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/*
* Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2008 Rob Buis <buis@kde.org>
* Copyright (C) 2005, 2007 Eric Seidel <eric@webkit.org>
* Copyright (C) 2009 Google, Inc.
* Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
* Copyright (C) 2009 Jeff Schiller <codedread@gmail.com>
* Copyright (C) 2011 Renata Hodovan <reni@webkit.org>
* Copyright (C) 2011 University of Szeged
* Copyright (C) 2018 Adobe Systems Incorporated. All rights reserved.
* Copyright (C) 2020, 2021, 2022 Igalia S.L.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "RenderSVGShape.h"
#include "FloatPoint.h"
#include "FloatQuad.h"
#include "GraphicsContext.h"
#include "HitTestRequest.h"
#include "HitTestResult.h"
#include "LayoutRepainter.h"
#include "LegacyRenderSVGResourceMarker.h"
#include "PointerEventsHitRules.h"
#include "RenderSVGShapeInlines.h"
#include "RenderStyleInlines.h"
#include "RenderView.h"
#include "SVGPaintServerHandling.h"
#include "SVGPathData.h"
#include "SVGURIReference.h"
#include "SVGVisitedRendererTracking.h"
#include <wtf/StackStats.h>
#include <wtf/TZoneMallocInlines.h>
namespace WebCore {
WTF_MAKE_TZONE_OR_ISO_ALLOCATED_IMPL(RenderSVGShape);
RenderSVGShape::RenderSVGShape(Type type, SVGGraphicsElement& element, RenderStyle&& style)
: RenderSVGModelObject(type, element, WTFMove(style), SVGModelObjectFlag::IsShape)
{
}
RenderSVGShape::~RenderSVGShape() = default;
bool RenderSVGShape::isEmpty() const
{
// This function should never be called before assigning a new Path to m_path.
// But this bug can happen if this renderer was created and its layout was not
// done before painting. Assert this did not happen but do not crash.
ASSERT(hasPath());
return !hasPath() || path().isEmpty();
}
void RenderSVGShape::fillShape(GraphicsContext& context) const
{
context.fillPath(path());
}
void RenderSVGShape::strokeShape(GraphicsContext& context) const
{
ASSERT(m_path);
Path* usePath = m_path.get();
if (hasNonScalingStroke())
usePath = nonScalingStrokePath(usePath, nonScalingStrokeTransform());
context.strokePath(*usePath);
}
bool RenderSVGShape::shapeDependentStrokeContains(const FloatPoint& point, PointCoordinateSpace pointCoordinateSpace)
{
ASSERT(m_path);
if (hasNonScalingStroke() && pointCoordinateSpace != LocalCoordinateSpace) {
AffineTransform nonScalingTransform = nonScalingStrokeTransform();
Path* usePath = nonScalingStrokePath(m_path.get(), nonScalingTransform);
return usePath->strokeContains(nonScalingTransform.mapPoint(point), [this] (GraphicsContext& context) {
SVGRenderSupport::applyStrokeStyleToContext(context, style(), *this);
});
}
return m_path->strokeContains(point, [this] (GraphicsContext& context) {
SVGRenderSupport::applyStrokeStyleToContext(context, style(), *this);
});
}
bool RenderSVGShape::shapeDependentFillContains(const FloatPoint& point, const WindRule fillRule) const
{
return path().contains(point, fillRule);
}
bool RenderSVGShape::fillContains(const FloatPoint& point, bool requiresFill, const WindRule fillRule)
{
if (m_fillBoundingBox.isEmpty() || !m_fillBoundingBox.contains(point))
return false;
auto paintServerResult = SVGPaintServerHandling::requestPaintServer<SVGPaintServerHandling::Operation::Fill>(*this, style());
if (requiresFill && std::holds_alternative<std::monostate>(paintServerResult))
return false;
return shapeDependentFillContains(point, fillRule);
}
bool RenderSVGShape::strokeContains(const FloatPoint& point, bool requiresStroke)
{
// "A zero value causes no stroke to be painted."
