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/*
* Copyright (C) 2024 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "AnchorPositionEvaluator.h"
#include "CSSPropertyNames.h"
#include "CSSValue.h"
#include "CSSValueKeywords.h"
#include "Document.h"
#include "DocumentInlines.h"
#include "Element.h"
#include "Node.h"
#include "RenderBoxInlines.h"
#include "RenderBlock.h"
#include "RenderBoxModelObjectInlines.h"
#include "RenderFragmentedFlow.h"
#include "RenderInline.h"
#include "RenderLayer.h"
#include "RenderStyle.h"
#include "RenderStyleInlines.h"
#include "RenderView.h"
#include "StyleBuilderConverter.h"
#include "StyleBuilderState.h"
#include "StyleScope.h"
#include "WritingMode.h"
namespace WebCore::Style {
WTF_MAKE_TZONE_ALLOCATED_IMPL(AnchorPositionedState);
static BoxAxis mapInsetPropertyToPhysicalAxis(CSSPropertyID id, const WritingMode writingMode)
{
switch (id) {
case CSSPropertyLeft:
case CSSPropertyRight:
return BoxAxis::Horizontal;
case CSSPropertyTop:
case CSSPropertyBottom:
return BoxAxis::Vertical;
case CSSPropertyInsetInlineStart:
case CSSPropertyInsetInlineEnd:
return mapAxisLogicalToPhysical(writingMode, LogicalBoxAxis::Inline);
case CSSPropertyInsetBlockStart:
case CSSPropertyInsetBlockEnd:
return mapAxisLogicalToPhysical(writingMode, LogicalBoxAxis::Block);
default:
ASSERT_NOT_REACHED();
return BoxAxis::Horizontal;
}
}
static BoxSide mapInsetPropertyToPhysicalSide(CSSPropertyID id, const WritingMode writingMode)
{
switch (id) {
case CSSPropertyLeft:
return BoxSide::Left;
case CSSPropertyRight:
return BoxSide::Right;
case CSSPropertyTop:
return BoxSide::Top;
case CSSPropertyBottom:
return BoxSide::Bottom;
case CSSPropertyInsetInlineStart:
return mapSideLogicalToPhysical(writingMode, LogicalBoxSide::InlineStart);
case CSSPropertyInsetInlineEnd:
return mapSideLogicalToPhysical(writingMode, LogicalBoxSide::InlineEnd);
case CSSPropertyInsetBlockStart:
return mapSideLogicalToPhysical(writingMode, LogicalBoxSide::BlockStart);
case CSSPropertyInsetBlockEnd:
return mapSideLogicalToPhysical(writingMode, LogicalBoxSide::BlockEnd);
default:
ASSERT_NOT_REACHED();
return BoxSide::Top;
}
}
static BoxSide flipBoxSide(BoxSide side)
{
switch (side) {
case BoxSide::Top:
return BoxSide::Bottom;
case BoxSide::Right:
return BoxSide::Left;
case BoxSide::Bottom:
return BoxSide::Top;
case BoxSide::Left:
return BoxSide::Right;
default:
ASSERT_NOT_REACHED();
return BoxSide::Top;
}
}
// Physical sides (left/right/top/bottom) can only be used in certain inset properties. "For example,
// left is usable in left, right, or the logical inset properties that refer to the horizontal axis."
// See: https://drafts.csswg.org/css-anchor-position-1/#typedef-anchor-side
static bool anchorSideMatchesInsetProperty(CSSValueID anchorSideID, CSSPropertyID insetPropertyID, const WritingMode writingMode)
{
auto physicalAxis = mapInsetPropertyToPhysicalAxis(insetPropertyID, writingMode);
switch (anchorSideID) {
case CSSValueID::CSSValueInside:
case CSSValueID::CSSValueOutside:
case CSSValueID::CSSValueStart:
case CSSValueID::CSSValueEnd:
case CSSValueID::CSSValueSelfStart:
case CSSValueID::CSSValueSelfEnd:
case CSSValueID::CSSValueCenter:
case CSSValueID::CSSValueInvalid: // percentage
return true;
case CSSValueID::CSSValueTop:
case CSSValueID::CSSValueBottom:
return BoxAxis::Vertical == physicalAxis;
case CSSValueID::CSSValueLeft:
case CSSValueID::CSSValueRight:
return BoxAxis::Horizontal == physicalAxis;
default:
ASSERT_NOT_REACHED();
return false;
}
}
// Anchor side resolution for keywords 'start', 'end', 'self-start', and 'self-end'.
