1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516
|
/*
* Copyright (C) 2003-2024 Apple Inc. All rights reserved.
* Copyright (c) 2020 Igalia S.L.
*
* Portions are Copyright (C) 1998 Netscape Communications Corporation.
*
* Other contributors:
* Robert O'Callahan <roc+@cs.cmu.edu>
* David Baron <dbaron@fas.harvard.edu>
* Christian Biesinger <cbiesinger@web.de>
* Randall Jesup <rjesup@wgate.com>
* Roland Mainz <roland.mainz@informatik.med.uni-giessen.de>
* Josh Soref <timeless@mac.com>
* Boris Zbarsky <bzbarsky@mit.edu>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Alternatively, the contents of this file may be used under the terms
* of either the Mozilla Public License Version 1.1, found at
* http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public
* License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html
* (the "GPL"), in which case the provisions of the MPL or the GPL are
* applicable instead of those above. If you wish to allow use of your
* version of this file only under the terms of one of those two
* licenses (the MPL or the GPL) and not to allow others to use your
* version of this file under the LGPL, indicate your decision by
* deletingthe provisions above and replace them with the notice and
* other provisions required by the MPL or the GPL, as the case may be.
* If you do not delete the provisions above, a recipient may use your
* version of this file under any of the LGPL, the MPL or the GPL.
*/
#pragma once
#include "ClipRect.h"
#include "GraphicsLayer.h"
#include "LayerFragment.h"
#include "LayoutRect.h"
#include "PaintFrequencyTracker.h"
#include "PaintInfo.h"
#include "RenderBox.h"
#include "RenderPtr.h"
#include "RenderSVGModelObject.h"
#include "ScrollBehavior.h"
#include <memory>
#include <wtf/CheckedRef.h>
#include <wtf/Markable.h>
#include <wtf/WeakPtr.h>
namespace WTF {
class TextStream;
}
void outputLayerPositionTreeRecursive(TextStream&, const WebCore::RenderLayer&, unsigned);
namespace WebCore {
class CSSFilter;
class ClipRects;
class ClipRectsCache;
class HitTestRequest;
class HitTestResult;
class HitTestingTransformState;
class Region;
class RegionContext;
class RenderFragmentedFlow;
class RenderLayerBacking;
class RenderLayerCompositor;
class RenderLayerFilters;
class RenderLayerScrollableArea;
class RenderMarquee;
class RenderReplica;
class RenderScrollbarPart;
class RenderSVGHiddenContainer;
class RenderSVGResourceClipper;
class RenderStyle;
class RenderView;
class Scrollbar;
class TransformationMatrix;
enum BorderRadiusClippingRule { IncludeSelfForBorderRadius, DoNotIncludeSelfForBorderRadius };
enum IncludeSelfOrNot { IncludeSelf, ExcludeSelf };
enum CrossFrameBoundaries : bool { No, Yes };
enum class LayoutUpToDate : bool { No, Yes };
enum class RepaintStatus : uint8_t {
NeedsNormalRepaint,
NeedsFullRepaint,
NeedsFullRepaintForPositionedMovementLayout
};
enum ClipRectsType {
PaintingClipRects, // Relative to painting ancestor. Used for painting.
RootRelativeClipRects, // Relative to the ancestor treated as the root (e.g. transformed layer). Used for hit testing.
AbsoluteClipRects, // Relative to the RenderView's layer. Used for compositing overlap testing.
NumCachedClipRectsTypes,
AllClipRectTypes,
TemporaryClipRects
};
enum ShouldRespectOverflowClip {
IgnoreOverflowClip,
RespectOverflowClip
};
enum ShouldApplyRootOffsetToFragments {
ApplyRootOffsetToFragments,
IgnoreRootOffsetForFragments
};
enum class RequestState {
Unknown,
DontCare,
False,
True,
Undetermined
};
enum class IndirectCompositingReason {
None,
Clipping,
Stacking,
OverflowScrollPositioning,
Overlap,
BackgroundLayer,
GraphicalEffect, // opacity, mask, filter, transform etc.
Perspective,
Preserve3D
};
enum class ShouldAllowCrossOriginScrolling : bool { No, Yes };
struct ScrollRectToVisibleOptions {
SelectionRevealMode revealMode { SelectionRevealMode::Reveal };
const ScrollAlignment& alignX { ScrollAlignment::alignCenterIfNeeded };
const ScrollAlignment& alignY { ScrollAlignment::alignCenterIfNeeded };
ShouldAllowCrossOriginScrolling shouldAllowCrossOriginScrolling { ShouldAllowCrossOriginScrolling::No };
ScrollBehavior behavior { ScrollBehavior::Auto };
std::optional<LayoutRect> visibilityCheckRect { std::nullopt };
};
using ScrollingScope = uint64_t;
class RenderLayer final : public CanMakeSingleThreadWeakPtr<RenderLayer>, public CanMakeCheckedPtr<RenderLayer> {
WTF_MAKE_TZONE_OR_ISO_ALLOCATED(RenderLayer);
WTF_OVERRIDE_DELETE_FOR_CHECKED_PTR(RenderLayer);
public:
friend class RenderReplica;
friend class RenderLayerFilters;
friend class RenderLayerBacking;
friend class RenderLayerCompositor;
friend class RenderLayerScrollableArea;
friend void ::outputLayerPositionTreeRecursive(TextStream&, const WebCore::RenderLayer&, unsigned);
explicit RenderLayer(RenderLayerModelObject&);
~RenderLayer();
WEBCORE_EXPORT RenderLayerScrollableArea* scrollableArea() const;
WEBCORE_EXPORT CheckedPtr<RenderLayerScrollableArea> checkedScrollableArea() const;
WEBCORE_EXPORT RenderLayerScrollableArea* ensureLayerScrollableArea();
String name() const;
Page& page() const { return renderer().page(); }
Ref<Page> protectedPage() const { return renderer().page(); }
RenderLayerModelObject& renderer() const { return m_renderer; }
RenderBox* renderBox() const { return dynamicDowncast<RenderBox>(renderer()); }
RenderLayer* parent() const { return m_parent; }
RenderLayer* previousSibling() const { return m_previous; }
RenderLayer* nextSibling() const { return m_next; }
RenderLayer* firstChild() const { return m_first; }
RenderLayer* lastChild() const { return m_last; }
bool isDescendantOf(const RenderLayer&) const;
WEBCORE_EXPORT RenderLayer* commonAncestorWithLayer(const RenderLayer&) const;
// This does an ancestor tree walk. Avoid it!
const RenderLayer* root() const
{
const RenderLayer* curr = this;
while (curr->parent())
curr = curr->parent();
return curr;
}
void addChild(RenderLayer& newChild, RenderLayer* beforeChild = nullptr);
void removeChild(RenderLayer&);
void insertOnlyThisLayer();
void removeOnlyThisLayer();
bool isNormalFlowOnly() const { return m_isNormalFlowOnly; }
// isStackingContext is true for layers that we've determined should be stacking contexts for painting.
// Not all stacking contexts are CSS stacking contexts.
bool isStackingContext() const { return isCSSStackingContext() || m_isOpportunisticStackingContext; }
// isCSSStackingContext is true for layers that are stacking contexts from a CSS perspective.
// isCSSStackingContext() => isStackingContext().
// FIXME: m_forcedStackingContext should affect isStackingContext(), not isCSSStackingContext(), but doing so breaks media control mix-blend-mode.
bool isCSSStackingContext() const { return m_isCSSStackingContext || m_forcedStackingContext; }
// Gets the enclosing stacking context for this layer, excluding this layer itself.
RenderLayer* stackingContext() const;
// Gets the enclosing stacking container for this layer, possibly the layer
// itself, if it is a stacking container.
RenderLayer* enclosingStackingContext() { return isStackingContext() ? this : stackingContext(); }
void forceStackingContextIfNeeded();
RenderLayer* paintOrderParent() const;
std::optional<LayoutRect> cachedClippedOverflowRect() const;
void dirtyNormalFlowList();
void dirtyZOrderLists();
void dirtyStackingContextZOrderLists();
void dirtyHiddenStackingContextAncestorZOrderLists();
bool normalFlowListDirty() const { return m_normalFlowListDirty; }
bool zOrderListsDirty() const { return m_zOrderListsDirty; }
#if ASSERT_ENABLED
bool layerListMutationAllowed() const { return m_layerListMutationAllowed; }
void setLayerListMutationAllowed(bool flag) { m_layerListMutationAllowed = flag; }
#endif
bool willCompositeClipPath() const;
// Convert a point in absolute coords into layer coords, taking transforms into account
LayoutPoint absoluteToContents(const LayoutPoint&) const;
void setNeedsPositionUpdate();
void setSelfAndChildrenNeedPositionUpdate();
void setSelfAndDescendantsNeedPositionUpdate();
private:
enum class LayerPositionUpdates {
NeedsPositionUpdate = 1 << 0,
DescendantNeedsPositionUpdate = 1 << 1,
AllChildrenNeedPositionUpdate = 1 << 2,
AllDescendantsNeedPositionUpdate = 1 << 3,
};
bool needsPositionUpdate() const;
void clearLayerPositionDirtyBits() { m_layerPositionDirtyBits = { }; }
OptionSet<LayerPositionUpdates> m_layerPositionDirtyBits;
protected:
void destroy();
private:
// These flags propagate in paint order (z-order tree).
enum class Compositing {
HasDescendantNeedingRequirementsTraversal = 1 << 0, // Need to do the overlap-testing tree walk because hierarchy or geometry changed.
