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/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com)
* (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com)
* Copyright (C) 2005-2025 Apple Inc. All rights reserved.
* Copyright (C) 2010-2015 Google Inc. All rights reserved.
* Copyright (C) 2023, 2024 Igalia S.L.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "RenderLayerModelObject.h"
#include "InspectorInstrumentation.h"
#include "MotionPath.h"
#include "ReferencedSVGResources.h"
#include "RenderDescendantIterator.h"
#include "RenderLayer.h"
#include "RenderLayerBacking.h"
#include "RenderLayerCompositor.h"
#include "RenderLayerScrollableArea.h"
#include "RenderMultiColumnSet.h"
#include "RenderObjectInlines.h"
#include "RenderSVGBlock.h"
#include "RenderSVGModelObject.h"
#include "RenderSVGResourceClipper.h"
#include "RenderSVGResourceFilter.h"
#include "RenderSVGResourceLinearGradient.h"
#include "RenderSVGResourceMarker.h"
#include "RenderSVGResourceMasker.h"
#include "RenderSVGResourceRadialGradient.h"
#include "RenderSVGText.h"
#include "RenderStyleInlines.h"
#include "RenderView.h"
#include "SVGClipPathElement.h"
#include "SVGFilterElement.h"
#include "SVGGraphicsElement.h"
#include "SVGMarkerElement.h"
#include "SVGMaskElement.h"
#include "SVGRenderStyle.h"
#include "SVGTextElement.h"
#include "SVGURIReference.h"
#include "Settings.h"
#include "StyleScrollSnapPoints.h"
#include "TransformOperationData.h"
#include "TransformState.h"
#include <wtf/MathExtras.h>
#include <wtf/TZoneMallocInlines.h>
namespace WebCore {
WTF_MAKE_TZONE_OR_ISO_ALLOCATED_IMPL(RenderLayerModelObject);
bool RenderLayerModelObject::s_wasFloating = false;
bool RenderLayerModelObject::s_hadLayer = false;
bool RenderLayerModelObject::s_wasTransformed = false;
bool RenderLayerModelObject::s_layerWasSelfPainting = false;
RenderLayerModelObject::RenderLayerModelObject(Type type, Element& element, RenderStyle&& style, OptionSet<TypeFlag> baseTypeFlags, TypeSpecificFlags typeSpecificFlags)
: RenderElement(type, element, WTFMove(style), baseTypeFlags | TypeFlag::IsLayerModelObject, typeSpecificFlags)
{
ASSERT(isRenderLayerModelObject());
}
RenderLayerModelObject::RenderLayerModelObject(Type type, Document& document, RenderStyle&& style, OptionSet<TypeFlag> baseTypeFlags, TypeSpecificFlags typeSpecificFlags)
: RenderElement(type, document, WTFMove(style), baseTypeFlags | TypeFlag::IsLayerModelObject, typeSpecificFlags)
{
ASSERT(isRenderLayerModelObject());
}
// Do not add any code in below destructor. Add it to willBeDestroyed() instead.
RenderLayerModelObject::~RenderLayerModelObject() = default;
void RenderLayerModelObject::willBeDestroyed()
{
if (isPositioned()) {
if (style().hasViewportConstrainedPosition())
view().frameView().removeViewportConstrainedObject(*this);
}
destroyLayer();
RenderElement::willBeDestroyed();
}
void RenderLayerModelObject::destroyLayer()
{
setHasLayer(false);
m_layer = nullptr;
}
void RenderLayerModelObject::createLayer()
{
ASSERT(!m_layer);
m_layer = makeUnique<RenderLayer>(*this);
setHasLayer(true);
m_layer->insertOnlyThisLayer();
}
bool RenderLayerModelObject::hasSelfPaintingLayer() const
{
return m_layer && m_layer->isSelfPaintingLayer();
}
void RenderLayerModelObject::styleWillChange(StyleDifference diff, const RenderStyle& newStyle)
{
s_wasFloating = isFloating();
s_hadLayer = hasLayer();
s_wasTransformed = isTransformed();
if (s_hadLayer)
s_layerWasSelfPainting = layer()->isSelfPaintingLayer();
auto* oldStyle = hasInitializedStyle() ? &style() : nullptr;
if (diff == StyleDifference::RepaintLayer && parent() && oldStyle && oldStyle->clip() != newStyle.clip())
layer()->clearClipRectsIncludingDescendants();
RenderElement::styleWillChange(diff, newStyle);
}
void RenderLayerModelObject::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
updateFromStyle();
RenderElement::styleDidChange(diff, oldStyle);
// When an out-of-flow-positioned element changes its display between block and inline-block,
// then an incremental layout on the element's containing block lays out the element through
// LayoutPositionedObjects, which skips laying out the element's parent.
