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/*
* Copyright (C) 2007, 2008 Rob Buis <buis@kde.org>
* Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2007 Eric Seidel <eric@webkit.org>
* Copyright (C) 2009-2016 Google, Inc. All rights reserved.
* Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
* Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
* Copyright (C) 2018 Adobe Systems Incorporated. All rights reserved.
* Copyright (C) 2020-2025 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "SVGRenderSupport.h"
#include "ElementAncestorIteratorInlines.h"
#include "LegacyRenderSVGResourceClipper.h"
#include "LegacyRenderSVGResourceFilter.h"
#include "LegacyRenderSVGResourceMarker.h"
#include "LegacyRenderSVGResourceMasker.h"
#include "LegacyRenderSVGRoot.h"
#include "LegacyRenderSVGShapeInlines.h"
#include "LegacyRenderSVGTransformableContainer.h"
#include "LegacyRenderSVGViewportContainer.h"
#include "NodeRenderStyle.h"
#include "ReferencedSVGResources.h"
#include "RenderChildIterator.h"
#include "RenderElement.h"
#include "RenderGeometryMap.h"
#include "RenderIterator.h"
#include "RenderLayer.h"
#include "RenderSVGResourceClipper.h"
#include "RenderSVGRoot.h"
#include "RenderSVGShapeInlines.h"
#include "RenderSVGText.h"
#include "SVGClipPathElement.h"
#include "SVGElementTypeHelpers.h"
#include "SVGGeometryElement.h"
#include "SVGRenderStyle.h"
#include "SVGResources.h"
#include "SVGResourcesCache.h"
#include "TransformOperationData.h"
#include "TransformState.h"
namespace WebCore {
LayoutRect SVGRenderSupport::clippedOverflowRectForRepaint(const RenderElement& renderer, const RenderLayerModelObject* repaintContainer, RenderObject::VisibleRectContext context)
{
// Return early for any cases where we don't actually paint
if (renderer.isInsideEntirelyHiddenLayer())
return { };
// Pass our local paint rect to computeFloatVisibleRectInContainer() which will
// map to parent coords and recurse up the parent chain.
return enclosingLayoutRect(renderer.computeFloatRectForRepaint(renderer.repaintRectInLocalCoordinates(context.repaintRectCalculation()), repaintContainer));
}
std::optional<FloatRect> SVGRenderSupport::computeFloatVisibleRectInContainer(const RenderElement& renderer, const FloatRect& rect, const RenderLayerModelObject* container, RenderObject::VisibleRectContext context)
{
// Ensure our parent is an SVG object.
ASSERT(renderer.parent());
auto& parent = *renderer.parent();
if (!is<SVGElement>(parent.element()))
return FloatRect();
FloatRect adjustedRect = rect;
adjustedRect.inflate(renderer.style().outlineWidth());
// Translate to coords in our parent renderer, and then call computeFloatVisibleRectInContainer() on our parent.
adjustedRect = renderer.localToParentTransform().mapRect(adjustedRect);
return parent.computeFloatVisibleRectInContainer(adjustedRect, container, context);
}
const RenderElement& SVGRenderSupport::localToParentTransform(const RenderElement& renderer, AffineTransform &transform)
{
ASSERT(renderer.parent());
auto& parent = *renderer.parent();
// At the SVG/HTML boundary (aka LegacyRenderSVGRoot), we apply the localToBorderBoxTransform
// to map an element from SVG viewport coordinates to CSS box coordinates.
if (auto* svgRoot = dynamicDowncast<LegacyRenderSVGRoot>(parent))
transform = svgRoot->localToBorderBoxTransform() * renderer.localToParentTransform();
else
transform = renderer.localToParentTransform();
return parent;
}
void SVGRenderSupport::mapLocalToContainer(const RenderElement& renderer, const RenderLayerModelObject* ancestorContainer, TransformState& transformState, bool* wasFixed)
{
AffineTransform transform;
auto& parent = localToParentTransform(renderer, transform);
transformState.applyTransform(transform);
OptionSet<MapCoordinatesMode> mode = UseTransforms;
parent.mapLocalToContainer(ancestorContainer, transformState, mode, wasFixed);
}
const RenderElement* SVGRenderSupport::pushMappingToContainer(const RenderElement& renderer, const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap)
{
ASSERT_UNUSED(ancestorToStopAt, ancestorToStopAt != &renderer);
AffineTransform transform;
auto& parent = localToParentTransform(renderer, transform);
geometryMap.push(&renderer, transform);
return &parent;
}
LayoutRepainter::CheckForRepaint SVGRenderSupport::checkForSVGRepaintDuringLayout(const RenderElement& renderer)
{
if (!renderer.checkForRepaintDuringLayout())
return LayoutRepainter::CheckForRepaint::No;
// When a parent container is transformed in SVG, all children will be painted automatically
// so we are able to skip redundant repaint checks.
