1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123
|
/*
* Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "RenderProgress.h"
#include "HTMLProgressElement.h"
#include "RenderBoxModelObjectInlines.h"
#include "RenderStyleInlines.h"
#include "RenderTheme.h"
#include <wtf/RefPtr.h>
#include <wtf/TZoneMallocInlines.h>
namespace WebCore {
WTF_MAKE_TZONE_OR_ISO_ALLOCATED_IMPL(RenderProgress);
RenderProgress::RenderProgress(HTMLElement& element, RenderStyle&& style)
: RenderBlockFlow(Type::Progress, element, WTFMove(style))
, m_position(HTMLProgressElement::InvalidPosition)
, m_animationTimer(*this, &RenderProgress::animationTimerFired)
{
ASSERT(isRenderProgress());
}
RenderProgress::~RenderProgress() = default;
void RenderProgress::updateFromElement()
{
HTMLProgressElement* element = progressElement();
if (m_position == element->position())
return;
m_position = element->position();
updateAnimationState();
repaint();
RenderBlockFlow::updateFromElement();
}
RenderBox::LogicalExtentComputedValues RenderProgress::computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop) const
{
auto computedValues = RenderBox::computeLogicalHeight(logicalHeight, logicalTop);
LayoutRect frame = frameRect();
if (isHorizontalWritingMode())
frame.setHeight(computedValues.m_extent);
else
frame.setWidth(computedValues.m_extent);
IntSize frameSize = theme().progressBarRectForBounds(*this, snappedIntRect(frame)).size();
computedValues.m_extent = isHorizontalWritingMode() ? frameSize.height() : frameSize.width();
return computedValues;
}
double RenderProgress::animationProgress() const
{
auto duration = theme().animationDurationForProgressBar();
ASSERT(duration > 0_s);
return m_animating ? (fmod((MonotonicTime::now() - m_animationStartTime).seconds(), duration.seconds()) / duration.seconds()) : 0;
}
bool RenderProgress::isDeterminate() const
{
return (HTMLProgressElement::IndeterminatePosition != position()
&& HTMLProgressElement::InvalidPosition != position());
}
void RenderProgress::animationTimerFired()
{
// FIXME: Ideally obtaining the repeat interval from Page is not RenderTheme-specific, but it
// currently is as it also determines whether we animate at all.
auto repeatInterval = theme().animationRepeatIntervalForProgressBar(*this);
repaint();
if (!m_animationTimer.isActive() && m_animating)
m_animationTimer.startOneShot(repeatInterval);
}
void RenderProgress::updateAnimationState()
{
auto repeatInterval = theme().animationRepeatIntervalForProgressBar(*this);
bool animating = style().hasUsedAppearance() && repeatInterval > 0_s && !isDeterminate();
if (animating == m_animating)
return;
m_animating = animating;
if (m_animating) {
m_animationStartTime = MonotonicTime::now();
m_animationTimer.startOneShot(repeatInterval);
} else
m_animationTimer.stop();
}
HTMLProgressElement* RenderProgress::progressElement() const
{
if (!element())
return nullptr;
if (auto* progressElement = dynamicDowncast<HTMLProgressElement>(*element()))
return progressElement;
ASSERT(element()->shadowHost());
return downcast<HTMLProgressElement>(element()->shadowHost());
}
} // namespace WebCore
|