// The element's parent needs to relayout so that it calls
// RenderBlockFlow::setStaticInlinePositionForChild with the out-of-flow-positioned child, so
// that when it's laid out, its RenderBox::computePositionedLogicalWidth/Height takes into
// account its new inline/block position rather than its old block/inline position.
// Position changes and other types of display changes are handled elsewhere.
if ((oldStyle && isOutOfFlowPositioned() && parent() && (parent() != containingBlock()))
&& (style().position() == oldStyle->position())
&& (style().isOriginalDisplayInlineType() != oldStyle->isOriginalDisplayInlineType())
&& ((style().isOriginalDisplayBlockType()) || (style().isOriginalDisplayInlineType()))
&& ((oldStyle->isOriginalDisplayBlockType()) || (oldStyle->isOriginalDisplayInlineType())))
parent()->setChildNeedsLayout();
bool gainedOrLostLayer = false;
if (requiresLayer()) {
if (!layer() && layerCreationAllowedForSubtree()) {
gainedOrLostLayer = true;
if (s_wasFloating && isFloating())
setChildNeedsLayout();
createLayer();
if (parent() && !needsLayout())
layer()->setRepaintStatus(RepaintStatus::NeedsFullRepaint);
}
} else if (layer() && layer()->parent()) {
gainedOrLostLayer = true;
if (oldStyle && oldStyle->hasBlendMode())
layer()->willRemoveChildWithBlendMode();
setHasTransformRelatedProperty(false); // All transform-related properties force layers, so we know we don't have one or the object doesn't support them.
setHasSVGTransform(false); // Same reason as for setHasTransformRelatedProperty().
setHasReflection(false);
// Repaint the about to be destroyed self-painting layer when style change also triggers repaint.
if (layer()->isSelfPaintingLayer() && layer()->repaintStatus() == RepaintStatus::NeedsFullRepaint && layer()->cachedClippedOverflowRect())
repaintUsingContainer(containerForRepaint().renderer.get(), *(layer()->cachedClippedOverflowRect()));
layer()->removeOnlyThisLayer(); // calls destroyLayer() which clears m_layer
if (s_wasFloating && isFloating())
setChildNeedsLayout();
if (s_wasTransformed)
setNeedsLayoutAndPrefWidthsRecalc();
}
if (gainedOrLostLayer)
InspectorInstrumentation::didAddOrRemoveScrollbars(*this);
if (layer()) {
layer()->styleChanged(diff, oldStyle);
if (s_hadLayer && layer()->isSelfPaintingLayer() != s_layerWasSelfPainting)
setChildNeedsLayout();
}
bool newStyleIsViewportConstrained = style().hasViewportConstrainedPosition();
bool oldStyleIsViewportConstrained = oldStyle && oldStyle->hasViewportConstrainedPosition();
if (newStyleIsViewportConstrained != oldStyleIsViewportConstrained) {
if (newStyleIsViewportConstrained && layer())
view().frameView().addViewportConstrainedObject(*this);
else
view().frameView().removeViewportConstrainedObject(*this);
}
if (oldStyle && !oldStyle->scrollPaddingEqual(style())) {
if (isDocumentElementRenderer()) {
LocalFrameView& frameView = view().frameView();
frameView.updateScrollbarSteps();
} else if (RenderLayer* renderLayer = layer())
renderLayer->updateScrollbarSteps();
}
if (oldStyle && !oldStyle->scrollSnapDataEquivalent(style())) {
if (auto* scrollSnapBox = enclosingScrollableContainer())
scrollSnapBox->setNeedsLayout();
}
}
bool RenderLayerModelObject::shouldPlaceVerticalScrollbarOnLeft() const
{
// RTL Scrollbars require some system support, and this system support does not exist on certain versions of OS X. iOS uses a separate mechanism.
