1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527
|
/*
* Copyright (C) 2012 Victor Carbune (victor@rosedu.org)
* Copyright (C) 2014 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(VIDEO)
#include "RenderVTTCue.h"
#include "InlineIteratorBoxInlines.h"
#include "RenderBoxInlines.h"
#include "RenderBoxModelObjectInlines.h"
#include "RenderInline.h"
#include "RenderLayoutState.h"
#include "RenderView.h"
#include "TextTrackCueGeneric.h"
#include "VTTCue.h"
#include <wtf/Ref.h>
#include <wtf/StackStats.h>
#include <wtf/TZoneMallocInlines.h>
namespace WebCore {
WTF_MAKE_TZONE_OR_ISO_ALLOCATED_IMPL(RenderVTTCue);
RenderVTTCue::RenderVTTCue(VTTCueBox& element, RenderStyle&& style)
: RenderBlockFlow(Type::VTTCue, element, WTFMove(style))
, m_cue(downcast<VTTCue>(element.getCue()))
{
ASSERT(m_cue);
ASSERT(isRenderVTTCue());
}
RenderVTTCue::~RenderVTTCue() = default;
void RenderVTTCue::layout()
{
StackStats::LayoutCheckPoint layoutCheckPoint;
RenderBlockFlow::layout();
// If WebVTT Regions are used, the regular WebVTT layout algorithm is no
// longer necessary, since cues having the region parameter set do not have
// any positioning parameters. Also, in this case, the regions themselves
// have positioning information.
if (!m_cue->regionId().isEmpty())
return;
LayoutStateMaintainer statePusher(*this, locationOffset(), true);
if (m_cue->cueType()== TextTrackCue::WebVTT) {
if (m_cue->snapToLines())
repositionCueSnapToLinesSet();
else
repositionCueSnapToLinesNotSet();
} else
repositionGenericCue();
}
bool RenderVTTCue::initializeLayoutParameters(LayoutUnit& step, LayoutUnit& position)
{
if (!firstChild())
return false;
auto* box = cueBox();
if (!box)
return false;
auto firstInlineBox = InlineIterator::lineLeftmostInlineBoxFor(*box) ? : InlineIterator::firstRootInlineBoxFor(*this);
if (!firstInlineBox)
return false;
auto* backdropBox = this->backdropBox();
if (!backdropBox)
return false;
// 1. Horizontal: Let step be the height of the first line box in boxes.
// Vertical: Let step be the width of the first line box in boxes.
auto firstInlineBoxSize = firstInlineBox->visualRectIgnoringBlockDirection().size();
step = m_cue->vertical() == VTTCue::DirectionSetting::Horizontal ? firstInlineBoxSize.height() : firstInlineBoxSize.width();
// Note: the previous rules in initializeLayoutParameters() only account for
// the height of the line boxes contained within the cue, and not the cue's height
// nor its padding, nor its borders. Ignoring these will lead to errors
// in the initial placement of cues, as the resulting placement will result in
// the cue always being partially outside its containing block, rather than at
// its initial position. Correct the initial position by subtracting from
// position the difference between the the logicalHeight of the cue and its
// first line box.
auto inlineBoxHeights = LayoutUnit { };
for (auto inlineBox = firstInlineBox; inlineBox; inlineBox = inlineBox->nextInlineBoxLineRightward())
inlineBoxHeights += inlineBox->logicalHeight();
auto logicalHeightDelta = backdropBox->logicalHeight() - inlineBoxHeights;
if (logicalHeightDelta > 0)
step += logicalHeightDelta;
// 2. If step is zero, then jump to the step labeled done positioning below.
if (!step)
return false;
// 3. Let line position be the text track cue computed line position.
int linePosition = m_cue->calculateComputedLinePosition();
// 4. Vertical Growing Left: Add one to line position then negate it.
if (m_cue->vertical() == VTTCue::DirectionSetting::VerticalGrowingLeft)
linePosition = -(linePosition + 1);
// 5. Let position be the result of multiplying step and line position.
position = step * linePosition;
// 6. Vertical Growing Left: Decrease position by the width of the
// bounding box of the boxes in boxes, then increase position by step.
if (m_cue->vertical() == VTTCue::DirectionSetting::VerticalGrowingLeft) {
position -= width();
position += step;
}
// 7. If line position is less than zero...
if (linePosition < 0) {
// Horizontal / Vertical: ... then increase position by the
// height / width of the video's rendering area ...