if (CheckedPtr parent = dynamicDowncast<LegacyRenderSVGContainer>(renderer.parent())) {
if (parent->isRepaintSuspendedForChildren() || parent->didTransformToRootUpdate())
return LayoutRepainter::CheckForRepaint::No;
}
return LayoutRepainter::CheckForRepaint::Yes;
}
// Update a bounding box taking into account the validity of the other bounding box.
static inline void updateObjectBoundingBox(FloatRect& objectBoundingBox, bool& objectBoundingBoxValid, const RenderObject* other, FloatRect otherBoundingBox)
{
CheckedPtr otherContainer = dynamicDowncast<LegacyRenderSVGContainer>(*other);
bool otherValid = !otherContainer || otherContainer->isObjectBoundingBoxValid();
if (!otherValid)
return;
if (!objectBoundingBoxValid) {
objectBoundingBox = otherBoundingBox;
objectBoundingBoxValid = true;
return;
}
objectBoundingBox.uniteEvenIfEmpty(otherBoundingBox);
}
void SVGRenderSupport::computeContainerBoundingBoxes(const RenderElement& container, FloatRect& objectBoundingBox, bool& objectBoundingBoxValid, FloatRect& repaintBoundingBox, RepaintRectCalculation repaintRectCalculation)
{
objectBoundingBox = FloatRect();
objectBoundingBoxValid = false;
repaintBoundingBox = FloatRect();
for (CheckedRef current : childrenOfType<RenderObject>(container)) {
if (current->isLegacyRenderSVGHiddenContainer())
continue;
// Don't include elements in the union that do not render.
if (auto* shape = dynamicDowncast<LegacyRenderSVGShape>(current.ptr()); shape && shape->isRenderingDisabled())
continue;
if (auto* text = dynamicDowncast<RenderSVGText>(current.ptr()); (text && !text->isObjectBoundingBoxValid()))
continue;
const AffineTransform& transform = current->localToParentTransform();
if (transform.isIdentity()) {
updateObjectBoundingBox(objectBoundingBox, objectBoundingBoxValid, current.ptr(), current->objectBoundingBox());
repaintBoundingBox.unite(current->repaintRectInLocalCoordinates(repaintRectCalculation));
} else {
updateObjectBoundingBox(objectBoundingBox, objectBoundingBoxValid, current.ptr(), transform.mapRect(current->objectBoundingBox()));
repaintBoundingBox.unite(transform.mapRect(current->repaintRectInLocalCoordinates(repaintRectCalculation)));
}
}
}
FloatRect SVGRenderSupport::computeContainerStrokeBoundingBox(const RenderElement& container)
{
ASSERT(container.isLegacyRenderSVGRoot() || container.isLegacyRenderSVGContainer());
FloatRect strokeBoundingBox = FloatRect();
for (CheckedRef current : childrenOfType<RenderObject>(container)) {
if (current->isLegacyRenderSVGHiddenContainer())
continue;
// Don't include elements in the union that do not render.