#if PLATFORM(IOS_FAMILY)
return false;
#else
switch (settings().userInterfaceDirectionPolicy()) {
case UserInterfaceDirectionPolicy::Content:
return style().shouldPlaceVerticalScrollbarOnLeft();
case UserInterfaceDirectionPolicy::System:
return settings().systemLayoutDirection() == TextDirection::RTL;
}
ASSERT_NOT_REACHED();
return style().shouldPlaceVerticalScrollbarOnLeft();
#endif
}
std::optional<LayoutRect> RenderLayerModelObject::cachedLayerClippedOverflowRect() const
{
return hasLayer() ? layer()->cachedClippedOverflowRect() : std::nullopt;
}
bool RenderLayerModelObject::startAnimation(double timeOffset, const Animation& animation, const BlendingKeyframes& keyframes)
{
if (!layer() || !layer()->backing())
return false;
return layer()->backing()->startAnimation(timeOffset, animation, keyframes);
}
void RenderLayerModelObject::animationPaused(double timeOffset, const String& name)
{
if (!layer() || !layer()->backing())
return;
layer()->backing()->animationPaused(timeOffset, name);
}
void RenderLayerModelObject::animationFinished(const String& name)
{
if (!layer() || !layer()->backing())
return;
layer()->backing()->animationFinished(name);
}
void RenderLayerModelObject::transformRelatedPropertyDidChange()
{
if (!layer() || !layer()->backing())
return;
layer()->backing()->transformRelatedPropertyDidChange();
}
void RenderLayerModelObject::suspendAnimations(MonotonicTime time)
{
if (!layer() || !layer()->backing())
return;
layer()->backing()->suspendAnimations(time);
}
TransformationMatrix* RenderLayerModelObject::layerTransform() const
{
if (hasLayer())
return layer()->transform();
return nullptr;
}
void RenderLayerModelObject::updateLayerTransform()
{
if (auto* box = dynamicDowncast<RenderBox>(this); box && style().offsetPath() && MotionPath::needsUpdateAfterContainingBlockLayout(*style().offsetPath())) {
if (auto* containingBlock = this->containingBlock()) {
view().frameView().layoutContext().setBoxNeedsTransformUpdateAfterContainerLayout(*box, *containingBlock);
return;
}
}
// Transform-origin depends on box size, so we need to update the layer transform after layout.
