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/*
* Copyright (C) 2023 Igalia S.L.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include "Color.h"
#include "RenderSVGResourceContainer.h"
#include <variant>
namespace WebCore {
class GraphicsContext;
class RenderSVGShape;
class RenderSVGResourcePaintServer : public RenderSVGResourceContainer {
WTF_MAKE_TZONE_OR_ISO_ALLOCATED(RenderSVGResourcePaintServer);
WTF_OVERRIDE_DELETE_FOR_CHECKED_PTR(RenderSVGResourcePaintServer);
public:
virtual ~RenderSVGResourcePaintServer();
virtual bool prepareFillOperation(GraphicsContext&, const RenderLayerModelObject&, const RenderStyle&) { return false; }
virtual bool prepareStrokeOperation(GraphicsContext&, const RenderLayerModelObject&, const RenderStyle&) { return false; }
protected:
RenderSVGResourcePaintServer(Type, SVGElement&, RenderStyle&&);
};
using SVGPaintServerOrColor = std::variant<std::monostate, RenderSVGResourcePaintServer*, Color>;
}
SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderSVGResourcePaintServer, isRenderSVGResourcePaintServer())
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