HasDescendantNeedingBackingOrHierarchyTraversal = 1 << 1, // Need to update geometry, configuration and update the GraphicsLayer tree.
// Things that trigger HasDescendantNeedingRequirementsTraversal
NeedsPaintOrderChildrenUpdate = 1 << 2, // The paint order children of this layer changed (gained/lost child, order change).
NeedsPostLayoutUpdate = 1 << 3, // Needs compositing to be re-evaluated after layout (it depends on geometry).
DescendantsNeedRequirementsTraversal = 1 << 4, // Something changed that forces computeCompositingRequirements to traverse all descendant layers.
SubsequentLayersNeedRequirementsTraversal = 1 << 5, // Something changed that forces computeCompositingRequirements to traverse all layers later in paint order.
// Things that trigger HasDescendantNeedingBackingOrHierarchyTraversal
NeedsGeometryUpdate = 1 << 6, // This layer needs a geometry update.
NeedsConfigurationUpdate = 1 << 7, // This layer needs a configuration update (updating its internal compositing hierarchy).
NeedsScrollingTreeUpdate = 1 << 8, // Something changed that requires this layer's scrolling tree node to be updated.
NeedsLayerConnection = 1 << 9, // This layer needs hookup with its parents or children.
ChildrenNeedGeometryUpdate = 1 << 10, // This layer's composited children need a geometry update.
DescendantsNeedBackingAndHierarchyTraversal = 1 << 11, // Something changed that forces us to traverse all descendant layers in updateBackingAndHierarchy.
};
static constexpr OptionSet<Compositing> computeCompositingRequirementsFlags()
{
return {
Compositing::NeedsPaintOrderChildrenUpdate,
Compositing::NeedsPostLayoutUpdate,
Compositing::DescendantsNeedRequirementsTraversal,
Compositing::SubsequentLayersNeedRequirementsTraversal,
};
}
static constexpr OptionSet<Compositing> updateBackingOrHierarchyFlags()
{
return {
Compositing::NeedsLayerConnection,
Compositing::NeedsGeometryUpdate,
Compositing::NeedsConfigurationUpdate,
Compositing::NeedsScrollingTreeUpdate,
Compositing::ChildrenNeedGeometryUpdate,
Compositing::DescendantsNeedBackingAndHierarchyTraversal,
};
}
void setAncestorsHaveCompositingDirtyFlag(Compositing);
public:
bool hasDescendantNeedingCompositingRequirementsTraversal() const { return m_compositingDirtyBits.contains(Compositing::HasDescendantNeedingRequirementsTraversal); }
bool hasDescendantNeedingUpdateBackingOrHierarchyTraversal() const { return m_compositingDirtyBits.contains(Compositing::HasDescendantNeedingBackingOrHierarchyTraversal); }
bool needsCompositingPaintOrderChildrenUpdate() const { return m_compositingDirtyBits.contains(Compositing::NeedsPaintOrderChildrenUpdate); }
bool needsPostLayoutCompositingUpdate() const { return m_compositingDirtyBits.contains(Compositing::NeedsPostLayoutUpdate); }
bool descendantsNeedCompositingRequirementsTraversal() const { return m_compositingDirtyBits.contains(Compositing::DescendantsNeedRequirementsTraversal); }
bool subsequentLayersNeedCompositingRequirementsTraversal() const { return m_compositingDirtyBits.contains(Compositing::SubsequentLayersNeedRequirementsTraversal); }
bool needsCompositingLayerConnection() const { return m_compositingDirtyBits.contains(Compositing::NeedsLayerConnection); }
bool needsCompositingGeometryUpdate() const { return m_compositingDirtyBits.contains(Compositing::NeedsGeometryUpdate); }
bool needsCompositingConfigurationUpdate() const { return m_compositingDirtyBits.contains(Compositing::NeedsConfigurationUpdate); }
bool needsScrollingTreeUpdate() const { return m_compositingDirtyBits.contains(Compositing::NeedsScrollingTreeUpdate); }
bool childrenNeedCompositingGeometryUpdate() const { return m_compositingDirtyBits.contains(Compositing::ChildrenNeedGeometryUpdate); }
bool descendantsNeedUpdateBackingAndHierarchyTraversal() const { return m_compositingDirtyBits.contains(Compositing::DescendantsNeedBackingAndHierarchyTraversal); }
template<Compositing V>
void setRequirementsTraversalDirtyBit()
{
m_compositingDirtyBits.add(V);
setAncestorsHaveCompositingDirtyFlag(Compositing::HasDescendantNeedingRequirementsTraversal);
}
void setNeedsCompositingPaintOrderChildrenUpdate() { setRequirementsTraversalDirtyBit<Compositing::NeedsPaintOrderChildrenUpdate>(); }
void setNeedsPostLayoutCompositingUpdate() { setRequirementsTraversalDirtyBit<Compositing::NeedsPostLayoutUpdate>(); }
void setDescendantsNeedCompositingRequirementsTraversal() { setRequirementsTraversalDirtyBit<Compositing::DescendantsNeedRequirementsTraversal>(); }
void setSubsequentLayersNeedCompositingRequirementsTraversal() { setRequirementsTraversalDirtyBit<Compositing::SubsequentLayersNeedRequirementsTraversal>(); }
void setNeedsPostLayoutCompositingUpdateOnAncestors() { setAncestorsHaveCompositingDirtyFlag(Compositing::NeedsPostLayoutUpdate); }
template<Compositing V>
void setBackingAndHierarchyTraversalDirtyBit()
{
m_compositingDirtyBits.add(V);
setAncestorsHaveCompositingDirtyFlag(Compositing::HasDescendantNeedingBackingOrHierarchyTraversal);
}
void setNeedsCompositingLayerConnection() { setBackingAndHierarchyTraversalDirtyBit<Compositing::NeedsLayerConnection>(); }
void setNeedsCompositingGeometryUpdate() { setBackingAndHierarchyTraversalDirtyBit<Compositing::NeedsGeometryUpdate>(); }
void setNeedsCompositingConfigurationUpdate() { setBackingAndHierarchyTraversalDirtyBit<Compositing::NeedsConfigurationUpdate>(); }
void setNeedsScrollingTreeUpdate() { setBackingAndHierarchyTraversalDirtyBit<Compositing::NeedsScrollingTreeUpdate>(); }
void setChildrenNeedCompositingGeometryUpdate() { setBackingAndHierarchyTraversalDirtyBit<Compositing::ChildrenNeedGeometryUpdate>(); }
void setDescendantsNeedUpdateBackingAndHierarchyTraversal() { setBackingAndHierarchyTraversalDirtyBit<Compositing::DescendantsNeedBackingAndHierarchyTraversal>(); }
void setNeedsCompositingGeometryUpdateOnAncestors() { setAncestorsHaveCompositingDirtyFlag(Compositing::NeedsGeometryUpdate); }
bool needsCompositingRequirementsTraversal() const { return m_compositingDirtyBits.containsAny(computeCompositingRequirementsFlags()); }
void clearCompositingRequirementsTraversalState()
{
m_compositingDirtyBits.remove(Compositing::HasDescendantNeedingRequirementsTraversal);
m_compositingDirtyBits.remove(computeCompositingRequirementsFlags());
}
bool needsUpdateBackingOrHierarchyTraversal() const { return m_compositingDirtyBits.containsAny(updateBackingOrHierarchyFlags()); }
void clearUpdateBackingOrHierarchyTraversalState()
{
m_compositingDirtyBits.remove(Compositing::HasDescendantNeedingBackingOrHierarchyTraversal);
m_compositingDirtyBits.remove(updateBackingOrHierarchyFlags());
}
bool needsAnyCompositingTraversal() const { return !m_compositingDirtyBits.isEmpty(); }
void clearCompositingPaintOrderState() { m_compositingDirtyBits = { }; }
class LayerList {
friend class RenderLayer;
public:
using iterator = RenderLayer**;
using const_iterator = RenderLayer * const *;
using reverse_iterator = std::reverse_iterator<iterator>;
using const_reverse_iterator = std::reverse_iterator<const_iterator>;
iterator begin() { return m_layerList ? m_layerList->begin() : nullptr; }
iterator end() { return m_layerList ? m_layerList->end() : nullptr; }
reverse_iterator rbegin() { return reverse_iterator(end()); }
reverse_iterator rend() { return reverse_iterator(begin()); }
const_iterator begin() const { return m_layerList ? m_layerList->begin() : nullptr; }
const_iterator end() const { return m_layerList ? m_layerList->end() : nullptr; }
const_reverse_iterator rbegin() const { return const_reverse_iterator(end()); }
const_reverse_iterator rend() const { return const_reverse_iterator(begin()); }
size_t size() const { return m_layerList ? m_layerList->size() : 0; }
private:
LayerList(Vector<RenderLayer*>* layerList)
: m_layerList(layerList)
{
}
Vector<RenderLayer*>* m_layerList;
};
LayerList normalFlowLayers() const
{
ASSERT(!m_normalFlowListDirty);
return LayerList(m_normalFlowList.get());
}
LayerList positiveZOrderLayers() const
{
ASSERT(!m_zOrderListsDirty);
ASSERT(isStackingContext() || !m_posZOrderList);
return LayerList(m_posZOrderList.get());
}
bool hasNegativeZOrderLayers() const
{
return m_negZOrderList && m_negZOrderList->size();
}
LayerList negativeZOrderLayers() const
{
ASSERT(!m_zOrderListsDirty);
ASSERT(isStackingContext() || !m_negZOrderList);
return LayerList(m_negZOrderList.get());
}
// Update our normal and z-index lists.