if (hasLayer())
layer()->updateTransform();
}
bool RenderLayerModelObject::shouldPaintSVGRenderer(const PaintInfo& paintInfo, const OptionSet<PaintPhase> relevantPaintPhases) const
{
if (paintInfo.context().paintingDisabled())
return false;
if (!relevantPaintPhases.isEmpty() && !relevantPaintPhases.contains(paintInfo.phase))
return false;
if (!paintInfo.shouldPaintWithinRoot(*this))
return false;
if (style().usedVisibility() == Visibility::Hidden || style().display() == DisplayType::None)
return false;
return true;
}
auto RenderLayerModelObject::computeVisibleRectsInSVGContainer(const RepaintRects& rects, const RenderLayerModelObject* container, RenderObject::VisibleRectContext context) const -> std::optional<RepaintRects>
{
ASSERT(is<RenderSVGModelObject>(this) || is<RenderSVGBlock>(this));
ASSERT(!style().hasInFlowPosition());
ASSERT(!view().frameView().layoutContext().isPaintOffsetCacheEnabled());
if (container == this)
return rects;
bool containerIsSkipped;
auto* localContainer = this->container(container, containerIsSkipped);
if (!localContainer)
return rects;
ASSERT_UNUSED(containerIsSkipped, !containerIsSkipped);
auto adjustedRects = rects;
LayoutSize locationOffset;
if (CheckedPtr modelObject = dynamicDowncast<RenderSVGModelObject>(this))
locationOffset = modelObject->locationOffsetEquivalent();
else if (CheckedPtr svgBlock = dynamicDowncast<RenderSVGBlock>(this))
locationOffset = svgBlock->locationOffset();
// We are now in our parent container's coordinate space. Apply our transform to obtain a bounding box
// in the parent's coordinate space that encloses us.
if (hasLayer() && layer()->transform())
adjustedRects.transform(*layer()->transform());
adjustedRects.move(locationOffset);
if (localContainer->hasNonVisibleOverflow()) {
bool isEmpty = !downcast<RenderLayerModelObject>(*localContainer).applyCachedClipAndScrollPosition(adjustedRects, container, context);
if (isEmpty) {
if (context.options.contains(VisibleRectContextOption::UseEdgeInclusiveIntersection))
return std::nullopt;
return adjustedRects;
}
}
return localContainer->computeVisibleRectsInContainer(adjustedRects, container, context);
}
void RenderLayerModelObject::mapLocalToSVGContainer(const RenderLayerModelObject* ancestorContainer, TransformState& transformState, OptionSet<MapCoordinatesMode> mode, bool* wasFixed) const
{
ASSERT(is<RenderSVGModelObject>(this) || is<RenderSVGBlock>(this));
ASSERT(style().position() == PositionType::Static);
if (ancestorContainer == this)
return;
ASSERT(!view().frameView().layoutContext().isPaintOffsetCacheEnabled());
bool ancestorSkipped;
auto* container = this->container(ancestorContainer, ancestorSkipped);
if (!container)
return;
ASSERT_UNUSED(ancestorSkipped, !ancestorSkipped);
// If this box has a transform, it acts as a fixed position container for fixed descendants,
// and may itself also be fixed position. So propagate 'fixed' up only if this box is fixed position.
if (isTransformed())
mode.remove(IsFixed);
if (wasFixed)
*wasFixed = mode.contains(IsFixed);
auto containerOffset = offsetFromContainer(*container, LayoutPoint(transformState.mappedPoint()));
pushOntoTransformState(transformState, mode, nullptr, container, containerOffset, false);
mode.remove(ApplyContainerFlip);
container->mapLocalToContainer(ancestorContainer, transformState, mode, wasFixed);
}
void RenderLayerModelObject::applySVGTransform(TransformationMatrix& transform, const SVGGraphicsElement& graphicsElement, const RenderStyle& style, const FloatRect& boundingBox, const std::optional<AffineTransform>& preApplySVGTransformMatrix, const std::optional<AffineTransform>& postApplySVGTransformMatrix, OptionSet<RenderStyle::TransformOperationOption> options) const
{
auto svgTransform = graphicsElement.transform().concatenate();
auto* supplementalTransform = graphicsElement.supplementalTransform(); // SMIL <animateMotion>
// This check does not use style.hasTransformRelatedProperty() on purpose -- we only want to know if either the 'transform' property, an
// offset path, or the individual transform operations are set (perspective / transform-style: preserve-3d are not relevant here).
