File: RenderSVGShape.h

package info (click to toggle)
webkit2gtk 2.48.5-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 429,764 kB
  • sloc: cpp: 3,697,587; javascript: 194,444; ansic: 169,997; python: 46,499; asm: 19,295; ruby: 18,528; perl: 16,602; xml: 4,650; yacc: 2,360; sh: 2,098; java: 1,993; lex: 1,327; pascal: 366; makefile: 298
file content (162 lines) | stat: -rw-r--r-- 5,833 bytes parent folder | download | duplicates (8)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
/*
 * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
 * Copyright (C) 2005 Eric Seidel <eric@webkit.org>
 * Copyright (C) 2006 Apple Inc.
 * Copyright (C) 2009 Google, Inc.
 * Copyright (C) 2011 Renata Hodovan <reni@webkit.org>
 * Copyright (C) 2011 University of Szeged
 * Copyright (C) 2020, 2021, 2022 Igalia S.L.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#pragma once

#include "AffineTransform.h"
#include "FloatRect.h"
#include "RenderSVGModelObject.h"
#include "SVGBoundingBoxComputation.h"
#include "SVGGraphicsElement.h"
#include "SVGMarkerData.h"
#include <memory>
#include <wtf/Vector.h>

namespace WebCore {

class FloatPoint;
class GraphicsContextStateSaver;
class SVGGraphicsElement;

class RenderSVGShape : public RenderSVGModelObject {
    WTF_MAKE_TZONE_OR_ISO_ALLOCATED(RenderSVGShape);
    WTF_OVERRIDE_DELETE_FOR_CHECKED_PTR(RenderSVGShape);
public:
    friend FloatRect SVGRenderSupport::calculateApproximateStrokeBoundingBox(const RenderElement&);

    enum class ShapeType : uint8_t {
        Empty,
        Path,
        Line,
        Rectangle,
        RoundedRectangle,
        Ellipse,
        Circle,
    };

    enum PointCoordinateSpace {
        GlobalCoordinateSpace,
        LocalCoordinateSpace
    };
    RenderSVGShape(Type, SVGGraphicsElement&, RenderStyle&&);
    virtual ~RenderSVGShape();

    inline SVGGraphicsElement& graphicsElement() const;
    inline Ref<SVGGraphicsElement> protectedGraphicsElement() const;

    void setNeedsShapeUpdate() { m_needsShapeUpdate = true; }

    virtual void fillShape(GraphicsContext&) const;
    virtual void strokeShape(GraphicsContext&) const;
    virtual bool isRenderingDisabled() const = 0;

    bool isPointInFill(const FloatPoint&);
    bool isPointInStroke(const FloatPoint&);

    float getTotalLength() const;
    FloatPoint getPointAtLength(float distance) const;

    bool hasPath() const { return m_path.get(); }
    Path& path() const
    {
        ASSERT(m_path);
        return *m_path;
    }
    void clearPath() { m_path = nullptr; }

    ShapeType shapeType() const { return m_shapeType; }

    FloatRect objectBoundingBox() const final { return m_fillBoundingBox; }
    FloatRect strokeBoundingBox() const final;
    FloatRect approximateStrokeBoundingBox() const;
    FloatRect repaintRectInLocalCoordinates(RepaintRectCalculation = RepaintRectCalculation::Fast) const final { return SVGBoundingBoxComputation::computeRepaintBoundingBox(*this); }

    bool needsHasSVGTransformFlags() const final;

    void applyTransform(TransformationMatrix&, const RenderStyle&, const FloatRect& boundingBox, OptionSet<RenderStyle::TransformOperationOption>) const final;

    AffineTransform nonScalingStrokeTransform() const;

protected:
    void element() const = delete;

    Path& ensurePath();

    virtual void updateShapeFromElement() = 0;
    virtual bool isEmpty() const;
    virtual bool shapeDependentStrokeContains(const FloatPoint&, PointCoordinateSpace = GlobalCoordinateSpace);
    virtual bool shapeDependentFillContains(const FloatPoint&, const WindRule) const;
    float strokeWidth() const;

    inline bool hasNonScalingStroke() const;
    Path* nonScalingStrokePath(const Path*, const AffineTransform&) const;

    virtual FloatRect adjustStrokeBoundingBoxForZeroLengthLinecaps(RepaintRectCalculation, FloatRect strokeBoundingBox) const { return strokeBoundingBox; }

private:
    // Hit-detection separated for the fill and the stroke
    bool fillContains(const FloatPoint&, bool requiresFill = true, const WindRule fillRule = WindRule::NonZero);
    bool strokeContains(const FloatPoint&, bool requiresStroke = true);

    bool canHaveChildren() const final { return false; }
    ASCIILiteral renderName() const override { return "RenderSVGShape"_s; }

    void layout() final;
    void paint(PaintInfo&, const LayoutPoint&) final;

    bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) override;

    FloatRect calculateStrokeBoundingBox() const;

    bool setupNonScalingStrokeContext(AffineTransform&, GraphicsContextStateSaver&);

    
    std::unique_ptr<Path> createPath() const;

    void fillShape(const RenderStyle&, GraphicsContext&);
    void strokeShape(const RenderStyle&, GraphicsContext&);
    void fillStrokeMarkers(PaintInfo&);
    virtual void drawMarkers(PaintInfo&) { }

    void styleWillChange(StyleDifference, const RenderStyle& newStyle) override;

    FloatRect calculateApproximateStrokeBoundingBox() const;

protected:
    FloatRect m_fillBoundingBox;
    mutable Markable<FloatRect, FloatRect::MarkableTraits> m_strokeBoundingBox;
    mutable Markable<FloatRect, FloatRect::MarkableTraits> m_approximateStrokeBoundingBox;
private:
    bool m_needsShapeUpdate { true };
protected:
    ShapeType m_shapeType : 3 { ShapeType::Empty };
private:
    std::unique_ptr<Path> m_path;
};

} // namespace WebCore

SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderSVGShape, isRenderSVGShape())