void updateLayerListsIfNeeded();
void updateDescendantDependentFlags();
bool descendantDependentFlagsAreDirty() const
{
return m_visibleDescendantStatusDirty || m_visibleContentStatusDirty || m_hasSelfPaintingLayerDescendantDirty
|| m_hasNotIsolatedBlendingDescendantsStatusDirty || m_hasAlwaysIncludedInZOrderListsDescendantsStatusDirty;
}
bool isPaintingSVGResourceLayer() const { return m_isPaintingSVGResourceLayer; }
inline RenderSVGHiddenContainer* enclosingSVGHiddenOrResourceContainer() const;
void repaintIncludingDescendants();
// Indicate that the layer contents need to be repainted. Only has an effect
// if layer compositing is being used.
void setBackingNeedsRepaint(GraphicsLayer::ShouldClipToLayer = GraphicsLayer::ClipToLayer);
// The rect is in the coordinate space of the layer's render object.
void setBackingNeedsRepaintInRect(const LayoutRect&, GraphicsLayer::ShouldClipToLayer = GraphicsLayer::ClipToLayer);
void repaintIncludingNonCompositingDescendants(const RenderLayerModelObject* repaintContainer);
void styleChanged(StyleDifference, const RenderStyle* oldStyle);
bool isSelfPaintingLayer() const { return m_isSelfPaintingLayer; }
bool cannotBlitToWindow() const;
inline bool isTransparent() const; // FIXME: This function is incorrectly named. It's isNotOpaque, sometimes called hasOpacity, not isEntirelyTransparent.
bool hasReflection() const { return renderer().hasReflection(); }
bool isReflection() const { return renderer().isRenderReplica(); }
RenderLayer* reflectionLayer() const;
bool isReflectionLayer(const RenderLayer&) const;
inline const LayoutPoint& location() const;
void setLocation(const LayoutPoint& p) { m_topLeft = p; }
inline const IntSize& size() const;
void setSize(const IntSize& size) { m_layerSize = size; } // Only public for RenderTreeAsText.
inline LayoutRect rect() const;
IntSize visibleSize() const;
int scrollWidth() const;
int scrollHeight() const;
// Returns the nearest enclosing layer that is scrollable.
// FIXME: This can return the RenderView's layer when callers probably want the FrameView as a ScrollableArea.
WEBCORE_EXPORT RenderLayer* enclosingScrollableLayer(IncludeSelfOrNot, CrossFrameBoundaries) const;
// Returns true when the layer could do touch scrolling, but doesn't look at whether there is actually scrollable overflow.
bool canUseCompositedScrolling() const;
// Returns true when there is actually scrollable overflow (requires layout to be up-to-date).
bool hasCompositedScrollableOverflow() const;
void computeHasCompositedScrollableOverflow(LayoutUpToDate);
bool hasOverlayScrollbars() const;
bool isPointInResizeControl(IntPoint localPoint) const;
IntSize offsetFromResizeCorner(const IntPoint& localPoint) const;
void updateScrollInfoAfterLayout();
void updateScrollbarSteps();
// Returns true if this RenderLayer is a candidate for scrolling during scrollIntoView operations.
bool shouldTryToScrollForScrollIntoView() const;
void autoscroll(const IntPoint&);
bool canResize() const;
LayoutSize minimumSizeForResizing(float zoomFactor) const;
void resize(const PlatformMouseEvent&, const LayoutSize&);
bool inResizeMode() const { return m_inResizeMode; }
void setInResizeMode(bool b) { m_inResizeMode = b; }
bool isRenderViewLayer() const { return m_isRenderViewLayer; }
bool isForcedStackingContext() const { return m_forcedStackingContext; }
bool isOpportunisticStackingContext() const { return m_isOpportunisticStackingContext; }
WEBCORE_EXPORT RenderLayerCompositor& compositor() const;
// Notification from the renderer that its content changed (e.g. current frame of image changed).
// Allows updates of layer content without repainting.
void contentChanged(ContentChangeType);
bool canRender3DTransforms() const;
void updateLayerPositionsAfterStyleChange(bool environmentChanged = false);
void updateLayerPositionsAfterLayout(bool didFullRepaint, bool environmentChanged);
void updateLayerPositionsAfterOverflowScroll();
void updateLayerPositionsAfterDocumentScroll();
bool hasCompositedLayerInEnclosingPaginationChain() const;
enum PaginationInclusionMode { ExcludeCompositedPaginatedLayers, IncludeCompositedPaginatedLayers };
RenderLayer* enclosingPaginationLayer(PaginationInclusionMode mode) const
{
if (mode == ExcludeCompositedPaginatedLayers && hasCompositedLayerInEnclosingPaginationChain())
return nullptr;
return m_enclosingPaginationLayer.get();
}
void updateTransform();
void updateBlendMode();
void willRemoveChildWithBlendMode();
const LayoutSize& offsetForInFlowPosition() const { return m_offsetForPosition; }
void clearClipRectsIncludingDescendants(ClipRectsType typeToClear = AllClipRectTypes);
void clearClipRects(ClipRectsType typeToClear = AllClipRectTypes);
void addBlockSelectionGapsBounds(const LayoutRect&);
void clearBlockSelectionGapsBounds();
void repaintBlockSelectionGaps();
// FIXME: We should ASSERT(!m_visibleContentStatusDirty) here, but see https://bugs.webkit.org/show_bug.cgi?id=71044
// ditto for hasVisibleDescendant(), see https://bugs.webkit.org/show_bug.cgi?id=71277
bool hasVisibleContent() const { return m_hasVisibleContent; }
bool hasVisibleDescendant() const { return m_hasVisibleDescendant; }
void setHasVisibleContent();
void dirtyVisibleContentStatus();
bool hasVisibleBoxDecorationsOrBackground() const;
bool hasVisibleBoxDecorations() const;
void setBehavesAsFixed(bool);
bool behavesAsFixed() const { return m_behavesAsFixed; }
struct PaintedContentRequest {
PaintedContentRequest() = default;
PaintedContentRequest(const RenderLayer& owningLayer);
void setHasPaintedContent() { hasPaintedContent = RequestState::True; }
void makePaintedContentUndetermined() { hasPaintedContent = RequestState::Undetermined; }
bool probablyHasPaintedContent() const { return hasPaintedContent == RequestState::True || hasPaintedContent == RequestState::Undetermined; }
bool isPaintedContentSatisfied() const { return hasPaintedContent != RequestState::Unknown; }
#if HAVE(SUPPORT_HDR_DISPLAY)
void setHasPaintedHDRContent() { hasPaintedHDRContent = RequestState::True; }
void makePaintedHDRContentUnknown() { hasPaintedHDRContent = RequestState::Unknown; }
bool isPaintedHDRContentSatisfied() const { return hasPaintedHDRContent != RequestState::Unknown; }
#endif
bool isSatisfied() const
{
#if HAVE(SUPPORT_HDR_DISPLAY)
if (!isPaintedHDRContentSatisfied())
return false;
#endif
return isPaintedContentSatisfied();
}
RequestState hasPaintedContent { RequestState::Unknown };
#if HAVE(SUPPORT_HDR_DISPLAY)
RequestState hasPaintedHDRContent { RequestState::DontCare };
#endif
};
bool isVisibilityHiddenOrOpacityZero() const;
// Returns true if this layer has visible content (ignoring any child layers).
bool isVisuallyNonEmpty(PaintedContentRequest* = nullptr) const;
// True if this layer container renderers that paint.
void determineNonLayerDescendantsPaintedContent(PaintedContentRequest&) const;
#if HAVE(SUPPORT_HDR_DISPLAY)
// True of if renderer itself draws HDR content, no traversal is done.
bool isReplacedElementWithHDR() const;
#endif
// FIXME: We should ASSERT(!m_hasSelfPaintingLayerDescendantDirty); here but we hit the same bugs as visible content above.
// Part of the issue is with subtree relayout: we don't check if our ancestors have some descendant flags dirty, missing some updates.
bool hasSelfPaintingLayerDescendant() const { return m_hasSelfPaintingLayerDescendant; }
bool ancestorLayerIsInContainingBlockChain(const RenderLayer& ancestor, const RenderLayer* checkLimit = nullptr) const;
// Gets the nearest enclosing positioned ancestor layer (also includes
// the <html> layer and the root layer).
RenderLayer* enclosingAncestorForPosition(PositionType) const;
RenderLayer* enclosingLayerInContainingBlockOrder() const;
WEBCORE_EXPORT RenderLayer* enclosingContainingBlockLayer(CrossFrameBoundaries) const;
RenderLayer* enclosingFrameRenderLayer() const;
// The layer relative to which clipping rects for this layer are computed.
RenderLayer* clippingRootForPainting() const;
RenderLayer* enclosingOverflowClipLayer(IncludeSelfOrNot) const;
// Enclosing compositing layer; if includeSelf is true, may return this.