if (!strokeWidth())
return false;
auto approximateStrokeBoundingBox = this->approximateStrokeBoundingBox();
if (approximateStrokeBoundingBox.isEmpty() || !approximateStrokeBoundingBox.contains(point))
return false;
auto paintServerResult = SVGPaintServerHandling::requestPaintServer<SVGPaintServerHandling::Operation::Stroke>(*this, style());
if (requiresStroke && std::holds_alternative<std::monostate>(paintServerResult))
return false;
return shapeDependentStrokeContains(point);
}
void RenderSVGShape::layout()
{
StackStats::LayoutCheckPoint layoutCheckPoint;
LayoutRepainter repainter(*this);
if (m_needsShapeUpdate) {
updateShapeFromElement();
m_needsShapeUpdate = false;
setCurrentSVGLayoutRect(enclosingLayoutRect(m_fillBoundingBox));
}
updateLayerTransform();
repainter.repaintAfterLayout();
clearNeedsLayout();
}
Path* RenderSVGShape::nonScalingStrokePath(const Path* path, const AffineTransform& strokeTransform) const
{
static NeverDestroyed<Path> tempPath;
tempPath.get() = *path;
tempPath.get().transform(strokeTransform);
return &tempPath.get();
}
bool RenderSVGShape::setupNonScalingStrokeContext(AffineTransform& strokeTransform, GraphicsContextStateSaver& stateSaver)
{
std::optional<AffineTransform> inverse = strokeTransform.inverse();
if (!inverse)
return false;
stateSaver.save();
stateSaver.context()->concatCTM(inverse.value());
return true;
}
AffineTransform RenderSVGShape::nonScalingStrokeTransform() const
{
return protectedGraphicsElement()->getScreenCTM(SVGLocatable::DisallowStyleUpdate);
}
void RenderSVGShape::fillShape(const RenderStyle& style, GraphicsContext& context)
{
SVGPaintServerHandling paintServerHandling { context };
if (paintServerHandling.preparePaintOperation<SVGPaintServerHandling::Operation::Fill>(*this, style))
fillShape(context);
}
void RenderSVGShape::strokeShape(const RenderStyle& style, GraphicsContext& context)
{
if (!style.hasVisibleStroke())
return;
GraphicsContextStateSaver stateSaver(context, false);
if (hasNonScalingStroke()) {
AffineTransform nonScalingTransform = nonScalingStrokeTransform();
if (!setupNonScalingStrokeContext(nonScalingTransform, stateSaver))
return;
}
SVGPaintServerHandling paintServerHandling { context };
if (paintServerHandling.preparePaintOperation<SVGPaintServerHandling::Operation::Stroke>(*this, style))
strokeShape(context);
}
void RenderSVGShape::fillStrokeMarkers(PaintInfo& childPaintInfo)
{
for (auto type : RenderStyle::paintTypesForPaintOrder(style().paintOrder())) {
switch (type) {
case PaintType::Fill:
fillShape(style(), childPaintInfo.context());
break;
case PaintType::Stroke:
strokeShape(style(), childPaintInfo.context());
break;
case PaintType::Markers:
drawMarkers(childPaintInfo);
break;
}
}
}
void RenderSVGShape::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
OptionSet<PaintPhase> relevantPaintPhases { PaintPhase::Foreground, PaintPhase::ClippingMask, PaintPhase::Mask, PaintPhase::Outline, PaintPhase::SelfOutline };
if (!shouldPaintSVGRenderer(paintInfo, relevantPaintPhases) || isEmpty())
return;
if (paintInfo.phase == PaintPhase::ClippingMask) {
paintSVGClippingMask(paintInfo, objectBoundingBox());
return;
}
auto adjustedPaintOffset = paintOffset + currentSVGLayoutLocation();
if (paintInfo.phase == PaintPhase::Mask) {
paintSVGMask(paintInfo, adjustedPaintOffset);
return;
}
auto visualOverflowRect = visualOverflowRectEquivalent();
visualOverflowRect.moveBy(adjustedPaintOffset);
if (!visualOverflowRect.intersects(paintInfo.rect))
