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/*
* Copyright (C) 2004, 2005, 2007, 2008 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2006, 2007, 2008 Rob Buis <buis@kde.org>
* Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
* Copyright (C) 2011 Dirk Schulze <krit@webkit.org>
* Copyright (C) 2022 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "LegacyRenderSVGResourceClipper.h"
#include "ElementChildIteratorInlines.h"
#include "HitTestRequest.h"
#include "HitTestResult.h"
#include "IntRect.h"
#include "LegacyRenderSVGResourceClipperInlines.h"
#include "LegacyRenderSVGShape.h"
#include "LocalFrame.h"
#include "LocalFrameView.h"
#include "Logging.h"
#include "RenderSVGText.h"
#include "RenderStyle.h"
#include "RenderView.h"
#include "SVGClipPathElement.h"
#include "SVGElementTypeHelpers.h"
#include "SVGNames.h"
#include "SVGRenderStyle.h"
#include "SVGRenderingContext.h"
#include "SVGResources.h"
#include "SVGResourcesCache.h"
#include "SVGUseElement.h"
#include "SVGVisitedRendererTracking.h"
#include <wtf/TZoneMallocInlines.h>
#include <wtf/text/TextStream.h>
namespace WebCore {
WTF_MAKE_TZONE_OR_ISO_ALLOCATED_IMPL(LegacyRenderSVGResourceClipper);
LegacyRenderSVGResourceClipper::LegacyRenderSVGResourceClipper(SVGClipPathElement& element, RenderStyle&& style)
: LegacyRenderSVGResourceContainer(Type::LegacySVGResourceClipper, element, WTFMove(style))
{
}
LegacyRenderSVGResourceClipper::~LegacyRenderSVGResourceClipper() = default;
void LegacyRenderSVGResourceClipper::removeAllClientsFromCacheIfNeeded(bool markForInvalidation, SingleThreadWeakHashSet<RenderObject>* visitedRenderers)
{
m_clipBoundaries.fill(FloatRect { });
m_clipperMap.clear();
markAllClientsForInvalidationIfNeeded(markForInvalidation ? LayoutAndBoundariesInvalidation : ParentOnlyInvalidation, visitedRenderers);
}
void LegacyRenderSVGResourceClipper::removeClientFromCache(RenderElement& client, bool markForInvalidation)
{
m_clipperMap.remove(client);
markClientForInvalidation(client, markForInvalidation ? BoundariesInvalidation : ParentOnlyInvalidation);
}
auto LegacyRenderSVGResourceClipper::applyResource(RenderElement& renderer, const RenderStyle&, GraphicsContext*& context, OptionSet<RenderSVGResourceMode> resourceMode) -> OptionSet<ApplyResult>
{
ASSERT(context);
ASSERT_UNUSED(resourceMode, !resourceMode);
auto repaintRect = renderer.repaintRectInLocalCoordinates();
if (repaintRect.isEmpty())
return { ApplyResult::ResourceApplied };
auto boundingBox = renderer.objectBoundingBox();
return applyClippingToContext(*context, renderer, boundingBox, boundingBox);
}
auto LegacyRenderSVGResourceClipper::pathOnlyClipping(GraphicsContext& context, const RenderElement& renderer, const AffineTransform& animatedLocalTransform, const FloatRect& objectBoundingBox, float usedZoom) -> OptionSet<ApplyResult>
{
// If the current clip-path gets clipped itself, we have to fall back to masking.
if (style().clipPath())
return { };
WindRule clipRule = WindRule::NonZero;
Path clipPath;
auto rendererRequiresMaskClipping = [&clipPath](RenderObject& renderer) {
// Only shapes or paths are supported for direct clipping. We need to fall back to masking for texts.
if (is<RenderSVGText>(renderer))
return true;
auto& style = renderer.style();
if (style.display() == DisplayType::None || style.usedVisibility() != Visibility::Visible)
return false;
// Current shape in clip-path gets clipped too. Fall back to masking.
if (style.clipPath())
return true;
// Fall back to masking if there is more than one clipping path.
if (!clipPath.isEmpty())
return true;
return false;
};
// If clip-path only contains one visible shape or path, we can use path-based clipping. Invisible
// shapes don't affect the clipping and can be ignored. If clip-path contains more than one
// visible shape, the additive clipping may not work, caused by the clipRule. EvenOdd
// as well as NonZero can cause self-clipping of the elements.
