File: RenderSVGShape.cpp

package info (click to toggle)
webkit2gtk 2.48.5-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 429,764 kB
  • sloc: cpp: 3,697,587; javascript: 194,444; ansic: 169,997; python: 46,499; asm: 19,295; ruby: 18,528; perl: 16,602; xml: 4,650; yacc: 2,360; sh: 2,098; java: 1,993; lex: 1,327; pascal: 366; makefile: 298
file content (430 lines) | stat: -rw-r--r-- 15,904 bytes parent folder | download | duplicates (7)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
/*
 * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
 * Copyright (C) 2004, 2005, 2008 Rob Buis <buis@kde.org>
 * Copyright (C) 2005, 2007 Eric Seidel <eric@webkit.org>
 * Copyright (C) 2009 Google, Inc.
 * Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
 * Copyright (C) 2009 Jeff Schiller <codedread@gmail.com>
 * Copyright (C) 2011 Renata Hodovan <reni@webkit.org>
 * Copyright (C) 2011 University of Szeged
 * Copyright (C) 2018 Adobe Systems Incorporated. All rights reserved.
 * Copyright (C) 2020, 2021, 2022 Igalia S.L.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#include "config.h"
#include "RenderSVGShape.h"

#include "FloatPoint.h"
#include "FloatQuad.h"
#include "GraphicsContext.h"
#include "HitTestRequest.h"
#include "HitTestResult.h"
#include "LayoutRepainter.h"
#include "LegacyRenderSVGResourceMarker.h"
#include "PointerEventsHitRules.h"
#include "RenderSVGShapeInlines.h"
#include "RenderStyleInlines.h"
#include "RenderView.h"
#include "SVGPaintServerHandling.h"
#include "SVGPathData.h"
#include "SVGURIReference.h"
#include "SVGVisitedRendererTracking.h"
#include <wtf/StackStats.h>
#include <wtf/TZoneMallocInlines.h>

namespace WebCore {

WTF_MAKE_TZONE_OR_ISO_ALLOCATED_IMPL(RenderSVGShape);

RenderSVGShape::RenderSVGShape(Type type, SVGGraphicsElement& element, RenderStyle&& style)
    : RenderSVGModelObject(type, element, WTFMove(style), SVGModelObjectFlag::IsShape)
{
}

RenderSVGShape::~RenderSVGShape() = default;

bool RenderSVGShape::isEmpty() const
{
    // This function should never be called before assigning a new Path to m_path.
    // But this bug can happen if this renderer was created and its layout was not
    // done before painting. Assert this did not happen but do not crash.
    ASSERT(hasPath());
    return !hasPath() || path().isEmpty();
}

void RenderSVGShape::fillShape(GraphicsContext& context) const
{
    context.fillPath(path());
}

void RenderSVGShape::strokeShape(GraphicsContext& context) const
{
    ASSERT(m_path);
    Path* usePath = m_path.get();

    if (hasNonScalingStroke())
        usePath = nonScalingStrokePath(usePath, nonScalingStrokeTransform());

    context.strokePath(*usePath);
}

bool RenderSVGShape::shapeDependentStrokeContains(const FloatPoint& point, PointCoordinateSpace pointCoordinateSpace)
{
    ASSERT(m_path);

    if (hasNonScalingStroke() && pointCoordinateSpace != LocalCoordinateSpace) {
        AffineTransform nonScalingTransform = nonScalingStrokeTransform();
        Path* usePath = nonScalingStrokePath(m_path.get(), nonScalingTransform);
        return usePath->strokeContains(nonScalingTransform.mapPoint(point), [this] (GraphicsContext& context) {
            SVGRenderSupport::applyStrokeStyleToContext(context, style(), *this);
        });
    }

    return m_path->strokeContains(point, [this] (GraphicsContext& context) {
        SVGRenderSupport::applyStrokeStyleToContext(context, style(), *this);
    });
}

bool RenderSVGShape::shapeDependentFillContains(const FloatPoint& point, const WindRule fillRule) const
{
    return path().contains(point, fillRule);
}

bool RenderSVGShape::fillContains(const FloatPoint& point, bool requiresFill, const WindRule fillRule)
{
    if (m_fillBoundingBox.isEmpty() || !m_fillBoundingBox.contains(point))
        return false;

