameView().hasSlowRepaintObject(*this)) {
if (!newStyleSlowScroll)
view().protectedFrameView()->removeSlowRepaintObject(*this);
} else if (newStyleSlowScroll)
view().protectedFrameView()->addSlowRepaintObject(*this);
if (isDocumentElementRenderer() || isBody())
view().protectedFrameView()->updateExtendBackgroundIfNecessary();
}
inline void RenderCounter::rendererStyleChanged(RenderElement& renderer, const RenderStyle* oldStyle, const RenderStyle& newStyle)
{
if ((!oldStyle || oldStyle->counterDirectives().map.isEmpty()) && newStyle.counterDirectives().map.isEmpty())
return;
rendererStyleChangedSlowCase(renderer, oldStyle, newStyle);
}
#if !PLATFORM(IOS_FAMILY)
static bool areNonIdenticalCursorListsEqual(const RenderStyle* a, const RenderStyle* b)
{
ASSERT(a->cursors() != b->cursors());
return a->cursors() && b->cursors() && *a->cursors() == *b->cursors();
}
static inline bool areCursorsEqual(const RenderStyle* a, const RenderStyle* b)
{
return a->cursor() == b->cursor() && (a->cursors() == b->cursors() || areNonIdenticalCursorListsEqual(a, b));
}
#endif
void RenderElement::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
auto registerImages = [this](auto* style, auto* oldStyle) {
if (!style && !oldStyle)
return;
if ((style && style->backgroundLayers().hasImage()) || (oldStyle && oldStyle->backgroundLayers().hasImage()))
updateFillImages(oldStyle ? &oldStyle->protectedBackgroundLayers().get() : nullptr, style ? &style->protectedBackgroundLayers().get() : nullptr);
if ((style && style->maskLayers().hasImage()) || (oldStyle && oldStyle->maskLayers().hasImage()))
updateFillImages(oldStyle ? &oldStyle->protectedMaskLayers().get() : nullptr, style ? &style->protectedMaskLayers().get() : nullptr);
updateImage(oldStyle ? oldStyle->borderImage().protectedImage().get() : nullptr, style ? style->borderImage().protectedImage().get() : nullptr);
updateImage(oldStyle ? oldStyle->maskBorder().protectedImage().get() : nullptr, style ? style->maskBorder().protectedImage().get() : nullptr);
updateShapeImage(oldStyle ? oldStyle->protectedShapeOutside().get() : nullptr, style ? style->protectedShapeOutside().get() : nullptr);
};
registerImages(&style(), oldStyle);
// Are there other pseudo-elements that need the resources to be registered?
registerImages(style().getCachedPseudoStyle({ PseudoId::FirstLine }), oldStyle ? oldStyle->getCachedPseudoStyle({ PseudoId::FirstLine }) : nullptr);
SVGRenderSupport::styleChanged(*this, oldStyle);
if (diff >= StyleDifference::Repaint) {
updateReferencedSVGResources();
if (oldStyle && diff <= StyleDifference::RepaintLayer)
repaintClientsOfReferencedSVGResources();
}
if (!m_parent)
return;
if (diff == StyleDifference::Layout || diff == StyleDifference::Overflow) {
RenderCounter::rendererStyleChanged(*this, oldStyle, m_style);
// If the object already needs layout, then setNeedsLayout won't do
// any work. But if the containing block has changed, then we may need
// to mark the new containing blocks for layout. The change that can
// directly affect the containing block of this object is a change to
// the position style.
if (needsLayout() && oldStyle && oldStyle->position() != m_style.position())
scheduleLayout(markContainingBlocksForLayout());
}
setNeedsLayoutForStyleDifference(diff, oldStyle);
if (isOutOfFlowPositioned() && oldStyle && oldStyle->isOriginalDisplayBlockType() != style().isOriginalDisplayBlockType()) {
if (CheckedPtr ancestor = RenderObject::containingBlockForPositionType(PositionType::Static, *this)) {
ancestor->setNeedsLayout();
ancestor->setOutOfFlowChildNeedsStaticPositionLayout();
}
}
// Don't check for repaint here; we need to wait until the layer has been
// updated by subclasses before we know if we have to repaint (in setStyle()).
#if !PLATFORM(IOS_FAMILY)
if (oldStyle && !areCursorsEqual(oldStyle, &style()))
protectedFrame()->checkedEventHandler()->scheduleCursorUpdate();
#endif
bool hadOutlineAuto = oldStyle && oldStyle->outlineStyleIsAuto() == OutlineIsAuto::On;
bool hasOutlineAuto = outlineStyleForRepaint().outlineStyleIsAuto() == OutlineIsAuto::On;
if (hasOutlineAuto != hadOutlineAuto) {
updateOutlineAutoAncestor(hasOutlineAuto);
issueRepaintForOutlineAuto(hasOutlineAuto ? outlineStyleForRepaint().outlineSize() : oldStyle->outlineSize());
}
bool shouldCheckIfInAncestorChain = false;
if (frame().settings().cssScrollAnchoringEnabled() && (style().outOfFlowPositionStyleDidChange(oldStyle) || (shouldCheckIfInAncestorChain = style().scrollAnchoringSuppressionStyleDidChange(oldStyle)))) {
LOG_WITH_STREAM(ScrollAnchoring, stream << "RenderElement::styleDidChange() found node with style change: " << *this << " from: " << oldStyle->position() <<" to: " << style().position());
auto* controller = searchParentChainForScrollAnchoringController(*this);
if (controller && (!shouldCheckIfInAncestorChain || (shouldCheckIfInAncestorChain && controller->isInScrollAnchoringAncestorChain(*this))))
controller->notifyChildHadSuppressingStyleChange();
}
// FIXME: First line change on the block comes in as equal on inline boxes.
auto needsLayoutBoxStyleUpdate = (diff >= StyleDifference::Repaint || (is<RenderInline>(*this) && &style() != &firstLineStyle())) && layoutBox();
if (needsLayoutBoxStyleUpdate)
LayoutIntegration::LineLayout::updateStyle(*this);
}
void RenderElement::insertedIntoTree()
{
// Keep our layer hierarchy updated. Optimize for the common case where we don't have any children
// and don't have a layer attached to ourselves.
if (firstChild() || hasLayer()) {
if (CheckedPtr parentLayer = layerParent())
addLayers(*this, *this, *parentLayer);
}
// If |this| is visible but this object was not, tell the layer it has some visible content
// that needs to be drawn and layer visibility optimization can't be used
if (parent()->style().usedVisibility() != Visibility::Visible && style().usedVisibility() == Visibility::Visible && !hasLayer()) {
if (CheckedPtr parentLayer = layerParent())
parentLayer->dirtyVisibleContentStatus();
}
RenderObject::insertedIntoTree();
}
void RenderElement::willBeRemovedFromTree()
{
// If we remove a visible child from an invisible parent, we don't know the layer visibility any more.
if (parent()->style().usedVisibility() != Visibility::Visible && style().usedVisibility() == Visibility::Visible && !hasLayer()) {
// FIXME: should get parent layer. Necessary?
if (CheckedPtr enclosingLayer = parent()->enclosingLayer())
enclosingLayer->dirtyVisibleContentStatus();
}
// Keep our layer hierarchy updated.
if (firstChild() || hasLayer())
removeLayers();
RenderObject::willBeRemovedFromTree();
}
inline void RenderElement::clearSubtreeLayoutRootIfNeeded() const
{
if (renderTreeBeingDestroyed())
return;
if (view().frameView().layoutContext().subtreeLayoutRoot() != this)
return;
// Normally when a renderer is detached from the tree, the appropriate dirty bits get set
// which ensures that this renderer is no longer the layout root.
