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/*
* Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2008 Rob Buis <buis@kde.org>
* Copyright (C) 2005, 2007 Eric Seidel <eric@webkit.org>
* Copyright (C) 2009 Google, Inc.
* Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
* Copyright (C) 2009 Jeff Schiller <codedread@gmail.com>
* Copyright (C) 2011 Renata Hodovan <reni@webkit.org>
* Copyright (C) 2011 University of Szeged
* Copyright (C) 2018 Adobe Systems Incorporated. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "LegacyRenderSVGShape.h"
#include "FloatPoint.h"
#include "FloatQuad.h"
#include "GraphicsContext.h"
#include "HitTestRequest.h"
#include "HitTestResult.h"
#include "LayoutRepainter.h"
#include "LegacyRenderSVGResourceMarker.h"
#include "LegacyRenderSVGResourceSolidColor.h"
#include "LegacyRenderSVGShapeInlines.h"
#include "PointerEventsHitRules.h"
#include "RenderStyleInlines.h"
#include "SVGPathData.h"
#include "SVGRenderStyle.h"
#include "SVGRenderingContext.h"
#include "SVGResources.h"
#include "SVGResourcesCache.h"
#include "SVGURIReference.h"
#include "SVGVisitedRendererTracking.h"
#include <wtf/StackStats.h>
#include <wtf/TZoneMallocInlines.h>
namespace WebCore {
WTF_MAKE_TZONE_OR_ISO_ALLOCATED_IMPL(LegacyRenderSVGShape);
LegacyRenderSVGShape::LegacyRenderSVGShape(Type type, SVGGraphicsElement& element, RenderStyle&& style)
: LegacyRenderSVGModelObject(type, element, WTFMove(style), { SVGModelObjectFlag::IsShape, SVGModelObjectFlag::UsesBoundaryCaching })
, m_needsBoundariesUpdate(false) // Default is false, the cached rects are empty from the beginning.
, m_needsShapeUpdate(true) // Default is true, so we grab a Path object once from SVGGraphicsElement.
, m_needsTransformUpdate(true) // Default is true, so we grab a AffineTransform object once from SVGGraphicsElement.
{
}
LegacyRenderSVGShape::~LegacyRenderSVGShape() = default;
bool LegacyRenderSVGShape::isEmpty() const
{
// This function should never be called before assigning a new Path to m_path.
// But this bug can happen if this renderer was created and its layout was not
// done before painting. Assert this did not happen but do not crash.
ASSERT(hasPath());
return !hasPath() || path().isEmpty();
}
void LegacyRenderSVGShape::fillShape(GraphicsContext& context) const
{
context.fillPath(path());
}
void LegacyRenderSVGShape::strokeShape(GraphicsContext& context) const
{
ASSERT(m_path);
Path* usePath = m_path.get();
if (hasNonScalingStroke())
usePath = nonScalingStrokePath(usePath, nonScalingStrokeTransform());
context.strokePath(*usePath);
}
bool LegacyRenderSVGShape::shapeDependentStrokeContains(const FloatPoint& point, PointCoordinateSpace pointCoordinateSpace)
{
ASSERT(m_path);
if (hasNonScalingStroke() && pointCoordinateSpace != LocalCoordinateSpace) {
AffineTransform nonScalingTransform = nonScalingStrokeTransform();
Path* usePath = nonScalingStrokePath(m_path.get(), nonScalingTransform);
return usePath->strokeContains(nonScalingTransform.mapPoint(point), [this] (GraphicsContext& context) {
SVGRenderSupport::applyStrokeStyleToContext(context, style(), *this);
});
}
return m_path->strokeContains(point, [this] (GraphicsContext& context) {
SVGRenderSupport::applyStrokeStyleToContext(context, style(), *this);
});
}
bool LegacyRenderSVGShape::shapeDependentFillContains(const FloatPoint& point, const WindRule fillRule) const
{
return path().contains(point, fillRule);
}
bool LegacyRenderSVGShape::fillContains(const FloatPoint& point, bool requiresFill, const WindRule fillRule)
{
if (m_fillBoundingBox.isEmpty() || !m_fillBoundingBox.contains(point))
return false;
Color fallbackColor;
if (requiresFill && !LegacyRenderSVGResource::fillPaintingResource(*this, style(), fallbackColor))
return false;
return shapeDependentFillContains(point, fillRule);
}
bool LegacyRenderSVGShape::strokeContains(const FloatPoint& point, bool requiresStroke)
{
// "A zero value causes no stroke to be painted."
