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/*
* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "LayoutShape.h"
#include "BoxLayoutShape.h"
#include "GraphicsContext.h"
#include "ImageBuffer.h"
#include "LengthFunctions.h"
#include "PixelBuffer.h"
#include "PolygonLayoutShape.h"
#include "RasterLayoutShape.h"
#include "RectangleLayoutShape.h"
#include "StylePosition.h"
#include "StylePrimitiveNumericTypes+Evaluation.h"
#include "WindRule.h"
namespace WebCore {
static Ref<LayoutShape> createInsetShape(const FloatRoundedRect& bounds)
{
ASSERT(bounds.rect().width() >= 0 && bounds.rect().height() >= 0);
return adoptRef(*new BoxLayoutShape(bounds));
}
static Ref<LayoutShape> createCircleShape(const FloatPoint& center, float radius, float boxLogicalWidth)
{
ASSERT(radius >= 0);
return adoptRef(*new RectangleLayoutShape(FloatRect(center.x() - radius, center.y() - radius, radius*2, radius*2), FloatSize(radius, radius), boxLogicalWidth));
}
static Ref<LayoutShape> createEllipseShape(const FloatPoint& center, const FloatSize& radii, float boxLogicalWidth)
{
ASSERT(radii.width() >= 0 && radii.height() >= 0);
return adoptRef(*new RectangleLayoutShape(FloatRect(center.x() - radii.width(), center.y() - radii.height(), radii.width()*2, radii.height()*2), radii, boxLogicalWidth));
}
static Ref<LayoutShape> createPolygonShape(Vector<FloatPoint>&& vertices, float boxLogicalWidth)
{
return adoptRef(*new PolygonLayoutShape(WTFMove(vertices), boxLogicalWidth));
}
static inline FloatRect physicalRectToLogical(const FloatRect& rect, float logicalBoxHeight, WritingMode writingMode)
{
if (writingMode.isHorizontal())
return rect;
if (writingMode.isBlockFlipped())
return FloatRect(rect.y(), logicalBoxHeight - rect.maxX(), rect.height(), rect.width());
return rect.transposedRect();
}
static inline FloatPoint physicalPointToLogical(const FloatPoint& point, float logicalBoxHeight, WritingMode writingMode)
{
if (writingMode.isHorizontal())
return point;
if (writingMode.isBlockFlipped())
return FloatPoint(point.y(), logicalBoxHeight - point.x());
return point.transposedPoint();
}
static inline FloatSize physicalSizeToLogical(const FloatSize& size, WritingMode writingMode)
{
if (writingMode.isHorizontal())
return size;
return size.transposedSize();
}
Ref<const LayoutShape> LayoutShape::createShape(const Style::BasicShape& basicShape, const LayoutPoint& borderBoxOffset, const LayoutSize& logicalBoxSize, WritingMode writingMode, float margin)
{
bool horizontalWritingMode = writingMode.isHorizontal();
float boxWidth = horizontalWritingMode ? logicalBoxSize.width() : logicalBoxSize.height();
float boxHeight = horizontalWritingMode ? logicalBoxSize.height() : logicalBoxSize.width();
auto shape = WTF::switchOn(basicShape,
[&](const Style::CircleFunction& circle) -> Ref<LayoutShape> {
auto boxSize = FloatSize { boxWidth, boxHeight };
auto center = Style::resolvePosition(*circle, boxSize);
auto radius = Style::resolveRadius(*circle, boxSize, center);
auto logicalCenter = physicalPointToLogical(center, logicalBoxSize.height(), writingMode);
logicalCenter.moveBy(borderBoxOffset);
return createCircleShape(logicalCenter, radius, logicalBoxSize.width());
},
[&](const Style::EllipseFunction& ellipse) -> Ref<LayoutShape> {
auto boxSize = FloatSize { boxWidth, boxHeight };
auto center = Style::resolvePosition(*ellipse, boxSize);
auto radii = Style::resolveRadii(*ellipse, boxSize, center);
auto logicalCenter = physicalPointToLogical(center, logicalBoxSize.height(), writingMode);
logicalCenter.moveBy(borderBoxOffset);
if (!horizontalWritingMode)
radii = radii.transposedSize();
return createEllipseShape(logicalCenter, radii, logicalBoxSize.width());
},
[&](const Style::InsetFunction& inset) -> Ref<LayoutShape> {
float left = Style::evaluate(inset->insets.left(), boxWidth);
float top = Style::evaluate(inset->insets.top(), boxHeight);
FloatRect rect {
left,
top,
std::max<float>(boxWidth - left - Style::evaluate(inset->insets.right(), boxWidth), 0),
std::max<float>(boxHeight - top - Style::evaluate(inset->insets.bottom(), boxHeight), 0)
};
auto logicalRect = physicalRectToLogical(rect, logicalBoxSize.height(), writingMode);
logicalRect.moveBy(borderBoxOffset);
auto boxSize = FloatSize(boxWidth, boxHeight);
auto isBlockLeftToRight = writingMode.isBlockLeftToRight();
auto topLeftRadius = physicalSizeToLogical(Style::evaluate(horizontalWritingMode || isBlockLeftToRight ? inset->radii.topLeft : inset->radii.topRight, boxSize), writingMode);
auto topRightRadius = physicalSizeToLogical(Style::evaluate(horizontalWritingMode ? inset->radii.topRight : isBlockLeftToRight ? inset->radii.bottomLeft : inset->radii.bottomRight, boxSize), writingMode);