    auto paintServerResult = SVGPaintServerHandling::requestPaintServer<SVGPaintServerHandling::Operation::Fill>(*this, style());
    if (requiresFill && std::holds_alternative<std::monostate>(paintServerResult))
        return false;

    return shapeDependentFillContains(point, fillRule);
}

bool RenderSVGShape::strokeContains(const FloatPoint& point, bool requiresStroke)
{
    // "A zero value causes no stroke to be painted."
    if (!strokeWidth())
        return false;

    auto approximateStrokeBoundingBox = this->approximateStrokeBoundingBox();
    if (approximateStrokeBoundingBox.isEmpty() || !approximateStrokeBoundingBox.contains(point))
        return false;

    auto paintServerResult = SVGPaintServerHandling::requestPaintServer<SVGPaintServerHandling::Operation::Stroke>(*this, style());
    if (requiresStroke && std::holds_alternative<std::monostate>(paintServerResult))
        return false;

    return shapeDependentStrokeContains(point);
}

void RenderSVGShape::layout()
{
    StackStats::LayoutCheckPoint layoutCheckPoint;

    LayoutRepainter repainter(*this);
    if (m_needsShapeUpdate) {
        updateShapeFromElement();

        m_needsShapeUpdate = false;
        setCurrentSVGLayoutRect(enclosingLayoutRect(m_fillBoundingBox));
    }

    updateLayerTransform();

    repainter.repaintAfterLayout();
    clearNeedsLayout();
}

Path* RenderSVGShape::nonScalingStrokePath(const Path* path, const AffineTransform& strokeTransform) const
{
    static NeverDestroyed<Path> tempPath;

    tempPath.get() = *path;
    tempPath.get().transform(strokeTransform);

    return &tempPath.get();
}

bool RenderSVGShape::setupNonScalingStrokeContext(AffineTransform& strokeTransform, GraphicsContextStateSaver& stateSaver)
{
    std::optional<AffineTransform> inverse = strokeTransform.inverse();
    if (!inverse)
        return false;

    stateSaver.save();
    stateSaver.context()->concatCTM(inverse.value());
    return true;
}

AffineTransform RenderSVGShape::nonScalingStrokeTransform() const
{
    return protectedGraphicsElement()->getScreenCTM(SVGLocatable::DisallowStyleUpdate);
}

void RenderSVGShape::fillShape(const RenderStyle& style, GraphicsContext& context)
{
    SVGPaintServerHandling paintServerHandling { context };
    if (paintServerHandling.preparePaintOperation<SVGPaintServerHandling::Operation::Fill>(*this, style))
        fillShape(context);
}

void RenderSVGShape::strokeShape(const RenderStyle& style, GraphicsContext& context)
{
    if (!style.hasVisibleStroke())
        return;

    GraphicsContextStateSaver stateSaver(context, false);
    if (hasNonScalingStroke()) {
        AffineTransform nonScalingTransform = nonScalingStrokeTransform();
        if (!setupNonScalingStrokeContext(nonScalingTransform, stateSaver))
            return;
    }

    SVGPaintServerHandling paintServerHandling { context };
    if (paintServerHandling.preparePaintOperation<SVGPaintServerHandling::Operation::Stroke>(*this, style))
        strokeShape(context);
}

void RenderSVGShape::fillStrokeMarkers(PaintInfo& childPaintInfo)
{
    for (auto type : RenderStyle::paintTypesForPaintOrder(style().paintOrder())) {
        switch (type) {
        case PaintType::Fill:
            fillShape(style(), childPaintInfo.context());
            break;
        case PaintType::Stroke:
            strokeShape(style(), childPaintInfo.context());
            break;
        case PaintType::Markers:
            drawMarkers(childPaintInfo);
            break;
        }
    }
}

void RenderSVGShape::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    OptionSet<PaintPhase> relevantPaintPhases { PaintPhase::Foreground, PaintPhase::ClippingMask, PaintPhase::Mask, PaintPhase::Outline, PaintPhase::SelfOutline };
    if (!shouldPaintSVGRenderer(paintInfo, relevantPaintPhases) || isEmpty())
        return;