// See also http://www.w3.org/TR/SVG/painting.html#FillRuleProperty
for (Node* childNode = clipPathElement().firstChild(); childNode; childNode = childNode->nextSibling()) {
RefPtr graphicsElement = dynamicDowncast<SVGGraphicsElement>(*childNode);
if (!graphicsElement)
continue;
CheckedPtr renderer = graphicsElement->renderer();
if (!renderer)
continue;
if (rendererRequiresMaskClipping(*renderer))
return { };
// For <use> elements, delegate the decision whether to use mask clipping or not to the referenced element.
if (auto* useElement = dynamicDowncast<SVGUseElement>(graphicsElement.get())) {
auto* clipChildRenderer = useElement->rendererClipChild();
if (clipChildRenderer && rendererRequiresMaskClipping(*clipChildRenderer))
return { };
}
clipPath = graphicsElement->toClipPath();
clipRule = renderer->style().svgStyle().clipRule();
}
// Only one visible shape/path was found. Directly continue clipping and transform the content to userspace if necessary.
if (clipPathElement().clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
AffineTransform transform;
transform.translate(objectBoundingBox.location());
transform.scale(objectBoundingBox.size());
clipPath.transform(transform);
} else if (usedZoom != 1) {
AffineTransform transform;
transform.scale(usedZoom);
clipPath.transform(transform);
}
// Transform path by animatedLocalTransform.
clipPath.transform(animatedLocalTransform);
// The SVG specification wants us to clip everything, if clip-path doesn't have a child.
if (clipPath.isEmpty())
clipPath.addRect(FloatRect());
OptionSet<ApplyResult> result = { ApplyResult::ResourceApplied };
if (auto* shapeRenderer = dynamicDowncast<LegacyRenderSVGShape>(renderer); shapeRenderer && shapeRenderer->shapeType() == LegacyRenderSVGShape::ShapeType::Rectangle) {
// When clipping a rect with a path, if we know the path is entirely inside the rect, we can skip a clip when filling the rect.
auto clipBounds = clipPath.fastBoundingRect();
if (objectBoundingBox.contains(clipBounds))
result.add(ApplyResult::ClipContainsRendererContent);
}
context.clipPath(clipPath, clipRule);
return result;
}
ClipperData::Inputs LegacyRenderSVGResourceClipper::computeInputs(const GraphicsContext& context, const RenderElement& renderer, const FloatRect& objectBoundingBox, const FloatRect& clippedContentBounds, float usedZoom)
{
AffineTransform absoluteTransform = SVGRenderingContext::calculateTransformationToOutermostCoordinateSystem(renderer);
// Ignore 2D rotation, as it doesn't affect the size of the mask.
FloatSize scale(absoluteTransform.xScale(), absoluteTransform.yScale());
// Determine scale factor for the clipper. The size of intermediate ImageBuffers shouldn't be bigger than kMaxFilterSize.
ImageBuffer::sizeNeedsClamping(objectBoundingBox.size(), scale);
return { objectBoundingBox, clippedContentBounds, scale, usedZoom, context.paintingDisabled() };
}
auto LegacyRenderSVGResourceClipper::applyClippingToContext(GraphicsContext& context, RenderElement& renderer, const FloatRect& objectBoundingBox, const FloatRect& clippedContentBounds, float usedZoom) -> OptionSet<ApplyResult>
{
LOG_WITH_STREAM(SVG, stream << "LegacyRenderSVGResourceClipper " << this << " applyClippingToContext: renderer " << &renderer << " objectBoundingBox " << objectBoundingBox << " clippedContentBounds " << clippedContentBounds);
AffineTransform animatedLocalTransform = clipPathElement().animatedLocalTransform();
auto clipResult = pathOnlyClipping(context, renderer, animatedLocalTransform, objectBoundingBox, usedZoom);
if (resourceWasApplied(clipResult)) {
auto it = m_clipperMap.find(renderer);
if (it != m_clipperMap.end())
it->value->imageBuffer = nullptr;
return clipResult;
}
auto& clipperData = *m_clipperMap.ensure(renderer, [&]() {
return makeUnique<ClipperData>();
}).iterator->value;
if (clipperData.invalidate(computeInputs(context, renderer, objectBoundingBox, clippedContentBounds, usedZoom))) {
// FIXME (149469): This image buffer should not be unconditionally unaccelerated. Making it match the context breaks nested clipping, though.
