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/*
* (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 2000 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2004-2022 Apple Inc. All rights reserved.
* Copyright (C) 2025 Samuel Weinig <sam@webkit.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "TextPainter.h"
#include "ControlFactory.h"
#include "DisplayListRecorderImpl.h"
#include "DisplayListReplayer.h"
#include "FilterOperations.h"
#include "FontCascade.h"
#include "GraphicsContext.h"
#include "InlineIteratorTextBox.h"
#include "LayoutIntegrationInlineContent.h"
#include "LegacyInlineTextBox.h"
#include "RenderCombineText.h"
#include "RenderLayer.h"
#include "RenderStyle.h"
#include "ShadowData.h"
#include "TextBoxPainter.h"
#include <wtf/NeverDestroyed.h>
namespace WebCore {
ShadowApplier::ShadowApplier(const RenderStyle& style, GraphicsContext& context, const ShadowData* shadow, const FilterOperations* colorFilter, const FloatRect& textRect, bool lastShadowIterationShouldDrawText, bool opaque, bool ignoreWritingMode)
: m_context { context }
, m_shadow { shadow }
, m_onlyDrawsShadow { !isLastShadowIteration() || !lastShadowIterationShouldDrawText }
, m_avoidDrawingShadow { shadowIsCompletelyCoveredByText(opaque) }
, m_nothingToDraw { shadow && m_avoidDrawingShadow && m_onlyDrawsShadow }
, m_didSaveContext { false }
{
if (!shadow || m_nothingToDraw) {
m_shadow = nullptr;
return;
}
auto shadowOffset = TextBoxPainter::rotateShadowOffset(shadow->location(), ignoreWritingMode ? WritingMode() : style.writingMode());
auto shadowRadius = shadow->radius().value;
auto shadowColor = style.colorResolvingCurrentColor(shadow->color());
if (colorFilter)
colorFilter->transformColor(shadowColor);
// When drawing shadows, we usually clip the context to the area the shadow will reside, and then
// draw the text itself outside the clipped area (so only the shadow shows up). However, we can
// often draw the *last* shadow and the text itself in a single call.
if (m_onlyDrawsShadow) {
FloatRect shadowRect(textRect);
shadowRect.inflate(shadow->paintingExtent() + 3 * textRect.height());
shadowRect.move(shadowOffset);
context.save();
context.clip(shadowRect);
m_didSaveContext = true;
m_extraOffset = FloatSize(0, 2 * shadowRect.height() + std::max(0.0f, shadowOffset.height()) + shadowRadius);
shadowOffset -= m_extraOffset;
}
if (!m_avoidDrawingShadow)
context.setDropShadow({ shadowOffset, shadowRadius, shadowColor });
}
inline bool ShadowApplier::isLastShadowIteration()
{
return m_shadow && !m_shadow->next();
}
inline bool ShadowApplier::shadowIsCompletelyCoveredByText(bool textIsOpaque)
{
return textIsOpaque
&& m_shadow
&& Style::isZero(m_shadow->location())
&& Style::isZero(m_shadow->radius());
}
ShadowApplier::~ShadowApplier()
{
if (!m_shadow)
return;
if (m_onlyDrawsShadow)
m_context.restore();
else if (!m_avoidDrawingShadow)
m_context.clearDropShadow();
}
TextPainter::TextPainter(GraphicsContext& context, const FontCascade& font, const RenderStyle& renderStyle)
: m_context(context)
, m_font(font)
, m_renderStyle(renderStyle)
, m_writingMode(renderStyle.writingMode())
{
}
void TextPainter::paintTextOrEmphasisMarks(const FontCascade& font, const TextRun& textRun, const AtomString& emphasisMark,
float emphasisMarkOffset, const FloatPoint& textOrigin, unsigned startOffset, unsigned endOffset)
{
ASSERT(startOffset < endOffset);
if (m_context.detectingContentfulPaint()) {
if (!textRun.text().containsOnly<isASCIIWhitespace>())
m_context.setContentfulPaintDetected();
return;
}
if (!emphasisMark.isEmpty())
m_context.drawEmphasisMarks(font, textRun, emphasisMark, textOrigin + FloatSize(0, emphasisMarkOffset), startOffset, endOffset);
else if (startOffset || endOffset < textRun.length() || !m_glyphDisplayList)
m_context.drawText(font, textRun, textOrigin, startOffset, endOffset);
else {
// Replaying back a whole cached glyph run to the GraphicsContext.
m_context.translate(textOrigin);
DisplayList::Replayer replayer(m_context, m_glyphDisplayList->items(), m_glyphDisplayList->resourceHeap(), ControlFactory::shared());
replayer.replay();
m_context.translate(-textOrigin);
}
m_glyphDisplayList = nullptr;
}
void TextPainter::paintTextWithShadows(const ShadowData* shadow, const FilterOperations* colorFilter, const FontCascade& font, const TextRun& textRun, const FloatRect& boxRect, const FloatPoint& textOrigin, unsigned startOffset, unsigned endOffset, const AtomString& emphasisMark, float emphasisMarkOffset, bool stroked)
{
if (!shadow) {
paintTextOrEmphasisMarks(font, textRun, emphasisMark, emphasisMarkOffset, textOrigin, startOffset, endOffset);
return;
}
Color fillColor = m_context.fillColor();
bool opaque = fillColor.isOpaque();
bool lastShadowIterationShouldDrawText = !stroked && opaque;
if (!opaque)
m_context.setFillColor(Color::black);
while (shadow) {
ShadowApplier shadowApplier(m_renderStyle, m_context, shadow, colorFilter, boxRect, lastShadowIterationShouldDrawText, opaque, m_combinedText);
if (!shadowApplier.nothingToDraw())
paintTextOrEmphasisMarks(font, textRun, emphasisMark, emphasisMarkOffset, textOrigin + shadowApplier.extraOffset(), startOffset, endOffset);
shadow = shadow->next();
}
if (!lastShadowIterationShouldDrawText) {
if (!opaque)
m_context.setFillColor(fillColor);
paintTextOrEmphasisMarks(font, textRun, emphasisMark, emphasisMarkOffset, textOrigin, startOffset, endOffset);
}
}
void TextPainter::paintTextAndEmphasisMarksIfNeeded(const TextRun& textRun, const FloatRect& boxRect, const FloatPoint& textOrigin, unsigned startOffset, unsigned endOffset,
const TextPaintStyle& paintStyle, const ShadowData* shadow, const FilterOperations* shadowColorFilter)
{
if (paintStyle.paintOrder == PaintOrder::Normal) {
// FIXME: Truncate right-to-left text correctly.