    if (paintInfo.phase == PaintPhase::ClippingMask) {
        paintSVGClippingMask(paintInfo, objectBoundingBox());
        return;
    }

    auto adjustedPaintOffset = paintOffset + currentSVGLayoutLocation();
    if (paintInfo.phase == PaintPhase::Mask) {
        paintSVGMask(paintInfo, adjustedPaintOffset);
        return;
    }

    auto visualOverflowRect = visualOverflowRectEquivalent();
    visualOverflowRect.moveBy(adjustedPaintOffset);
    if (!visualOverflowRect.intersects(paintInfo.rect))
        return;

    if (paintInfo.phase == PaintPhase::Outline || paintInfo.phase == PaintPhase::SelfOutline) {
        paintSVGOutline(paintInfo, adjustedPaintOffset);
        return;
    }

    ASSERT(paintInfo.phase == PaintPhase::Foreground);
    GraphicsContextStateSaver stateSaver(paintInfo.context());

    auto coordinateSystemOriginTranslation = adjustedPaintOffset - nominalSVGLayoutLocation();
    paintInfo.context().translate(coordinateSystemOriginTranslation.width(), coordinateSystemOriginTranslation.height());

    if (style().svgStyle().shapeRendering() == ShapeRendering::CrispEdges)
        paintInfo.context().setShouldAntialias(false);

    fillStrokeMarkers(paintInfo);
}

bool RenderSVGShape::isPointInFill(const FloatPoint& point)
{
    return shapeDependentFillContains(point, style().svgStyle().fillRule());
}

bool RenderSVGShape::isPointInStroke(const FloatPoint& point)
{
    if (!style().svgStyle().hasStroke())
        return false;

    return shapeDependentStrokeContains(point, LocalCoordinateSpace);
}

float RenderSVGShape::getTotalLength() const
{
    return hasPath() ? path().length() : createPath()->length();
}

FloatPoint RenderSVGShape::getPointAtLength(float distance) const
{
    return hasPath() ? path().pointAtLength(distance) : createPath()->pointAtLength(distance);
}

bool RenderSVGShape::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
{
    if (hitTestAction != HitTestForeground)
        return false;

    static NeverDestroyed<SVGVisitedRendererTracking::VisitedSet> s_visitedSet;

    SVGVisitedRendererTracking recursionTracking(s_visitedSet);
    if (recursionTracking.isVisiting(*this))
        return false;

    SVGVisitedRendererTracking::Scope recursionScope(recursionTracking, *this);

    auto adjustedLocation = accumulatedOffset + currentSVGLayoutLocation();
    auto localPoint = locationInContainer.point();
    auto coordinateSystemOriginTranslation = nominalSVGLayoutLocation() - adjustedLocation;
    localPoint.move(coordinateSystemOriginTranslation);

    if (!pointInSVGClippingArea(localPoint))
        return false;

    PointerEventsHitRules hitRules(PointerEventsHitRules::HitTestingTargetType::SVGPath, request, usedPointerEvents());
    if (isVisibleToHitTesting(style(), request) || !hitRules.requireVisible) {
        const SVGRenderStyle& svgStyle = style().svgStyle();
        WindRule fillRule = svgStyle.fillRule();
        if (request.svgClipContent())
            fillRule = svgStyle.clipRule();

        if (hitRules.canHitStroke && (svgStyle.hasStroke() || !hitRules.requireStroke) && strokeContains(localPoint, hitRules.requireStroke)) {
            updateHitTestResult(result, locationInContainer.point() - toLayoutSize(adjustedLocation));
            if (result.addNodeToListBasedTestResult(protectedNodeForHitTest().get(), request, locationInContainer, strokeBoundingBox()) == HitTestProgress::Stop)
                return true;
            return false;
        }

        if ((hitRules.canHitFill && (svgStyle.hasFill() || !hitRules.requireFill) && fillContains(localPoint, hitRules.requireFill, fillRule))
            || (hitRules.canHitBoundingBox && m_fillBoundingBox.contains(localPoint))) {
            updateHitTestResult(result, locationInContainer.point() - toLayoutSize(adjustedLocation));
            if (result.addNodeToListBasedTestResult(protectedNodeForHitTest().get(), request, locationInContainer, m_fillBoundingBox) == HitTestProgress::Stop)
                return true;
            return false;
        }
    }

    return false;
}

FloatRect RenderSVGShape::strokeBoundingBox() const
{
    if (m_shapeType == ShapeType::Empty)
        return { };
    if (!m_strokeBoundingBox) {
        // Initialize m_strokeBoundingBox before calling calculateStrokeBoundingBox, since recursively referenced markers can cause us to re-enter here.
        m_strokeBoundingBox = FloatRect { };
        m_strokeBoundingBox = calculateStrokeBoundingBox();
    }
    return *m_strokeBoundingBox;
}

