1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307
|
/*
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "SVGResourcesCache.h"
#include "ElementInlines.h"
#include "LegacyRenderSVGResourceContainer.h"
#include "SVGRenderStyle.h"
#include "SVGResources.h"
#include "SVGResourcesCycleSolver.h"
#include <wtf/TZoneMallocInlines.h>
namespace WebCore {
WTF_MAKE_TZONE_ALLOCATED_IMPL(SVGResourcesCache);
SVGResourcesCache::SVGResourcesCache() = default;
SVGResourcesCache::~SVGResourcesCache() = default;
void SVGResourcesCache::addResourcesFromRenderer(RenderElement& renderer, const RenderStyle& style)
{
// Verify that LBSE does not make use of SVGResourcesCache.
if (renderer.document().settings().layerBasedSVGEngineEnabled())
RELEASE_ASSERT_NOT_REACHED();
ASSERT(!renderer.hasCachedSVGResource());
ASSERT(!m_cache.contains(renderer));
// Build a list of all resources associated with the passed RenderObject
auto newResources = SVGResources::buildCachedResources(renderer, style);
if (!newResources)
return;
// Put object in cache.
SVGResources& resources = *m_cache.add(renderer, WTFMove(newResources)).iterator->value;
renderer.setHasCachedSVGResource(true);
// Run cycle-detection _afterwards_, so self-references can be caught as well.
SVGResourcesCycleSolver::resolveCycles(renderer, resources);
// Walk resources and register the render object at each resources.
SingleThreadWeakHashSet<LegacyRenderSVGResourceContainer> resourceSet;
resources.buildSetOfResources(resourceSet);
for (auto& resourceContainer : resourceSet)
resourceContainer.addClient(renderer);
}
void SVGResourcesCache::removeResourcesFromRenderer(RenderElement& renderer)
{
if (!renderer.hasCachedSVGResource())
return;
// Verify that LBSE does not make use of SVGResourcesCache.
if (renderer.document().settings().layerBasedSVGEngineEnabled())
RELEASE_ASSERT_NOT_REACHED();
auto resources = m_cache.take(renderer);
renderer.setHasCachedSVGResource(false);
if (!resources)
return;
// Walk resources and register the render object at each resources.
SingleThreadWeakHashSet<LegacyRenderSVGResourceContainer> resourceSet;
resources->buildSetOfResources(resourceSet);
for (auto& resourceContainer : resourceSet)
resourceContainer.removeClient(renderer);
}
static inline SVGResourcesCache& resourcesCacheFromRenderer(const RenderElement& renderer)
{
// Verify that LBSE does not make use of SVGResourcesCache.
if (renderer.document().settings().layerBasedSVGEngineEnabled())
RELEASE_ASSERT_NOT_REACHED();
return renderer.document().svgExtensions().resourcesCache();
}
SVGResources* SVGResourcesCache::cachedResourcesForRenderer(const RenderElement& renderer)
{
if (!renderer.hasCachedSVGResource())
return nullptr;
return resourcesCacheFromRenderer(renderer).m_cache.get(renderer);
}
static bool hasPaintResourceRequiringRemovalOnClientLayoutChange(LegacyRenderSVGResource* resource)
{
return resource && resource->resourceType() == PatternResourceType;
}
static bool hasResourcesRequiringRemovalOnClientLayoutChange(SVGResources& resources)
{
return resources.masker() || resources.filter() || hasPaintResourceRequiringRemovalOnClientLayoutChange(resources.fill()) || hasPaintResourceRequiringRemovalOnClientLayoutChange(resources.stroke());
}
void SVGResourcesCache::clientLayoutChanged(RenderElement& renderer)
{
if (!renderer.hasCachedSVGResource())
return;
// Verify that LBSE does not make use of SVGResourcesCache.
if (renderer.document().settings().layerBasedSVGEngineEnabled())
RELEASE_ASSERT_NOT_REACHED();
auto* resources = SVGResourcesCache::cachedResourcesForRenderer(renderer);
if (!resources)
return;
// Invalidate the resources if either the RenderElement itself changed,
// or we have filter resources, which could depend on the layout of children.
if ((renderer.selfNeedsLayout() || resources->filter()) && hasResourcesRequiringRemovalOnClientLayoutChange(*resources))
resources->removeClientFromCache(renderer, false);
}
static inline bool rendererCanHaveResources(RenderObject& renderer)
{
return renderer.node() && renderer.node()->isSVGElement() && !renderer.isRenderSVGInlineText();
}
void SVGResourcesCache::clientStyleChanged(RenderElement& renderer, StyleDifference diff, const RenderStyle* oldStyle, const RenderStyle& newStyle)
{
// Verify that LBSE does not make use of SVGResourcesCache.
if (renderer.document().settings().layerBasedSVGEngineEnabled())
RELEASE_ASSERT_NOT_REACHED();
ASSERT(!renderer.element() || renderer.element()->isSVGElement());
if (!renderer.parent())
return;
// For filter primitives, when diff is Repaint or RepaintIsText, the
// SVGFE*Element will decide whether the modified CSS properties require a
// relayout or repaint.