return;
if (paintInfo.phase == PaintPhase::Outline || paintInfo.phase == PaintPhase::SelfOutline) {
paintSVGOutline(paintInfo, adjustedPaintOffset);
return;
}
ASSERT(paintInfo.phase == PaintPhase::Foreground);
GraphicsContextStateSaver stateSaver(paintInfo.context());
auto coordinateSystemOriginTranslation = adjustedPaintOffset - nominalSVGLayoutLocation();
paintInfo.context().translate(coordinateSystemOriginTranslation.width(), coordinateSystemOriginTranslation.height());
if (style().svgStyle().shapeRendering() == ShapeRendering::CrispEdges)
paintInfo.context().setShouldAntialias(false);
fillStrokeMarkers(paintInfo);
}
bool RenderSVGShape::isPointInFill(const FloatPoint& point)
{
return shapeDependentFillContains(point, style().svgStyle().fillRule());
}
bool RenderSVGShape::isPointInStroke(const FloatPoint& point)
{
if (!style().svgStyle().hasStroke())
return false;
return shapeDependentStrokeContains(point, LocalCoordinateSpace);
}
float RenderSVGShape::getTotalLength() const
{
return hasPath() ? path().length() : createPath()->length();
}
FloatPoint RenderSVGShape::getPointAtLength(float distance) const
{
return hasPath() ? path().pointAtLength(distance) : createPath()->pointAtLength(distance);
}
bool RenderSVGShape::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
{
if (hitTestAction != HitTestForeground)
return false;
static NeverDestroyed<SVGVisitedRendererTracking::VisitedSet> s_visitedSet;
SVGVisitedRendererTracking recursionTracking(s_visitedSet);
if (recursionTracking.isVisiting(*this))
return false;
SVGVisitedRendererTracking::Scope recursionScope(recursionTracking, *this);
auto adjustedLocation = accumulatedOffset + currentSVGLayoutLocation();
auto localPoint = locationInContainer.point();
auto coordinateSystemOriginTranslation = nominalSVGLayoutLocation() - adjustedLocation;
localPoint.move(coordinateSystemOriginTranslation);
if (!pointInSVGClippingArea(localPoint))
return false;
PointerEventsHitRules hitRules(PointerEventsHitRules::HitTestingTargetType::SVGPath, request, usedPointerEvents());
if (isVisibleToHitTesting(style(), request) || !hitRules.requireVisible) {
const SVGRenderStyle& svgStyle = style().svgStyle();
WindRule fillRule = svgStyle.fillRule();
if (request.svgClipContent())
fillRule = svgStyle.clipRule();
if (hitRules.canHitStroke && (svgStyle.hasStroke() || !hitRules.requireStroke) && strokeContains(localPoint, hitRules.requireStroke)) {
updateHitTestResult(result, locationInContainer.point() - toLayoutSize(adjustedLocation));
if (result.addNodeToListBasedTestResult(protectedNodeForHitTest().get(), request, locationInContainer, strokeBoundingBox()) == HitTestProgress::Stop)
return true;
return false;
}
if ((hitRules.canHitFill && (svgStyle.hasFill() || !hitRules.requireFill) && fillContains(localPoint, hitRules.requireFill, fillRule))
|| (hitRules.canHitBoundingBox && m_fillBoundingBox.contains(localPoint))) {
updateHitTestResult(result, locationInContainer.point() - toLayoutSize(adjustedLocation));
if (result.addNodeToListBasedTestResult(protectedNodeForHitTest().get(), request, locationInContainer, m_fillBoundingBox) == HitTestProgress::Stop)
return true;
return false;
}
}
return false;
}
FloatRect RenderSVGShape::strokeBoundingBox() const
{
if (m_shapeType == ShapeType::Empty)
return { };
if (!m_strokeBoundingBox) {
// Initialize m_strokeBoundingBox before calling calculateStrokeBoundingBox, since recursively referenced markers can cause us to re-enter here.
