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/*
* Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#pragma once
#include "LayerFragment.h"
#include "PODIntervalTree.h"
#include "RenderBlockFlow.h"
#include "RenderFragmentContainer.h"
#include <wtf/WeakListHashSet.h>
namespace WebCore {
class CurrentRenderFragmentContainerMaintainer;
class RenderFragmentedFlow;
class RenderStyle;
class RenderFragmentContainer;
class LegacyRootInlineBox;
typedef SingleThreadWeakListHashSet<RenderFragmentContainer> RenderFragmentContainerList;
typedef Vector<SingleThreadWeakPtr<RenderLayer>> RenderLayerList;
typedef UncheckedKeyHashMap<const LegacyRootInlineBox*, SingleThreadWeakPtr<RenderFragmentContainer>> ContainingFragmentMap;
typedef PODIntervalTree<LayoutUnit, SingleThreadWeakPtr<RenderFragmentContainer>> FragmentIntervalTree;
// RenderFragmentedFlow is used to collect all the render objects that participate in a
// flow thread. It will also help in doing the layout. However, it will not render
// directly to screen. Instead, RenderFragmentContainer objects will redirect their paint
// and nodeAtPoint methods to this object. Each RenderFragmentContainer will actually be a viewPort
// of the RenderFragmentedFlow.
class RenderFragmentedFlow : public RenderBlockFlow {
WTF_MAKE_TZONE_OR_ISO_ALLOCATED(RenderFragmentedFlow);
WTF_OVERRIDE_DELETE_FOR_CHECKED_PTR(RenderFragmentedFlow);
public:
virtual ~RenderFragmentedFlow();
virtual void removeFlowChildInfo(RenderElement&);
#ifndef NDEBUG
bool hasChildInfo(RenderObject* child) const
{
auto* renderBox = dynamicDowncast<RenderBox>(child);
return renderBox && m_fragmentRangeMap.contains(*renderBox);
}
#endif
#if !ASSERT_WITH_SECURITY_IMPLICATION_DISABLED
bool checkLinesConsistency(const RenderBlockFlow&) const;
#endif
void deleteLines() override;
virtual void addFragmentToThread(RenderFragmentContainer*) = 0;
void removeFragmentFromThread(RenderFragmentContainer&);
const RenderFragmentContainerList& renderFragmentContainerList() const { return m_fragmentList; }
void updateLogicalWidth() final;
LogicalExtentComputedValues computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop) const override;
bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) override;
bool hasFragments() const { return !m_fragmentList.isEmptyIgnoringNullReferences(); }
virtual void fragmentChangedWritingMode(RenderFragmentContainer*) { }
void validateFragments();
void invalidateFragments(MarkingBehavior = MarkContainingBlockChain);
bool hasValidFragmentInfo() const { return !m_fragmentsInvalidated && !m_fragmentList.isEmptyIgnoringNullReferences(); }
// Called when a descendant box's layout is finished and it has been positioned within its container.