bool hasCSSTransform = style.hasTransform() || style.rotate() || style.translate() || style.scale();
bool hasSVGTransform = !svgTransform.isIdentity() || preApplySVGTransformMatrix || postApplySVGTransformMatrix || supplementalTransform;
// Common case: 'viewBox' set on outermost <svg> element -> 'preApplySVGTransformMatrix'
// passed by RenderSVGViewportContainer::applyTransform(), the anonymous single child
// of RenderSVGRoot, that wraps all direct children from <svg> as present in DOM. All
// other transformations are unset (no need to compute transform-origin, etc. in that case).
if (!hasCSSTransform && !hasSVGTransform)
return;
auto affectedByTransformOrigin = [&]() {
if (preApplySVGTransformMatrix && !preApplySVGTransformMatrix->isIdentityOrTranslation())
return true;
if (postApplySVGTransformMatrix && !postApplySVGTransformMatrix->isIdentityOrTranslation())
return true;
if (supplementalTransform && !supplementalTransform->isIdentityOrTranslation())
return true;
if (hasCSSTransform)
return style.affectedByTransformOrigin();
return !svgTransform.isIdentityOrTranslation();
};
FloatPoint3D originTranslate;
if (options.contains(RenderStyle::TransformOperationOption::TransformOrigin) && affectedByTransformOrigin())
originTranslate = style.computeTransformOrigin(boundingBox);
style.applyTransformOrigin(transform, originTranslate);
if (supplementalTransform)
transform.multiplyAffineTransform(*supplementalTransform);
if (preApplySVGTransformMatrix)
transform.multiplyAffineTransform(preApplySVGTransformMatrix.value());
// CSS transforms take precedence over SVG transforms.
if (hasCSSTransform)
style.applyCSSTransform(transform, TransformOperationData(boundingBox, this), options);
else if (!svgTransform.isIdentity())
transform.multiplyAffineTransform(svgTransform);
if (postApplySVGTransformMatrix)
transform.multiplyAffineTransform(postApplySVGTransformMatrix.value());
style.unapplyTransformOrigin(transform, originTranslate);
}
void RenderLayerModelObject::updateHasSVGTransformFlags()
{
ASSERT(document().settings().layerBasedSVGEngineEnabled());
bool hasSVGTransform = needsHasSVGTransformFlags();
setHasTransformRelatedProperty(hasSVGTransform || style().hasTransformRelatedProperty());
setHasSVGTransform(hasSVGTransform);
}
RenderSVGResourceClipper* RenderLayerModelObject::svgClipperResourceFromStyle() const
{
if (!document().settings().layerBasedSVGEngineEnabled())
return nullptr;
RefPtr referenceClipPathOperation = dynamicDowncast<ReferencePathOperation>(style().clipPath());
if (!referenceClipPathOperation)
return nullptr;
if (RefPtr referencedClipPathElement = ReferencedSVGResources::referencedClipPathElement(treeScopeForSVGReferences(), *referenceClipPathOperation)) {
if (auto* referencedClipperRenderer = dynamicDowncast<RenderSVGResourceClipper>(referencedClipPathElement->renderer()))
return referencedClipperRenderer;
}
if (auto* svgElement = dynamicDowncast<SVGElement>(this->element()))
document().addPendingSVGResource(referenceClipPathOperation->fragment(), *svgElement);
return nullptr;
}
RenderSVGResourceFilter* RenderLayerModelObject::svgFilterResourceFromStyle() const
{
if (!document().settings().layerBasedSVGEngineEnabled())
return nullptr;
const auto& operations = style().filter();
if (operations.size() != 1)
return nullptr;
RefPtr referenceFilterOperation = dynamicDowncast<ReferenceFilterOperation>(operations.at(0));
if (!referenceFilterOperation)
return nullptr;
if (RefPtr referencedFilterElement = ReferencedSVGResources::referencedFilterElement(treeScopeForSVGReferences(), *referenceFilterOperation)) {
if (auto* referencedFilterRenderer = dynamicDowncast<RenderSVGResourceFilter>(referencedFilterElement->renderer()))
return referencedFilterRenderer;
}
if (auto* svgElement = dynamicDowncast<SVGElement>(this->element()))
document().addPendingSVGResource(referenceFilterOperation->fragment(), *svgElement);
return nullptr;
}