ASSERT_NOT_REACHED();
// This indicates a failure to layout the child, which is why
// the layout root is still set to |this|. Make sure to clear it
// since we are getting destroyed.
view().protectedFrameView()->layoutContext().clearSubtreeLayoutRoot();
}
void RenderElement::willBeDestroyed()
{
#if ENABLE(CONTENT_CHANGE_OBSERVER)
if (!renderTreeBeingDestroyed() && element())
document().contentChangeObserver().rendererWillBeDestroyed(*element());
#endif
if (m_style.hasAnyFixedBackground() && !settings().fixedBackgroundsPaintRelativeToDocument())
view().protectedFrameView()->removeSlowRepaintObject(*this);
unregisterForVisibleInViewportCallback();
if (hasCounterNodeMap())
RenderCounter::destroyCounterNodes(*this);
RenderObject::willBeDestroyed();
clearSubtreeLayoutRootIfNeeded();
auto unregisterImage = [this](auto* image) {
if (image)
image->removeClient(*this);
};
auto unregisterImages = [&](auto& style) {
for (auto* backgroundLayer = &style.backgroundLayers(); backgroundLayer; backgroundLayer = backgroundLayer->next())
unregisterImage(backgroundLayer->protectedImage().get());
for (auto* maskLayer = &style.maskLayers(); maskLayer; maskLayer = maskLayer->next())
unregisterImage(maskLayer->protectedImage().get());
unregisterImage(style.borderImage().protectedImage().get());
unregisterImage(style.maskBorder().protectedImage().get());
if (auto shapeValue = style.shapeOutside())
unregisterImage(shapeValue->protectedImage().get());
};
if (hasInitializedStyle()) {
unregisterImages(m_style);
if (style().hasOutline())
checkedView()->decrementRendersWithOutline();
if (auto* firstLineStyle = style().getCachedPseudoStyle({ PseudoId::FirstLine }))
unregisterImages(*firstLineStyle);
}
if (m_hasPausedImageAnimations)
checkedView()->removeRendererWithPausedImageAnimations(*this);
if (style().contentVisibility() == ContentVisibility::Auto && element())
ContentVisibilityDocumentState::unobserve(*protectedElement());
}
void RenderElement::setNeedsPositionedMovementLayout(const RenderStyle* oldStyle)
{
ASSERT(!isSetNeedsLayoutForbidden());
if (needsPositionedMovementLayout())
return;
setNeedsPositionedMovementLayoutBit(true);
scheduleLayout(markContainingBlocksForLayout());
if (hasLayer()) {
if (oldStyle && style().diffRequiresLayerRepaint(*oldStyle, downcast<RenderLayerModelObject>(*this).layer()->isComposited()))
setLayerNeedsFullRepaint();
else
setLayerNeedsFullRepaintForPositionedMovementLayout();
}
}
void RenderElement::clearChildNeedsLayout()
{
setNormalChildNeedsLayoutBit(false);
setPosChildNeedsLayoutBit(false);
setNeedsSimplifiedNormalFlowLayoutBit(false);
setNeedsPositionedMovementLayoutBit(false);
setOutOfFlowChildNeedsStaticPositionLayoutBit(false);
}
void RenderElement::setNeedsLayoutForStyleDifference(StyleDifference diff, const RenderStyle* oldStyle)
{
if (diff == StyleDifference::Layout)
setNeedsLayoutAndPrefWidthsRecalc();
else if (diff == StyleDifference::LayoutPositionedMovementOnly)
setNeedsPositionedMovementLayout(oldStyle);
else if (diff == StyleDifference::OverflowAndPositionedMovement) {
setNeedsPositionedMovementLayout(oldStyle);
setNeedsLayoutForOverflowChange();
} else if (diff == StyleDifference::Overflow)
setNeedsLayoutForOverflowChange();
}
void RenderElement::setNeedsLayoutForOverflowChange()
{
ASSERT(!isSetNeedsLayoutForbidden());
// FIXME: Eagerly preventing simplified layout due to the (unlikely) possibility of a size change
// is possibly wasteful. We could in theory detect an actual change during layout, and
// unwind back to restart proper layout.
if (overflowChangesMayAffectLayout()) {
setNeedsLayout();
return;
}
if (needsSimplifiedNormalFlowLayout())
return;
setNeedsSimplifiedNormalFlowLayoutBit(true);
scheduleLayout(markContainingBlocksForLayout());
if (hasLayer())
setLayerNeedsFullRepaint();
}
void RenderElement::setOutOfFlowChildNeedsStaticPositionLayout()
{
// FIXME: Currently this dirty bit has a very limited useage but should be expanded to
// optimize all kinds of out-of-flow cases.
// It's also assumed that regular, positioned child related bits are already set.
ASSERT(!isSetNeedsLayoutForbidden());
ASSERT(posChildNeedsLayout() || selfNeedsLayout() || needsSimplifiedNormalFlowLayout() || !parent());
setOutOfFlowChildNeedsStaticPositionLayoutBit(true);
}
static inline void paintPhase(RenderElement& element, PaintPhase phase, PaintInfo& paintInfo, const LayoutPoint& childPoint)
{
paintInfo.phase = phase;
element.paint(paintInfo, childPoint);
}
void RenderElement::paintAsInlineBlock(PaintInfo& paintInfo, const LayoutPoint& childPoint)
{
// Paint all phases atomically, as though the element established its own stacking context.
// (See Appendix E.2, section 6.4 on inline block/table/replaced elements in the CSS2.1 specification.)
// This is also used by other elements (e.g. flex items and grid items).
PaintPhase paintPhaseToUse = isExcludedAndPlacedInBorder() ? paintInfo.phase : PaintPhase::Foreground;
if (paintInfo.phase == PaintPhase::Selection || paintInfo.phase == PaintPhase::EventRegion || paintInfo.phase == PaintPhase::TextClip || paintInfo.phase == PaintPhase::Accessibility)
paint(paintInfo, childPoint);
else if (paintInfo.phase == paintPhaseToUse) {
paintPhase(*this, PaintPhase::BlockBackground, paintInfo, childPoint);
paintPhase(*this, PaintPhase::ChildBlockBackgrounds, paintInfo, childPoint);
paintPhase(*this, PaintPhase::Float, paintInfo, childPoint);
paintPhase(*this, PaintPhase::Foreground, paintInfo, childPoint);
paintPhase(*this, PaintPhase::Outline, paintInfo, childPoint);
// Reset |paintInfo| to the original phase.
paintInfo.phase = paintPhaseToUse;
}
}
void RenderElement::layout()
{
StackStats::LayoutCheckPoint layoutCheckPoint;
ASSERT(needsLayout());
for (CheckedPtr child = firstChild(); child; child = child->nextSibling()) {
if (child->needsLayout())
downcast<RenderElement>(*child).layout();
ASSERT(!child->needsLayout());
}
clearNeedsLayout();
}
static bool mustRepaintFillLayers(const RenderElement& renderer, const FillLayer& layer)
{
// Nobody will use multiple layers without wanting fancy positioning.
if (layer.next())
return true;
// Make sure we have a valid image.
RefPtr image = layer.image();
if (!image || !image->canRender(&renderer, renderer.style().usedZoom()))
return false;
if (!layer.xPosition().isZero() || !layer.yPosition().isZero())
return true;
auto sizeType = layer.sizeType();
if (sizeType == FillSizeType::Contain || sizeType == FillSizeType::Cover)
return true;
if (sizeType == FillSizeType::Size) {
auto size = layer.sizeLength();
if (size.width.isPercentOrCalculated() || size.height.isPercentOrCalculated())
return true;
// If the image has neither an intrinsic width nor an intrinsic height, its size is determined as for 'contain'.
if ((size.width.isAuto() || size.height.isAuto()) && image->isGeneratedImage())
return true;
} else if (image->usesImageContainerSize())
return true;
return false;
}
bool RenderElement::repaintAfterLayoutIfNeeded(SingleThreadWeakPtr<const RenderLayerModelObject>&& repaintContainer, RequiresFullRepaint requiresFullRepaint, const RepaintRects& oldRects, const RepaintRects& newRects)
{
if (view().printing())
return false; // Don't repaint if we're printing.
auto oldClippedOverflowRect = oldRects.clippedOverflowRect;
auto newClippedOverflowRect = newRects.clippedOverflowRect;
bool haveOutlinesBoundsRects = oldRects.outlineBoundsRect && newRects.outlineBoundsRect;
if (oldClippedOverflowRect.isEmpty() && newClippedOverflowRect.isEmpty())
return true;
auto mustRepaintBackgroundOrBorderOnSizeChange = [&](LayoutRect oldOutlineBounds, LayoutRect newOutlineBounds) {
if (hasMask() && mustRepaintFillLayers(*this, style().maskLayers()))
return true;
if (style().hasBorderRadius()) {
// If the border radius changed, repaints at style change time will take care of that.