if (!strokeWidth())
return false;
auto approximateStrokeBoundingBox = this->approximateStrokeBoundingBox();
if (approximateStrokeBoundingBox.isEmpty() || !approximateStrokeBoundingBox.contains(point))
return false;
Color fallbackColor;
if (requiresStroke && !LegacyRenderSVGResource::strokePaintingResource(*this, style(), fallbackColor))
return false;
return shapeDependentStrokeContains(point);
}
void LegacyRenderSVGShape::layout()
{
StackStats::LayoutCheckPoint layoutCheckPoint;
auto checkForRepaintOverride = !selfNeedsLayout() ? LayoutRepainter::CheckForRepaint::No : SVGRenderSupport::checkForSVGRepaintDuringLayout(*this);
LayoutRepainter repainter(*this, checkForRepaintOverride, { }, RepaintOutlineBounds::No);
bool updateCachedBoundariesInParents = false;
if (m_needsShapeUpdate || m_needsBoundariesUpdate) {
updateShapeFromElement();
m_needsShapeUpdate = false;
updateRepaintBoundingBox();
m_needsBoundariesUpdate = false;
updateCachedBoundariesInParents = true;
}
if (m_needsTransformUpdate) {
m_localTransform = graphicsElement().animatedLocalTransform();
m_needsTransformUpdate = false;
updateCachedBoundariesInParents = true;
}
// Invalidate all resources of this client if our layout changed.
if (everHadLayout() && selfNeedsLayout())
SVGResourcesCache::clientLayoutChanged(*this);
// If our bounds changed, notify the parents.
if (updateCachedBoundariesInParents) {
if (CheckedPtr parent = this->parent())
parent->invalidateCachedBoundaries();
}
repainter.repaintAfterLayout();
clearNeedsLayout();
}
Path* LegacyRenderSVGShape::nonScalingStrokePath(const Path* path, const AffineTransform& strokeTransform) const
{
static NeverDestroyed<Path> tempPath;
tempPath.get() = *path;
tempPath.get().transform(strokeTransform);
return &tempPath.get();
}
bool LegacyRenderSVGShape::setupNonScalingStrokeContext(AffineTransform& strokeTransform, GraphicsContextStateSaver& stateSaver)
{
std::optional<AffineTransform> inverse = strokeTransform.inverse();
if (!inverse)
return false;
stateSaver.save();
stateSaver.context()->concatCTM(inverse.value());
return true;
}
AffineTransform LegacyRenderSVGShape::nonScalingStrokeTransform() const
{
return protectedGraphicsElement()->getScreenCTM(SVGLocatable::DisallowStyleUpdate);
}
void LegacyRenderSVGShape::fillShape(const RenderStyle& style, GraphicsContext& originalContext)
{
GraphicsContext* context = &originalContext;
Color fallbackColor;
if (auto* fillPaintingResource = LegacyRenderSVGResource::fillPaintingResource(*this, style, fallbackColor)) {
if (resourceWasApplied(fillPaintingResource->applyResource(*this, style, context, RenderSVGResourceMode::ApplyToFill)))
fillPaintingResource->postApplyResource(*this, context, RenderSVGResourceMode::ApplyToFill, nullptr, this);
else if (fallbackColor.isValid()) {
auto* fallbackResource = LegacyRenderSVGResource::sharedSolidPaintingResource();
fallbackResource->setColor(fallbackColor);
if (resourceWasApplied(fallbackResource->applyResource(*this, style, context, RenderSVGResourceMode::ApplyToFill)))
fallbackResource->postApplyResource(*this, context, RenderSVGResourceMode::ApplyToFill, nullptr, this);
}
}
}
void LegacyRenderSVGShape::strokeShapeInternal(const RenderStyle& style, GraphicsContext& originalContext)
{
GraphicsContext* context = &originalContext;
Color fallbackColor;
if (auto* strokePaintingResource = LegacyRenderSVGResource::strokePaintingResource(*this, style, fallbackColor)) {
if (resourceWasApplied(strokePaintingResource->applyResource(*this, style, context, RenderSVGResourceMode::ApplyToStroke)))
strokePaintingResource->postApplyResource(*this, context, RenderSVGResourceMode::ApplyToStroke, nullptr, this);
else if (fallbackColor.isValid()) {
auto* fallbackResource = LegacyRenderSVGResource::sharedSolidPaintingResource();
fallbackResource->setColor(fallbackColor);
if (resourceWasApplied(fallbackResource->applyResource(*this, style, context, RenderSVGResourceMode::ApplyToStroke)))
fallbackResource->postApplyResource(*this, context, RenderSVGResourceMode::ApplyToStroke, nullptr, this);
}
}
}
void LegacyRenderSVGShape::strokeShape(const RenderStyle& style, GraphicsContext& context)
{
if (!style.hasVisibleStroke())
return;
GraphicsContextStateSaver stateSaver(context, false);
if (hasNonScalingStroke()) {
AffineTransform nonScalingTransform = nonScalingStrokeTransform();
if (!setupNonScalingStrokeContext(nonScalingTransform, stateSaver))
return;
}
strokeShapeInternal(style, context);
}