if (auto* shape = dynamicDowncast<LegacyRenderSVGShape>(current.ptr()); shape && shape->isRenderingDisabled())
continue;
FloatRect childStrokeBoundingBox = current->strokeBoundingBox();
if (auto* currentElement = dynamicDowncast<RenderElement>(current.get()))
SVGRenderSupport::intersectRepaintRectWithResources(*currentElement, childStrokeBoundingBox, RepaintRectCalculation::Accurate);
const AffineTransform& transform = current->localToParentTransform();
if (transform.isIdentity())
strokeBoundingBox.unite(childStrokeBoundingBox);
else
strokeBoundingBox.unite(transform.mapRect(childStrokeBoundingBox));
}
return strokeBoundingBox;
}
bool SVGRenderSupport::paintInfoIntersectsRepaintRect(const FloatRect& localRepaintRect, const AffineTransform& localTransform, const PaintInfo& paintInfo)
{
if (localTransform.isIdentity())
return localRepaintRect.intersects(paintInfo.rect);
return localTransform.mapRect(localRepaintRect).intersects(paintInfo.rect);
}
LegacyRenderSVGRoot* SVGRenderSupport::findTreeRootObject(RenderElement& start)
{
return lineageOfType<LegacyRenderSVGRoot>(start).first();
}
const LegacyRenderSVGRoot* SVGRenderSupport::findTreeRootObject(const RenderElement& start)
{
return lineageOfType<LegacyRenderSVGRoot>(start).first();
}
static inline void invalidateResourcesOfChildren(RenderElement& renderer)
{
ASSERT(!renderer.needsLayout());
if (auto* resources = SVGResourcesCache::cachedResourcesForRenderer(renderer))
resources->removeClientFromCache(renderer, false);
for (auto& child : childrenOfType<RenderElement>(renderer))
invalidateResourcesOfChildren(child);
}
static inline bool layoutSizeOfNearestViewportChanged(const RenderElement& renderer)
{
for (CheckedPtr start = &renderer; start; start = start->parent()) {
if (auto* svgRoot = dynamicDowncast<LegacyRenderSVGRoot>(*start))
return svgRoot->isLayoutSizeChanged();
if (auto* container = dynamicDowncast<LegacyRenderSVGViewportContainer>(*start))
return container->isLayoutSizeChanged();
}
ASSERT_NOT_REACHED();
return false;
}
bool SVGRenderSupport::transformToRootChanged(RenderElement* ancestor)
{
while (ancestor && !ancestor->isRenderOrLegacyRenderSVGRoot()) {
if (CheckedPtr container = dynamicDowncast<LegacyRenderSVGTransformableContainer>(*ancestor))
return container->didTransformToRootUpdate();
if (CheckedPtr container = dynamicDowncast<LegacyRenderSVGViewportContainer>(*ancestor))
return container->didTransformToRootUpdate();
ancestor = ancestor->parent();
}
return false;
}
void SVGRenderSupport::layoutDifferentRootIfNeeded(const RenderElement& renderer)
{
if (auto* resources = SVGResourcesCache::cachedResourcesForRenderer(renderer))
resources->layoutDifferentRootIfNeeded(renderer);
}
void SVGRenderSupport::layoutChildren(RenderElement& start, bool selfNeedsLayout)
{
bool layoutSizeChanged = layoutSizeOfNearestViewportChanged(start);
bool transformChanged = transformToRootChanged(&start);
SingleThreadWeakHashSet<RenderElement> elementsThatDidNotReceiveLayout;
for (auto& child : childrenOfType<RenderObject>(start)) {
bool needsLayout = selfNeedsLayout;
bool childEverHadLayout = child.everHadLayout();
if (transformChanged) {
// If the transform changed we need to update the text metrics (note: this also happens for layoutSizeChanged=true).
if (CheckedPtr text = dynamicDowncast<RenderSVGText>(child))
text->setNeedsTextMetricsUpdate();
needsLayout = true;
}
if (layoutSizeChanged) {
// When selfNeedsLayout is false and the layout size changed, we have to check whether this child uses relative lengths
if (RefPtr element = dynamicDowncast<SVGElement>(child.node()); element && element->hasRelativeLengths()) {
// When the layout size changed and when using relative values tell the LegacyRenderSVGShape to update its shape object
if (CheckedPtr shape = dynamicDowncast<LegacyRenderSVGShape>(child))
shape->setNeedsShapeUpdate();
else if (CheckedPtr svgText = dynamicDowncast<RenderSVGText>(child)) {
svgText->setNeedsTextMetricsUpdate();
svgText->setNeedsPositioningValuesUpdate();
}
child.setNeedsTransformUpdate();
needsLayout = true;
}
}
if (needsLayout)
child.setNeedsLayout(MarkOnlyThis);
if (child.needsLayout()) {
CheckedRef childElement = downcast<RenderElement>(child);
layoutDifferentRootIfNeeded(childElement);
childElement->layout();
// Renderers are responsible for repainting themselves when changing, except
// for the initial paint to avoid potential double-painting caused by non-sensical "old" bounds.
