1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167
|
/*
* Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
* Copyright (C) 2005 Eric Seidel <eric@webkit.org>
* Copyright (C) 2006 Apple Inc.
* Copyright (C) 2009 Google, Inc.
* Copyright (C) 2011 Renata Hodovan <reni@webkit.org>
* Copyright (C) 2011 University of Szeged
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include "AffineTransform.h"
#include "FloatRect.h"
#include "LegacyRenderSVGModelObject.h"
#include "SVGMarkerData.h"
#include <memory>
#include <wtf/Vector.h>
namespace WebCore {
class FloatPoint;
class GraphicsContextStateSaver;
class SVGGraphicsElement;
class LegacyRenderSVGShape : public LegacyRenderSVGModelObject {
WTF_MAKE_TZONE_OR_ISO_ALLOCATED(LegacyRenderSVGShape);
WTF_OVERRIDE_DELETE_FOR_CHECKED_PTR(LegacyRenderSVGShape);
public:
friend FloatRect SVGRenderSupport::calculateApproximateStrokeBoundingBox(const RenderElement&);
enum class ShapeType : uint8_t {
Empty,
Path,
Line,
Rectangle,
RoundedRectangle,
Ellipse,
Circle,
};
enum PointCoordinateSpace {
GlobalCoordinateSpace,
LocalCoordinateSpace
};
LegacyRenderSVGShape(Type, SVGGraphicsElement&, RenderStyle&&);
virtual ~LegacyRenderSVGShape();
inline SVGGraphicsElement& graphicsElement() const;
inline Ref<SVGGraphicsElement> protectedGraphicsElement() const;
void setNeedsShapeUpdate() { m_needsShapeUpdate = true; }
void setNeedsBoundariesUpdate() final { m_needsBoundariesUpdate = true; }
void setNeedsTransformUpdate() final { m_needsTransformUpdate = true; }
virtual void fillShape(GraphicsContext&) const;
virtual void strokeShape(GraphicsContext&) const;
virtual bool isRenderingDisabled() const = 0;
bool isPointInFill(const FloatPoint&);
bool isPointInStroke(const FloatPoint&);
float getTotalLength() const;
FloatPoint getPointAtLength(float distance) const;
bool hasPath() const { return m_path.get(); }
Path& path() const
{
ASSERT(m_path);
return *m_path;
}
void clearPath() { m_path = nullptr; }
ShapeType shapeType() const { return m_shapeType; }
protected:
void element() const = delete;
Path& ensurePath();
virtual void updateShapeFromElement() = 0;
virtual bool isEmpty() const;
virtual bool shapeDependentStrokeContains(const FloatPoint&, PointCoordinateSpace = GlobalCoordinateSpace);
virtual bool shapeDependentFillContains(const FloatPoint&, const WindRule) const;
float strokeWidth() const;
inline bool hasNonScalingStroke() const;
AffineTransform nonScalingStrokeTransform() const;
Path* nonScalingStrokePath(const Path*, const AffineTransform&) const;
virtual FloatRect adjustStrokeBoundingBoxForMarkersAndZeroLengthLinecaps(RepaintRectCalculation, FloatRect strokeBoundingBox) const { return strokeBoundingBox; }
FloatRect strokeBoundingBox() const final;
FloatRect approximateStrokeBoundingBox() const;
bool fillRequiresClip() const { return m_fillRequiresClip; }
private:
// Hit-detection separated for the fill and the stroke
bool fillContains(const FloatPoint&, bool requiresFill = true, const WindRule fillRule = WindRule::NonZero);
bool strokeContains(const FloatPoint&, bool requiresStroke = true);
FloatRect repaintRectInLocalCoordinates(RepaintRectCalculation = RepaintRectCalculation::Fast) const final;
const AffineTransform& localToParentTransform() const final { return m_localTransform; }
AffineTransform localTransform() const final { return m_localTransform; }
bool canHaveChildren() const final { return false; }
ASCIILiteral renderName() const override { return "RenderSVGShape"_s; }
void layout() final;
void paint(PaintInfo&, const LayoutPoint&) final;
void addFocusRingRects(Vector<LayoutRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer = 0) const final;
bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction) final;
FloatRect objectBoundingBox() const final { return m_fillBoundingBox; }
FloatRect calculateStrokeBoundingBox() const;
void updateRepaintBoundingBox();
bool setupNonScalingStrokeContext(AffineTransform&, GraphicsContextStateSaver&);
FloatRect calculateApproximateStrokeBoundingBox() const;
std::unique_ptr<Path> createPath() const;
void fillShape(const RenderStyle&, GraphicsContext&);
void strokeShapeInternal(const RenderStyle&, GraphicsContext&);
void strokeShape(const RenderStyle&, GraphicsContext&);
void fillStrokeMarkers(PaintInfo&);
virtual void drawMarkers(PaintInfo&) { }
protected:
FloatRect m_fillBoundingBox;
mutable Markable<FloatRect, FloatRect::MarkableTraits> m_strokeBoundingBox;
mutable Markable<FloatRect, FloatRect::MarkableTraits> m_approximateStrokeBoundingBox;
private:
FloatRect m_repaintBoundingBox;
bool m_needsBoundariesUpdate : 1;
bool m_needsShapeUpdate : 1;
bool m_needsTransformUpdate : 1;
bool m_fillRequiresClip : 1 { true };
protected:
ShapeType m_shapeType : 3 { ShapeType::Empty };
private:
AffineTransform m_localTransform;
std::unique_ptr<Path> m_path;
};
} // namespace WebCore
SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(LegacyRenderSVGShape, isLegacyRenderSVGShape())
|