RenderLayer* enclosingCompositingLayer(IncludeSelfOrNot = IncludeSelf) const;
struct EnclosingCompositingLayerStatus {
bool fullRepaintAlreadyScheduled { false };
RenderLayer* layer { nullptr };
};
EnclosingCompositingLayerStatus enclosingCompositingLayerForRepaint(IncludeSelfOrNot = IncludeSelf) const;
// Ancestor compositing layer, excluding this.
RenderLayer* ancestorCompositingLayer() const { return enclosingCompositingLayer(ExcludeSelf); }
RenderLayer* enclosingFilterLayer(IncludeSelfOrNot = IncludeSelf) const;
RenderLayer* enclosingFilterRepaintLayer() const;
void setFilterBackendNeedsRepaintingInRect(const LayoutRect&);
bool hasAncestorWithFilterOutsets() const;
inline bool canUseOffsetFromAncestor() const;
bool canUseOffsetFromAncestor(const RenderLayer& ancestor) const;
// FIXME: adjustForColumns allows us to position compositing layers in columns correctly, but eventually they need to be split across columns too.
enum ColumnOffsetAdjustment { DontAdjustForColumns, AdjustForColumns };
void convertToPixelSnappedLayerCoords(const RenderLayer* ancestorLayer, IntPoint& location, ColumnOffsetAdjustment adjustForColumns = DontAdjustForColumns) const;
LayoutPoint convertToLayerCoords(const RenderLayer* ancestorLayer, const LayoutPoint&, ColumnOffsetAdjustment adjustForColumns = DontAdjustForColumns) const;
LayoutSize offsetFromAncestor(const RenderLayer*, ColumnOffsetAdjustment = DontAdjustForColumns) const;
inline int zIndex() const;
enum class PaintLayerFlag : uint32_t {
HaveTransparency = 1 << 0,
AppliedTransform = 1 << 1,
TemporaryClipRects = 1 << 2,
PaintingReflection = 1 << 3,
PaintingOverlayScrollbars = 1 << 4,
PaintingCompositingBackgroundPhase = 1 << 5,
PaintingCompositingForegroundPhase = 1 << 6,
PaintingCompositingMaskPhase = 1 << 7,
PaintingCompositingClipPathPhase = 1 << 8,
PaintingOverflowContainer = 1 << 9,
PaintingOverflowContentsRoot = 1 << 10,
PaintingOverflowContents = 1 << 11,
PaintingRootBackgroundOnly = 1 << 12,
PaintingSkipRootBackground = 1 << 13,
PaintingChildClippingMaskPhase = 1 << 14,
PaintingSVGClippingMask = 1 << 15,
CollectingEventRegion = 1 << 16,
PaintingSkipDescendantViewTransition = 1 << 17,
};
static constexpr OptionSet<PaintLayerFlag> paintLayerPaintingCompositingAllPhasesFlags() { return { PaintLayerFlag::PaintingCompositingBackgroundPhase, PaintLayerFlag::PaintingCompositingForegroundPhase }; }
enum class SecurityOriginPaintPolicy { AnyOrigin, AccessibleOriginOnly };
// The two main functions that use the layer system. The paint method
// paints the layers that intersect the damage rect from back to
// front. The hitTest method looks for mouse events by walking
// layers that intersect the point from front to back.
void paint(GraphicsContext&, const LayoutRect& damageRect, const LayoutSize& subpixelOffset = LayoutSize(), OptionSet<PaintBehavior> = PaintBehavior::Normal,
RenderObject* subtreePaintRoot = nullptr, OptionSet<PaintLayerFlag> = { }, SecurityOriginPaintPolicy = SecurityOriginPaintPolicy::AnyOrigin, RegionContext* = nullptr);
WEBCORE_EXPORT bool hitTest(const HitTestRequest&, HitTestResult&);
bool hitTest(const HitTestRequest&, const HitTestLocation&, HitTestResult&);
enum class ClipRectsOption : uint8_t {
RespectOverflowClip = 1 << 0,
IncludeOverlayScrollbarSize = 1 << 1,
};
static constexpr OptionSet<ClipRectsOption> clipRectOptionsForPaintingOverflowContents = { };
static constexpr OptionSet<ClipRectsOption> clipRectDefaultOptions = { ClipRectsOption::RespectOverflowClip };
struct ClipRectsContext {
ClipRectsContext(const RenderLayer* inRootLayer, ClipRectsType inClipRectsType, OptionSet<ClipRectsOption> inOptions = clipRectDefaultOptions)
: rootLayer(inRootLayer)
, clipRectsType(inClipRectsType)
, options(inOptions)
{
if (inClipRectsType == RootRelativeClipRects)
options.add(ClipRectsOption::IncludeOverlayScrollbarSize);
}
const RenderLayer* rootLayer;
ClipRectsType clipRectsType;
OptionSet<ClipRectsOption> options;
bool respectOverflowClip() const { return options.contains(ClipRectsOption::RespectOverflowClip); }
OverlayScrollbarSizeRelevancy overlayScrollbarSizeRelevancy() const { return options.contains(ClipRectsOption::IncludeOverlayScrollbarSize) ? OverlayScrollbarSizeRelevancy::IncludeOverlayScrollbarSize : OverlayScrollbarSizeRelevancy::IgnoreOverlayScrollbarSize; }
};
// This method figures out our layerBounds in coordinates relative to
// |rootLayer|. It also computes our background and foreground clip rects
// for painting/event handling.
// Pass offsetFromRoot if known.
void calculateRects(const ClipRectsContext&, const LayoutRect& paintDirtyRect, LayoutRect& layerBounds, ClipRect& backgroundRect, ClipRect& foregroundRect, const LayoutSize& offsetFromRoot) const;
// Public just for RenderTreeAsText.
void collectFragments(LayerFragments&, const RenderLayer* rootLayer, const LayoutRect& dirtyRect,
PaginationInclusionMode, ClipRectsType, OptionSet<ClipRectsOption>, const LayoutSize& offsetFromRoot,
const LayoutRect* layerBoundingBox = nullptr, ShouldApplyRootOffsetToFragments = IgnoreRootOffsetForFragments);
LayoutRect childrenClipRect() const; // Returns the foreground clip rect of the layer in the document's coordinate space.
LayoutRect selfClipRect() const; // Returns the background clip rect of the layer in the document's coordinate space.
enum class LocalClipRectMode {
IncludeCompositingState,
ExcludeCompositingState,
};
LayoutRect localClipRect(bool& clipExceedsBounds, LocalClipRectMode = LocalClipRectMode::IncludeCompositingState) const; // Returns the background clip rect of the layer in the local coordinate space.
bool clipCrossesPaintingBoundary() const;
// Pass offsetFromRoot if known.
bool intersectsDamageRect(const LayoutRect& layerBounds, const LayoutRect& damageRect, const RenderLayer* rootLayer, const LayoutSize& offsetFromRoot, const std::optional<LayoutRect>& cachedBoundingBox = std::nullopt) const;
enum CalculateLayerBoundsFlag {
IncludeSelfTransform = 1 << 0,
UseLocalClipRectIfPossible = 1 << 1,
IncludeFilterOutsets = 1 << 2,
IncludePaintedFilterOutsets = 1 << 3,
ExcludeHiddenDescendants = 1 << 4,
DontConstrainForMask = 1 << 5,
IncludeCompositedDescendants = 1 << 6,
UseFragmentBoxesExcludingCompositing = 1 << 7,
UseFragmentBoxesIncludingCompositing = 1 << 8,
IncludeRootBackgroundPaintingArea = 1 << 9,
PreserveAncestorFlags = 1 << 10,
UseLocalClipRectExcludingCompositingIfPossible = 1 << 11,
};
static constexpr OptionSet<CalculateLayerBoundsFlag> defaultCalculateLayerBoundsFlags() { return { IncludeSelfTransform, UseLocalClipRectIfPossible, IncludePaintedFilterOutsets, UseFragmentBoxesExcludingCompositing }; }
// Bounding box relative to some ancestor layer. Pass offsetFromRoot if known.
LayoutRect boundingBox(const RenderLayer* rootLayer, const LayoutSize& offsetFromRoot = LayoutSize(), OptionSet<CalculateLayerBoundsFlag> = { }) const;
// Bounding box in the coordinates of this layer.
LayoutRect localBoundingBox(OptionSet<CalculateLayerBoundsFlag> = { }) const;
// Deprecated: Pixel snapped bounding box relative to the root.
WEBCORE_EXPORT IntRect absoluteBoundingBox() const;
// Device pixel snapped bounding box relative to the root. absoluteBoundingBox() callers will be directed to this.
FloatRect absoluteBoundingBoxForPainting() const;
// Returns the 'reference box' used for clip-path handling (different rules for inlines, wrt. to boxes).
FloatRect referenceBoxRectForClipPath(CSSBoxType, const LayoutSize& offsetFromRoot, const LayoutRect& rootRelativeBounds) const;
// Bounds used for layer overlap testing in RenderLayerCompositor.
LayoutRect overlapBounds() const;
// Takes transform animations into account, returning true if they could be cheaply computed.
// Unlike overlapBounds, these bounds include descendant layers.
bool getOverlapBoundsIncludingChildrenAccountingForTransformAnimations(LayoutRect&, OptionSet<CalculateLayerBoundsFlag> additionalFlags = { }) const;
// If true, this layer's children are included in its bounds for overlap testing.
// We can't rely on the children's positions if this layer has a filter that could have moved the children's pixels around.
inline bool overlapBoundsIncludeChildren() const;
// Can pass offsetFromRoot if known.