position += m_cue->vertical() == VTTCue::DirectionSetting::Horizontal ? containingBlock()->height() : containingBlock()->width();
// ... and negate step.
step = -step;
}
return true;
}
void RenderVTTCue::placeBoxInDefaultPosition(LayoutUnit position, bool& switched)
{
// 8. Move all boxes in boxes ...
if (m_cue->vertical() == VTTCue::DirectionSetting::Horizontal) {
// Horizontal: ... down by the distance given by position
setY(y() + position);
} else {
// Vertical: ... right by the distance given by position
setX(x() + position);
}
// 9. Default: Remember the position of all the boxes in boxes as their
// default position.
m_fallbackPosition = FloatPoint(x(), y());
// 10. Let switched be false.
switched = false;
}
bool RenderVTTCue::isOutside() const
{
if (!firstChild())
return false;
if (auto* backdropBox = this->backdropBox())
return !rectIsWithinContainer(backdropBox->absoluteBoundingBoxRect());
return false;
}
bool RenderVTTCue::rectIsWithinContainer(const IntRect& rect) const
{
return containingBlock()->absoluteBoundingBoxRect().contains(rect);
}
bool RenderVTTCue::isOverlapping() const
{
if (!firstChild())
return false;
return overlappingObject();
}
RenderVTTCue* RenderVTTCue::overlappingObject() const
{
ASSERT(firstChild());
if (auto* backdropBox = this->backdropBox())
return overlappingObjectForRect(backdropBox->absoluteBoundingBoxRect());
return nullptr;
}
RenderVTTCue* RenderVTTCue::overlappingObjectForRect(const IntRect& rect) const
{
for (RenderObject* sibling = previousSibling(); sibling; sibling = sibling->previousSibling()) {
auto* previousCue = downcast<RenderVTTCue>(sibling);
if (!previousCue || !previousCue->firstChild())
continue;
auto* previousCueBackdropBox = previousCue->backdropBox();
if (previousCueBackdropBox && rect.intersects(previousCueBackdropBox->absoluteBoundingBoxRect()))
return previousCue;
}
return 0;
}
bool RenderVTTCue::shouldSwitchDirection(const InlineIterator::InlineBox& firstInlineBox, LayoutUnit step) const
{
auto firstInlineBoxSize = firstInlineBox.visualRectIgnoringBlockDirection().size();
LayoutUnit top = y();
LayoutUnit left = x();
LayoutUnit bottom { top + firstInlineBoxSize.height() };
LayoutUnit right { left + firstInlineBoxSize.width() };
// 12. Horizontal: If step is negative and the top of the first line
// box in boxes is now above the top of the video's rendering area,
// or if step is positive and the bottom of the first line box in
// boxes is now below the bottom of the video's rendering area, jump
// to the step labeled switch direction.
LayoutUnit parentHeight = containingBlock()->height();
if (m_cue->vertical() == VTTCue::DirectionSetting::Horizontal && ((step < 0 && top < 0) || (step > 0 && bottom > parentHeight)))
return true;
// 12. Vertical: If step is negative and the left edge of the first line
// box in boxes is now to the left of the left edge of the video's
// rendering area, or if step is positive and the right edge of the
// first line box in boxes is now to the right of the right edge of
// the video's rendering area, jump to the step labeled switch direction.
LayoutUnit parentWidth = containingBlock()->width();
if (m_cue->vertical() != VTTCue::DirectionSetting::Horizontal && ((step < 0 && left < 0) || (step > 0 && right > parentWidth)))
return true;
return false;
}
void RenderVTTCue::moveBoxesByStep(LayoutUnit step)
{
// 13. Horizontal: Move all the boxes in boxes down by the distance
// given by step. (If step is negative, then this will actually
// result in an upwards movement of the boxes in absolute terms.)
if (m_cue->vertical() == VTTCue::DirectionSetting::Horizontal)
setY(y() + step);
// 13. Vertical: Move all the boxes in boxes right by the distance
// given by step. (If step is negative, then this will actually
// result in a leftwards movement of the boxes in absolute terms.)
else
setX(x() + step);
}
bool RenderVTTCue::switchDirection(bool& switched, LayoutUnit& step)
{
// 15. Switch direction: Move all the boxes in boxes back to their
// default position as determined in the step above labeled default.
setX(m_fallbackPosition.x());
setY(m_fallbackPosition.y());
// 16. If switched is true, jump to the step labeled done
// positioning below.
