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/*
* Copyright (C) 2004, 2005, 2007, 2008 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2006, 2007, 2008 Rob Buis <buis@kde.org>
* Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
* Copyright (C) 2011 Dirk Schulze <krit@webkit.org>
* Copyright (C) 2021, 2022, 2023, 2024 Igalia S.L.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "RenderSVGResourceClipper.h"
#include "ElementIterator.h"
#include "Frame.h"
#include "FrameView.h"
#include "HitTestRequest.h"
#include "HitTestResult.h"
#include "ReferencedSVGResources.h"
#include "RenderLayerInlines.h"
#include "RenderSVGResourceClipperInlines.h"
#include "RenderSVGText.h"
#include "RenderStyle.h"
#include "RenderView.h"
#include "SVGClipPathElement.h"
#include "SVGElementTypeHelpers.h"
#include "SVGRenderStyle.h"
#include "SVGUseElement.h"
#include "SVGVisitedRendererTracking.h"
#include <wtf/SetForScope.h>
#include <wtf/TZoneMallocInlines.h>
namespace WebCore {
WTF_MAKE_TZONE_OR_ISO_ALLOCATED_IMPL(RenderSVGResourceClipper);
RenderSVGResourceClipper::RenderSVGResourceClipper(SVGClipPathElement& element, RenderStyle&& style)
: RenderSVGResourceContainer(Type::SVGResourceClipper, element, WTFMove(style))
{
ASSERT(isRenderSVGResourceClipper());
}
RenderSVGResourceClipper::~RenderSVGResourceClipper() = default;
enum class ClippingMode {
NoClipping,
PathClipping,
MaskClipping
};
static ClippingMode& currentClippingMode()
{
static ClippingMode s_clippingMode { ClippingMode::NoClipping };
return s_clippingMode;
}
static Path& sharedClipAllPath()
{
static LazyNeverDestroyed<Path> clipAllPath;
static std::once_flag onceFlag;
std::call_once(onceFlag, [] {
clipAllPath.construct();
clipAllPath.get().addRect(FloatRect());
});
return clipAllPath.get();
}
RefPtr<SVGGraphicsElement> RenderSVGResourceClipper::shouldApplyPathClipping() const
{
if (currentClippingMode() == ClippingMode::MaskClipping)
return nullptr;
return protectedClipPathElement()->shouldApplyPathClipping();
}
void RenderSVGResourceClipper::applyPathClipping(GraphicsContext& context, const RenderLayerModelObject& targetRenderer, const FloatRect& objectBoundingBox, SVGGraphicsElement& graphicsElement)
{
ASSERT(hasLayer());
ASSERT(layer()->isSelfPaintingLayer());
ASSERT(currentClippingMode() == ClippingMode::NoClipping || currentClippingMode() == ClippingMode::MaskClipping);
SetForScope<ClippingMode> switchClippingMode(currentClippingMode(), ClippingMode::PathClipping);
auto* clipRendererPtr = graphicsElement.renderer();
ASSERT(clipRendererPtr);
ASSERT(clipRendererPtr->hasLayer());
auto& clipRenderer = downcast<RenderSVGModelObject>(*clipRendererPtr);
AffineTransform clipPathTransform;
if (clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
clipPathTransform.translate(objectBoundingBox.location());
clipPathTransform.scale(objectBoundingBox.size());
} else if (!targetRenderer.isSVGLayerAwareRenderer()) {
clipPathTransform.translate(objectBoundingBox.x(), objectBoundingBox.y());
clipPathTransform.scale(targetRenderer.style().usedZoom());
}
if (layer()->isTransformed())
clipPathTransform.multiply(layer()->transform()->toAffineTransform());
const auto& clipPath = clipRenderer.computeClipPath(clipPathTransform);
auto windRule = clipRenderer.style().svgStyle().clipRule();
// The SVG specification wants us to clip everything, if clip-path doesn't have a child.
if (clipPath.isEmpty())
context.clipPath(sharedClipAllPath(), windRule);
else {
auto ctm = context.getCTM();
context.concatCTM(clipPathTransform);
context.clipPath(clipPath, windRule);
context.setCTM(ctm);
}
}
void RenderSVGResourceClipper::applyMaskClipping(PaintInfo& paintInfo, const RenderLayerModelObject& targetRenderer, const FloatRect& objectBoundingBox)
{
ASSERT(hasLayer());
ASSERT(layer()->isSelfPaintingLayer());
ASSERT(targetRenderer.hasLayer());
static NeverDestroyed<SVGVisitedRendererTracking::VisitedSet> s_visitedSet;
SVGVisitedRendererTracking recursionTracking(s_visitedSet);
if (recursionTracking.isVisiting(*this))
return;
SVGVisitedRendererTracking::Scope recursionScope(recursionTracking, *this);
ASSERT(currentClippingMode() == ClippingMode::NoClipping || currentClippingMode() == ClippingMode::MaskClipping);
SetForScope<ClippingMode> switchClippingMode(currentClippingMode(), ClippingMode::MaskClipping);
auto& context = paintInfo.context();
GraphicsContextStateSaver stateSaver(context);
if (CheckedPtr referencedClipperRenderer = svgClipperResourceFromStyle())
referencedClipperRenderer->applyMaskClipping(paintInfo, targetRenderer, objectBoundingBox);
AffineTransform contentTransform;
if (clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
contentTransform.translate(objectBoundingBox.x(), objectBoundingBox.y());
contentTransform.scale(objectBoundingBox.width(), objectBoundingBox.height());
} else if (!targetRenderer.isSVGLayerAwareRenderer()) {
contentTransform.translate(objectBoundingBox.x(), objectBoundingBox.y());
contentTransform.scale(targetRenderer.style().usedZoom());
}
// Figure out if we need to push a transparency layer to render our mask.