LayoutRect calculateLayerBounds(const RenderLayer* ancestorLayer, const LayoutSize& offsetFromRoot, OptionSet<CalculateLayerBoundsFlag> = defaultCalculateLayerBoundsFlags()) const;
LayoutRect repaintRectIncludingNonCompositingDescendants() const;
void setRepaintStatus(RepaintStatus status) { m_repaintStatus = status; }
RepaintStatus repaintStatus() const { return m_repaintStatus; }
bool needsFullRepaint() const { return m_repaintStatus == RepaintStatus::NeedsFullRepaint || m_repaintStatus == RepaintStatus::NeedsFullRepaintForPositionedMovementLayout; }
LayoutUnit staticInlinePosition() const { return m_offsetForPosition.width(); }
LayoutUnit staticBlockPosition() const { return m_offsetForPosition.height(); }
void setStaticInlinePosition(LayoutUnit position) { m_offsetForPosition.setWidth(position); }
void setStaticBlockPosition(LayoutUnit position) { m_offsetForPosition.setHeight(position); }
inline bool isTransformed() const;
// Note that this transform has the transform-origin baked in.
TransformationMatrix* transform() const { return m_transform.get(); }
// updateTransformFromStyle computes a transform according to the passed options (e.g. transform-origin baked in or excluded) and the given style.
void updateTransformFromStyle(TransformationMatrix&, const RenderStyle&, OptionSet<RenderStyle::TransformOperationOption>) const;
// currentTransform computes a transform which takes accelerated animations into account. The
// resulting transform has transform-origin baked in, unless non-default options are given. If
// the layer does not have a transform, the identity matrix is returned.
TransformationMatrix currentTransform(OptionSet<RenderStyle::TransformOperationOption>) const;
TransformationMatrix currentTransform() const;
TransformationMatrix renderableTransform(OptionSet<PaintBehavior>) const;
// Get the children transform (to apply a perspective on children), which is applied to transformed sublayers, but not this layer.
// Returns true if the layer has a perspective.
// Note that this transform has the perspective-origin baked in.
TransformationMatrix perspectiveTransform() const;
FloatPoint perspectiveOrigin() const;
FloatPoint3D transformOriginPixelSnappedIfNeeded() const;
inline bool preserves3D() const;
inline bool hasPerspective() const;
bool has3DTransform() const { return m_transform && !m_transform->isAffine(); }
bool hasTransformedAncestor() const { return m_hasTransformedAncestor; }
bool participatesInPreserve3D() const;
std::optional<LayoutSize> snapshottedScrollOffsetForAnchorPositioning() const { return m_snapshottedScrollOffsetForAnchorPositioning; };
void setSnapshottedScrollOffsetForAnchorPositioning(LayoutSize);
void clearSnapshottedScrollOffsetForAnchorPositioning();
bool hasFixedContainingBlockAncestor() const { return m_hasFixedContainingBlockAncestor; }
inline bool hasFilter() const;
bool hasFilterOutsets() const { return !filterOutsets().isZero(); }
IntOutsets filterOutsets() const;
inline bool hasBackdropFilter() const;
bool hasBackdropFilterDescendantsWithoutRoot() const { return m_hasBackdropFilterDescendantsWithoutRoot; }
void setHasBackdropFilterDescendantsWithoutRoot(bool hasBackdropFilterDescendantsWithoutRoot)
{
m_hasBackdropFilterDescendantsWithoutRoot = hasBackdropFilterDescendantsWithoutRoot;
}
bool canBeBackdropRoot() const { return m_canBeBackdropRoot; }
bool isBackdropRoot() const { return hasBackdropFilterDescendantsWithoutRoot() && canBeBackdropRoot(); }
#if HAVE(CORE_MATERIAL)
inline bool hasAppleVisualEffect() const;
inline bool hasAppleVisualEffectRequiringBackdropFilter() const;
#endif
inline bool hasBlendMode() const;
BlendMode blendMode() const { return static_cast<BlendMode>(m_blendMode); }
bool isolatesCompositedBlending() const { return m_hasNotIsolatedCompositedBlendingDescendants && isCSSStackingContext(); }
bool hasNotIsolatedCompositedBlendingDescendants() const { return m_hasNotIsolatedCompositedBlendingDescendants; }
void setHasNotIsolatedCompositedBlendingDescendants(bool hasNotIsolatedCompositedBlendingDescendants)
{
m_hasNotIsolatedCompositedBlendingDescendants = hasNotIsolatedCompositedBlendingDescendants;
}
bool isolatesBlending() const { return hasNotIsolatedBlendingDescendants() && isCSSStackingContext(); }
// FIXME: We should ASSERT(!m_hasNotIsolatedBlendingDescendantsStatusDirty); here but we hit the same bugs as visible content above.
bool hasNotIsolatedBlendingDescendants() const { return m_hasNotIsolatedBlendingDescendants; }
bool hasNotIsolatedBlendingDescendantsStatusDirty() const { return m_hasNotIsolatedBlendingDescendantsStatusDirty; }
bool isComposited() const { return m_backing != nullptr; }
bool hasCompositingDescendant() const { return m_hasCompositingDescendant; }
bool hasCompositedMask() const;
bool hasCompositedNonContainedDescendants() const { return m_hasCompositedNonContainedDescendants; }
bool hasDescendantNeedingEventRegionUpdate() const { return m_hasDescendantNeedingEventRegionUpdate; }
void setAncestorsHaveDescendantNeedingEventRegionUpdate();
void clearHasDescendantNeedingEventRegionUpdate() { m_hasDescendantNeedingEventRegionUpdate = false; }
// If non-null, a non-ancestor composited layer that this layer paints into (it is sharing its backing store with this layer).
RenderLayer* backingProviderLayer() const { return m_backingProviderLayer.get(); }
void setBackingProviderLayer(RenderLayer*);
void disconnectFromBackingProviderLayer();
bool paintsIntoProvidedBacking() const { return !!m_backingProviderLayer; }
RenderLayerBacking* backing() const { return m_backing.get(); }
RenderLayerBacking* ensureBacking();
void clearBacking(bool layerBeingDestroyed = false);
bool hasCompositedScrollingAncestor() const { return m_hasCompositedScrollingAncestor; }
void setHasCompositedScrollingAncestor(bool hasCompositedScrollingAncestor) { m_hasCompositedScrollingAncestor = hasCompositedScrollingAncestor; }
bool usesCompositedScrolling() const;
// Layers with the same ScrollingScope are scrolled by some common ancestor scroller. Used for async scrolling.
std::optional<ScrollingScope> boxScrollingScope() const { return m_boxScrollingScope; }
std::optional<ScrollingScope> contentsScrollingScope() const { return m_contentsScrollingScope; }
inline bool paintsWithTransparency(OptionSet<PaintBehavior>) const;
// If we will only draw a single item, then we can just apply
// opacity to the drawing context rather than pushing a transparency
// layer. This currently only detects a single bitmap image, but could
// be extended to handle other cases.
inline bool canPaintTransparencyWithSetOpacity() const;
bool paintsWithTransform(OptionSet<PaintBehavior>) const;
bool shouldPaintMask(OptionSet<PaintBehavior>, OptionSet<PaintLayerFlag>) const;
bool shouldApplyClipPath(OptionSet<PaintBehavior>, OptionSet<PaintLayerFlag>) const;
// Returns true if background phase is painted opaque in the given rect.
// The query rect is given in local coordinates.
bool backgroundIsKnownToBeOpaqueInRect(const LayoutRect&) const;
bool paintsWithFilters() const;
bool requiresFullLayerImageForFilters() const;
Element* enclosingElement() const;
static Vector<RenderLayer*> topLayerRenderLayers(const RenderView&);
bool establishesTopLayer() const;
void establishesTopLayerWillChange();
void establishesTopLayerDidChange();
bool isBitmapOnly() const;
#if ENABLE(RE_DYNAMIC_CONTENT_SCALING)
bool allowsDynamicContentScaling() const;
#endif
enum ViewportConstrainedNotCompositedReason {
NoNotCompositedReason,
NotCompositedForBoundsOutOfView,
NotCompositedForNonViewContainer,
NotCompositedForNoVisibleContent,
};
void setViewportConstrainedNotCompositedReason(ViewportConstrainedNotCompositedReason reason) { m_viewportConstrainedNotCompositedReason = reason; }
ViewportConstrainedNotCompositedReason viewportConstrainedNotCompositedReason() const { return static_cast<ViewportConstrainedNotCompositedReason>(m_viewportConstrainedNotCompositedReason); }
IndirectCompositingReason indirectCompositingReason() const { return static_cast<IndirectCompositingReason>(m_indirectCompositingReason); }
bool isRenderFragmentedFlow() const { return renderer().isRenderFragmentedFlow(); }
bool isInsideFragmentedFlow() const { return renderer().fragmentedFlowState() != RenderObject::FragmentedFlowState::NotInsideFlow; }
bool isDirtyRenderFragmentedFlow() const
{
ASSERT(isRenderFragmentedFlow());
return zOrderListsDirty() || normalFlowListDirty();
}
RenderLayer* enclosingFragmentedFlowAncestor() const;
WEBCORE_EXPORT void simulateFrequentPaint();
bool paintingFrequently() const { return m_paintFrequencyTracker.paintingFrequently(); }
WEBCORE_EXPORT void purgeFrontBufferForTesting();
WEBCORE_EXPORT void purgeBackBufferForTesting();
WEBCORE_EXPORT void markFrontBufferVolatileForTesting();
WEBCORE_EXPORT bool isTransparentRespectingParentFrames() const;
// Invalidation can fail if there is no enclosing compositing layer (e.g. nested iframe)
// or the layer does not maintain an event region.