// This code is attempting to detect whether border-radius constraining based on box size
// affects the radii, using the outlineBoundsRect as a proxy for the border box.
auto oldShapeApproximation = BorderShape::shapeForBorderRect(style(), oldOutlineBounds);
auto newShapeApproximation = BorderShape::shapeForBorderRect(style(), newOutlineBounds);
if (oldShapeApproximation.radii() != newShapeApproximation.radii())
return true;
}
// If we don't have a background/border/mask, then nothing to do.
if (!hasVisibleBoxDecorations())
return false;
if (mustRepaintFillLayers(*this, style().backgroundLayers()))
return true;
// Our fill layers are ok. Let's check border.
if (style().hasBorder() && borderImageIsLoadedAndCanBeRendered())
return true;
return false;
};
auto fullRepaint = [&]() {
if (requiresFullRepaint == RequiresFullRepaint::Yes)
return true;
if (oldClippedOverflowRect.isEmpty() || newClippedOverflowRect.isEmpty())
return true;
if (!oldClippedOverflowRect.intersects(newClippedOverflowRect))
return true;
if (!haveOutlinesBoundsRects)
return false;
// If our outline bounds rect moved, we have to repaint everything.
if (oldRects.outlineBoundsRect->location() != newRects.outlineBoundsRect->location())
return true;
// If our outline bounds rect resized (as a proxy for a border box resize),
// we have to repaint if we paint content that scales with the size.
if (oldRects.outlineBoundsRect->size() != newRects.outlineBoundsRect->size() && mustRepaintBackgroundOrBorderOnSizeChange(*oldRects.outlineBoundsRect, *newRects.outlineBoundsRect))
return true;
return false;
}();
if (!repaintContainer)
repaintContainer = &view();
if (fullRepaint) {
if (newClippedOverflowRect.contains(oldClippedOverflowRect))
repaintUsingContainer(WeakPtr { repaintContainer }, newClippedOverflowRect);
else if (oldClippedOverflowRect.contains(newClippedOverflowRect))
repaintUsingContainer(WeakPtr { repaintContainer }, oldClippedOverflowRect);
else {
repaintUsingContainer(WeakPtr { repaintContainer }, oldClippedOverflowRect);
repaintUsingContainer(WeakPtr { repaintContainer }, newClippedOverflowRect);
}
return true;
}
if (oldRects == newRects)
return false;
LayoutUnit deltaLeft = newClippedOverflowRect.x() - oldClippedOverflowRect.x();
if (deltaLeft > 0)
repaintUsingContainer(WeakPtr { repaintContainer }, LayoutRect(oldClippedOverflowRect.x(), oldClippedOverflowRect.y(), deltaLeft, oldClippedOverflowRect.height()));
else if (deltaLeft < 0)
repaintUsingContainer(WeakPtr { repaintContainer }, LayoutRect(newClippedOverflowRect.x(), newClippedOverflowRect.y(), -deltaLeft, newClippedOverflowRect.height()));
LayoutUnit deltaRight = newClippedOverflowRect.maxX() - oldClippedOverflowRect.maxX();
if (deltaRight > 0)
repaintUsingContainer(WeakPtr { repaintContainer }, LayoutRect(oldClippedOverflowRect.maxX(), newClippedOverflowRect.y(), deltaRight, newClippedOverflowRect.height()));
else if (deltaRight < 0)
repaintUsingContainer(WeakPtr { repaintContainer }, LayoutRect(newClippedOverflowRect.maxX(), oldClippedOverflowRect.y(), -deltaRight, oldClippedOverflowRect.height()));
LayoutUnit deltaTop = newClippedOverflowRect.y() - oldClippedOverflowRect.y();
if (deltaTop > 0)
repaintUsingContainer(WeakPtr { repaintContainer }, LayoutRect(oldClippedOverflowRect.x(), oldClippedOverflowRect.y(), oldClippedOverflowRect.width(), deltaTop));
else if (deltaTop < 0)
repaintUsingContainer(WeakPtr { repaintContainer }, LayoutRect(newClippedOverflowRect.x(), newClippedOverflowRect.y(), newClippedOverflowRect.width(), -deltaTop));
LayoutUnit deltaBottom = newClippedOverflowRect.maxY() - oldClippedOverflowRect.maxY();
if (deltaBottom > 0)
repaintUsingContainer(WeakPtr { repaintContainer }, LayoutRect(newClippedOverflowRect.x(), oldClippedOverflowRect.maxY(), newClippedOverflowRect.width(), deltaBottom));
else if (deltaBottom < 0)
repaintUsingContainer(WeakPtr { repaintContainer }, LayoutRect(oldClippedOverflowRect.x(), newClippedOverflowRect.maxY(), oldClippedOverflowRect.width(), -deltaBottom));
if (!haveOutlinesBoundsRects || *oldRects.outlineBoundsRect == *newRects.outlineBoundsRect)
return false;
auto oldOutlineBoundsRect = *oldRects.outlineBoundsRect;
auto newOutlineBoundsRect = *newRects.outlineBoundsRect;
// Repainting the delta of the old and new clipped overflow rects is not sufficient when the box has outlines border and shadows,
// because a size change has to repaint those areas affected by such decorations.
// It's not really correct to do math here with oldOutlineBoundsRect/newOutlineBoundsRect and local shadow/radius values, since
// oldOutlineBoundsRect/newOutlineBoundsRect are in the coordinate space of the repaint container, and have been mapped through ancestor transforms.
const RenderStyle& outlineStyle = outlineStyleForRepaint();
auto& style = this->style();
auto outlineWidth = LayoutUnit { outlineStyle.outlineSize() };
auto insetShadowExtent = style.boxShadowInsetExtent();
auto sizeDelta = LayoutSize { absoluteValue(newOutlineBoundsRect.width() - oldOutlineBoundsRect.width()), absoluteValue(newOutlineBoundsRect.height() - oldOutlineBoundsRect.height()) };
if (sizeDelta.width()) {
auto shadowLeft = LayoutUnit { };
auto shadowRight = LayoutUnit { };
style.getBoxShadowHorizontalExtent(shadowLeft, shadowRight);
auto insetExtent = [&] {
// Inset "content" is inside the border box (e.g. border, negative outline and box shadow).
auto borderRightExtent = [&]() -> LayoutUnit {
auto* renderBox = dynamicDowncast<RenderBox>(*this);
if (!renderBox)
return { };
auto borderBoxWidth = renderBox->width();
return std::max(renderBox->borderRight(), std::max(valueForLength(style.borderTopRightRadius().width, borderBoxWidth), valueForLength(style.borderBottomRightRadius().width, borderBoxWidth)));
};
auto outlineRightInsetExtent = [&]() -> LayoutUnit {
auto offset = LayoutUnit { outlineStyle.outlineOffset() };
return offset < 0 ? -offset : 0_lu;
};
auto boxShadowRightInsetExtent = [&] {
// Turn negative box shadow offset into inset.
auto inset = std::min(insetShadowExtent.right(), shadowLeft);
// Clip inset shadow at the clipped overflow rect. We would never paint outside.
return inset < 0 ? std::min(-inset, std::min(newClippedOverflowRect.width(), oldClippedOverflowRect.width())) : 0_lu;
};
// Outline starts at the border box while box shadow starts at the padding box.
return std::max(outlineRightInsetExtent(), borderRightExtent() + boxShadowRightInsetExtent());
};
auto outsetExtent = [&] {
// Outset "content" is outside of the border box (e.g. regular outline and box shadow).
return std::max(outlineWidth, shadowRight);
};
auto decorationRightExtent = insetExtent() + outsetExtent();
// Both inset and outset "decorations" are within the "outline and box shadow" box.
auto decorationLeft = newOutlineBoundsRect.x() + std::min(newOutlineBoundsRect.width(), oldOutlineBoundsRect.width()) - decorationRightExtent;
auto clippedBoundsRight = std::min(newClippedOverflowRect.maxX(), oldClippedOverflowRect.maxX());
auto damageExtentWithinClippedOverflow = clippedBoundsRight - decorationLeft;
if (damageExtentWithinClippedOverflow > 0) {
damageExtentWithinClippedOverflow = std::min(sizeDelta.width() + decorationRightExtent, damageExtentWithinClippedOverflow);
auto damagedRect = LayoutRect { decorationLeft, newOutlineBoundsRect.y(), damageExtentWithinClippedOverflow, std::max(newOutlineBoundsRect.height(), oldOutlineBoundsRect.height()) };
repaintUsingContainer(WeakPtr { repaintContainer }, damagedRect);
}
}
if (sizeDelta.height()) {
auto shadowTop = LayoutUnit { };
auto shadowBottom = LayoutUnit { };
style.getBoxShadowVerticalExtent(shadowTop, shadowBottom);
auto insetExtent = [&] {
// Inset "content" is inside the border box (e.g. border, negative outline and box shadow).
auto borderBottomExtent = [&]() -> LayoutUnit {
auto* renderBox = dynamicDowncast<RenderBox>(*this);
if (!renderBox)
return { };
auto borderBoxHeight = renderBox->height();
return std::max(renderBox->borderBottom(), std::max(valueForLength(style.borderBottomLeftRadius().height, borderBoxHeight), valueForLength(style.borderBottomRightRadius().height, borderBoxHeight)));
};
auto outlineBottomInsetExtent = [&]() -> LayoutUnit {
auto offset = LayoutUnit { outlineStyle.outlineOffset() };
return offset < 0 ? -offset : 0_lu;
};
auto boxShadowBottomInsetExtent = [&]() -> LayoutUnit {
// Turn negative box shadow offset into inset.