clipperData.imageBuffer = context.createScaledImageBuffer(clippedContentBounds, clipperData.inputs.scale, DestinationColorSpace::SRGB(), RenderingMode::Unaccelerated); // FIXME
if (!clipperData.imageBuffer)
return { };
GraphicsContext& maskContext = clipperData.imageBuffer->context();
maskContext.concatCTM(animatedLocalTransform);
// clipPath can also be clipped by another clipPath.
auto* resources = SVGResourcesCache::cachedResourcesForRenderer(*this);
LegacyRenderSVGResourceClipper* clipper;
bool succeeded;
if (resources && (clipper = resources->clipper())) {
GraphicsContextStateSaver stateSaver(maskContext);
if (!clipper->applyClippingToContext(maskContext, *this, objectBoundingBox, clippedContentBounds))
return { };
succeeded = drawContentIntoMaskImage(Ref { *clipperData.imageBuffer }, objectBoundingBox, usedZoom);
// The context restore applies the clipping on non-CG platforms.
} else
succeeded = drawContentIntoMaskImage(Ref { *clipperData.imageBuffer }, objectBoundingBox, usedZoom);
if (!succeeded)
clipperData = { };
}
if (!clipperData.imageBuffer)
return { };
SVGRenderingContext::clipToImageBuffer(context, clippedContentBounds, clipperData.inputs.scale, clipperData.imageBuffer, true);
return { ApplyResult::ResourceApplied };
}
bool LegacyRenderSVGResourceClipper::drawContentIntoMaskImage(ImageBuffer& maskImageBuffer, const FloatRect& objectBoundingBox, float usedZoom)
{
GraphicsContext& maskContext = maskImageBuffer.context();
AffineTransform maskContentTransformation;
if (clipPathElement().clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
maskContentTransformation.translate(objectBoundingBox.location());
maskContentTransformation.scale(objectBoundingBox.size());
maskContext.concatCTM(maskContentTransformation);
} else if (usedZoom != 1) {
maskContentTransformation.scale(usedZoom);
maskContext.concatCTM(maskContentTransformation);
}
// Switch to a paint behavior where all children of this <clipPath> will be rendered using special constraints:
// - fill-opacity/stroke-opacity/opacity set to 1
// - masker/filter not applied when rendering the children
// - fill is set to the initial fill paint server (solid, black)
// - stroke is set to the initial stroke paint server (none)
auto oldBehavior = view().frameView().paintBehavior();
view().frameView().setPaintBehavior(oldBehavior | PaintBehavior::RenderingSVGClipOrMask);
// Draw all clipPath children into a global mask.
for (auto& child : childrenOfType<SVGElement>(protectedClipPathElement())) {
auto renderer = child.renderer();
if (!renderer)
continue;
if (renderer->needsLayout()) {
view().frameView().setPaintBehavior(oldBehavior);
return false;
}
const RenderStyle& style = renderer->style();
if (style.display() == DisplayType::None || style.usedVisibility() != Visibility::Visible)
continue;
WindRule newClipRule = style.svgStyle().clipRule();
RefPtr useElement = dynamicDowncast<SVGUseElement>(child);
if (useElement) {
renderer = useElement->rendererClipChild();
if (!renderer)
continue;
if (!useElement->hasAttributeWithoutSynchronization(SVGNames::clip_ruleAttr))
newClipRule = renderer->style().svgStyle().clipRule();
}
// Only shapes, paths and texts are allowed for clipping.
if (!renderer->isRenderOrLegacyRenderSVGShape() && !renderer->isRenderSVGText())
continue;
maskContext.setFillRule(newClipRule);
// In the case of a <use> element, we obtained its renderere above, to retrieve its clipRule.