if (switched)
return false;
// 17. Negate step.
step = -step;
// 18. Set switched to true.
switched = true;
return true;
}
void RenderVTTCue::moveIfNecessaryToKeepWithinContainer()
{
if (!firstChild())
return;
auto* backdropBox = this->backdropBox();
if (!backdropBox)
return;
IntRect containerRect = containingBlock()->absoluteBoundingBoxRect();
IntRect cueRect = backdropBox->absoluteBoundingBoxRect();
int topOverflow = cueRect.y() - containerRect.y();
int bottomOverflow = containerRect.maxY() - cueRect.maxY();
int verticalAdjustment = 0;
if (topOverflow < 0)
verticalAdjustment = -topOverflow;
else if (bottomOverflow < 0)
verticalAdjustment = bottomOverflow;
if (verticalAdjustment)
setY(y() + verticalAdjustment);
int leftOverflow = cueRect.x() - containerRect.x();
int rightOverflow = containerRect.maxX() - cueRect.maxX();
int horizontalAdjustment = 0;
if (leftOverflow < 0)
horizontalAdjustment = -leftOverflow;
else if (rightOverflow < 0)
horizontalAdjustment = rightOverflow;
if (horizontalAdjustment)
setX(x() + horizontalAdjustment);
}
bool RenderVTTCue::findNonOverlappingPosition(int& newX, int& newY) const
{
if (!firstChild())
return false;
auto* backdropBox = this->backdropBox();
if (!backdropBox)
return false;
newX = x();
newY = y();
IntRect srcRect = backdropBox->absoluteBoundingBoxRect();
IntRect destRect = srcRect;
// Move the box up, looking for a non-overlapping position:
while (RenderVTTCue* cue = overlappingObjectForRect(destRect)) {
auto* cueBackdropBox = cue->backdropBox();
if (!cueBackdropBox)
continue;
if (m_cue->vertical() == VTTCue::DirectionSetting::Horizontal)
destRect.setY(cueBackdropBox->absoluteBoundingBoxRect().y() - destRect.height());
else
destRect.setX(cueBackdropBox->absoluteBoundingBoxRect().x() - destRect.width());
}
if (rectIsWithinContainer(destRect)) {
newX += destRect.x() - srcRect.x();
newY += destRect.y() - srcRect.y();
return true;
}
destRect = srcRect;
// Move the box down, looking for a non-overlapping position:
while (RenderVTTCue* cue = overlappingObjectForRect(destRect)) {
auto* cueBackdropBox = cue->backdropBox();
if (!cueBackdropBox)
continue;
if (m_cue->vertical() == VTTCue::DirectionSetting::Horizontal)
destRect.setY(cueBackdropBox->absoluteBoundingBoxRect().maxY());
else
destRect.setX(cueBackdropBox->absoluteBoundingBoxRect().maxX());
}
if (rectIsWithinContainer(destRect)) {
newX += destRect.x() - srcRect.x();
newY += destRect.y() - srcRect.y();
return true;
}
return false;
}
void RenderVTTCue::repositionCueSnapToLinesSet()
{
LayoutUnit step;
LayoutUnit position;
if (!initializeLayoutParameters(step, position))
return;
if (!firstChild())
return;
bool switched;
placeBoxInDefaultPosition(position, switched);
auto* box = cueBox();
if (!box)
return;
auto firstInlineBox = InlineIterator::lineLeftmostInlineBoxFor(*box) ? : InlineIterator::firstRootInlineBoxFor(*this);
ASSERT(firstInlineBox);
// 11. Step loop: If none of the boxes in boxes would overlap any of the boxes
// in output and all the boxes in output are within the video's rendering area
// then jump to the step labeled done positioning.
while (isOutside() || isOverlapping()) {
if (!shouldSwitchDirection(*firstInlineBox, step)) {
// 13. Move all the boxes in boxes ...
// 14. Jump back to the step labeled step loop.
moveBoxesByStep(step);
} else if (!switchDirection(switched, step))
break;
// 19. Jump back to the step labeled step loop.
}
// Acommodate extra top and bottom padding, border or margin.