auto inset = std::min(insetShadowExtent.bottom(), shadowTop);
// Clip inset shadow at the clipped overflow rect. We would never paint outside.
return inset < 0 ? std::min(-inset, std::min(newClippedOverflowRect.height(), oldClippedOverflowRect.height())) : 0_lu;
};
// Outline starts at the border box while box shadow starts at the padding box.
return std::max(outlineBottomInsetExtent(), borderBottomExtent() + boxShadowBottomInsetExtent());
};
auto outsetExtent = [&] {
// Outset "content" is outside of the border box (e.g. regular outline and box shadow).
return std::max(outlineWidth, shadowBottom);
};
auto decorationBottomExtent = insetExtent() + outsetExtent();
// Both inset and outset "decorations" are within the "outline and box shadow" box.
auto decorationTop = std::min(newOutlineBoundsRect.maxY(), oldOutlineBoundsRect.maxY()) - decorationBottomExtent;
auto clippedBoundsBottom = std::min(newClippedOverflowRect.maxY(), oldClippedOverflowRect.maxY());
auto damageExtentWithinClippedOverflow = clippedBoundsBottom - decorationTop;
if (damageExtentWithinClippedOverflow > 0) {
damageExtentWithinClippedOverflow = std::min(sizeDelta.height() + decorationBottomExtent, damageExtentWithinClippedOverflow);
auto damagedRect = LayoutRect { newOutlineBoundsRect.x(), decorationTop, std::max(newOutlineBoundsRect.width(), oldOutlineBoundsRect.width()), damageExtentWithinClippedOverflow };
repaintUsingContainer(WeakPtr { repaintContainer }, damagedRect);
}
}
return false;
}
bool RenderElement::borderImageIsLoadedAndCanBeRendered() const
{
ASSERT(style().hasBorder());
RefPtr borderImage = style().borderImage().image();
return borderImage && borderImage->canRender(this, style().usedZoom()) && borderImage->isLoaded(this);
}
bool RenderElement::mayCauseRepaintInsideViewport(const IntRect* optionalViewportRect) const
{
Ref frameView = view().frameView();
if (frameView->isOffscreen())
return false;
if (!hasNonVisibleOverflow()) {
// FIXME: Computing the overflow rect is expensive if any descendant has
// its own self-painting layer. As a result, we prefer to abort early in
// this case and assume it may cause us to repaint inside the viewport.
if (!hasLayer() || downcast<RenderLayerModelObject>(*this).layer()->firstChild())
return true;
}
// Compute viewport rect if it was not provided.
const IntRect& visibleRect = optionalViewportRect ? *optionalViewportRect : frameView->windowToContents(frameView->windowClipRect());
return visibleRect.intersects(enclosingIntRect(absoluteClippedOverflowRectForRepaint()));
}
bool RenderElement::isVisibleIgnoringGeometry() const
{
if (document().activeDOMObjectsAreSuspended())
return false;
if (style().usedVisibility() != Visibility::Visible)
return false;
if (view().frameView().isOffscreen())
return false;
return true;
}
bool RenderElement::isVisibleInDocumentRect(const IntRect& documentRect) const
{
if (!isVisibleIgnoringGeometry())
return false;
// Use background rect if we are the root or if we are the body and the background is propagated to the root.
// FIXME: This is overly conservative as the image may not be a background-image, in which case it will not
// be propagated to the root. At this point, we unfortunately don't have access to the image anymore so we
// can no longer check if it is a background image.
auto backgroundIsPaintedByRoot = isDocumentElementRenderer() || (isBody() && !rendererHasBackground(document().documentElement()->renderer()));
LayoutRect backgroundPaintingRect = backgroundIsPaintedByRoot ? view().backgroundRect() : absoluteClippedOverflowRectForRepaint();
if (!documentRect.intersects(enclosingIntRect(backgroundPaintingRect)))
return false;
return true;
}
bool RenderElement::isInsideEntirelyHiddenLayer() const
{
if (isSVGLayerAwareRenderer() && document().settings().layerBasedSVGEngineEnabled() && enclosingLayer()->enclosingSVGHiddenOrResourceContainer())
return true;
return style().usedVisibility() != Visibility::Visible && !enclosingLayer()->hasVisibleContent();
}
void RenderElement::registerForVisibleInViewportCallback()
{
if (m_isRegisteredForVisibleInViewportCallback)
return;
m_isRegisteredForVisibleInViewportCallback = true;
checkedView()->registerForVisibleInViewportCallback(*this);
}
void RenderElement::unregisterForVisibleInViewportCallback()
{
if (!m_isRegisteredForVisibleInViewportCallback)
return;
m_isRegisteredForVisibleInViewportCallback = false;
checkedView()->unregisterForVisibleInViewportCallback(*this);
}
void RenderElement::setVisibleInViewportState(VisibleInViewportState state)
{
if (state == visibleInViewportState())
return;
m_visibleInViewportState = static_cast<unsigned>(state);
visibleInViewportStateChanged();
}
void RenderElement::visibleInViewportStateChanged()
{
ASSERT_NOT_REACHED();
}
bool RenderElement::isVisibleInViewport() const
{
Ref frameView = view().frameView();
auto visibleRect = frameView->windowToContents(frameView->windowClipRect());
return isVisibleInDocumentRect(visibleRect);
}
const Element* RenderElement::defaultAnchor() const
{
if (!element())
return nullptr;
auto& anchorPositionedStates = document().styleScope().anchorPositionedStates();
auto anchoringStateLookupResult = anchorPositionedStates.find(*element());
if (anchoringStateLookupResult == anchorPositionedStates.end() || !anchoringStateLookupResult->value)
return nullptr;
const auto& anchoringState = *anchoringStateLookupResult->value;
const auto& anchorName = style().positionAnchor();
if (!anchorName)
return nullptr;
auto defaultAnchorLookupResult = anchoringState.anchorElements.find(anchorName->name);
if (defaultAnchorLookupResult == anchoringState.anchorElements.end())
return nullptr;
return defaultAnchorLookupResult->value.get();
}
const RenderElement* RenderElement::defaultAnchorRenderer() const
{
if (auto* defaultAnchor = this->defaultAnchor())
return defaultAnchor->renderer();
return nullptr;
}
VisibleInViewportState RenderElement::imageFrameAvailable(CachedImage& image, ImageAnimatingState animatingState, const IntRect* changeRect)
{
bool isVisible = isVisibleInViewport();
if (!isVisible && animatingState == ImageAnimatingState::Yes)
checkedView()->addRendererWithPausedImageAnimations(*this, image);
// Static images should repaint even if they are outside the viewport rectangle
// because they should be inside the TileCoverageRect.
if (isVisible || animatingState == ImageAnimatingState::No)
imageChanged(&image, changeRect);
if (element() && image.image()->isBitmapImage())
protectedElement()->dispatchWebKitImageReadyEventForTesting();
return isVisible ? VisibleInViewportState::Yes : VisibleInViewportState::No;
}
VisibleInViewportState RenderElement::imageVisibleInViewport(const Document& document) const
{
if (&this->document() != &document)
return VisibleInViewportState::No;
return isVisibleInViewport() ? VisibleInViewportState::Yes : VisibleInViewportState::No;
}
void RenderElement::notifyFinished(CachedResource& resource, const NetworkLoadMetrics&, LoadWillContinueInAnotherProcess)
{
document().protectedCachedResourceLoader()->notifyFinished(resource);
}
bool RenderElement::allowsAnimation() const
{
if (auto* imageElement = dynamicDowncast<HTMLImageElement>(element()))
return imageElement->allowsAnimation();
return page().imageAnimationEnabled();
}
void RenderElement::didRemoveCachedImageClient(CachedImage& cachedImage)
{
if (hasPausedImageAnimations())
checkedView()->removeRendererWithPausedImageAnimations(*this, cachedImage);
}
void RenderElement::scheduleRenderingUpdateForImage(CachedImage&)
{
if (RefPtr page = document().page())
page->scheduleRenderingUpdate(RenderingUpdateStep::Images);
}
bool RenderElement::repaintForPausedImageAnimationsIfNeeded(const IntRect& visibleRect, CachedImage& cachedImage)
{
ASSERT(m_hasPausedImageAnimations);
if (!allowsAnimation() || !isVisibleInDocumentRect(visibleRect))
return false;
repaint();
if (RefPtr image = cachedImage.image()) {
if (auto* svgImage = dynamicDowncast<SVGImage>(*image))
svgImage->scheduleStartAnimation();
else
image->startAnimation();
}
// For directly-composited animated GIFs it does not suffice to call repaint() to resume animation. We need to mark the image as changed.