// We have to pass the <use> renderer itself to renderSubtreeToContext() to apply it's x/y/transform/etc. values when rendering.
// So if useElement is non-null, refetch the childNode->renderer(), as renderer got overridden above.
SVGRenderingContext::renderSubtreeToContext(maskContext, useElement ? *child.renderer() : *renderer, maskContentTransformation);
}
view().frameView().setPaintBehavior(oldBehavior);
return true;
}
void LegacyRenderSVGResourceClipper::calculateClipContentRepaintRect(RepaintRectCalculation repaintRectCalculation)
{
// This is a rough heuristic to appraise the clip size and doesn't consider clip on clip.
for (Node* childNode = clipPathElement().firstChild(); childNode; childNode = childNode->nextSibling()) {
RenderObject* renderer = childNode->renderer();
if (!childNode->isSVGElement() || !renderer)
continue;
if (!renderer->isRenderOrLegacyRenderSVGShape() && !renderer->isRenderSVGText() && !childNode->hasTagName(SVGNames::useTag))
continue;
const RenderStyle& style = renderer->style();
if (style.display() == DisplayType::None || style.usedVisibility() != Visibility::Visible)
continue;
m_clipBoundaries[repaintRectCalculation].unite(renderer->localToParentTransform().mapRect(renderer->repaintRectInLocalCoordinates(repaintRectCalculation)));
}
m_clipBoundaries[repaintRectCalculation] = clipPathElement().animatedLocalTransform().mapRect(m_clipBoundaries[repaintRectCalculation]);
}
bool LegacyRenderSVGResourceClipper::hitTestClipContent(const FloatRect& objectBoundingBox, const FloatPoint& nodeAtPoint)
{
static NeverDestroyed<SVGVisitedRendererTracking::VisitedSet> s_visitedSet;
SVGVisitedRendererTracking recursionTracking(s_visitedSet);
if (recursionTracking.isVisiting(*this))
return false;
SVGVisitedRendererTracking::Scope recursionScope(recursionTracking, *this);
FloatPoint point = nodeAtPoint;
if (!SVGRenderSupport::pointInClippingArea(*this, point))
return false;
if (clipPathElement().clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
AffineTransform transform;
transform.translate(objectBoundingBox.location());
transform.scale(objectBoundingBox.size());
point = valueOrDefault(transform.inverse()).mapPoint(point);
}
point = valueOrDefault(clipPathElement().animatedLocalTransform().inverse()).mapPoint(point);
for (Node* childNode = clipPathElement().firstChild(); childNode; childNode = childNode->nextSibling()) {
RenderObject* renderer = childNode->renderer();
if (!childNode->isSVGElement() || !renderer)
continue;
if (!renderer->isRenderOrLegacyRenderSVGShape() && !renderer->isRenderSVGText() && !childNode->hasTagName(SVGNames::useTag))
continue;
IntPoint hitPoint;
HitTestResult result(hitPoint);
constexpr OptionSet<HitTestRequest::Type> hitType { HitTestRequest::Type::SVGClipContent, HitTestRequest::Type::DisallowUserAgentShadowContent };
if (renderer->nodeAtFloatPoint(hitType, result, point, HitTestForeground))
return true;
}
return false;
}
FloatRect LegacyRenderSVGResourceClipper::resourceBoundingBox(const RenderObject& object, RepaintRectCalculation repaintRectCalculation)
{
// Resource was not layouted yet. Give back the boundingBox of the object.
if (selfNeedsLayout()) {
m_clipperMap.ensure(object, [&]() { // For selfNeedsClientInvalidation().
return makeUnique<ClipperData>();
});
return object.objectBoundingBox();
}
if (m_clipBoundaries[repaintRectCalculation].isEmpty())
calculateClipContentRepaintRect(repaintRectCalculation);
if (clipPathElement().clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
FloatRect objectBoundingBox = object.objectBoundingBox();
AffineTransform transform;
transform.translate(objectBoundingBox.location());
transform.scale(objectBoundingBox.size());
return transform.mapRect(m_clipBoundaries[repaintRectCalculation]);
}
return m_clipBoundaries[repaintRectCalculation];
}
}
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