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/*
* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "RectangleLayoutShape.h"
#include <wtf/MathExtras.h>
namespace WebCore {
static inline float ellipseXIntercept(float y, float rx, float ry)
{
ASSERT(ry > 0);
return rx * sqrt(1 - (y * y) / (ry * ry));
}
FloatRect RectangleLayoutShape::shapeMarginBounds() const
{
ASSERT(shapeMargin() >= 0);
if (!shapeMargin())
return m_bounds;
float boundsX = x() - shapeMargin();
float boundsY = y() - shapeMargin();
float boundsWidth = width() + shapeMargin() * 2;
float boundsHeight = height() + shapeMargin() * 2;
return FloatRect(boundsX, boundsY, boundsWidth, boundsHeight);
}
LineSegment RectangleLayoutShape::getExcludedInterval(LayoutUnit logicalTop, LayoutUnit logicalHeight) const
{
auto bounds = shapeMarginBounds();
if (bounds.isEmpty())
return { };
float y1 = logicalTop;
float y2 = logicalTop + logicalHeight;
if (y2 < bounds.y() || y1 >= bounds.maxY())
return { };
float x1 = bounds.x();
float x2 = bounds.maxX();
float marginRadiusX = rx() + shapeMargin();
float marginRadiusY = ry() + shapeMargin();
if (marginRadiusY > 0) {
if (y2 < bounds.y() + marginRadiusY) {
float yi = y2 - bounds.y() - marginRadiusY;
float xi = ellipseXIntercept(yi, marginRadiusX, marginRadiusY);
x1 = bounds.x() + marginRadiusX - xi;
x2 = bounds.maxX() - marginRadiusX + xi;
} else if (y1 > bounds.maxY() - marginRadiusY) {
float yi = y1 - (bounds.maxY() - marginRadiusY);
float xi = ellipseXIntercept(yi, marginRadiusX, marginRadiusY);
x1 = bounds.x() + marginRadiusX - xi;
x2 = bounds.maxX() - marginRadiusX + xi;
}
}
if (writingMode().isBidiRTL())
return { std::max(0.f, m_boxLogicalWidth - x2), std::max(0.f, m_boxLogicalWidth - x1) };
return { x1, x2 };
}
void RectangleLayoutShape::buildDisplayPaths(DisplayPaths& paths) const
{
paths.shape.addRoundedRect(m_bounds, FloatSize(m_radii.width(), m_radii.height()), PathRoundedRect::Strategy::PreferBezier);
if (shapeMargin())
paths.marginShape.addRoundedRect(shapeMarginBounds(), FloatSize(m_radii.width() + shapeMargin(), m_radii.height() + shapeMargin()), PathRoundedRect::Strategy::PreferBezier);
}
} // namespace WebCore
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