// Note: this is supported only for internal UA styling, not through the cue selector.
if (hasInlineDirectionBordersPaddingOrMargin())
moveIfNecessaryToKeepWithinContainer();
}
void RenderVTTCue::repositionGenericCue()
{
if (!firstChild())
return;
auto* box = cueBox();
if (!box)
return;
auto firstInlineBox = InlineIterator::lineLeftmostInlineBoxFor(*box);
if (downcast<TextTrackCueGeneric>(*m_cue).useDefaultPosition() && firstInlineBox) {
LayoutUnit parentWidth = containingBlock()->logicalWidth();
LayoutUnit width { firstInlineBox->visualRectIgnoringBlockDirection().width() };
LayoutUnit right = (parentWidth / 2) - (width / 2);
setX(right);
}
repositionCueSnapToLinesNotSet();
}
void RenderVTTCue::repositionCueSnapToLinesNotSet()
{
if (!firstChild())
return;
auto* backdropBox = this->backdropBox();
if (!backdropBox)
return;
// https://w3c.github.io/webvtt/#processing-cue-settings
// 7.2.28 Adjust the positions of boxes according to the appropriate steps from the following list:
// ↳ If cue’s WebVTT cue snap-to-lines flag is false
// 1. Let bounding box be the bounding box of the boxes in boxes.
auto boundingBox = backdropBox->absoluteBoundingBoxRect();
// 2. Run the appropriate steps from the following list:
switch (m_cue->vertical()) {
case VTTCue::DirectionSetting::Horizontal:
// ↳ If the WebVTT cue writing direction is horizontal
if (m_cue->lineAlign() == VTTCue::LineAlignSetting::Center) {
// ↳ If the WebVTT cue line alignment is center alignment
// Move all the boxes in boxes up by half of the height of bounding box.
setY(y() - boundingBox.height() / 2);
} else if (m_cue->lineAlign() == VTTCue::LineAlignSetting::End) {
// ↳ If the WebVTT cue line alignment is end alignment
// Move all the boxes in boxes up by the height of bounding box.
setY(y() - boundingBox.height());
}
break;
case VTTCue::DirectionSetting::VerticalGrowingLeft:
case VTTCue::DirectionSetting::VerticalGrowingRight:
// ↳ If the WebVTT cue writing direction is vertical growing left or
// vertical growing right
if (m_cue->lineAlign() == VTTCue::LineAlignSetting::Center) {
// ↳ If the WebVTT cue line alignment is center alignment
// Move all the boxes in boxes left by half of the width of bounding box.
setX(x() - boundingBox.width() / 2);
} else if (m_cue->lineAlign() == VTTCue::LineAlignSetting::End) {
// ↳ If the WebVTT cue line alignment is end alignment
// Move all the boxes in boxes left by the width of bounding box.
setX(x() - boundingBox.width());
}
break;
default:
ASSERT_NOT_REACHED();
}
// 9. If none of the boxes in boxes would overlap any of the boxes in output, and all the boxes in
// output are within the video's rendering area, then jump to the step labeled done positioning below.
if (!isOutside() && !isOverlapping())
return;
// 10. If there is a position to which the boxes in boxes can be moved while maintaining the relative
// positions of the boxes in boxes to each other such that none of the boxes in boxes would overlap
// any of the boxes in output, and all the boxes in output would be within the video's rendering area,
// then move the boxes in boxes to the closest such position to their current position, and then jump
// to the step labeled done positioning below. If there are multiple such positions that are equidistant
// from their current position, use the highest one amongst them; if there are several at that height,
// then use the leftmost one amongst them.
moveIfNecessaryToKeepWithinContainer();
int x = 0;
int y = 0;
if (findNonOverlappingPosition(x, y)) {
setX(x);
setY(y);
}
// 11. Otherwise, jump to the step labeled done positioning below. (The
// boxes will unfortunately overlap.)
}
RenderBlockFlow* RenderVTTCue::backdropBox() const
{
// firstChild() returns the wrapping (backdrop) <div>. The cue object is
// the <div>'s first child.
auto* firstChild = this->firstChild();
ASSERT(firstChild);
ASSERT(is<RenderBlockFlow>(firstChild));
return dynamicDowncast<RenderBlockFlow>(firstChild);
}
RenderInline* RenderVTTCue::cueBox() const
{
auto* backdropBox = this->backdropBox();
if (!backdropBox)
return nullptr;
auto* firstChild = backdropBox->firstChild();
ASSERT(firstChild);
ASSERT(is<RenderInline>(firstChild));
return dynamicDowncast<RenderInline>(firstChild);
}
} // namespace WebCore
#endif
|