// See: https://drafts.csswg.org/css-anchor-position-1/#funcdef-anchor
static BoxSide computeStartEndBoxSide(CSSPropertyID insetPropertyID, CheckedRef<const RenderElement> anchorPositionedRenderer, bool shouldComputeStart, bool shouldUseContainingBlockWritingMode)
{
// 1. Compute the physical axis of inset property (using the element's writing mode)
auto physicalAxis = mapInsetPropertyToPhysicalAxis(insetPropertyID, anchorPositionedRenderer->writingMode());
// 2. Convert the physical axis to the corresponding logical axis w.r.t. the element OR containing block's writing mode
auto& style = shouldUseContainingBlockWritingMode ? anchorPositionedRenderer->containingBlock()->style() : anchorPositionedRenderer->style();
auto writingMode = style.writingMode();
auto logicalAxis = mapAxisPhysicalToLogical(writingMode, physicalAxis);
// 3. Convert the logical start OR end side to the corresponding physical side w.r.t. the
// element OR containing block's writing mode
if (logicalAxis == LogicalBoxAxis::Inline) {
if (shouldComputeStart)
return mapSideLogicalToPhysical(writingMode, LogicalBoxSide::InlineStart);
return mapSideLogicalToPhysical(writingMode, LogicalBoxSide::InlineEnd);
}
if (shouldComputeStart)
return mapSideLogicalToPhysical(writingMode, LogicalBoxSide::BlockStart);
return mapSideLogicalToPhysical(writingMode, LogicalBoxSide::BlockEnd);
}
// Insets for positioned elements are specified w.r.t. their containing blocks. Additionally, the containing block
// for a `position: absolute` element is defined by the padding box of its nearest absolutely positioned ancestor.
// Source: https://www.w3.org/TR/CSS2/visudet.html#containing-block-details.
// However, some of the logic in the codebase that deals with finding offsets from a containing block are done from
// the perspective of the container element's border box instead of its padding box. In those cases, we must remove
// the border widths from those locations for the final inset value.
static LayoutUnit removeBorderForInsetValue(LayoutUnit insetValue, BoxSide insetPropertySide, const RenderBlock& containingBlock)
{
switch (insetPropertySide) {
case BoxSide::Top:
return insetValue - containingBlock.borderTop();
case BoxSide::Right:
return insetValue - containingBlock.borderRight();
case BoxSide::Bottom:
return insetValue - containingBlock.borderBottom();
case BoxSide::Left:
return insetValue - containingBlock.borderLeft();
default:
ASSERT_NOT_REACHED();
return { };
}
}
static LayoutSize offsetFromAncestorContainer(const RenderElement& descendantContainer, const RenderElement& ancestorContainer)
{
LayoutSize offset;
LayoutPoint referencePoint;
CheckedPtr currentContainer = &descendantContainer;
do {
CheckedPtr nextContainer = currentContainer->container();
ASSERT(nextContainer); // This means we reached the top without finding container.
if (!nextContainer)
break;
LayoutSize currentOffset = currentContainer->offsetFromContainer(*nextContainer, referencePoint);
// https://drafts.csswg.org/css-anchor-position-1/#scroll
// "anchor() is defined to assume all the scroll containers between the anchor element and
// the positioned element’s containing block are at their initial scroll position,"
if (CheckedPtr boxContainer = dynamicDowncast<RenderBox>(*nextContainer))
offset += toLayoutSize(boxContainer->scrollPosition());
offset += currentOffset;
referencePoint.move(currentOffset);
currentContainer = WTFMove(nextContainer);
} while (currentContainer != &ancestorContainer);
return offset;
}
static LayoutSize scrollOffsetFromAncestorContainer(const RenderElement& descendant, const RenderElement& ancestorContainer)
{
ASSERT(descendant.isDescendantOf(&ancestorContainer));
auto offset = LayoutSize { };
for (auto* ancestor = descendant.container(); ancestor; ancestor = ancestor->container()) {
if (auto* box = dynamicDowncast<RenderBox>(ancestor))
offset -= toLayoutSize(box->scrollPosition());
if (ancestor == &ancestorContainer)
break;
}
return offset;
}
// This computes the top left location, physical width, and physical height of the specified
// anchor element. The location is computed relative to the specified containing block.
LayoutRect AnchorPositionEvaluator::computeAnchorRectRelativeToContainingBlock(CheckedRef<const RenderBoxModelObject> anchorBox, const RenderBlock& containingBlock)
{
// Fragmented flows are a little tricky to deal with. One example of a fragmented
// flow is a block anchor element that is "fragmented" or split across multiple columns
// as a result of multi-column layout. In this case, we need to compute "the axis-aligned
// bounding rectangle of the fragments' border boxes" and make that our anchorHeight/Width.
// We also need to adjust the anchor's top left location to match that of the bounding box
// instead of the first fragment.
if (CheckedPtr fragmentedFlow = anchorBox->enclosingFragmentedFlow()) {
// Compute the bounding box of the fragments.