// We could handle this in the individual objects, but for now it's easier to have
// parent containers call repaint(). (RenderBlock::layout* has similar logic.)
if (!childEverHadLayout)
child.repaint();
} else if (layoutSizeChanged) {
if (CheckedPtr childElement = dynamicDowncast<RenderElement>(child))
elementsThatDidNotReceiveLayout.add(*childElement);
}
ASSERT(!child.needsLayout());
}
if (!layoutSizeChanged) {
ASSERT(elementsThatDidNotReceiveLayout.isEmptyIgnoringNullReferences());
return;
}
// If the layout size changed, invalidate all resources of all children that didn't go through the layout() code path.
for (auto& element : elementsThatDidNotReceiveLayout)
invalidateResourcesOfChildren(element);
}
bool SVGRenderSupport::isOverflowHidden(const RenderElement& renderer)
{
// LegacyRenderSVGRoot should never query for overflow state - it should always clip itself to the initial viewport size.
ASSERT(!renderer.isDocumentElementRenderer());
return isNonVisibleOverflow(renderer.style().overflowX());
}
void SVGRenderSupport::intersectRepaintRectWithResources(const RenderElement& renderer, FloatRect& repaintRect, RepaintRectCalculation repaintRectCalculation)
{
auto* resources = SVGResourcesCache::cachedResourcesForRenderer(renderer);
if (!resources)
return;
if (LegacyRenderSVGResourceFilter* filter = resources->filter())
repaintRect = filter->resourceBoundingBox(renderer, repaintRectCalculation);
if (LegacyRenderSVGResourceClipper* clipper = resources->clipper())
repaintRect.intersect(clipper->resourceBoundingBox(renderer, repaintRectCalculation));
if (auto* masker = resources->masker())
repaintRect.intersect(masker->resourceBoundingBox(renderer, repaintRectCalculation));
}
bool SVGRenderSupport::filtersForceContainerLayout(const RenderElement& renderer)
{
// If any of this container's children need to be laid out, and a filter is applied
// to the container, we need to repaint the entire container.
if (!renderer.normalChildNeedsLayout())
return false;
auto* resources = SVGResourcesCache::cachedResourcesForRenderer(renderer);
if (!resources || !resources->filter())
return false;
return true;
}
inline FloatRect clipPathReferenceBox(const RenderElement& renderer, CSSBoxType boxType)
{
FloatRect referenceBox;
switch (boxType) {
case CSSBoxType::BorderBox:
case CSSBoxType::MarginBox:
case CSSBoxType::StrokeBox:
case CSSBoxType::BoxMissing:
// FIXME: strokeBoundingBox() takes dasharray into account but shouldn't.
referenceBox = renderer.strokeBoundingBox();
break;
case CSSBoxType::ViewBox:
if (renderer.element()) {
auto viewportSize = SVGLengthContext(downcast<SVGElement>(renderer.element())).viewportSize();
if (viewportSize)
referenceBox.setSize(*viewportSize);
break;
}
FALLTHROUGH;
case CSSBoxType::ContentBox:
case CSSBoxType::FillBox:
case CSSBoxType::PaddingBox:
referenceBox = renderer.objectBoundingBox();
break;
}
return referenceBox;
}
inline bool isPointInCSSClippingArea(const RenderElement& renderer, const FloatPoint& point)
{
RefPtr clipPathOperation = renderer.style().clipPath();
if (auto* clipPath = dynamicDowncast<ShapePathOperation>(clipPathOperation.get())) {
FloatRect referenceBox = clipPathReferenceBox(renderer, clipPath->referenceBox());
if (!referenceBox.contains(point))
return false;
return clipPath->pathForReferenceRect(referenceBox).contains(point, clipPath->windRule());
}
if (auto* clipPath = dynamicDowncast<BoxPathOperation>(clipPathOperation.get())) {
FloatRect referenceBox = clipPathReferenceBox(renderer, clipPath->referenceBox());
if (!referenceBox.contains(point))
return false;
return clipPath->pathForReferenceRect(FloatRoundedRect { referenceBox }).contains(point);
}
return true;
}
void SVGRenderSupport::clipContextToCSSClippingArea(GraphicsContext& context, const RenderElement& renderer)
{
RefPtr clipPathOperation = renderer.style().clipPath();
if (auto* clipPath = dynamicDowncast<ShapePathOperation>(clipPathOperation.get())) {
auto localToParentTransform = renderer.localToParentTransform();
auto referenceBox = clipPathReferenceBox(renderer, clipPath->referenceBox());
referenceBox = localToParentTransform.mapRect(referenceBox);
auto path = clipPath->pathForReferenceRect(referenceBox);