RenderSVGResourceMasker* RenderLayerModelObject::svgMaskerResourceFromStyle() const
{
if (!document().settings().layerBasedSVGEngineEnabled())
return nullptr;
auto* maskImage = style().maskImage();
auto reresolvedURL = maskImage ? maskImage->reresolvedURL(document()) : URL();
if (reresolvedURL.isEmpty())
return nullptr;
auto resourceID = SVGURIReference::fragmentIdentifierFromIRIString(reresolvedURL.string(), protectedDocument());
if (RefPtr referencedMaskElement = ReferencedSVGResources::referencedMaskElement(treeScopeForSVGReferences(), *maskImage)) {
if (auto* referencedMaskerRenderer = dynamicDowncast<RenderSVGResourceMasker>(referencedMaskElement->renderer()))
return referencedMaskerRenderer;
}
if (auto* element = this->element())
document().addPendingSVGResource(resourceID, downcast<SVGElement>(*element));
return nullptr;
}
RenderSVGResourceMarker* RenderLayerModelObject::svgMarkerStartResourceFromStyle() const
{
return svgMarkerResourceFromStyle(style().svgStyle().markerStartResource());
}
RenderSVGResourceMarker* RenderLayerModelObject::svgMarkerMidResourceFromStyle() const
{
return svgMarkerResourceFromStyle(style().svgStyle().markerMidResource());
}
RenderSVGResourceMarker* RenderLayerModelObject::svgMarkerEndResourceFromStyle() const
{
return svgMarkerResourceFromStyle(style().svgStyle().markerEndResource());
}
RenderSVGResourceMarker* RenderLayerModelObject::svgMarkerResourceFromStyle(const String& markerResource) const
{
if (markerResource.isEmpty() || !document().settings().layerBasedSVGEngineEnabled())
return nullptr;
if (RefPtr referencedMarkerElement = ReferencedSVGResources::referencedMarkerElement(treeScopeForSVGReferences(), markerResource)) {
if (auto* referencedMarkerRenderer = dynamicDowncast<RenderSVGResourceMarker>(referencedMarkerElement->renderer()))
return referencedMarkerRenderer;
}
if (auto* element = dynamicDowncast<SVGElement>(this->element()))
document().addPendingSVGResource(AtomString(markerResource), *element);
return nullptr;
}
RenderSVGResourcePaintServer* RenderLayerModelObject::svgFillPaintServerResourceFromStyle(const RenderStyle& style) const
{
if (!document().settings().layerBasedSVGEngineEnabled())
return nullptr;
const auto& svgStyle = style.svgStyle();
if (svgStyle.fillPaintType() < SVGPaintType::URINone)
return nullptr;
if (RefPtr referencedElement = ReferencedSVGResources::referencedPaintServerElement(treeScopeForSVGReferences(), svgStyle.fillPaintUri())) {
if (auto* referencedPaintServerRenderer = dynamicDowncast<RenderSVGResourcePaintServer>(referencedElement->renderer()))
return referencedPaintServerRenderer;
}
if (auto* element = this->element())
document().addPendingSVGResource(AtomString(svgStyle.fillPaintUri()), downcast<SVGElement>(*element));
return nullptr;
}
RenderSVGResourcePaintServer* RenderLayerModelObject::svgStrokePaintServerResourceFromStyle(const RenderStyle& style) const
{
if (!document().settings().layerBasedSVGEngineEnabled())
return nullptr;
const auto& svgStyle = style.svgStyle();
if (svgStyle.strokePaintType() < SVGPaintType::URINone)
return nullptr;
if (RefPtr referencedElement = ReferencedSVGResources::referencedPaintServerElement(treeScopeForSVGReferences(), svgStyle.strokePaintUri())) {
if (auto* referencedPaintServerRenderer = dynamicDowncast<RenderSVGResourcePaintServer>(referencedElement->renderer()))
return referencedPaintServerRenderer;
}
if (auto* element = this->element())
document().addPendingSVGResource(AtomString(svgStyle.strokePaintUri()), downcast<SVGElement>(*element));
return nullptr;
}
bool RenderLayerModelObject::pointInSVGClippingArea(const FloatPoint& point) const
{
auto* clipPathOperation = style().clipPath();
auto clipPathReferenceBox = [&](CSSBoxType boxType) -> FloatRect {
FloatRect referenceBox;
switch (boxType) {
case CSSBoxType::BorderBox:
case CSSBoxType::MarginBox:
case CSSBoxType::StrokeBox:
case CSSBoxType::BoxMissing:
// FIXME: strokeBoundingBox() takes dasharray into account but shouldn't.