if (CheckedPtr modelObject = dynamicDowncast<RenderBoxModelObject>(*this))
modelObject->contentChanged(ContentChangeType::Image);
return true;
}
const RenderStyle* RenderElement::getCachedPseudoStyle(const Style::PseudoElementIdentifier& pseudoElementIdentifier, const RenderStyle* parentStyle) const
{
if (pseudoElementIdentifier.pseudoId < PseudoId::FirstInternalPseudoId && !style().hasPseudoStyle(pseudoElementIdentifier.pseudoId))
return nullptr;
auto* cachedStyle = style().getCachedPseudoStyle(pseudoElementIdentifier);
if (cachedStyle)
return cachedStyle;
std::unique_ptr<RenderStyle> result = getUncachedPseudoStyle(pseudoElementIdentifier, parentStyle);
if (result)
return const_cast<RenderStyle&>(m_style).addCachedPseudoStyle(WTFMove(result));
return nullptr;
}
std::unique_ptr<RenderStyle> RenderElement::getUncachedPseudoStyle(const Style::PseudoElementRequest& pseudoElementRequest, const RenderStyle* parentStyle, const RenderStyle* ownStyle) const
{
if (pseudoElementRequest.pseudoId() < PseudoId::FirstInternalPseudoId && !ownStyle && !style().hasPseudoStyle(pseudoElementRequest.pseudoId()))
return nullptr;
if (!parentStyle) {
ASSERT(!ownStyle);
parentStyle = &style();
}
if (isAnonymous())
return nullptr;
Ref element = *this->element();
auto& styleResolver = element->styleResolver();
auto resolvedStyle = styleResolver.styleForPseudoElement(element, pseudoElementRequest, { parentStyle });
if (!resolvedStyle)
return nullptr;
Style::loadPendingResources(*resolvedStyle->style, protectedDocument(), element.ptr());
return WTFMove(resolvedStyle->style);
}
RenderElement* RenderElement::rendererForPseudoStyleAcrossShadowBoundary() const
{
if (RefPtr root = element()->containingShadowRoot()) {
if (root->mode() == ShadowRootMode::UserAgent) {
RefPtr currentElement = element()->shadowHost();
// When an element has display: contents, this element doesn't have a renderer
// and its children will render as children of the parent element.
while (currentElement && currentElement->hasDisplayContents())
currentElement = currentElement->parentElement();
if (currentElement)
return currentElement->renderer();
}
}
return nullptr;
}
const RenderStyle* RenderElement::textSegmentPseudoStyle(PseudoId pseudoId) const
{
if (isAnonymous())
return nullptr;
if (auto* pseudoStyle = getCachedPseudoStyle({ pseudoId })) {
// We intentionally return the pseudo style here if it exists before ascending to the
// shadow host element. This allows us to apply pseudo styles in user agent shadow
// roots, instead of always deferring to the shadow host's selection pseudo style.
return pseudoStyle;
}
if (auto* renderer = rendererForPseudoStyleAcrossShadowBoundary())
return renderer->getCachedPseudoStyle({ pseudoId });
return nullptr;
}
Color RenderElement::selectionColor(CSSPropertyID colorProperty) const
{
// If the element is unselectable, or we are only painting the selection,
// don't override the foreground color with the selection foreground color.
if (style().usedUserSelect() == UserSelect::None
|| (view().frameView().paintBehavior().containsAny({ PaintBehavior::SelectionOnly, PaintBehavior::SelectionAndBackgroundsOnly })))
return Color();
if (auto pseudoStyle = selectionPseudoStyle()) {
Color color = pseudoStyle->visitedDependentColorWithColorFilter(colorProperty);
if (!color.isValid())
color = pseudoStyle->visitedDependentColorWithColorFilter(CSSPropertyColor);
return color;
}
if (frame().selection().isFocusedAndActive())
return theme().activeSelectionForegroundColor(styleColorOptions());
return theme().inactiveSelectionForegroundColor(styleColorOptions());
}
std::unique_ptr<RenderStyle> RenderElement::selectionPseudoStyle() const
{
if (isAnonymous())
return nullptr;
if (auto selectionStyle = getUncachedPseudoStyle({ PseudoId::Selection })) {
// We intentionally return the pseudo selection style here if it exists before ascending to
// the shadow host element. This allows us to apply selection pseudo styles in user agent
// shadow roots, instead of always deferring to the shadow host's selection pseudo style.
return selectionStyle;
}
if (auto* renderer = rendererForPseudoStyleAcrossShadowBoundary())
return renderer->getUncachedPseudoStyle({ PseudoId::Selection });
return nullptr;
}
Color RenderElement::selectionForegroundColor() const
{
return selectionColor(CSSPropertyWebkitTextFillColor);
}
Color RenderElement::selectionEmphasisMarkColor() const
{
return selectionColor(CSSPropertyTextEmphasisColor);
}
Color RenderElement::selectionBackgroundColor() const
{
if (style().usedUserSelect() == UserSelect::None)
return Color();
if (frame().selection().shouldShowBlockCursor() && frame().selection().isCaret())
return theme().transformSelectionBackgroundColor(style().visitedDependentColorWithColorFilter(CSSPropertyColor), styleColorOptions());
auto pseudoStyleCandidate = this;
if (pseudoStyleCandidate->isAnonymous())
pseudoStyleCandidate = pseudoStyleCandidate->firstNonAnonymousAncestor();
if (pseudoStyleCandidate) {
auto pseudoStyle = pseudoStyleCandidate->selectionPseudoStyle();
if (pseudoStyle && pseudoStyle->visitedDependentColorWithColorFilter(CSSPropertyBackgroundColor).isValid())
return theme().transformSelectionBackgroundColor(pseudoStyle->visitedDependentColorWithColorFilter(CSSPropertyBackgroundColor), styleColorOptions());
}
if (frame().selection().isFocusedAndActive())
return theme().activeSelectionBackgroundColor(styleColorOptions());
return theme().inactiveSelectionBackgroundColor(styleColorOptions());
}
const RenderStyle* RenderElement::spellingErrorPseudoStyle() const
{
return textSegmentPseudoStyle(PseudoId::SpellingError);
}
const RenderStyle* RenderElement::grammarErrorPseudoStyle() const
{
return textSegmentPseudoStyle(PseudoId::GrammarError);
}
const RenderStyle* RenderElement::targetTextPseudoStyle() const
{
return textSegmentPseudoStyle(PseudoId::TargetText);
}
bool RenderElement::getLeadingCorner(FloatPoint& point, bool& insideFixed) const
{
if (isSVGRenderer()) {
point = localToAbsoluteQuad(strokeBoundingBox(), UseTransforms).boundingBox().minXMinYCorner();
return true;
}
if (!isInline() || isReplacedOrAtomicInline()) {
point = localToAbsolute(FloatPoint(), UseTransforms, &insideFixed);
return true;
}
// find the next text/image child, to get a position
const RenderObject* o = this;
while (o) {
const RenderObject* p = o;
if (RenderObject* child = o->firstChildSlow())
o = child;
else if (o->nextSibling())
o = o->nextSibling();
else {
RenderObject* next = 0;
while (!next && o->parent()) {
o = o->parent();
next = o->nextSibling();
}
o = next;
if (!o)
break;
}
ASSERT(o);
if (!o->isInline() || o->isReplacedOrAtomicInline()) {
point = o->localToAbsolute(FloatPoint(), UseTransforms, &insideFixed);
return true;
}
if (p->node() && p->node() == element() && is<RenderText>(*o) && !InlineIterator::lineLeftmostTextBoxFor(downcast<RenderText>(*o))) {
// do nothing - skip unrendered whitespace that is a child or next sibling of the anchor
} else if (is<RenderText>(*o) || o->isReplacedOrAtomicInline()) {
point = FloatPoint();
if (CheckedPtr textRenderer = dynamicDowncast<RenderText>(*o)) {
if (auto run = InlineIterator::lineLeftmostTextBoxFor(*textRenderer))
point.move(textRenderer->linesBoundingBox().x(), run->lineBox()->contentLogicalTop());
} else if (auto* box = dynamicDowncast<RenderBox>(*o))
point.moveBy(box->location());
point = o->container()->localToAbsolute(point, UseTransforms, &insideFixed);
return true;
}
}
// If the target doesn't have any children or siblings that could be used to calculate the scroll position, we must be
// at the end of the document. Scroll to the bottom. FIXME: who said anything about scrolling?