virtual void fragmentedFlowDescendantBoxLaidOut(RenderBox*) { }
void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override;
void repaintRectangleInFragments(const LayoutRect&) const;
LayoutUnit pageLogicalTopForOffset(LayoutUnit) const;
LayoutUnit pageLogicalWidthForOffset(LayoutUnit) const;
LayoutUnit pageLogicalHeightForOffset(LayoutUnit) const;
LayoutUnit pageRemainingLogicalHeightForOffset(LayoutUnit, PageBoundaryRule = IncludePageBoundary) const;
virtual void setPageBreak(const RenderBlock*, LayoutUnit /*offset*/, LayoutUnit /*spaceShortage*/) { }
virtual void updateMinimumPageHeight(const RenderBlock*, LayoutUnit /*offset*/, LayoutUnit /*minHeight*/) { }
virtual void updateSpaceShortageForSizeContainment(const RenderBlock*, LayoutUnit /*offset*/, LayoutUnit /*shortage*/) { }
virtual RenderFragmentContainer* fragmentAtBlockOffset(const RenderBox*, LayoutUnit, bool extendLastFragment = false) const;
bool fragmentsHaveUniformLogicalWidth() const { return m_fragmentsHaveUniformLogicalWidth; }
bool fragmentsHaveUniformLogicalHeight() const { return m_fragmentsHaveUniformLogicalHeight; }
virtual RenderFragmentContainer* mapFromFlowToFragment(TransformState&) const;
void logicalWidthChangedInFragmentsForBlock(const RenderBlock&, RelayoutChildren&);
LayoutUnit contentLogicalWidthOfFirstFragment() const;
LayoutUnit contentLogicalHeightOfFirstFragment() const;
LayoutUnit contentLogicalLeftOfFirstFragment() const;
RenderFragmentContainer* firstFragment() const;
RenderFragmentContainer* lastFragment() const;
virtual void setFragmentRangeForBox(const RenderBox&, RenderFragmentContainer*, RenderFragmentContainer*);
bool getFragmentRangeForBox(const RenderBox&, RenderFragmentContainer*& startFragment, RenderFragmentContainer*& endFragment) const;
bool computedFragmentRangeForBox(const RenderBox&, RenderFragmentContainer*& startFragment, RenderFragmentContainer*& endFragment) const;
bool hasCachedFragmentRangeForBox(const RenderBox&) const;
// Check if the object is in fragment and the fragment is part of this flow thread.
bool objectInFlowFragment(const RenderObject*, const RenderFragmentContainer*) const;
// Check if the object should be painted in this fragment and if the fragment is part of this flow thread.
bool objectShouldFragmentInFlowFragment(const RenderObject*, const RenderFragmentContainer*) const;
virtual bool addForcedFragmentBreak(const RenderBlock*, LayoutUnit, RenderBox* breakChild, bool isBefore, LayoutUnit* offsetBreakAdjustment = 0);
virtual void applyBreakAfterContent(LayoutUnit) { }
virtual bool isPageLogicalHeightKnown() const { return true; }
bool pageLogicalSizeChanged() const { return m_pageLogicalSizeChanged; }
void collectLayerFragments(LayerFragments&, const LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect);
LayoutRect fragmentsBoundingBox(const LayoutRect& layerBoundingBox);
LayoutUnit offsetFromLogicalTopOfFirstFragment(const RenderBlock*) const;
void clearRenderBoxFragmentInfoAndCustomStyle(const RenderBox&, const RenderFragmentContainer*, const RenderFragmentContainer*, const RenderFragmentContainer*, const RenderFragmentContainer*);
void addFragmentsVisualEffectOverflow(const RenderBox&);
void addFragmentsVisualOverflowFromTheme(const RenderBlock&);
void addFragmentsOverflowFromChild(const RenderBox&, const RenderBox&, const LayoutSize&);
void addFragmentsLayoutOverflow(const RenderBox&, const LayoutRect&);
void addFragmentsVisualOverflow(const RenderBox&, const LayoutRect&);
void clearFragmentsOverflow(const RenderBox&);
LayoutRect mapFromFragmentedFlowToLocal(const RenderBox*, const LayoutRect&) const;
LayoutRect mapFromLocalToFragmentedFlow(const RenderBox*, const LayoutRect&) const;
void flipForWritingModeLocalCoordinates(LayoutRect&) const;
// Used to estimate the maximum height of the flow thread.
static LayoutUnit maxLogicalHeight() { return LayoutUnit::max() / 2; }
bool fragmentInRange(const RenderFragmentContainer* targetFragment, const RenderFragmentContainer* startFragment, const RenderFragmentContainer* endFragment) const;
bool absoluteQuadsForBox(Vector<FloatQuad>&, bool*, const RenderBox&) const;
void layout() override;
void setCurrentFragmentMaintainer(CurrentRenderFragmentContainerMaintainer* currentFragmentMaintainer) { m_currentFragmentMaintainer = currentFragmentMaintainer; }
RenderFragmentContainer* currentFragment() const;
ContainingFragmentMap& containingFragmentMap();
bool cachedEnclosingFragmentedFlowNeedsUpdate() const override { return false; }
// FIXME: Eventually as column and fragment flow threads start nesting, this may end up changing.