enum class EventRegionInvalidationReason { Paint, SettingDidChange, Style, NonCompositedFrame };
bool invalidateEventRegion(EventRegionInvalidationReason);
String debugDescription() const;
bool setIsOpportunisticStackingContext(bool);
void setIsHiddenByOverflowTruncation(bool);
void paintSVGResourceLayer(GraphicsContext&, const AffineTransform& contentTransform);
bool ancestorLayerIsDOMParent(const RenderLayer* ancestor) const;
private:
void setNextSibling(RenderLayer* next) { m_next = next; }
void setPreviousSibling(RenderLayer* prev) { m_previous = prev; }
void setFirstChild(RenderLayer* first) { m_first = first; }
void setLastChild(RenderLayer* last) { m_last = last; }
void updateAncestorDependentState();
void dirtyPaintOrderListsOnChildChange(RenderLayer&);
bool shouldBeNormalFlowOnly() const;
bool shouldBeCSSStackingContext() const;
bool computeCanBeBackdropRoot() const;
// Return true if changed.
bool setIsNormalFlowOnly(bool);
bool setIsCSSStackingContext(bool);
bool setCanBeBackdropRoot(bool);
void isStackingContextChanged();
bool isDirtyStackingContext() const { return m_zOrderListsDirty && isStackingContext(); }
void updateZOrderLists();
void rebuildZOrderLists();
void rebuildZOrderLists(std::unique_ptr<Vector<RenderLayer*>>&, std::unique_ptr<Vector<RenderLayer*>>&, OptionSet<Compositing>&);
void collectLayers(std::unique_ptr<Vector<RenderLayer*>>&, std::unique_ptr<Vector<RenderLayer*>>&, OptionSet<Compositing>&);
void clearZOrderLists();
void updateNormalFlowList();
struct LayerPaintingInfo {
LayerPaintingInfo(RenderLayer* inRootLayer, const LayoutRect& inDirtyRect, OptionSet<PaintBehavior> inPaintBehavior, const LayoutSize& inSubpixelOffset, RenderObject* inSubtreePaintRoot = nullptr, OverlapTestRequestMap* inOverlapTestRequests = nullptr, bool inRequireSecurityOriginAccessForWidgets = false)
: rootLayer(inRootLayer)
, subtreePaintRoot(inSubtreePaintRoot)
, paintDirtyRect(inDirtyRect)
, subpixelOffset(inSubpixelOffset)
, overlapTestRequests(inOverlapTestRequests)
, paintBehavior(inPaintBehavior)
, requireSecurityOriginAccessForWidgets(inRequireSecurityOriginAccessForWidgets)
{ }
RenderLayer* rootLayer;
RenderObject* subtreePaintRoot; // Only paint descendants of this object.
LayoutRect paintDirtyRect; // Relative to rootLayer;
LayoutSize subpixelOffset;
OverlapTestRequestMap* overlapTestRequests; // May be null.
OptionSet<PaintBehavior> paintBehavior;
bool requireSecurityOriginAccessForWidgets;
bool clipToDirtyRect { true };
RegionContext* regionContext { nullptr };
};
LayoutPoint paintOffsetForRenderer(const LayerFragment& fragment, const LayerPaintingInfo& paintingInfo) const
{
return toLayoutPoint(fragment.layerBounds.location() - rendererLocation() + paintingInfo.subpixelOffset);
}
// Compute, cache and return clip rects computed with the given layer as the root.
Ref<ClipRects> updateClipRects(const ClipRectsContext&);
// Compute and return the clip rects. If useCached is true, will used previously computed clip rects on ancestors
// (rather than computing them all from scratch up the parent chain).
void calculateClipRects(const ClipRectsContext&, ClipRects&) const;
ClipRects* clipRects(const ClipRectsContext&) const;
void setAncestorChainHasSelfPaintingLayerDescendant();
void dirtyAncestorChainHasSelfPaintingLayerDescendantStatus();
std::optional<RenderObject::RepaintRects> repaintRects() const
{
if (m_repaintRectsValid)
return m_repaintRects;
return { };
}
void computeRepaintRects(const RenderLayerModelObject* repaintContainer);
void computeRepaintRectsIncludingDescendants();
void compositingStatusChanged(LayoutUpToDate);
void setRepaintRects(const RenderObject::RepaintRects&);
void clearRepaintRects();
LayoutRect clipRectRelativeToAncestor(const RenderLayer* ancestor, LayoutSize offsetFromAncestor, const LayoutRect& constrainingRect, bool temporaryClipRects = false) const;
void clipToRect(GraphicsContext&, GraphicsContextStateSaver&, RegionContextStateSaver&, const LayerPaintingInfo&, OptionSet<PaintBehavior>, const ClipRect&, BorderRadiusClippingRule = IncludeSelfForBorderRadius);
bool shouldRepaintAfterLayout() const;
void updateSelfPaintingLayer();
void willUpdateLayerPositions();
enum UpdateLayerPositionsFlag {
CheckForRepaint = 1 << 0,
NeedsFullRepaintInBacking = 1 << 1,
ContainingClippingLayerChangedSize = 1 << 2,
UpdatePagination = 1 << 3,
SeenFixedLayer = 1 << 4,
SeenFixedContainingBlockLayer = 1 << 5,
SeenTransformedLayer = 1 << 6,
Seen3DTransformedLayer = 1 << 7,
SeenCompositedScrollingLayer = 1 << 8,
SubtreeNeedsUpdate = 1 << 9,
EnvironmentChanged = 1 << 10,
};
static OptionSet<UpdateLayerPositionsFlag> flagsForUpdateLayerPositions(RenderLayer& startingLayer);
// UpdateLayerPositionsFlags that describe changes to the layer tree
static constexpr OptionSet<UpdateLayerPositionsFlag> invalidationLayerPositionsFlags()
{
return {
UpdateLayerPositionsFlag::NeedsFullRepaintInBacking,
UpdateLayerPositionsFlag::ContainingClippingLayerChangedSize,
UpdateLayerPositionsFlag::SubtreeNeedsUpdate,
UpdateLayerPositionsFlag::EnvironmentChanged,
};
}
enum UpdateLayerPositionsMode {
Write,
Verify,
};
// Returns true if the position changed.