void LegacyRenderSVGShape::fillStrokeMarkers(PaintInfo& childPaintInfo)
{
for (auto type : RenderStyle::paintTypesForPaintOrder(style().paintOrder())) {
switch (type) {
case PaintType::Fill:
fillShape(style(), childPaintInfo.context());
break;
case PaintType::Stroke:
strokeShape(style(), childPaintInfo.context());
break;
case PaintType::Markers:
drawMarkers(childPaintInfo);
break;
}
}
}
void LegacyRenderSVGShape::paint(PaintInfo& paintInfo, const LayoutPoint&)
{
if (style().usedVisibility() == Visibility::Hidden || isEmpty())
return;
if (paintInfo.phase == PaintPhase::EventRegion) {
paintInfo.eventRegionContext()->unite(FloatRoundedRect(m_fillBoundingBox), *this, style(), false);
return;
}
if (paintInfo.context().paintingDisabled() || paintInfo.phase != PaintPhase::Foreground)
return;
FloatRect boundingBox = repaintRectInLocalCoordinates();
if (!SVGRenderSupport::paintInfoIntersectsRepaintRect(boundingBox, m_localTransform, paintInfo))
return;
PaintInfo childPaintInfo(paintInfo);
GraphicsContextStateSaver stateSaver(childPaintInfo.context());
childPaintInfo.applyTransform(m_localTransform);
if (childPaintInfo.phase == PaintPhase::Foreground) {
SVGRenderingContext renderingContext(*this, childPaintInfo);
if (renderingContext.isRenderingPrepared()) {
Ref svgStyle = style().svgStyle();
if (svgStyle->shapeRendering() == ShapeRendering::CrispEdges)
childPaintInfo.context().setShouldAntialias(false);
m_fillRequiresClip = !renderingContext.pathClippingIsEntirelyWithinRendererContents();
fillStrokeMarkers(childPaintInfo);
m_fillRequiresClip = true;
}
}
if (style().outlineWidth())
paintOutline(childPaintInfo, IntRect(boundingBox));
}
// This method is called from inside paintOutline() since we call paintOutline()
// while transformed to our coord system, return local coords
void LegacyRenderSVGShape::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPoint&, const RenderLayerModelObject*) const
{
LayoutRect rect = LayoutRect(repaintRectInLocalCoordinates());
if (!rect.isEmpty())
rects.append(rect);
}
bool LegacyRenderSVGShape::isPointInFill(const FloatPoint& point)
{
return shapeDependentFillContains(point, style().svgStyle().fillRule());
}
bool LegacyRenderSVGShape::isPointInStroke(const FloatPoint& point)
{
if (!style().svgStyle().hasStroke())
return false;
return shapeDependentStrokeContains(point, LocalCoordinateSpace);
}
float LegacyRenderSVGShape::getTotalLength() const
{
return hasPath() ? path().length() : createPath()->length();
}
FloatPoint LegacyRenderSVGShape::getPointAtLength(float distance) const
{
return hasPath() ? path().pointAtLength(distance) : createPath()->pointAtLength(distance);
}
bool LegacyRenderSVGShape::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction)
{
// We only draw in the forground phase, so we only hit-test then.
if (hitTestAction != HitTestForeground)
return false;
static NeverDestroyed<SVGVisitedRendererTracking::VisitedSet> s_visitedSet;
SVGVisitedRendererTracking recursionTracking(s_visitedSet);
if (recursionTracking.isVisiting(*this))
return false;
FloatPoint localPoint = valueOrDefault(m_localTransform.inverse()).mapPoint(pointInParent);
if (!SVGRenderSupport::pointInClippingArea(*this, localPoint))
return false;
SVGVisitedRendererTracking::Scope recursionScope(recursionTracking, *this);
PointerEventsHitRules hitRules(PointerEventsHitRules::HitTestingTargetType::SVGPath, request, usedPointerEvents());
if (isVisibleToHitTesting(style(), request) || !hitRules.requireVisible) {
const SVGRenderStyle& svgStyle = style().svgStyle();
WindRule fillRule = svgStyle.fillRule();
if (request.svgClipContent())
fillRule = svgStyle.clipRule();
if ((hitRules.canHitStroke && (svgStyle.hasStroke() || !hitRules.requireStroke) && strokeContains(localPoint, hitRules.requireStroke))
|| (hitRules.canHitFill && (svgStyle.hasFill() || !hitRules.requireFill) && fillContains(localPoint, hitRules.requireFill, fillRule))
|| (hitRules.canHitBoundingBox && objectBoundingBox().contains(localPoint))) {
updateHitTestResult(result, LayoutPoint(localPoint));
if (result.addNodeToListBasedTestResult(protectedNodeForHitTest().get(), request, flooredLayoutPoint(localPoint)) == HitTestProgress::Stop)
return true;
}
}
return false;
}
FloatRect LegacyRenderSVGShape::strokeBoundingBox() const
{
if (m_shapeType == ShapeType::Empty)
return { };
if (!m_strokeBoundingBox) {
// Initialize m_strokeBoundingBox before calling calculateStrokeBoundingBox, since recursively referenced markers can cause us to re-enter here.