if (!o && document().view()) {
point = FloatPoint(0, document().view()->contentsHeight());
return true;
}
return false;
}
bool RenderElement::getTrailingCorner(FloatPoint& point, bool& insideFixed) const
{
if (isSVGRenderer()) {
point = localToAbsoluteQuad(strokeBoundingBox(), UseTransforms).boundingBox().maxXMaxYCorner();
return true;
}
if (!isInline() || isReplacedOrAtomicInline()) {
point = localToAbsolute(LayoutPoint(downcast<RenderBox>(*this).size()), UseTransforms, &insideFixed);
return true;
}
// find the last text/image child, to get a position
const RenderObject* o = this;
while (o) {
if (RenderObject* child = o->lastChildSlow())
o = child;
else if (o->previousSibling())
o = o->previousSibling();
else {
RenderObject* prev = 0;
while (!prev) {
o = o->parent();
if (!o)
return false;
prev = o->previousSibling();
}
o = prev;
}
ASSERT(o);
if (is<RenderText>(*o) || o->isReplacedOrAtomicInline()) {
point = FloatPoint();
if (auto* textRenderer = dynamicDowncast<RenderText>(*o)) {
LayoutRect linesBox = textRenderer->linesBoundingBox();
if (!linesBox.maxX() && !linesBox.maxY())
continue;
point.moveBy(linesBox.maxXMaxYCorner());
} else
point.moveBy(downcast<RenderBox>(*o).frameRect().maxXMaxYCorner());
point = o->container()->localToAbsolute(point, UseTransforms, &insideFixed);
return true;
}
}
return true;
}
LayoutRect RenderElement::absoluteAnchorRect(bool* insideFixed) const
{
FloatPoint leading, trailing;
bool leadingInFixed = false;
bool trailingInFixed = false;
getLeadingCorner(leading, leadingInFixed);
getTrailingCorner(trailing, trailingInFixed);
FloatPoint upperLeft = leading;
FloatPoint lowerRight = trailing;
// Vertical writing modes might mean the leading point is not in the top left
if (!isInline() || isReplacedOrAtomicInline()) {
upperLeft = FloatPoint(std::min(leading.x(), trailing.x()), std::min(leading.y(), trailing.y()));
lowerRight = FloatPoint(std::max(leading.x(), trailing.x()), std::max(leading.y(), trailing.y()));
} // Otherwise, it's not obvious what to do.
if (insideFixed) {
// For now, just look at the leading corner. Handling one inside fixed and one not would be tricky.
*insideFixed = leadingInFixed;
}
return enclosingLayoutRect(FloatRect(upperLeft, lowerRight.expandedTo(upperLeft) - upperLeft));
}
MarginRect RenderElement::absoluteAnchorRectWithScrollMargin(bool* insideFixed) const
{
auto anchorRect = absoluteAnchorRect(insideFixed);
const auto& scrollMargin = style().scrollMargin();
if (Style::isZero(scrollMargin))
return { anchorRect, anchorRect };
// The scroll snap specification says that the scroll-margin should be applied in the
// coordinate system of the scroll container and applied to the rectangular bounding
// box of the transformed border box of the target element.
// See https://www.w3.org/TR/css-scroll-snap-1/#scroll-margin.
auto marginRect = anchorRect;
marginRect.expand(Style::extentForRect(scrollMargin, anchorRect));
return { marginRect, anchorRect };
}
static bool usePlatformFocusRingColorForOutlineStyleAuto()
{
#if PLATFORM(COCOA) || PLATFORM(GTK) || PLATFORM(WPE)
return true;
#else
return false;
#endif
}
static bool useShrinkWrappedFocusRingForOutlineStyleAuto()
{
#if PLATFORM(COCOA) || PLATFORM(GTK) || PLATFORM(WPE)
return true;
#else
return false;
#endif
}
static void drawFocusRing(GraphicsContext& context, const Path& path, const RenderStyle& style, const Color& color)
{
context.drawFocusRing(path, style.outlineWidth(), color);
}
static void drawFocusRing(GraphicsContext& context, Vector<FloatRect> rects, const RenderStyle& style, const Color& color)
{
#if PLATFORM(MAC)
context.drawFocusRing(rects, 0, style.outlineWidth(), color);
#else
context.drawFocusRing(rects, style.outlineOffset(), style.outlineWidth(), color);
#endif
}
void RenderElement::paintFocusRing(const PaintInfo& paintInfo, const RenderStyle& style, const Vector<LayoutRect>& focusRingRects) const
{
ASSERT(style.outlineStyleIsAuto() == OutlineIsAuto::On);
float outlineOffset = style.outlineOffset();
Vector<FloatRect> pixelSnappedFocusRingRects;
float deviceScaleFactor = document().deviceScaleFactor();
for (auto rect : focusRingRects) {
rect.inflate(outlineOffset);
pixelSnappedFocusRingRects.append(snapRectToDevicePixels(rect, deviceScaleFactor));
}
auto styleOptions = styleColorOptions();
styleOptions.add(StyleColorOptions::UseSystemAppearance);
auto focusRingColor = usePlatformFocusRingColorForOutlineStyleAuto() ? RenderTheme::singleton().focusRingColor(styleOptions) : style.visitedDependentColorWithColorFilter(CSSPropertyOutlineColor);
if (useShrinkWrappedFocusRingForOutlineStyleAuto() && style.hasBorderRadius()) {
Path path = PathUtilities::pathWithShrinkWrappedRectsForOutline(pixelSnappedFocusRingRects, style.border(), outlineOffset, style.writingMode(), document().deviceScaleFactor());
if (path.isEmpty()) {
for (auto rect : pixelSnappedFocusRingRects)
path.addRect(rect);
}
drawFocusRing(paintInfo.context(), path, style, focusRingColor);
} else
drawFocusRing(paintInfo.context(), pixelSnappedFocusRingRects, style, focusRingColor);
}
void RenderElement::paintOutline(PaintInfo& paintInfo, const LayoutRect& paintRect)
{
if (paintInfo.context().paintingDisabled())
return;
if (!hasOutline())
return;
BorderPainter { *this, paintInfo }.paintOutline(paintRect);
}
void RenderElement::issueRepaintForOutlineAuto(float outlineSize)
{
LayoutRect repaintRect;
Vector<LayoutRect> focusRingRects;
addFocusRingRects(focusRingRects, LayoutPoint(), containerForRepaint().renderer.get());
for (auto rect : focusRingRects) {
rect.inflate(outlineSize);
repaintRect.unite(rect);
}
repaintRectangle(repaintRect);
}
void RenderElement::updateOutlineAutoAncestor(bool hasOutlineAuto)
{
if (auto* placeholder = dynamicDowncast<RenderMultiColumnSpannerPlaceholder>(*this)) {
CheckedPtr spanner = placeholder->spanner();
spanner->setHasOutlineAutoAncestor(hasOutlineAuto);
spanner->updateOutlineAutoAncestor(hasOutlineAuto);
}
for (CheckedRef child : childrenOfType<RenderObject>(*this)) {
if (hasOutlineAuto == child->hasOutlineAutoAncestor())
continue;
child->setHasOutlineAutoAncestor(hasOutlineAuto);
bool childHasOutlineAuto = child->outlineStyleForRepaint().outlineStyleIsAuto() == OutlineIsAuto::On;
if (childHasOutlineAuto)
continue;
if (auto* element = dynamicDowncast<RenderElement>(child.get()))
element->updateOutlineAutoAncestor(hasOutlineAuto);
}
if (auto* modelObject = dynamicDowncast<RenderBoxModelObject>(*this)) {
if (CheckedPtr continuation = modelObject->continuation())
continuation->updateOutlineAutoAncestor(hasOutlineAuto);
}
}
bool RenderElement::hasOutlineAnnotation() const
{
return element() && element()->isLink() && (document().printing() || (view().frameView().paintBehavior() & PaintBehavior::AnnotateLinks));
}
bool RenderElement::hasSelfPaintingLayer() const
{
if (!hasLayer())
return false;
auto& layerModelObject = downcast<RenderLayerModelObject>(*this);
return layerModelObject.hasSelfPaintingLayer();
}
bool RenderElement::hasViewTransitionName() const
{
return !style().viewTransitionName().isNone();
}
bool RenderElement::requiresRenderingConsolidationForViewTransition() const
{
return hasViewTransitionName() || capturedInViewTransition();
}
bool RenderElement::isViewTransitionRoot() const
{
return style().pseudoElementType() == PseudoId::ViewTransition;
}
bool RenderElement::checkForRepaintDuringLayout() const
{
return everHadLayout() && !hasSelfPaintingLayer() && !document().view()->layoutContext().needsFullRepaint();
}
ImageOrientation RenderElement::imageOrientation() const
{
auto* imageElement = dynamicDowncast<HTMLImageElement>(element());
return (imageElement && !imageElement->allowsOrientationOverride()) ? ImageOrientation(ImageOrientation::Orientation::FromImage) : style().imageOrientation();
}
void RenderElement::adjustFragmentedFlowStateOnContainingBlockChangeIfNeeded(const RenderStyle& oldStyle, const RenderStyle& newStyle)
{
if (fragmentedFlowState() == FragmentedFlowState::NotInsideFlow)
return;
// Make sure we invalidate the containing block cache for flows when the contianing block context changes
// so that styleDidChange can safely use RenderBlock::locateEnclosingFragmentedFlow()
// FIXME: Share some code with RenderElement::canContain*.