//
// Since diff can be Equal even if we have have a filter property change
// (due to how RenderElement::adjustStyleDifference works), in general we
// want to continue to the comparison of oldStyle and newStyle below, and
// so we don't return early just when diff == StyleDifference::Equal. But
// this isn't necessary for filter primitives, to which the filter property
// doesn't apply, so we check for it here too.
if (renderer.isLegacyRenderSVGResourceFilterPrimitive() && (diff == StyleDifference::Equal || diff == StyleDifference::Repaint || diff == StyleDifference::RepaintIfText))
return;
auto hasStyleDifferencesAffectingResources = [&] {
if (!rendererCanHaveResources(renderer))
return false;
if (!oldStyle)
return true;
if (!arePointingToEqualData(oldStyle->clipPath(), newStyle.clipPath()))
return true;
// RenderSVGResourceMarker only supports SVG <mask> references.
if (!arePointingToEqualData(oldStyle->maskImage(), newStyle.maskImage()))
return true;
if (oldStyle->filter() != newStyle.filter())
return true;
// -apple-color-filter affects gradients.
if (oldStyle->appleColorFilter() != newStyle.appleColorFilter())
return true;
Ref oldSVGStyle = oldStyle->svgStyle();
Ref newSVGStyle = newStyle.svgStyle();
if (oldSVGStyle->fillPaintUri() != newSVGStyle->fillPaintUri())
return true;
if (oldSVGStyle->strokePaintUri() != newSVGStyle->strokePaintUri())
return true;
return false;
};
if (hasStyleDifferencesAffectingResources()) {
auto& cache = resourcesCacheFromRenderer(renderer);
cache.removeResourcesFromRenderer(renderer);
cache.addResourcesFromRenderer(renderer, newStyle);
}
LegacyRenderSVGResource::markForLayoutAndParentResourceInvalidation(renderer, false);
}
void SVGResourcesCache::clientWasAddedToTree(RenderObject& renderer)
{
// Verify that LBSE does not make use of SVGResourcesCache.
if (renderer.document().settings().layerBasedSVGEngineEnabled())
RELEASE_ASSERT_NOT_REACHED();
if (renderer.isAnonymous())
return;
LegacyRenderSVGResource::markForLayoutAndParentResourceInvalidation(renderer, false);
if (!rendererCanHaveResources(renderer))
return;
RenderElement& elementRenderer = downcast<RenderElement>(renderer);
resourcesCacheFromRenderer(elementRenderer).addResourcesFromRenderer(elementRenderer, elementRenderer.style());
}
void SVGResourcesCache::clientWillBeRemovedFromTree(RenderObject& renderer)
{
if (!rendererCanHaveResources(renderer))
return;
RenderElement& elementRenderer = downcast<RenderElement>(renderer);
if (!elementRenderer.hasCachedSVGResource())
return;
// While LBSE does not make use of SVGResourcesCache, we might get here after switching from legacy to LBSE
// and destructing the legacy tree -- when LBSE is already activated - don't assert here that this is not reached.
if (renderer.document().settings().layerBasedSVGEngineEnabled())
return;
if (renderer.isAnonymous())
return;
LegacyRenderSVGResource::markForLayoutAndParentResourceInvalidation(renderer, false);
resourcesCacheFromRenderer(elementRenderer).removeResourcesFromRenderer(elementRenderer);
}
void SVGResourcesCache::clientDestroyed(RenderElement& renderer)
{
if (!renderer.hasCachedSVGResource())
return;
// While LBSE does not make use of SVGResourcesCache, we might get here after switching from legacy to LBSE
// and destructing the legacy tree -- when LBSE is already activated - don't assert here that this is not reached.
if (renderer.document().settings().layerBasedSVGEngineEnabled())
return;
if (auto* resources = SVGResourcesCache::cachedResourcesForRenderer(renderer)) {
resources->removeClientFromCache(renderer);
resourcesCacheFromRenderer(renderer).removeResourcesFromRenderer(renderer);
}
}
void SVGResourcesCache::resourceDestroyed(LegacyRenderSVGResourceContainer& resource)
{
// While LBSE does not make use of SVGResourcesCache, we might get here after switching from legacy to LBSE
// and destructing the legacy tree -- when LBSE is already activated - don't assert here that this is not reached.
if (resource.document().settings().layerBasedSVGEngineEnabled())
return;
auto& cache = resourcesCacheFromRenderer(resource);
// The resource itself may have clients, that need to be notified.
cache.removeResourcesFromRenderer(resource);
for (auto& it : cache.m_cache) {
if (it.value->resourceDestroyed(resource)) {
// Mark users of destroyed resources as pending resolution based on the id of the old resource.
Ref clientElement = *it.key->element();
clientElement->treeScopeForSVGReferences().addPendingSVGResource(resource.element().getIdAttribute(), downcast<SVGElement>(clientElement.get()));
}
}
}
SVGResourcesCache::SetStyleForScope::SetStyleForScope(RenderElement& renderer, const RenderStyle& scopedStyle, const RenderStyle& newStyle)
: m_renderer(renderer)
, m_scopedStyle(scopedStyle)
, m_needsNewStyle(scopedStyle != newStyle && rendererCanHaveResources(renderer))
{
setStyle(newStyle);
}
SVGResourcesCache::SetStyleForScope::~SetStyleForScope()
{
setStyle(m_scopedStyle);
}
void SVGResourcesCache::SetStyleForScope::setStyle(const RenderStyle& style)
{
if (!m_needsNewStyle)
return;
// FIXME: Check if a similar mechanism is needed for LBSE + text rendering.
if (m_renderer.document().settings().layerBasedSVGEngineEnabled())
return;
auto& cache = resourcesCacheFromRenderer(m_renderer);
cache.removeResourcesFromRenderer(m_renderer);
cache.addResourcesFromRenderer(m_renderer, style);
}
}
|