File: SVGPathData.cpp

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/*
 * Copyright (C) Research In Motion Limited 2011. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#include "config.h"
#include "SVGPathData.h"

#include "NodeName.h"
#include "Path.h"
#include "RenderElement.h"
#include "RenderStyle.h"
#include "SVGCircleElement.h"
#include "SVGElementTypeHelpers.h"
#include "SVGEllipseElement.h"
#include "SVGLengthContext.h"
#include "SVGLineElement.h"
#include "SVGNames.h"
#include "SVGPathElement.h"
#include "SVGPathUtilities.h"
#include "SVGPoint.h"
#include "SVGPointList.h"
#include "SVGPolygonElement.h"
#include "SVGPolylineElement.h"
#include "SVGRectElement.h"
#include "SVGRenderStyle.h"
#include "SVGUseElement.h"
#include <wtf/HashMap.h>

namespace WebCore {

static Path pathFromCircleElement(const SVGCircleElement& element)
{
    RenderElement* renderer = element.renderer();
    if (!renderer)
        return { };

    Path path;
    auto& style = renderer->style();
    SVGLengthContext lengthContext(&element);
    float r = lengthContext.valueForLength(style.svgStyle().r());
    if (r > 0) {
        float cx = lengthContext.valueForLength(style.svgStyle().cx(), SVGLengthMode::Width);
        float cy = lengthContext.valueForLength(style.svgStyle().cy(), SVGLengthMode::Height);
        path.addEllipseInRect(FloatRect(cx - r, cy - r, r * 2, r * 2));
    }
    return path;
}

static Path pathFromEllipseElement(const SVGEllipseElement& element)
{
    RenderElement* renderer = element.renderer();
    if (!renderer)
        return { };

    auto& style = renderer->style();
    SVGLengthContext lengthContext(&element);
    float rx = lengthContext.valueForLength(style.svgStyle().rx(), SVGLengthMode::Width);
    if (rx <= 0)
        return { };

    float ry = lengthContext.valueForLength(style.svgStyle().ry(), SVGLengthMode::Height);
    if (ry <= 0)
        return { };

    Path path;
    float cx = lengthContext.valueForLength(style.svgStyle().cx(), SVGLengthMode::Width);
    float cy = lengthContext.valueForLength(style.svgStyle().cy(), SVGLengthMode::Height);
    path.addEllipseInRect(FloatRect(cx - rx, cy - ry, rx * 2, ry * 2));
    return path;
}

static Path pathFromLineElement(const SVGLineElement& element)
{
    Path path;
    SVGLengthContext lengthContext(&element);
    path.moveTo(FloatPoint(element.x1().value(lengthContext), element.y1().value(lengthContext)));
    path.addLineTo(FloatPoint(element.x2().value(lengthContext), element.y2().value(lengthContext)));
    return path;
}

static Path pathFromPathElement(const SVGPathElement& element)
{
    return element.path();
}

static Path pathFromPolygonElement(const SVGPolygonElement& element)
{
    auto& points = element.points().items();
    if (points.isEmpty())
        return { };

    Path path;
    path.moveTo(points.first()->value());

    unsigned size = points.size();
    for (unsigned i = 1; i < size; ++i)
        path.addLineTo(points.at(i)->value());

    path.closeSubpath();
    return path;
}

static Path pathFromPolylineElement(const SVGPolylineElement& element)
{
    auto& points = element.points().items();
    if (points.isEmpty())
        return { };

    Path path;
    path.moveTo(points.first()->value());

    unsigned size = points.size();
    for (unsigned i = 1; i < size; ++i)
        path.addLineTo(points.at(i)->value());
    return path;
}

static Path pathFromRectElement(const SVGRectElement& element)
{
    RenderElement* renderer = element.renderer();
    if (!renderer)
        return { };

    auto& style = renderer->style();
    SVGLengthContext lengthContext(&element);
    auto size = FloatSize {
        lengthContext.valueForLength(style.width(), SVGLengthMode::Width),
        lengthContext.valueForLength(style.height(), SVGLengthMode::Height)
    };

    if (size.isEmpty())
        return { };

    auto location = FloatPoint {
        lengthContext.valueForLength(style.svgStyle().x(), SVGLengthMode::Width),
        lengthContext.valueForLength(style.svgStyle().y(), SVGLengthMode::Height)
    };

    auto radii = FloatSize {
        lengthContext.valueForLength(style.svgStyle().rx(), SVGLengthMode::Width),
        lengthContext.valueForLength(style.svgStyle().ry(), SVGLengthMode::Height)
    };

    // Per SVG spec: if one of radii.x() and radii.y() is auto or negative, then the other corner
    // radius value is used. If both are auto or negative, then they are both set to 0.
    if (style.svgStyle().rx().isAuto() || radii.width() < 0)
        radii.setWidth(std::max(0.f, radii.height()));
    if (style.svgStyle().ry().isAuto() || radii.height() < 0)
        radii.setHeight(std::max(0.f, radii.width()));

    Path path;
    if (radii.width() <= 0 && radii.height() <= 0) {
        path.addRect({ location, size });
        return path;
    }

    // The used values of ‘rx’ and 'ry' for a ‘rect’ are never more than 50% of the used
    // value of width for the same shape.
    radii.constrainedBetween(radii, size / 2);

    // FIXME: We currently enforce using beziers here, as at least on CoreGraphics/Lion, as
    // the native method uses a different line dash origin, causing svg/custom/dashOrigin.svg to fail.
    // See bug https://bugs.webkit.org/show_bug.cgi?id=79932 which tracks this issue.
    path.addRoundedRect(FloatRect { location, size }, radii, PathRoundedRect::Strategy::PreferBezier);
    return path;
}

static Path pathFromUseElement(const SVGUseElement& element)
{
    RefPtr clipChildElement = element.clipChild();
    if (!clipChildElement)
        return { };

    SVGLengthContext lengthContext(&element);
    auto x = element.x().value(lengthContext);
    auto y = element.y().value(lengthContext);

    auto path = pathFromGraphicsElement(*clipChildElement.get());
    if (x || y)
        path.translate(FloatSize(x, y));

    return path;
}

Path pathFromGraphicsElement(const SVGElement& element)
{
    switch (element.tagQName().nodeName()) {
    case ElementNames::SVG::circle:
        return pathFromCircleElement(uncheckedDowncast<SVGCircleElement>(element));
    case ElementNames::SVG::ellipse:
        return pathFromEllipseElement(uncheckedDowncast<SVGEllipseElement>(element));
    case ElementNames::SVG::line:
        return pathFromLineElement(uncheckedDowncast<SVGLineElement>(element));
    case ElementNames::SVG::path:
        return pathFromPathElement(uncheckedDowncast<SVGPathElement>(element));
    case ElementNames::SVG::polygon:
        return pathFromPolygonElement(uncheckedDowncast<SVGPolygonElement>(element));
    case ElementNames::SVG::polyline:
        return pathFromPolylineElement(uncheckedDowncast<SVGPolylineElement>(element));
    case ElementNames::SVG::rect:
        return pathFromRectElement(uncheckedDowncast<SVGRectElement>(element));
    case ElementNames::SVG::use:
        return pathFromUseElement(uncheckedDowncast<SVGUseElement>(element));
    default:
        break;
    }

    return { };
}

} // namespace WebCore