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/*
* Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz>
* Copyright (C) 2006-2024 Apple Inc. All rights reserved.
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "RenderSVGInline.h"
#include "LegacyRenderSVGResource.h"
#include "RenderBoxModelObjectInlines.h"
#include "RenderSVGInlineInlines.h"
#include "RenderSVGInlineText.h"
#include "RenderSVGText.h"
#include "SVGGraphicsElement.h"
#include "SVGInlineFlowBox.h"
#include "SVGRenderSupport.h"
#include "SVGResourcesCache.h"
#include <wtf/TZoneMallocInlines.h>
namespace WebCore {
WTF_MAKE_TZONE_OR_ISO_ALLOCATED_IMPL(RenderSVGInline);
RenderSVGInline::RenderSVGInline(Type type, SVGGraphicsElement& element, RenderStyle&& style)
: RenderInline(type, element, WTFMove(style))
{
ASSERT(isRenderSVGInline());
}
RenderSVGInline::~RenderSVGInline() = default;
std::unique_ptr<LegacyInlineFlowBox> RenderSVGInline::createInlineFlowBox()
{
auto box = makeUnique<SVGInlineFlowBox>(*this);
box->setHasVirtualLogicalHeight();
return box;
}
bool RenderSVGInline::isChildAllowed(const RenderObject& child, const RenderStyle& style) const
{
auto isEmptySVGInlineText = [](const RenderObject* object) {
const auto svgInlineText = dynamicDowncast<RenderSVGInlineText>(object);
return svgInlineText && svgInlineText->hasEmptyText();
};
if (isEmptySVGInlineText(&child))
return false;
return RenderElement::isChildAllowed(child, style);
}
FloatRect RenderSVGInline::objectBoundingBox() const
{
if (auto* textAncestor = RenderSVGText::locateRenderSVGTextAncestor(*this))
return textAncestor->objectBoundingBox();
return FloatRect();
}
FloatRect RenderSVGInline::strokeBoundingBox() const
{
if (auto* textAncestor = RenderSVGText::locateRenderSVGTextAncestor(*this))
return textAncestor->strokeBoundingBox();
return FloatRect();
}
FloatRect RenderSVGInline::repaintRectInLocalCoordinates(RepaintRectCalculation repaintRectCalculation) const
{
if (auto* textAncestor = RenderSVGText::locateRenderSVGTextAncestor(*this))
return textAncestor->repaintRectInLocalCoordinates(repaintRectCalculation);
return FloatRect();
}
LayoutRect RenderSVGInline::clippedOverflowRect(const RenderLayerModelObject* repaintContainer, VisibleRectContext context) const
{
if (document().settings().layerBasedSVGEngineEnabled())
return RenderInline::clippedOverflowRect(repaintContainer, context);
return SVGRenderSupport::clippedOverflowRectForRepaint(*this, repaintContainer, context);
}
auto RenderSVGInline::rectsForRepaintingAfterLayout(const RenderLayerModelObject* repaintContainer, RepaintOutlineBounds repaintOutlineBounds) const -> RepaintRects
{
if (document().settings().layerBasedSVGEngineEnabled())
return RenderInline::rectsForRepaintingAfterLayout(repaintContainer, repaintOutlineBounds);
auto rects = RepaintRects { SVGRenderSupport::clippedOverflowRectForRepaint(*this, repaintContainer, visibleRectContextForRepaint()) };
if (repaintOutlineBounds == RepaintOutlineBounds::Yes)
rects.outlineBoundsRect = outlineBoundsForRepaint(repaintContainer);
return rects;
}
std::optional<FloatRect> RenderSVGInline::computeFloatVisibleRectInContainer(const FloatRect& rect, const RenderLayerModelObject* container, VisibleRectContext context) const
{
if (document().settings().layerBasedSVGEngineEnabled()) {
ASSERT_NOT_REACHED();
return std::nullopt;
}
return SVGRenderSupport::computeFloatVisibleRectInContainer(*this, rect, container, context);
}
void RenderSVGInline::mapLocalToContainer(const RenderLayerModelObject* ancestorContainer, TransformState& transformState, OptionSet<MapCoordinatesMode> mode, bool* wasFixed) const
{
if (document().settings().layerBasedSVGEngineEnabled()) {
RenderInline::mapLocalToContainer(ancestorContainer, transformState, mode, wasFixed);
return;
}
SVGRenderSupport::mapLocalToContainer(*this, ancestorContainer, transformState, wasFixed);
}
const RenderObject* RenderSVGInline::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const
{
if (document().settings().layerBasedSVGEngineEnabled())
return RenderInline::pushMappingToContainer(ancestorToStopAt, geometryMap);
return SVGRenderSupport::pushMappingToContainer(*this, ancestorToStopAt, geometryMap);
}
void RenderSVGInline::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const
{
if (document().settings().layerBasedSVGEngineEnabled()) {
RenderInline::absoluteQuads(quads, wasFixed);
return;
}
auto* textAncestor = RenderSVGText::locateRenderSVGTextAncestor(*this);
if (!textAncestor)
return;
FloatRect textBoundingBox = textAncestor->strokeBoundingBox();
for (auto* box = firstLegacyInlineBox(); box; box = box->nextLineBox())
quads.append(localToAbsoluteQuad(FloatRect(textBoundingBox.x() + box->x(), textBoundingBox.y() + box->y(), box->logicalWidth(), box->logicalHeight()), UseTransforms, wasFixed));
}
void RenderSVGInline::willBeDestroyed()
{
if (document().settings().layerBasedSVGEngineEnabled()) {
RenderInline::willBeDestroyed();
return;
}
SVGResourcesCache::clientDestroyed(*this);
RenderInline::willBeDestroyed();
}
void RenderSVGInline::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
if (document().settings().layerBasedSVGEngineEnabled()) {
RenderInline::styleDidChange(diff, oldStyle);
return;
}
if (diff == StyleDifference::Layout)
invalidateCachedBoundaries();
RenderInline::styleDidChange(diff, oldStyle);
SVGResourcesCache::clientStyleChanged(*this, diff, oldStyle, style());
}
bool RenderSVGInline::needsHasSVGTransformFlags() const
{
return graphicsElement().hasTransformRelatedAttributes();
}
void RenderSVGInline::updateFromStyle()
{
RenderInline::updateFromStyle();
if (document().settings().layerBasedSVGEngineEnabled())
updateHasSVGTransformFlags();
// SVG text layout code expects us to be an inline-level element.
setInline(true);
}
}
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