m_strokeBoundingBox = FloatRect { };
m_strokeBoundingBox = calculateStrokeBoundingBox();
}
return *m_strokeBoundingBox;
}
FloatRect LegacyRenderSVGShape::calculateStrokeBoundingBox() const
{
ASSERT(m_path);
FloatRect strokeBoundingBox = m_fillBoundingBox;
if (style().svgStyle().hasStroke()) {
if (hasNonScalingStroke()) {
AffineTransform nonScalingTransform = nonScalingStrokeTransform();
if (std::optional<AffineTransform> inverse = nonScalingTransform.inverse()) {
Path* usePath = nonScalingStrokePath(m_path.get(), nonScalingTransform);
FloatRect strokeBoundingRect = usePath->strokeBoundingRect(Function<void(GraphicsContext&)> { [this] (GraphicsContext& context) {
SVGRenderSupport::applyStrokeStyleToContext(context, style(), *this);
} });
strokeBoundingRect = inverse.value().mapRect(strokeBoundingRect);
if (!strokeBoundingRect.isNaN())
strokeBoundingBox.unite(strokeBoundingRect);
}
} else {
auto strokeBoundingRect = path().strokeBoundingRect(Function<void(GraphicsContext&)> { [this] (GraphicsContext& context) {
SVGRenderSupport::applyStrokeStyleToContext(context, style(), *this);
} });
if (!strokeBoundingRect.isNaN())
strokeBoundingBox.unite(strokeBoundingRect);
}
}
return adjustStrokeBoundingBoxForMarkersAndZeroLengthLinecaps(RepaintRectCalculation::Accurate, strokeBoundingBox);
}
FloatRect LegacyRenderSVGShape::approximateStrokeBoundingBox() const
{
if (m_shapeType == ShapeType::Empty)
return { };
if (!m_approximateStrokeBoundingBox) {
// Initialize m_approximateStrokeBoundingBox before calling calculateApproximateStrokeBoundingBox, since recursively referenced markers can cause us to re-enter here.
m_approximateStrokeBoundingBox = FloatRect { };
m_approximateStrokeBoundingBox = calculateApproximateStrokeBoundingBox();
}
return *m_approximateStrokeBoundingBox;
}
FloatRect LegacyRenderSVGShape::calculateApproximateStrokeBoundingBox() const
{
if (m_shapeType == ShapeType::Empty)
return { };
if (m_strokeBoundingBox)
return *m_strokeBoundingBox;
return SVGRenderSupport::calculateApproximateStrokeBoundingBox(*this);
}
void LegacyRenderSVGShape::updateRepaintBoundingBox()
{
m_repaintBoundingBox = approximateStrokeBoundingBox();
SVGRenderSupport::intersectRepaintRectWithResources(*this, m_repaintBoundingBox);
}
FloatRect LegacyRenderSVGShape::repaintRectInLocalCoordinates(RepaintRectCalculation repaintRectCalculation) const
{
if (repaintRectCalculation == RepaintRectCalculation::Fast)
return m_repaintBoundingBox;
FloatRect strokeBoundingBox = this->strokeBoundingBox();
SVGRenderSupport::intersectRepaintRectWithResources(*this, strokeBoundingBox, RepaintRectCalculation::Accurate);
return strokeBoundingBox;
}
float LegacyRenderSVGShape::strokeWidth() const
{
Ref graphicsElement = this->graphicsElement();
SVGLengthContext lengthContext(graphicsElement.ptr());
auto strokeWidth = lengthContext.valueForLength(style().strokeWidth());
return std::isnan(strokeWidth) ? 0 : strokeWidth;
}
Path& LegacyRenderSVGShape::ensurePath()
{
if (!hasPath())
m_path = createPath();
return path();
}
std::unique_ptr<Path> LegacyRenderSVGShape::createPath() const
{
return makeUnique<Path>(pathFromGraphicsElement(protectedGraphicsElement()));
}
}
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