path.transform(valueOrDefault(localToParentTransform.inverse()));
context.clipPath(path, clipPath->windRule());
return;
}
if (auto* clipPath = dynamicDowncast<BoxPathOperation>(clipPathOperation.get())) {
FloatRect referenceBox = clipPathReferenceBox(renderer, clipPath->referenceBox());
context.clipPath(clipPath->pathForReferenceRect(FloatRoundedRect { referenceBox }));
}
}
bool SVGRenderSupport::pointInClippingArea(const RenderElement& renderer, const FloatPoint& point)
{
RELEASE_ASSERT(!renderer.document().settings().layerBasedSVGEngineEnabled());
RefPtr clipPathOperation = renderer.style().clipPath();
if (is<ShapePathOperation>(clipPathOperation) || is<BoxPathOperation>(clipPathOperation))
return isPointInCSSClippingArea(renderer, point);
// We just take clippers into account to determine if a point is on the node. The Specification may
// change later and we also need to check maskers.
auto* resources = SVGResourcesCache::cachedResourcesForRenderer(renderer);
if (!resources)
return true;
if (LegacyRenderSVGResourceClipper* clipper = resources->clipper())
return clipper->hitTestClipContent(renderer.objectBoundingBox(), point);
return true;
}
void SVGRenderSupport::applyStrokeStyleToContext(GraphicsContext& context, const RenderStyle& style, const RenderElement& renderer)
{
auto element = dynamicDowncast<SVGElement>(renderer.protectedElement());
if (!element) {
ASSERT_NOT_REACHED();
return;
}
const SVGRenderStyle& svgStyle = style.svgStyle();
SVGLengthContext lengthContext(element.get());
context.setStrokeThickness(lengthContext.valueForLength(style.strokeWidth()));
context.setLineCap(style.capStyle());
context.setLineJoin(style.joinStyle());
if (style.joinStyle() == LineJoin::Miter)
context.setMiterLimit(style.strokeMiterLimit());
const Vector<SVGLengthValue>& dashes = svgStyle.strokeDashArray();
if (dashes.isEmpty())
context.setStrokeStyle(StrokeStyle::SolidStroke);
else {
float scaleFactor = 1;
if (auto geometryElement = dynamicDowncast<SVGGeometryElement>(*element)) {
ASSERT(renderer.isRenderOrLegacyRenderSVGShape());
// FIXME: A value of zero is valid. Need to differentiate this case from being unspecified.
if (float pathLength = geometryElement->pathLength()) {
if (CheckedPtr shape = dynamicDowncast<LegacyRenderSVGShape>(renderer))
scaleFactor = shape->getTotalLength() / pathLength;
else if (CheckedPtr shape = dynamicDowncast<RenderSVGShape>(renderer))
scaleFactor = shape->getTotalLength() / pathLength;
}
}
bool canSetLineDash = false;
auto dashArray = WTF::map(dashes, [&](auto& dash) -> DashArrayElement {
auto value = dash.value(lengthContext) * scaleFactor;
if (value > 0)
canSetLineDash = true;
return value;
});
if (canSetLineDash)
context.setLineDash(dashArray, lengthContext.valueForLength(svgStyle.strokeDashOffset()) * scaleFactor);
else
context.setStrokeStyle(StrokeStyle::SolidStroke);
}
}
void SVGRenderSupport::styleChanged(RenderElement& renderer, const RenderStyle* oldStyle)
{
if (renderer.element() && renderer.element()->isSVGElement() && (!oldStyle || renderer.style().hasBlendMode() != oldStyle->hasBlendMode()))
SVGRenderSupport::updateMaskedAncestorShouldIsolateBlending(renderer);
}
bool SVGRenderSupport::isolatesBlending(const RenderStyle& style)
{
return style.hasPositionedMask() || style.hasFilter() || style.hasBlendMode() || style.opacity() < 1.0f;
}
void SVGRenderSupport::updateMaskedAncestorShouldIsolateBlending(const RenderElement& renderer)
{
RefPtr element = renderer.element();
ASSERT(element);
ASSERT(element->isSVGElement());
for (Ref ancestor : ancestorsOfType<SVGGraphicsElement>(*element)) {
auto* style = ancestor->computedStyle();
if (!style || !isolatesBlending(*style))
continue;
if (style->hasPositionedMask())
ancestor->setShouldIsolateBlending(renderer.style().hasBlendMode());
return;
}
}
FloatRect SVGRenderSupport::calculateApproximateStrokeBoundingBox(const RenderElement& renderer)
{
auto calculateApproximateScalingStrokeBoundingBox = [&]<typename Renderer>(const Renderer& renderer, FloatRect fillBoundingBox) -> FloatRect {
// Implementation of
// https://drafts.fxtf.org/css-masking/#compute-stroke-bounding-box
// except that we ignore whether the stroke is none.