auto mayNotBeContainingBlockForDescendantsAnymore = oldStyle.position() != m_style.position()
|| oldStyle.hasTransformRelatedProperty() != m_style.hasTransformRelatedProperty()
|| oldStyle.willChange() != newStyle.willChange()
|| oldStyle.hasBackdropFilter() != newStyle.hasBackdropFilter()
#if HAVE(CORE_MATERIAL)
|| oldStyle.hasAppleVisualEffectRequiringBackdropFilter() != newStyle.hasAppleVisualEffectRequiringBackdropFilter()
#endif
|| oldStyle.containsLayout() != newStyle.containsLayout()
|| oldStyle.containsSize() != newStyle.containsSize();
if (!mayNotBeContainingBlockForDescendantsAnymore)
return;
// Invalidate the containing block caches.
if (CheckedPtr block = dynamicDowncast<RenderBlock>(*this))
block->resetEnclosingFragmentedFlowAndChildInfoIncludingDescendants();
else {
// Relatively positioned inline boxes can have absolutely positioned block descendants. We need to reset them as well.
for (CheckedRef descendant : descendantsOfType<RenderBlock>(*this))
descendant->resetEnclosingFragmentedFlowAndChildInfoIncludingDescendants();
}
// Adjust the flow tread state on the subtree.
setFragmentedFlowState(RenderObject::computedFragmentedFlowState(*this));
for (CheckedRef descendant : descendantsOfType<RenderObject>(*this))
descendant->setFragmentedFlowState(RenderObject::computedFragmentedFlowState(descendant));
}
void RenderElement::removeFromRenderFragmentedFlow()
{
ASSERT(fragmentedFlowState() != FragmentedFlowState::NotInsideFlow);
// Sometimes we remove the element from the flow, but it's not destroyed at that time.
// It's only until later when we actually destroy it and remove all the children from it.
// Currently, that happens for firstLetter elements and list markers.
// Pass in the flow thread so that we don't have to look it up for all the children.
removeFromRenderFragmentedFlowIncludingDescendants(true);
}
void RenderElement::removeFromRenderFragmentedFlowIncludingDescendants(bool shouldUpdateState)
{
// Once we reach another flow thread we don't need to update the flow thread state
// but we have to continue cleanup the flow thread info.
if (isRenderFragmentedFlow())
shouldUpdateState = false;
for (CheckedRef child : childrenOfType<RenderObject>(*this)) {
if (auto* element = dynamicDowncast<RenderElement>(child.get())) {
element->removeFromRenderFragmentedFlowIncludingDescendants(shouldUpdateState);
continue;
}
if (shouldUpdateState)
child->setFragmentedFlowState(FragmentedFlowState::NotInsideFlow);
}
// We have to ask for our containing flow thread as it may be above the removed sub-tree.
CheckedPtr enclosingFragmentedFlow = this->enclosingFragmentedFlow();
while (enclosingFragmentedFlow) {
enclosingFragmentedFlow->removeFlowChildInfo(*this);
if (enclosingFragmentedFlow->fragmentedFlowState() == FragmentedFlowState::NotInsideFlow)
break;
auto* parent = enclosingFragmentedFlow->parent();
if (!parent)
break;
enclosingFragmentedFlow = parent->enclosingFragmentedFlow();
}
if (CheckedPtr block = dynamicDowncast<RenderBlock>(*this))
block->setCachedEnclosingFragmentedFlowNeedsUpdate();
if (shouldUpdateState)
setFragmentedFlowState(FragmentedFlowState::NotInsideFlow);
}
void RenderElement::resetEnclosingFragmentedFlowAndChildInfoIncludingDescendants(RenderFragmentedFlow* fragmentedFlow)
{
if (fragmentedFlow)
fragmentedFlow->removeFlowChildInfo(*this);
for (CheckedRef child : childrenOfType<RenderElement>(*this))
child->resetEnclosingFragmentedFlowAndChildInfoIncludingDescendants(fragmentedFlow);
}
ReferencedSVGResources& RenderElement::ensureReferencedSVGResources()
{
auto& rareData = ensureRareData();
if (!rareData.referencedSVGResources)
rareData.referencedSVGResources = makeUnique<ReferencedSVGResources>(*this);
return *rareData.referencedSVGResources;
}
void RenderElement::clearReferencedSVGResources()
{
if (!hasRareData())
return;
ensureRareData().referencedSVGResources = nullptr;
}
// This needs to run when the entire render tree has been constructed, so can't be called from styleDidChange.
void RenderElement::updateReferencedSVGResources()
{
auto referencedElementIDs = ReferencedSVGResources::referencedSVGResourceIDs(style(), document());
if (!referencedElementIDs.isEmpty())
ensureReferencedSVGResources().updateReferencedResources(treeScopeForSVGReferences(), referencedElementIDs);
else
clearReferencedSVGResources();
}
void RenderElement::repaintRendererOrClientsOfReferencedSVGResources() const
{
auto* enclosingResourceContainer = lineageOfType<RenderSVGResourceContainer>(*this).first();
if (!enclosingResourceContainer) {
repaintOldAndNewPositionsForSVGRenderer();
return;
}
// This implicitly checks if LBSE is activated. If not, no 'RenderSVGResourceContainer' objects are present in the render tree.
enclosingResourceContainer->repaintAllClients();
}
void RenderElement::repaintClientsOfReferencedSVGResources() const
{
if (!document().settings().layerBasedSVGEngineEnabled())
return;
if (auto* enclosingResourceContainer = lineageOfType<RenderSVGResourceContainer>(*this).first())
enclosingResourceContainer->repaintAllClients();
}
void RenderElement::repaintOldAndNewPositionsForSVGRenderer() const
{
auto useUpdateLayerPositionsLogic = [&]() -> std::optional<CheckedPtr<RenderLayer>> {
if (!document().settings().layerBasedSVGEngineEnabled())
return std::nullopt;
// Don't attempt to update anything during layout - the post-layout phase will invoke RenderLayer::updateLayerPosition(), if necessary.
if (document().view()->layoutContext().isInLayout())
return std::nullopt;
// If no layers are available, always use the renderer based repaint() logic.
if (!hasLayer())
return std::nullopt;
// Use the cheaper update mechanism for all SVG renderers -- in proper subtrees, that do not need layout themselves.
if (!isSVGLayerAwareRenderer() || needsLayout())
return std::nullopt;
return std::make_optional(downcast<RenderLayerModelObject>(*this).checkedLayer());
};
// LBSE: Instead of repainting the current boundaries, utilize RenderLayer::updateLayerPositionsAfterStyleChange() to repaint
// the old and the new repaint boundaries, if they differ -- instead of just the new boundaries.
if (auto layer = useUpdateLayerPositionsLogic()) {
(*layer.value()).setSelfAndDescendantsNeedPositionUpdate();
(*layer.value()).updateLayerPositionsAfterStyleChange();
return;
}
repaint();
}
#if ENABLE(TEXT_AUTOSIZING)
static RenderObject::BlockContentHeightType includeNonFixedHeight(const RenderObject& renderer)
{
const RenderStyle& style = renderer.style();
if (style.height().isFixed()) {
if (CheckedPtr block = dynamicDowncast<RenderBlock>(renderer)) {
// For fixed height styles, if the overflow size of the element spills out of the specified
// height, assume we can apply text auto-sizing.
if (block->effectiveOverflowY() == Overflow::Visible && style.height().value() < block->layoutOverflowRect().maxY())
return RenderObject::OverflowHeight;
}
return RenderObject::FixedHeight;
}
return RenderObject::FlexibleHeight;
}
void RenderElement::adjustComputedFontSizesOnBlocks(float size, float visibleWidth)
{
RefPtr document = view().frameView().frame().document();
if (!document)
return;
Vector<int> depthStack;
int currentDepth = 0;
int newFixedDepth = 0;
// We don't apply autosizing to nodes with fixed height normally.