bool updateLayerPosition(OptionSet<UpdateLayerPositionsFlag>* = nullptr, UpdateLayerPositionsMode = Write);
template<UpdateLayerPositionsMode = Write>
void recursiveUpdateLayerPositions(OptionSet<UpdateLayerPositionsFlag>);
bool ancestorLayerPositionStateChanged(OptionSet<UpdateLayerPositionsFlag>);
enum UpdateLayerPositionsAfterScrollFlag {
IsOverflowScroll = 1 << 0,
HasSeenViewportConstrainedAncestor = 1 << 1,
HasSeenAncestorWithOverflowClip = 1 << 2,
HasChangedAncestor = 1 << 3,
};
void recursiveUpdateLayerPositionsAfterScroll(OptionSet<UpdateLayerPositionsAfterScrollFlag> = { });
RenderLayer* enclosingPaginationLayerInSubtree(const RenderLayer* rootLayer, PaginationInclusionMode) const;
LayoutPoint rendererLocation() const
{
if (auto* box = dynamicDowncast<RenderBox>(renderer()))
return box->location();
if (auto* svgModelObject = dynamicDowncast<RenderSVGModelObject>(renderer()))
return svgModelObject->currentSVGLayoutLocation();
return { };
}
LayoutRect rendererBorderBoxRect() const
{
if (auto* box = dynamicDowncast<RenderBox>(renderer()))
return box->borderBoxRect();
if (auto* svgModelObject = dynamicDowncast<RenderSVGModelObject>(renderer()))
return svgModelObject->borderBoxRectEquivalent();
return { };
}
LayoutRect rendererVisualOverflowRect() const
{
if (auto* box = dynamicDowncast<RenderBox>(renderer()))
return box->visualOverflowRect();
if (auto* svgModelObject = dynamicDowncast<RenderSVGModelObject>(renderer()))
return svgModelObject->visualOverflowRectEquivalent();
return { };
}
LayoutRect rendererOverflowClipRect(const LayoutPoint& location, OverlayScrollbarSizeRelevancy relevancy) const
{
if (auto* box = dynamicDowncast<RenderBox>(renderer()))
return box->overflowClipRect(location, relevancy);
if (auto* svgModelObject = dynamicDowncast<RenderSVGModelObject>(renderer()))
return svgModelObject->overflowClipRect(location, relevancy);
return { };
}
LayoutRect rendererOverflowClipRectForChildLayers(const LayoutPoint& location, OverlayScrollbarSizeRelevancy relevancy) const
{
if (auto* box = dynamicDowncast<RenderBox>(renderer()))
return box->overflowClipRectForChildLayers(location, relevancy);
if (auto* svgModelObject = dynamicDowncast<RenderSVGModelObject>(renderer()))
return svgModelObject->overflowClipRectForChildLayers(location, relevancy);
return { };
}
bool rendererHasVisualOverflow() const
{
if (auto* box = dynamicDowncast<RenderBox>(renderer()))
return box->hasVisualOverflow();
if (auto* svgModelObject = dynamicDowncast<RenderSVGModelObject>(renderer()))
return svgModelObject->hasVisualOverflow();
return false;
}
bool setupFontSubpixelQuantization(GraphicsContext&, bool& didQuantizeFonts);
std::pair<Path, WindRule> computeClipPath(const LayoutSize& offsetFromRoot, const LayoutRect& rootRelativeBoundsForNonBoxes) const;
void setupClipPath(GraphicsContext&, GraphicsContextStateSaver&, RegionContextStateSaver&, const LayerPaintingInfo&, OptionSet<PaintLayerFlag>&, const LayoutSize& offsetFromRoot);
void ensureLayerFilters();
void clearLayerFilters();
void updateLayerScrollableArea();
void clearLayerScrollableArea();
RenderLayerFilters* filtersForPainting(GraphicsContext&, OptionSet<PaintLayerFlag>) const;
GraphicsContext* setupFilters(GraphicsContext& destinationContext, LayerPaintingInfo&, OptionSet<PaintLayerFlag>, const LayoutSize& offsetFromRoot, const ClipRect& backgroundRect);
void applyFilters(GraphicsContext& originalContext, const LayerPaintingInfo&, OptionSet<PaintBehavior>, const ClipRect& backgroundRect);
void paintLayer(GraphicsContext&, const LayerPaintingInfo&, OptionSet<PaintLayerFlag>);
void paintLayerWithEffects(GraphicsContext&, const LayerPaintingInfo&, OptionSet<PaintLayerFlag>);
void paintLayerContentsAndReflection(GraphicsContext&, const LayerPaintingInfo&, OptionSet<PaintLayerFlag>);
void paintLayerByApplyingTransform(GraphicsContext&, const LayerPaintingInfo&, OptionSet<PaintLayerFlag>, const LayoutSize& translationOffset = LayoutSize());
void paintLayerContents(GraphicsContext&, const LayerPaintingInfo&, OptionSet<PaintLayerFlag>);
void paintList(LayerList, GraphicsContext&, const LayerPaintingInfo&, OptionSet<PaintLayerFlag>);
void updatePaintingInfoForFragments(LayerFragments&, const LayerPaintingInfo&, OptionSet<PaintLayerFlag>, bool shouldPaintContent, const LayoutSize& offsetFromRoot);
void paintBackgroundForFragments(const LayerFragments&, GraphicsContext&, GraphicsContext& transparencyLayerContext,
const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, const LayerPaintingInfo&, OptionSet<PaintBehavior>, RenderObject* paintingRootForRenderer);
void paintForegroundForFragments(const LayerFragments&, GraphicsContext&, GraphicsContext& transparencyLayerContext,
const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, const LayerPaintingInfo&, OptionSet<PaintBehavior>, RenderObject* paintingRootForRenderer);
void paintForegroundForFragmentsWithPhase(PaintPhase, const LayerFragments&, GraphicsContext&, const LayerPaintingInfo&, OptionSet<PaintBehavior>, RenderObject* paintingRootForRenderer);
void paintOutlineForFragments(const LayerFragments&, GraphicsContext&, const LayerPaintingInfo&, OptionSet<PaintBehavior>, RenderObject* paintingRootForRenderer);
void paintOverflowControlsForFragments(const LayerFragments&, GraphicsContext&, const LayerPaintingInfo&);
void paintMaskForFragments(const LayerFragments&, GraphicsContext&, const LayerPaintingInfo&, OptionSet<PaintBehavior>, RenderObject* paintingRootForRenderer);
void paintChildClippingMaskForFragments(const LayerFragments&, GraphicsContext&, const LayerPaintingInfo&, OptionSet<PaintBehavior>, RenderObject* paintingRootForRenderer);
void paintTransformedLayerIntoFragments(GraphicsContext&, const LayerPaintingInfo&, OptionSet<PaintLayerFlag>);
void collectEventRegionForFragments(const LayerFragments&, GraphicsContext&, const LayerPaintingInfo&, OptionSet<PaintBehavior>);
void collectAccessibilityRegionsForFragments(const LayerFragments&, GraphicsContext&, const LayerPaintingInfo&, OptionSet<PaintBehavior>);
RenderLayer* transparentPaintingAncestor(const LayerPaintingInfo&);
void beginTransparencyLayers(GraphicsContext&, const LayerPaintingInfo&, const LayoutRect& dirtyRect);
struct HitLayer {
RenderLayer* layer { nullptr };
double zOffset = 0;
};
HitLayer hitTestLayer(RenderLayer* rootLayer, RenderLayer* containerLayer, const HitTestRequest&, HitTestResult&,
const LayoutRect& hitTestRect, const HitTestLocation&, bool appliedTransform,
const HitTestingTransformState* = nullptr, double* zOffset = nullptr);
HitLayer hitTestLayerByApplyingTransform(RenderLayer* rootLayer, RenderLayer* containerLayer, const HitTestRequest&, HitTestResult&,
const LayoutRect& hitTestRect, const HitTestLocation&, const HitTestingTransformState* = nullptr, double* zOffset = nullptr,
const LayoutSize& translationOffset = LayoutSize());
HitLayer hitTestList(LayerList, RenderLayer* rootLayer, const HitTestRequest&, HitTestResult&,
const LayoutRect& hitTestRect, const HitTestLocation&,
const HitTestingTransformState*, double* zOffsetForDescendants, bool depthSortDescendants);
Ref<HitTestingTransformState> createLocalTransformState(RenderLayer* rootLayer, RenderLayer* containerLayer,
const LayoutRect& hitTestRect, const HitTestLocation&,
const HitTestingTransformState* containerTransformState,
const LayoutSize& translationOffset = LayoutSize()) const;
bool hitTestContents(const HitTestRequest&, HitTestResult&, const LayoutRect& layerBounds, const HitTestLocation&, HitTestFilter) const;
bool hitTestContentsForFragments(const LayerFragments&, const HitTestRequest&, HitTestResult&, const HitTestLocation&, HitTestFilter, bool& insideClipRect) const;
HitLayer hitTestTransformedLayerInFragments(RenderLayer* rootLayer, RenderLayer* containerLayer, const HitTestRequest&, HitTestResult&,
const LayoutRect& hitTestRect, const HitTestLocation&, const HitTestingTransformState* = nullptr, double* zOffset = nullptr);
bool listBackgroundIsKnownToBeOpaqueInRect(const LayerList&, const LayoutRect&) const;
bool shouldBeSelfPaintingLayer() const;
void dirtyAncestorChainVisibleDescendantStatus();
bool computeHasVisibleContent() const;
bool has3DTransformedDescendant() const { ASSERT(!m_3DTransformedDescendantStatusDirty); return m_has3DTransformedDescendant; }
bool has3DTransformedAncestor() const { return m_has3DTransformedAncestor; }
bool hasFixedAncestor() const { return m_hasFixedAncestor; }
bool hasPaginatedAncestor() const { return m_hasPaginatedAncestor; }
void dirty3DTransformedDescendantStatus();
// Both updates the status, and returns true if descendants of this have 3d.
bool update3DTransformedDescendantStatus();
bool isInsideSVGForeignObject() const { return m_insideSVGForeignObject; }
void createReflection();
void removeReflection();
RenderStyle createReflectionStyle();
bool paintingInsideReflection() const { return m_paintingInsideReflection; }
void setPaintingInsideReflection(bool b) { m_paintingInsideReflection = b; }
void updateFiltersAfterStyleChange(StyleDifference, const RenderStyle* oldStyle);
void updateFilterPaintingStrategy();
void updateAncestorChainHasBlendingDescendants();
void dirtyAncestorChainHasBlendingDescendants();
void updateAncestorChainHasAlwaysIncludedInZOrderListsDescendants();
void dirtyAncestorChainHasAlwaysIncludedInZOrderListsDescendants();
bool alwaysIncludedInZOrderLists() const { return m_alwaysIncludedInZOrderLists; }
bool hasAlwaysIncludedInZOrderListsDescendants() const { return m_hasAlwaysIncludedInZOrderListsDescendants; }
void setIntrinsicallyComposited(bool);
void updateAlwaysIncludedInZOrderLists();
Ref<ClipRects> parentClipRects(const ClipRectsContext&) const;
ClipRect backgroundClipRect(const ClipRectsContext&) const;
RenderLayer* enclosingTransformedAncestor() const;
inline bool hasNonOpacityTransparency() const;
void updatePagination();
void setWasOmittedFromZOrderTree();
void setWasIncludedInZOrderTree() { m_wasOmittedFromZOrderTree = false; }
void removeSelfFromCompositor();
void removeDescendantsFromCompositor();
void verifyClipRects();
void verifyClipRect(const ClipRectsContext&);
void setHasCompositingDescendant(bool b) { m_hasCompositingDescendant = b; }
void setHasCompositedNonContainedDescendants(bool value) { m_hasCompositedNonContainedDescendants = value; }
void setIndirectCompositingReason(IndirectCompositingReason reason) { m_indirectCompositingReason = static_cast<unsigned>(reason); }
bool mustCompositeForIndirectReasons() const { return m_indirectCompositingReason; }
void removeClipperClientIfNeeded() const;
struct OverflowControlRects {
IntRect horizontalScrollbar;
IntRect verticalScrollbar;
IntRect scrollCorner;
IntRect resizer;
IntRect scrollCornerOrResizerRect() const
{
return !scrollCorner.isEmpty() ? scrollCorner : resizer;
}
};
OverflowControlRects overflowControlsRects() const;
OptionSet<Compositing> m_compositingDirtyBits;
std::optional<float> m_savedAlphaForTransparency;
const bool m_isRenderViewLayer : 1;
const bool m_forcedStackingContext : 1;
bool m_isNormalFlowOnly : 1;
bool m_isCSSStackingContext : 1;
bool m_canBeBackdropRoot : 1;
bool m_hasBackdropFilterDescendantsWithoutRoot : 1;
bool m_isOpportunisticStackingContext : 1;
bool m_zOrderListsDirty : 1;
bool m_normalFlowListDirty: 1;
bool m_hadNegativeZOrderList : 1;
// Keeps track of whether the layer is currently resizing, so events can cause resizing to start and stop.