bool pushTransparencyLayer = false;
bool compositedMask = targetRenderer.hasLayer() && targetRenderer.layer()->hasCompositedMask();
bool flattenCompositingLayers = paintInfo.paintBehavior.contains(PaintBehavior::FlattenCompositingLayers);
// Switch to a paint behavior where all children of the <clipPath> are rendered using special constraints:
// - fill-opacity/stroke-opacity/opacity set to 1
// - masker/filter not applied when rendering the children
// - fill is set to the initial fill paint server (solid, black)
// - stroke is set to the initial stroke paint server (none)
Ref frameView = view().frameView();
auto oldBehavior = frameView->paintBehavior();
frameView->setPaintBehavior(oldBehavior | PaintBehavior::RenderingSVGClipOrMask);
if (!compositedMask || flattenCompositingLayers) {
pushTransparencyLayer = true;
context.setCompositeOperation(CompositeOperator::DestinationIn);
context.beginTransparencyLayer(1);
context.setCompositeOperation(CompositeOperator::SourceOver);
}
checkedLayer()->paintSVGResourceLayer(context, contentTransform);
if (pushTransparencyLayer)
context.endTransparencyLayer();
frameView->setPaintBehavior(oldBehavior);
}
bool RenderSVGResourceClipper::hitTestClipContent(const FloatRect& objectBoundingBox, const LayoutPoint& nodeAtPoint)
{
static NeverDestroyed<SVGVisitedRendererTracking::VisitedSet> s_visitedSet;
SVGVisitedRendererTracking recursionTracking(s_visitedSet);
if (recursionTracking.isVisiting(*this))
return false;
SVGVisitedRendererTracking::Scope recursionScope(recursionTracking, *this);
auto point = nodeAtPoint;
if (!pointInSVGClippingArea(point))
return false;
if (clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
AffineTransform applyTransform;
applyTransform.translate(objectBoundingBox.location());
applyTransform.scale(objectBoundingBox.size());
point = LayoutPoint(applyTransform.inverse().value_or(AffineTransform()).mapPoint(point));
}
HitTestResult result(toLayoutPoint(point - flooredLayoutPoint(this->objectBoundingBox().minXMinYCorner())));
constexpr OptionSet<HitTestRequest::Type> hitType { HitTestRequest::Type::SVGClipContent, HitTestRequest::Type::DisallowUserAgentShadowContent };
return layer()->hitTest(hitType, result);
}
FloatRect RenderSVGResourceClipper::resourceBoundingBox(const RenderObject& object, RepaintRectCalculation repaintRectCalculation)
{
static NeverDestroyed<SVGVisitedRendererTracking::VisitedSet> s_visitedSet;
SVGVisitedRendererTracking recursionTracking(s_visitedSet);
auto targetBoundingBox = object.objectBoundingBox();
if (recursionTracking.isVisiting(*this))
return targetBoundingBox;
SVGVisitedRendererTracking::Scope recursionScope(recursionTracking, *this);
auto clipContentRepaintRect = protectedClipPathElement()->calculateClipContentRepaintRect(repaintRectCalculation);
if (clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
AffineTransform contentTransform;
contentTransform.translate(targetBoundingBox.location());
contentTransform.scale(targetBoundingBox.size());
return contentTransform.mapRect(clipContentRepaintRect);
}
return clipContentRepaintRect;
}
void RenderSVGResourceClipper::updateFromStyle()
{
updateHasSVGTransformFlags();
}
void RenderSVGResourceClipper::applyTransform(TransformationMatrix& transform, const RenderStyle& style, const FloatRect& boundingBox, OptionSet<RenderStyle::TransformOperationOption> options) const
{
ASSERT(document().settings().layerBasedSVGEngineEnabled());
applySVGTransform(transform, protectedClipPathElement(), style, boundingBox, std::nullopt, std::nullopt, options);
}
bool RenderSVGResourceClipper::needsHasSVGTransformFlags() const
{
return protectedClipPathElement()->hasTransformRelatedAttributes();
}
void RenderSVGResourceClipper::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
RenderSVGHiddenContainer::styleDidChange(diff, oldStyle);
// Ensure that descendants with layers are rooted within our layer.
if (hasLayer())
layer()->setIsOpportunisticStackingContext(true);
}
}
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