// But we apply it to nodes which are located deep enough
// (nesting depth is greater than some const) inside of a parent block
// which has fixed height but its content overflows intentionally.
for (CheckedPtr descendant = traverseNext(this, includeNonFixedHeight, currentDepth, newFixedDepth); descendant; descendant = descendant->traverseNext(this, includeNonFixedHeight, currentDepth, newFixedDepth)) {
while (depthStack.size() > 0 && currentDepth <= depthStack[depthStack.size() - 1])
depthStack.remove(depthStack.size() - 1);
if (newFixedDepth)
depthStack.append(newFixedDepth);
int stackSize = depthStack.size();
if (CheckedPtr blockFlow = dynamicDowncast<RenderBlockFlow>(*descendant); blockFlow && !blockFlow->isRenderListItem() && (!stackSize || currentDepth - depthStack[stackSize - 1] > TextAutoSizingFixedHeightDepth))
blockFlow->adjustComputedFontSizes(size, visibleWidth);
newFixedDepth = 0;
}
// Remove style from auto-sizing table that are no longer valid.
document->textAutoSizing().updateRenderTree();
}
void RenderElement::resetTextAutosizing()
{
RefPtr document = view().frameView().frame().document();
if (!document)
return;
LOG(TextAutosizing, "RenderElement::resetTextAutosizing()");
document->textAutoSizing().reset();
Vector<int> depthStack;
int currentDepth = 0;
int newFixedDepth = 0;
for (CheckedPtr descendant = traverseNext(this, includeNonFixedHeight, currentDepth, newFixedDepth); descendant; descendant = descendant->traverseNext(this, includeNonFixedHeight, currentDepth, newFixedDepth)) {
while (depthStack.size() > 0 && currentDepth <= depthStack[depthStack.size() - 1])
depthStack.remove(depthStack.size() - 1);
if (newFixedDepth)
depthStack.append(newFixedDepth);
int stackSize = depthStack.size();
if (CheckedPtr blockFlow = dynamicDowncast<RenderBlockFlow>(*descendant); blockFlow && !blockFlow->isRenderListItem() && (!stackSize || currentDepth - depthStack[stackSize - 1] > TextAutoSizingFixedHeightDepth))
blockFlow->resetComputedFontSize();
newFixedDepth = 0;
}
}
#endif // ENABLE(TEXT_AUTOSIZING)
std::unique_ptr<RenderStyle> RenderElement::animatedStyle()
{
std::unique_ptr<RenderStyle> result;
if (auto styleable = Styleable::fromRenderer(*this))
result = styleable->computeAnimatedStyle();
if (!result)
result = RenderStyle::clonePtr(style());
return result;
}
SingleThreadWeakPtr<RenderBlockFlow> RenderElement::backdropRenderer() const
{
return hasRareData() ? rareData().backdropRenderer : nullptr;
}
void RenderElement::setBackdropRenderer(RenderBlockFlow& renderer)
{
ensureRareData().backdropRenderer = renderer;
}
Overflow RenderElement::effectiveOverflowX() const
{
auto overflowX = style().overflowX();
if (paintContainmentApplies() && overflowX == Overflow::Visible)
return Overflow::Clip;
return overflowX;
}
Overflow RenderElement::effectiveOverflowY() const
{
auto overflowY = style().overflowY();
if (paintContainmentApplies() && overflowY == Overflow::Visible)
return Overflow::Clip;
return overflowY;
}
FloatRect RenderElement::referenceBoxRect(CSSBoxType boxType) const
{
// CSS box model code is implemented in RenderBox::referenceBoxRect().
// For the legacy SVG engine, RenderElement is the only class that's
// present in the ancestor chain of all SVG renderers. In LBSE the
// common class is RenderLayerModelObject. Once the legacy SVG engine
// is removed this function should be moved to RenderLayerModelObject.
// As this method is used by both SVG engines, we need to place it
// here in RenderElement, as temporary solution.
if (element() && !is<SVGElement>(element()))
return { };
auto alignReferenceBox = [&](FloatRect referenceBox) {
// The CSS borderBoxRect() is defined to start at an origin of (0, 0).
// A possible shift of a CSS box (e.g. due to non-static position + top/left properties)
// does not effect the borderBoxRect() location. The location information
// is propagated upon paint time, e.g. via 'paintOffset' when calling RenderObject::paint(),
// or by altering the RenderLayer TransformationMatrix to include the 'offsetFromAncestor'
// right in the transformation matrix, when CSS transformations are present (see RenderLayer
// paintLayerByApplyingTransform() for details).
//
// To mimic the expectation for SVG, 'fill-box' must behave the same: if we'd include
// the 'referenceBox' location in the returned rect, we'd apply the (x, y) location
// information for the SVG renderer twice. We would shift the 'transform-origin' by (x, y)
// and at the same time alter the CTM in RenderLayer::paintLayerByApplyingTransform() by
// including a translation to the enclosing transformed ancestor ('offsetFromAncestor').
// Avoid that, and move by -nominalSVGLayoutLocation().
if (isSVGLayerAwareRenderer() && !isRenderSVGRoot() && document().settings().layerBasedSVGEngineEnabled())
referenceBox.moveBy(-downcast<RenderLayerModelObject>(*this).nominalSVGLayoutLocation());
return referenceBox;
};
auto determineSVGViewport = [&]() {
RefPtr viewportElement = downcast<SVGElement>(element());
// RenderSVGViewportContainer is the only possible anonymous renderer in the SVG tree.
if (!viewportElement && document().settings().layerBasedSVGEngineEnabled()) {
ASSERT(isAnonymous());
viewportElement = &downcast<RenderSVGViewportContainer>(*this).svgSVGElement();
}
// FIXME: [LBSE] Upstream: Cache the immutable SVGLengthContext per SVGElement, to avoid the repeated RenderSVGRoot size queries in determineViewport().
ASSERT(viewportElement);
auto viewportSize = SVGLengthContext(viewportElement.get()).viewportSize().value_or(FloatSize { });
return FloatRect { { }, viewportSize };
};
switch (boxType) {
case CSSBoxType::ContentBox:
case CSSBoxType::PaddingBox:
case CSSBoxType::FillBox:
return alignReferenceBox(objectBoundingBox());
case CSSBoxType::BoxMissing:
case CSSBoxType::BorderBox:
case CSSBoxType::MarginBox:
case CSSBoxType::StrokeBox:
return alignReferenceBox(strokeBoundingBox());
case CSSBoxType::ViewBox:
return alignReferenceBox(determineSVGViewport());
}
ASSERT_NOT_REACHED();
return { };
}
void RenderElement::markRendererDirtyAfterTopLayerChange(RenderElement* renderer, RenderBlock* containingBlockBeforeStyleResolution)
{
auto* renderBox = dynamicDowncast<RenderBox>(renderer);
if (!renderBox || !renderBox->parent() || !containingBlockBeforeStyleResolution)
return;
auto* newContainingBlock = renderBox->containingBlock();
ASSERT(newContainingBlock);
if (containingBlockBeforeStyleResolution == newContainingBlock)
return;
// Let's carry out the same set of tasks we would normally do when containing block changes for out-of-flow content in RenderBox::styleWillChange.
if (!renderBox->isOutOfFlowPositioned())
return;
RenderBlock::removePositionedObject(*renderBox);
// This is to make sure we insert the box to the correct containing block list during static position computation.
renderBox->parent()->setChildNeedsLayout();
newContainingBlock->setChildNeedsLayout();
renderBox->setNeedsLayout();
}
bool RenderElement::hasEligibleContainmentForSizeQuery() const
{
switch (style().containerType()) {
case ContainerType::InlineSize:
return shouldApplyInlineSizeContainment();
case ContainerType::Size:
return shouldApplySizeContainment();
case ContainerType::Normal:
return true;
}
ASSERT_NOT_REACHED();
return false;
}
void RenderElement::clearNeedsLayoutForSkippedContent()
{
for (CheckedRef descendant : descendantsOfTypePostOrder<RenderObject>(*this))
descendant->clearNeedsLayout(HadSkippedLayout::Yes);
clearNeedsLayout(HadSkippedLayout::Yes);
}
void RenderElement::layoutIfNeeded()
{
if (!needsLayout())
return;
if (layoutContext().isSkippedContentForLayout(*this)) {
clearNeedsLayoutForSkippedContent();
return;
}
layout();
}
}
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