auto bottomLeftRadius = physicalSizeToLogical(Style::evaluate(horizontalWritingMode ? inset->radii.bottomLeft : isBlockLeftToRight ? inset->radii.topRight : inset->radii.topLeft, boxSize), writingMode);
auto bottomRightRadius = physicalSizeToLogical(Style::evaluate(horizontalWritingMode ? inset->radii.bottomRight : isBlockLeftToRight ? inset->radii.bottomRight : inset->radii.bottomLeft, boxSize), writingMode);
auto cornerRadii = FloatRoundedRect::Radii(topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius);
if (writingMode.isBidiRTL())
cornerRadii = { cornerRadii.topRight(), cornerRadii.topLeft(), cornerRadii.bottomRight(), cornerRadii.bottomLeft() };
cornerRadii.scale(calcBorderRadiiConstraintScaleFor(logicalRect, cornerRadii));
return createInsetShape(FloatRoundedRect { logicalRect, cornerRadii });
},
[&](const Style::PolygonFunction& polygon) -> Ref<LayoutShape> {
auto boxSize = FloatSize { boxWidth, boxHeight };
auto vertices = polygon->vertices.value.map([&](const auto& vertex) {
return physicalPointToLogical(Style::evaluate(vertex, boxSize) + borderBoxOffset, logicalBoxSize.height(), writingMode);
});
return createPolygonShape(WTFMove(vertices), logicalBoxSize.width());
},
[&](const Style::PathFunction&) -> Ref<LayoutShape> {
RELEASE_ASSERT_NOT_REACHED();
},
[&](const Style::ShapeFunction&) -> Ref<LayoutShape> {
RELEASE_ASSERT_NOT_REACHED();
}
);
shape->m_writingMode = writingMode;
shape->m_margin = margin;
return shape;
}
Ref<const LayoutShape> LayoutShape::createRasterShape(Image* image, float threshold, const LayoutRect& imageR, const LayoutRect& marginR, WritingMode writingMode, float margin)
{
ASSERT(marginR.height() >= 0);
IntRect imageRect = snappedIntRect(imageR);
IntRect marginRect = snappedIntRect(marginR);
auto intervals = makeUnique<RasterShapeIntervals>(marginRect.height(), -marginRect.y());
// FIXME (149420): This buffer should not be unconditionally unaccelerated.
auto imageBuffer = ImageBuffer::create(imageRect.size(), RenderingMode::Unaccelerated, RenderingPurpose::Unspecified, 1, DestinationColorSpace::SRGB(), ImageBufferPixelFormat::BGRA8);
auto createShape = [&]() {
auto rasterShape = adoptRef(*new RasterLayoutShape(WTFMove(intervals), marginRect.size()));
rasterShape->m_writingMode = writingMode;
rasterShape->m_margin = margin;
return rasterShape;
};
if (!imageBuffer)
return createShape();
GraphicsContext& graphicsContext = imageBuffer->context();
if (image)
graphicsContext.drawImage(*image, IntRect(IntPoint(), imageRect.size()));
PixelBufferFormat format { AlphaPremultiplication::Unpremultiplied, PixelFormat::RGBA8, DestinationColorSpace::SRGB() };
auto pixelBuffer = imageBuffer->getPixelBuffer(format, { IntPoint(), imageRect.size() });
// We could get to a value where PixelBuffer could be nullptr because ImageRect.size()
// is huge and the data size overflows. Refer rdar://problem/61793884.
if (!pixelBuffer)
return createShape();
if (imageRect.area() * 4 == pixelBuffer->bytes().size()) {
unsigned pixelArrayOffset = 3; // Each pixel is four bytes: RGBA.
uint8_t alphaPixelThreshold = static_cast<uint8_t>(lroundf(clampTo<float>(threshold, 0, 1) * 255.0f));
int minBufferY = std::max(0, marginRect.y() - imageRect.y());
int maxBufferY = std::min(imageRect.height(), marginRect.maxY() - imageRect.y());
for (int y = minBufferY; y < maxBufferY; ++y) {
int startX = -1;
for (int x = 0; x < imageRect.width(); ++x, pixelArrayOffset += 4) {
uint8_t alpha = pixelBuffer->item(pixelArrayOffset);
bool alphaAboveThreshold = alpha > alphaPixelThreshold;
if (startX == -1 && alphaAboveThreshold) {
startX = x;
} else if (startX != -1 && (!alphaAboveThreshold || x == imageRect.width() - 1)) {
// We're creating "end-point exclusive" intervals here. The value of an interval's x1 is
// the first index of an above-threshold pixel for y, and the value of x2 is 1+ the index
// of the last above-threshold pixel.
int endX = alphaAboveThreshold ? x + 1 : x;
intervals->intervalAt(y + imageRect.y()).unite(IntShapeInterval(startX + imageRect.x(), endX + imageRect.x()));
startX = -1;
}
}
}
}
return createShape();
}
Ref<const LayoutShape> LayoutShape::createBoxShape(const RoundedRect& roundedRect, WritingMode writingMode, float margin)
{
ASSERT(roundedRect.rect().width() >= 0 && roundedRect.rect().height() >= 0);
FloatRoundedRect bounds { roundedRect };
auto shape = adoptRef(*new BoxLayoutShape(bounds));
shape->m_writingMode = writingMode;
shape->m_margin = margin;
return shape;
}
} // namespace WebCore
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