virtual bool shouldCheckColumnBreaks() const { return false; }
private:
// Always create a RenderLayer for the RenderFragmentedFlow so that we
// can easily avoid drawing the children directly.
bool requiresLayer() const final { return true; }
protected:
RenderFragmentedFlow(Type, Document&, RenderStyle&&);
RenderFragmentedFlow* locateEnclosingFragmentedFlow() const override { return const_cast<RenderFragmentedFlow*>(this); }
ASCIILiteral renderName() const override = 0;
// Overridden by columns/pages to set up an initial logical width of the page width even when
// no fragments have been generated yet.
virtual LayoutUnit initialLogicalWidth() const { return 0; };
void clearLinesToFragmentMap();
void willBeDestroyed() override;
void mapLocalToContainer(const RenderLayerModelObject* ancestorContainer, TransformState&, OptionSet<MapCoordinatesMode>, bool* wasFixed) const override;
void updateFragmentsFragmentedFlowPortionRect();
bool shouldRepaint(const LayoutRect&) const;
bool getFragmentRangeForBoxFromCachedInfo(const RenderBox&, RenderFragmentContainer*& startFragment, RenderFragmentContainer*& endFragment) const;
void removeRenderBoxFragmentInfo(RenderBox&);
void removeLineFragmentInfo(const RenderBlockFlow&);
class RenderFragmentContainerRange {
public:
RenderFragmentContainerRange() = default;
RenderFragmentContainerRange(RenderFragmentContainer* start, RenderFragmentContainer* end)
{
setRange(start, end);
}
void setRange(RenderFragmentContainer* start, RenderFragmentContainer* end)
{
m_startFragment = start;
m_endFragment = end;
m_rangeInvalidated = true;
}
RenderFragmentContainer* startFragment() const { return m_startFragment.get(); }
RenderFragmentContainer* endFragment() const { return m_endFragment.get(); }
bool rangeInvalidated() const { return m_rangeInvalidated; }
void clearRangeInvalidated() { m_rangeInvalidated = false; }
private:
SingleThreadWeakPtr<RenderFragmentContainer> m_startFragment;
SingleThreadWeakPtr<RenderFragmentContainer> m_endFragment;
bool m_rangeInvalidated;
};
class FragmentSearchAdapter;
RenderFragmentContainerList m_fragmentList;
// Map a line to its containing fragment.
std::unique_ptr<ContainingFragmentMap> m_lineToFragmentMap;
// Map a box to the list of fragments in which the box is rendered.
using RenderFragmentContainerRangeMap = UncheckedKeyHashMap<SingleThreadWeakRef<const RenderBox>, RenderFragmentContainerRange>;
RenderFragmentContainerRangeMap m_fragmentRangeMap;
// Map a box with a fragment break to the auto height fragment affected by that break.
using RenderBoxToFragmentMap = UncheckedKeyHashMap<SingleThreadWeakRef<RenderBox>, SingleThreadWeakRef<RenderFragmentContainer>>;
RenderBoxToFragmentMap m_breakBeforeToFragmentMap;
RenderBoxToFragmentMap m_breakAfterToFragmentMap;
FragmentIntervalTree m_fragmentIntervalTree;
CurrentRenderFragmentContainerMaintainer* m_currentFragmentMaintainer;
bool m_fragmentsInvalidated : 1;
bool m_fragmentsHaveUniformLogicalWidth : 1;
bool m_fragmentsHaveUniformLogicalHeight : 1;
bool m_pageLogicalSizeChanged : 1;
};
} // namespace WebCore
SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderFragmentedFlow, isRenderFragmentedFlow())
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