referenceBox = strokeBoundingBox();
break;
case CSSBoxType::ViewBox:
if (element()) {
// FIXME: [LBSE] This should not need to use SVGLengthContext, RenderSVGRoot holds that information.
auto viewportSize = SVGLengthContext(downcast<SVGElement>(element())).viewportSize();
if (viewportSize)
referenceBox.setSize(*viewportSize);
break;
}
FALLTHROUGH;
case CSSBoxType::ContentBox:
case CSSBoxType::FillBox:
case CSSBoxType::PaddingBox:
referenceBox = objectBoundingBox();
break;
}
return referenceBox;
};
if (auto* clipPath = dynamicDowncast<ShapePathOperation>(clipPathOperation)) {
auto referenceBox = clipPathReferenceBox(clipPath->referenceBox());
if (!referenceBox.contains(point))
return false;
return clipPath->pathForReferenceRect(referenceBox).contains(point, clipPath->windRule());
}
if (auto* clipPath = dynamicDowncast<BoxPathOperation>(clipPathOperation)) {
auto referenceBox = clipPathReferenceBox(clipPath->referenceBox());
if (!referenceBox.contains(point))
return false;
return clipPath->pathForReferenceRect(FloatRoundedRect { referenceBox }).contains(point);
}
if (auto* referencedClipperRenderer = svgClipperResourceFromStyle())
return referencedClipperRenderer->hitTestClipContent(objectBoundingBox(), LayoutPoint(point));
return true;
}
CheckedPtr<RenderLayer> RenderLayerModelObject::checkedLayer() const
{
return m_layer.get();
}
void RenderLayerModelObject::repaintOrRelayoutAfterSVGTransformChange()
{
ASSERT(document().settings().layerBasedSVGEngineEnabled());
updateHasSVGTransformFlags();
// LBSE shares the text rendering code with the legacy SVG engine, largely unmodified.
// At present text layout depends on transformations ('screen font scaling factor' is used to
// determine which font to use for layout / painting). Therefore if the x/y scaling factors
// of the transformation matrix changes due to the transform update, we have to recompute the text metrics
// of all RenderSVGText descendants of the renderer in the ancestor chain, that will receive the transform
// update.
//
// There is no intrinsic reason for that, besides historical ones. If we decouple
// the 'font size screen scaling factor' from layout and only use it during painting
// we can optimize transformations for text, simply by avoid the need for layout.
auto previousTransform = layerTransform() ? layerTransform()->toAffineTransform() : identity;
updateLayerTransform();
auto currentTransform = layerTransform() ? layerTransform()->toAffineTransform() : identity;
// We have to force a stacking context if we did not have a transform before. Normally
// RenderLayer::styleChanged does this for us but repaintOrRelayoutAfterSVGTransformChange
// does not end up calling it.
if (previousTransform.isIdentity() && !currentTransform.isIdentity()) {
if (hasLayer())
layer()->forceStackingContextIfNeeded();
}
auto determineIfLayerTransformChangeModifiesScale = [&]() -> bool {
if (previousTransform == currentTransform)
return false;
// Only if the effective x/y scale changes, a re-layout is necessary, due to changed on-screen scaling factors.