ASSERT(renderer.style().svgStyle().hasStroke());
auto strokeBoundingBox = fillBoundingBox;
const float strokeWidth = renderer.strokeWidth();
if (strokeWidth <= 0)
return strokeBoundingBox;
float delta = strokeWidth / 2;
switch (renderer.shapeType()) {
case Renderer::ShapeType::Empty: {
// Spec: "A negative value is illegal. A value of zero disables rendering of the element."
return strokeBoundingBox;
}
case Renderer::ShapeType::Ellipse:
case Renderer::ShapeType::Circle:
break;
case Renderer::ShapeType::Rectangle:
case Renderer::ShapeType::RoundedRectangle: {
#if USE(CG)
// CoreGraphics can inflate the stroke by 1px when drawing a rectangle with antialiasing disabled at non-integer coordinates, we need to compensate.
if (renderer.style().svgStyle().shapeRendering() == ShapeRendering::CrispEdges)
delta += 1;
#endif
break;
}
case Renderer::ShapeType::Path:
case Renderer::ShapeType::Line: {
auto& style = renderer.style();
if (renderer.shapeType() == Renderer::ShapeType::Path && style.joinStyle() == LineJoin::Miter) {
const float miter = style.strokeMiterLimit();
if (miter < sqrtOfTwoDouble && style.capStyle() == LineCap::Square)
delta *= sqrtOfTwoDouble;
else
delta *= std::max(miter, 1.0f);
} else if (style.capStyle() == LineCap::Square)
delta *= sqrtOfTwoDouble;
break;
}
}
strokeBoundingBox.inflate(delta);
return strokeBoundingBox;
};
auto calculateApproximateNonScalingStrokeBoundingBox = [&](const auto& renderer, FloatRect fillBoundingBox) -> FloatRect {
ASSERT(renderer.hasPath());
ASSERT(renderer.style().svgStyle().hasStroke());
ASSERT(renderer.hasNonScalingStroke());
auto strokeBoundingBox = fillBoundingBox;
auto nonScalingTransform = renderer.nonScalingStrokeTransform();
if (auto inverse = nonScalingTransform.inverse()) {
auto* usePath = renderer.nonScalingStrokePath(&renderer.path(), nonScalingTransform);
auto strokeBoundingRect = calculateApproximateScalingStrokeBoundingBox(renderer, usePath->fastBoundingRect());
strokeBoundingRect = inverse.value().mapRect(strokeBoundingRect);
if (!strokeBoundingRect.isNaN())
strokeBoundingBox.unite(strokeBoundingRect);
}
return strokeBoundingBox;
};
auto calculate = [&](const auto& renderer) {
if (!renderer.style().svgStyle().hasStroke())
return renderer.objectBoundingBox();
if (renderer.hasNonScalingStroke())
return calculateApproximateNonScalingStrokeBoundingBox(renderer, renderer.objectBoundingBox());
return calculateApproximateScalingStrokeBoundingBox(renderer, renderer.objectBoundingBox());
};
if (CheckedPtr shape = dynamicDowncast<LegacyRenderSVGShape>(renderer))
return shape->adjustStrokeBoundingBoxForMarkersAndZeroLengthLinecaps(RepaintRectCalculation::Fast, calculate(*shape));
const auto& shape = downcast<RenderSVGShape>(renderer);
return shape.adjustStrokeBoundingBoxForZeroLengthLinecaps(RepaintRectCalculation::Fast, calculate(shape));
}
}
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