bool m_inResizeMode : 1;
bool m_isSelfPaintingLayer : 1;
// If have no self-painting descendants, we don't have to walk our children during painting. This can lead to
// significant savings, especially if the tree has lots of non-self-painting layers grouped together (e.g. table cells).
bool m_hasSelfPaintingLayerDescendant : 1;
bool m_hasSelfPaintingLayerDescendantDirty : 1;
bool m_usedTransparency : 1; // Tracks whether we need to close a transparent layer, i.e., whether
// we ended up painting this layer or any descendants (and therefore need to
// blend).
bool m_paintingInsideReflection : 1; // A state bit tracking if we are painting inside a replica.
RepaintStatus m_repaintStatus : 2 { RepaintStatus::NeedsNormalRepaint };
bool m_visibleContentStatusDirty : 1;
bool m_hasVisibleContent : 1;
bool m_visibleDescendantStatusDirty : 1;
bool m_hasVisibleDescendant : 1;
bool m_isFixedIntersectingViewport : 1;
bool m_behavesAsFixed : 1;
bool m_3DTransformedDescendantStatusDirty : 1;
bool m_has3DTransformedDescendant : 1; // Set on a stacking context layer that has 3D descendants anywhere
// in a preserves3D hierarchy. Hint to do 3D-aware hit testing.
bool m_hasCompositingDescendant : 1; // In the z-order tree.
bool m_hasCompositedNonContainedDescendants : 1; // Set when a layer has a composited descendant in z-order which is not a descendant in containing block order (e.g. opacity layer with an abspos descendant).
bool m_hasCompositedScrollingAncestor : 1; // In the layer-order tree.
bool m_hasFixedContainingBlockAncestor : 1;
bool m_hasTransformedAncestor : 1;
bool m_has3DTransformedAncestor : 1;
bool m_hasFixedAncestor : 1 { false };
bool m_hasPaginatedAncestor : 1 { false };
bool m_insideSVGForeignObject : 1;
bool m_isHiddenByOverflowTruncation : 1 { false };
bool m_isPaintingSVGResourceLayer : 1 { false };
bool m_hasDescendantNeedingEventRegionUpdate : 1 { false };
unsigned m_indirectCompositingReason : 4; // IndirectCompositingReason
unsigned m_viewportConstrainedNotCompositedReason : 2; // ViewportConstrainedNotCompositedReason
#if ASSERT_ENABLED
bool m_layerListMutationAllowed : 1;
#endif
unsigned m_blendMode : 5; // BlendMode
bool m_hasNotIsolatedCompositedBlendingDescendants : 1;
bool m_hasNotIsolatedBlendingDescendants : 1;
bool m_hasNotIsolatedBlendingDescendantsStatusDirty : 1;
bool m_repaintRectsValid : 1 { false };
bool m_intrinsicallyComposited : 1 { false };
bool m_alwaysIncludedInZOrderLists : 1 { false };
bool m_hasAlwaysIncludedInZOrderListsDescendants : 1 { false };
bool m_hasAlwaysIncludedInZOrderListsDescendantsStatusDirty : 1 { true };
bool m_wasOmittedFromZOrderTree : 1 { false };
RenderLayerModelObject& m_renderer;
RenderLayer* m_parent { nullptr };
RenderLayer* m_previous { nullptr };
RenderLayer* m_next { nullptr };
RenderLayer* m_first { nullptr };
RenderLayer* m_last { nullptr };
SingleThreadWeakPtr<RenderLayer> m_backingProviderLayer;
#if ASSERT_ENABLED || ENABLE(CONJECTURE_ASSERT)
SingleThreadWeakPtr<RenderObject> m_repaintContainer;
#endif
// For layers that establish stacking contexts, m_posZOrderList holds a sorted list of all the
// descendant layers within the stacking context that have z-indices of 0 or greater
// (auto will count as 0). m_negZOrderList holds descendants within our stacking context with negative
// z-indices.
std::unique_ptr<Vector<RenderLayer*>> m_posZOrderList;
std::unique_ptr<Vector<RenderLayer*>> m_negZOrderList;
// This list contains child layers that cannot create stacking contexts and appear in normal flow order.
std::unique_ptr<Vector<RenderLayer*>> m_normalFlowList;
// Only valid if m_repaintRectsValid is set (std::optional<> not used to avoid padding).
RenderObject::RepaintRects m_repaintRects;
// Our current relative or absolute position offset.
LayoutSize m_offsetForPosition;
// Our (x,y) coordinates are in our parent layer's coordinate space.
LayoutPoint m_topLeft;
// The layer's width/height
IntSize m_layerSize;
std::unique_ptr<ClipRectsCache> m_clipRectsCache;
Markable<ScrollingScope, IntegralMarkableTraits<ScrollingScope, 0>> m_boxScrollingScope;
Markable<ScrollingScope, IntegralMarkableTraits<ScrollingScope, 0>> m_contentsScrollingScope;
std::unique_ptr<TransformationMatrix> m_transform;
std::optional<LayoutSize> m_snapshottedScrollOffsetForAnchorPositioning;
// May ultimately be extended to many replicas (with their own paint order).
RenderPtr<RenderReplica> m_reflection;
// Pointer to the enclosing RenderLayer that caused us to be paginated. It is 0 if we are not paginated.
SingleThreadWeakPtr<RenderLayer> m_enclosingPaginationLayer;
// Pointer to the enclosing RenderSVGHiddenContainer or RenderSVGResourceContainer, if present.
SingleThreadWeakPtr<RenderSVGHiddenContainer> m_enclosingSVGHiddenOrResourceContainer;
IntRect m_blockSelectionGapsBounds;
std::unique_ptr<RenderLayerFilters> m_filters;
std::unique_ptr<RenderLayerBacking> m_backing;
std::unique_ptr<RenderLayerScrollableArea> m_scrollableArea;
PaintFrequencyTracker m_paintFrequencyTracker;
};
inline void RenderLayer::clearZOrderLists()
{
ASSERT(!isStackingContext());
ASSERT(layerListMutationAllowed());
m_posZOrderList = nullptr;
m_negZOrderList = nullptr;
}
inline void RenderLayer::updateZOrderLists()
{
if (!m_zOrderListsDirty)
return;
if (!isStackingContext()) {
clearZOrderLists();
m_zOrderListsDirty = false;
return;
}
rebuildZOrderLists();
}
inline RenderLayer* RenderLayer::paintOrderParent() const
{
return m_isNormalFlowOnly ? m_parent : stackingContext();
}
inline void RenderLayer::setIsHiddenByOverflowTruncation(bool isHidden)
{
if (m_isHiddenByOverflowTruncation == isHidden)
return;
m_isHiddenByOverflowTruncation = isHidden;
dirtyVisibleContentStatus();
}
#if ASSERT_ENABLED
class LayerListMutationDetector {
public:
LayerListMutationDetector(RenderLayer& layer)
: m_layer(layer)
, m_previousMutationAllowedState(layer.layerListMutationAllowed())
{
m_layer.setLayerListMutationAllowed(false);
}
~LayerListMutationDetector()
{
m_layer.setLayerListMutationAllowed(m_previousMutationAllowedState);
}
private:
RenderLayer& m_layer;
bool m_previousMutationAllowedState;
};
#endif // ASSERT_ENABLED
void makeMatrixRenderable(TransformationMatrix&, bool has3DRendering);
bool compositedWithOwnBackingStore(const RenderLayer&);
WTF::TextStream& operator<<(WTF::TextStream&, ClipRectsType);
WTF::TextStream& operator<<(WTF::TextStream&, const RenderLayer&);
WTF::TextStream& operator<<(WTF::TextStream&, const RenderLayer::ClipRectsContext&);
WTF::TextStream& operator<<(WTF::TextStream&, IndirectCompositingReason);
WTF::TextStream& operator<<(WTF::TextStream&, PaintBehavior);
WTF::TextStream& operator<<(WTF::TextStream&, RenderLayer::PaintLayerFlag);
} // namespace WebCore
#if ENABLE(TREE_DEBUGGING)
// Outside the WebCore namespace for ease of invocation from lldb.
void showLayerTree(const WebCore::RenderLayer*);
void showLayerTree(const WebCore::RenderObject*);
void showPaintOrderTree(const WebCore::RenderLayer*);
void showPaintOrderTree(const WebCore::RenderObject*);
void showLayerPositionTree(const WebCore::RenderLayer*);
#endif
|