// The next RenderSVGText layout will see a different 'screen font scaling factor', different text metrics etc.
if (!WTF::areEssentiallyEqual(previousTransform.xScale(), currentTransform.xScale()))
return true;
if (!WTF::areEssentiallyEqual(previousTransform.yScale(), currentTransform.yScale()))
return true;
return false;
}();
if (determineIfLayerTransformChangeModifiesScale) {
if (auto* textAffectedByTransformChange = dynamicDowncast<RenderSVGText>(this)) {
// Mark text metrics for update, and only trigger a relayout and not an explicit repaint.
textAffectedByTransformChange->setNeedsTextMetricsUpdate();
textAffectedByTransformChange->textElement().updateSVGRendererForElementChange();
return;
}
// Recursively mark text metrics for update in all descendant RenderSVGText objects.
bool markedAny = false;
for (auto& textDescendantAffectedByTransformChange : descendantsOfType<RenderSVGText>(*this)) {
textDescendantAffectedByTransformChange.setNeedsTextMetricsUpdate();
textDescendantAffectedByTransformChange.textElement().updateSVGRendererForElementChange();
if (!markedAny)
markedAny = true;
}
// If we marked a text descendant for relayout, we are expecting a relayout ourselves, so no reason for an explicit repaint().
if (markedAny)
return;
}
// Instead of performing a full-fledged layout (issuing repaints), just recompute the layer transform, and repaint.
// In LBSE transformations do not affect the layout (except for text, where it still does!) -- SVG follows closely the CSS/HTML route, to avoid costly layouts.
repaintRendererOrClientsOfReferencedSVGResources();
}
void RenderLayerModelObject::paintSVGClippingMask(PaintInfo& paintInfo, const FloatRect& objectBoundingBox) const
{
ASSERT(paintInfo.phase == PaintPhase::ClippingMask);
auto& context = paintInfo.context();
if (!paintInfo.shouldPaintWithinRoot(*this) || style().usedVisibility() != Visibility::Visible || context.paintingDisabled())
return;
ASSERT(document().settings().layerBasedSVGEngineEnabled());
if (auto* referencedClipperRenderer = svgClipperResourceFromStyle())
referencedClipperRenderer->applyMaskClipping(paintInfo, *this, objectBoundingBox);
}
void RenderLayerModelObject::paintSVGMask(PaintInfo& paintInfo, const LayoutPoint& adjustedPaintOffset) const
{
ASSERT(paintInfo.phase == PaintPhase::Mask);
auto& context = paintInfo.context();
if (!paintInfo.shouldPaintWithinRoot(*this) || context.paintingDisabled())
return;
ASSERT(isSVGLayerAwareRenderer());
if (auto* referencedMaskerRenderer = svgMaskerResourceFromStyle())
referencedMaskerRenderer->applyMask(paintInfo, *this, adjustedPaintOffset);
}
bool rendererNeedsPixelSnapping(const RenderLayerModelObject& renderer)
{
if (renderer.document().settings().layerBasedSVGEngineEnabled() && renderer.isSVGLayerAwareRenderer() && !renderer.isRenderSVGRoot())
return false;
return true;
}
FloatRect snapRectToDevicePixelsIfNeeded(const LayoutRect& rect, const RenderLayerModelObject& renderer)
{
if (!rendererNeedsPixelSnapping(renderer))
return rect;
return snapRectToDevicePixels(rect, renderer.document().deviceScaleFactor());
}
FloatRect snapRectToDevicePixelsIfNeeded(const FloatRect& rect, const RenderLayerModelObject& renderer)
{
if (!rendererNeedsPixelSnapping(renderer))
return rect;
return snapRectToDevicePixels(LayoutRect { rect }, renderer.document().deviceScaleFactor());
}
} // namespace WebCore
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