m_strokeBoundingBox = FloatRect { };
m_strokeBoundingBox = calculateStrokeBoundingBox();
}
return *m_strokeBoundingBox;
}
FloatRect RenderSVGShape::calculateStrokeBoundingBox() const
{
ASSERT(m_path);
FloatRect strokeBoundingBox = m_fillBoundingBox;
if (style().svgStyle().hasStroke()) {
if (hasNonScalingStroke()) {
AffineTransform nonScalingTransform = nonScalingStrokeTransform();
if (std::optional<AffineTransform> inverse = nonScalingTransform.inverse()) {
Path* usePath = nonScalingStrokePath(m_path.get(), nonScalingTransform);
FloatRect strokeBoundingRect = usePath->strokeBoundingRect(Function<void(GraphicsContext&)> { [this] (GraphicsContext& context) {
SVGRenderSupport::applyStrokeStyleToContext(context, style(), *this);
} });
strokeBoundingRect = inverse.value().mapRect(strokeBoundingRect);
strokeBoundingBox.unite(strokeBoundingRect);
}
} else {
strokeBoundingBox.unite(path().strokeBoundingRect(Function<void(GraphicsContext&)> { [this] (GraphicsContext& context) {
SVGRenderSupport::applyStrokeStyleToContext(context, style(), *this);
} }));
}
}
return adjustStrokeBoundingBoxForZeroLengthLinecaps(RepaintRectCalculation::Accurate, strokeBoundingBox);
}
FloatRect RenderSVGShape::approximateStrokeBoundingBox() const
{
if (m_shapeType == ShapeType::Empty)
return { };
if (!m_approximateStrokeBoundingBox) {
// Initialize m_approximateStrokeBoundingBox before calling calculateApproximateStrokeBoundingBox, since recursively referenced markers can cause us to re-enter here.
m_approximateStrokeBoundingBox = FloatRect { };
m_approximateStrokeBoundingBox = calculateApproximateStrokeBoundingBox();
}
return *m_approximateStrokeBoundingBox;
}
FloatRect RenderSVGShape::calculateApproximateStrokeBoundingBox() const
{
if (m_strokeBoundingBox)
return *m_strokeBoundingBox;
return SVGRenderSupport::calculateApproximateStrokeBoundingBox(*this);
}
float RenderSVGShape::strokeWidth() const
{
SVGLengthContext lengthContext(protectedGraphicsElement().ptr());
auto strokeWidth = lengthContext.valueForLength(style().strokeWidth());
return std::isnan(strokeWidth) ? 0 : strokeWidth;
}
Path& RenderSVGShape::ensurePath()
{
if (!hasPath())
m_path = createPath();
return path();
}
std::unique_ptr<Path> RenderSVGShape::createPath() const
{
return makeUnique<Path>(pathFromGraphicsElement(protectedGraphicsElement()));
}
void RenderSVGShape::styleWillChange(StyleDifference diff, const RenderStyle& newStyle)
{
auto* oldStyle = hasInitializedStyle() ? &style() : nullptr;
if (oldStyle) {
if (diff == StyleDifference::Layout)
setNeedsShapeUpdate();
}
RenderSVGModelObject::styleWillChange(diff, newStyle);
}
bool RenderSVGShape::needsHasSVGTransformFlags() const
{
return protectedGraphicsElement()->hasTransformRelatedAttributes();
}
void RenderSVGShape::applyTransform(TransformationMatrix& transform, const RenderStyle& style, const FloatRect& boundingBox, OptionSet<RenderStyle::TransformOperationOption> options) const
{
applySVGTransform(transform, protectedGraphicsElement(), style, boundingBox, std::nullopt, std::nullopt, options);
}
}
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