paintTextWithShadows(shadow, shadowColorFilter, m_font, textRun, boxRect, textOrigin, startOffset, endOffset, nullAtom(), 0, paintStyle.strokeWidth > 0);
} else {
auto textDrawingMode = m_context.textDrawingMode();
auto paintOrder = RenderStyle::paintTypesForPaintOrder(paintStyle.paintOrder);
auto shadowToUse = shadow;
for (auto order : paintOrder) {
switch (order) {
case PaintType::Fill: {
auto textDrawingModeWithoutStroke = textDrawingMode;
textDrawingModeWithoutStroke.remove(TextDrawingMode::Stroke);
m_context.setTextDrawingMode(textDrawingModeWithoutStroke);
paintTextWithShadows(shadowToUse, shadowColorFilter, m_font, textRun, boxRect, textOrigin, startOffset, endOffset, nullAtom(), 0, false);
shadowToUse = nullptr;
m_context.setTextDrawingMode(textDrawingMode);
break;
}
case PaintType::Stroke: {
auto textDrawingModeWithoutFill = textDrawingMode;
textDrawingModeWithoutFill.remove(TextDrawingMode::Fill);
m_context.setTextDrawingMode(textDrawingModeWithoutFill);
paintTextWithShadows(shadowToUse, shadowColorFilter, m_font, textRun, boxRect, textOrigin, startOffset, endOffset, nullAtom(), 0, paintStyle.strokeWidth > 0);
shadowToUse = nullptr;
m_context.setTextDrawingMode(textDrawingMode);
}
break;
case PaintType::Markers:
continue;
}
}
}
if (m_emphasisMark.isEmpty())
return;
FloatPoint boxOrigin = boxRect.location();
updateGraphicsContext(m_context, paintStyle, UseEmphasisMarkColor);
static NeverDestroyed<TextRun> objectReplacementCharacterTextRun(StringView { span(objectReplacementCharacter) });
const TextRun& emphasisMarkTextRun = m_combinedText ? objectReplacementCharacterTextRun.get() : textRun;
FloatPoint emphasisMarkTextOrigin = m_combinedText ? FloatPoint(boxOrigin.x() + boxRect.width() / 2, boxOrigin.y() + m_font.metricsOfPrimaryFont().intAscent()) : textOrigin;
if (m_combinedText)
m_context.concatCTM(rotation(boxRect, RotationDirection::Clockwise));
// FIXME: Truncate right-to-left text correctly.
paintTextWithShadows(shadow, shadowColorFilter, m_combinedText ? m_combinedText->originalFont() : m_font, emphasisMarkTextRun, boxRect, emphasisMarkTextOrigin, startOffset, endOffset,
m_emphasisMark, m_emphasisMarkOffset, paintStyle.strokeWidth > 0);
if (m_combinedText)
m_context.concatCTM(rotation(boxRect, RotationDirection::Counterclockwise));
}
void TextPainter::paintRange(const TextRun& textRun, const FloatRect& boxRect, const FloatPoint& textOrigin, unsigned start, unsigned end)
{
ASSERT(start < end);
paintTextAndEmphasisMarksIfNeeded(textRun, boxRect, textOrigin, start, end, m_style, m_shadow, m_shadowColorFilter);
}
bool TextPainter::shouldUseGlyphDisplayList(const PaintInfo& paintInfo, const RenderStyle& style)
{
return !paintInfo.context().paintingDisabled() && paintInfo.enclosingSelfPaintingLayer() && FontCascade::canUseGlyphDisplayList(style);
}
void TextPainter::setForceUseGlyphDisplayListForTesting(bool enabled)
{
GlyphDisplayListCache::singleton().setForceUseGlyphDisplayListForTesting(enabled);
}
void TextPainter::clearGlyphDisplayListCacheForTesting()
{
GlyphDisplayListCache::singleton().clear();
}
String TextPainter::cachedGlyphDisplayListsForTextNodeAsText(Text& textNode, OptionSet<DisplayList::AsTextFlag> flags)
{
if (!textNode.renderer())
return String();
StringBuilder builder;
for (auto textBox : InlineIterator::textBoxesFor(*textNode.renderer())) {
DisplayList::DisplayList* displayList = nullptr;
if (auto* legacyInlineBox = textBox.legacyInlineBox())
displayList = TextPainter::glyphDisplayListIfExists(*legacyInlineBox);
else
displayList = TextPainter::glyphDisplayListIfExists(*textBox.inlineBox());
if (displayList) {
builder.append(displayList->asText(flags));
builder.append('\n');
}
}
return builder.toString();
}
} // namespace WebCore
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