FloatRect RenderSVGShape::calculateStrokeBoundingBox() const
{
    ASSERT(m_path);
    FloatRect strokeBoundingBox = m_fillBoundingBox;

    if (style().svgStyle().hasStroke()) {
        if (hasNonScalingStroke()) {
            AffineTransform nonScalingTransform = nonScalingStrokeTransform();
            if (std::optional<AffineTransform> inverse = nonScalingTransform.inverse()) {
                Path* usePath = nonScalingStrokePath(m_path.get(), nonScalingTransform);
                FloatRect strokeBoundingRect = usePath->strokeBoundingRect(Function<void(GraphicsContext&)> { [this] (GraphicsContext& context) {
                    SVGRenderSupport::applyStrokeStyleToContext(context, style(), *this);
                } });
                strokeBoundingRect = inverse.value().mapRect(strokeBoundingRect);
                strokeBoundingBox.unite(strokeBoundingRect);
            }
        } else {
            strokeBoundingBox.unite(path().strokeBoundingRect(Function<void(GraphicsContext&)> { [this] (GraphicsContext& context) {
                SVGRenderSupport::applyStrokeStyleToContext(context, style(), *this);
            } }));
        }
    }

    return adjustStrokeBoundingBoxForZeroLengthLinecaps(RepaintRectCalculation::Accurate, strokeBoundingBox);
}

FloatRect RenderSVGShape::approximateStrokeBoundingBox() const
{
    if (m_shapeType == ShapeType::Empty)
        return { };
    if (!m_approximateStrokeBoundingBox) {
        // Initialize m_approximateStrokeBoundingBox before calling calculateApproximateStrokeBoundingBox, since recursively referenced markers can cause us to re-enter here.
        m_approximateStrokeBoundingBox = FloatRect { };
        m_approximateStrokeBoundingBox = calculateApproximateStrokeBoundingBox();
    }
    return *m_approximateStrokeBoundingBox;
}

FloatRect RenderSVGShape::calculateApproximateStrokeBoundingBox() const
{
    if (m_strokeBoundingBox)
        return *m_strokeBoundingBox;

    return SVGRenderSupport::calculateApproximateStrokeBoundingBox(*this);
}

float RenderSVGShape::strokeWidth() const
{
    SVGLengthContext lengthContext(protectedGraphicsElement().ptr());
    auto strokeWidth = lengthContext.valueForLength(style().strokeWidth());
    return std::isnan(strokeWidth) ? 0 : strokeWidth;
}

Path& RenderSVGShape::ensurePath()
{
    if (!hasPath())
        m_path = createPath();
    return path();
}

std::unique_ptr<Path> RenderSVGShape::createPath() const
{
    return makeUnique<Path>(pathFromGraphicsElement(protectedGraphicsElement()));
}

void RenderSVGShape::styleWillChange(StyleDifference diff, const RenderStyle& newStyle)
{
    auto* oldStyle = hasInitializedStyle() ? &style() : nullptr;
    if (oldStyle) {
        if (diff == StyleDifference::Layout)
            setNeedsShapeUpdate();
    }

    RenderSVGModelObject::styleWillChange(diff, newStyle);
}

bool RenderSVGShape::needsHasSVGTransformFlags() const
{
    return protectedGraphicsElement()->hasTransformRelatedAttributes();
}

void RenderSVGShape::applyTransform(TransformationMatrix& transform, const RenderStyle& style, const FloatRect& boundingBox, OptionSet<RenderStyle::TransformOperationOption> options) const
{
    applySVGTransform(transform, protectedGraphicsElement(), style, boundingBox, std::nullopt, std::nullopt, options);
}

}