// Location is relative to the fragmented flow.
CheckedPtr anchorRenderBox = dynamicDowncast<RenderBox>(&anchorBox.get());
if (!anchorRenderBox)
anchorRenderBox = anchorBox->containingBlock();
LayoutPoint offsetRelativeToFragmentedFlow = fragmentedFlow->mapFromLocalToFragmentedFlow(anchorRenderBox.get(), { }).location();
auto unfragmentedBorderBox = anchorBox->borderBoundingBox();
unfragmentedBorderBox.moveBy(offsetRelativeToFragmentedFlow);
auto fragmentsBoundingBox = fragmentedFlow->fragmentsBoundingBox(unfragmentedBorderBox);
// Change the location to be relative to the anchor's containing block.
if (fragmentedFlow->isDescendantOf(&containingBlock))
fragmentsBoundingBox.move(offsetFromAncestorContainer(*fragmentedFlow, containingBlock));
else
fragmentsBoundingBox.move(-offsetFromAncestorContainer(containingBlock, *fragmentedFlow));
// FIXME: The final location of the fragments bounding box is not correctly
// computed in flipped writing modes (i.e. vertical-rl and horizontal-bt).
return fragmentsBoundingBox;
}
auto anchorWidth = anchorBox->offsetWidth();
auto anchorHeight = anchorBox->offsetHeight();
auto anchorLocation = LayoutPoint { offsetFromAncestorContainer(anchorBox, containingBlock) };
if (CheckedPtr anchorRenderInline = dynamicDowncast<RenderInline>(&anchorBox.get())) {
// RenderInline objects do not automatically account for their offset in offsetFromAncestorContainer,
// so we incorporate this offset here.
anchorLocation.moveBy(anchorRenderInline->linesBoundingBox().location());
}
return LayoutRect(anchorLocation, LayoutSize(anchorWidth, anchorHeight));
}
// "An anchor() function representing a valid anchor function resolves...to the <length> that would
// align the edge of the positioned elements' inset-modified containing block corresponding to the
// property the function appears in with the specified border edge of the target anchor element..."
// See: https://drafts.csswg.org/css-anchor-position-1/#anchor-pos
static LayoutUnit computeInsetValue(CSSPropertyID insetPropertyID, CheckedRef<const RenderBoxModelObject> anchorBox, CheckedRef<const RenderElement> anchorPositionedRenderer, AnchorPositionEvaluator::Side anchorSide, const std::optional<PositionTryFallback>& positionTryFallback)
{
CheckedPtr containingBlock = anchorPositionedRenderer->containingBlock();
ASSERT(containingBlock);
auto writingMode = anchorPositionedRenderer->writingMode();
auto insetPropertySide = mapInsetPropertyToPhysicalSide(insetPropertyID, writingMode);
auto anchorSideID = std::holds_alternative<CSSValueID>(anchorSide) ? std::get<CSSValueID>(anchorSide) : CSSValueInvalid;
auto anchorRect = AnchorPositionEvaluator::computeAnchorRectRelativeToContainingBlock(anchorBox, *containingBlock);
bool shouldFlipForPositionTryFallback = [&] {
if (!positionTryFallback)
return false;
auto shouldFlipForAxis = [&](LogicalBoxAxis logicalAxis) {
auto axis = mapAxisLogicalToPhysical(writingMode, logicalAxis);
if (axis == BoxAxis::Horizontal) {
if (insetPropertySide == BoxSide::Left || insetPropertySide == BoxSide::Right)
return true;
} else if (insetPropertySide == BoxSide::Top || insetPropertySide == BoxSide::Bottom)
return true;
return false;
};
if (positionTryFallback->tactics.contains(PositionTryFallback::Tactic::FlipInline)) {
if (shouldFlipForAxis(LogicalBoxAxis::Inline))
return true;
}
if (positionTryFallback->tactics.contains(PositionTryFallback::Tactic::FlipBlock)) {
if (shouldFlipForAxis(LogicalBoxAxis::Block))
return true;
}
return false;
}();
// Explicitly deal with the center/percentage value here.
// "Refers to a position a corresponding percentage between the start and end sides, with
// 0% being equivalent to start and 100% being equivalent to end. center is equivalent to 50%."
if (anchorSideID == CSSValueCenter || anchorSideID == CSSValueInvalid) {
double percentage = anchorSideID == CSSValueCenter ? 0.5 : std::get<double>(anchorSide);
// We assume that the "start" side always is either the top or left side of the anchor element.
// However, if that is not the case, we should take the complement of the percentage.
auto startSide = computeStartEndBoxSide(insetPropertyID, anchorPositionedRenderer, true, true);
if (startSide == BoxSide::Bottom || startSide == BoxSide::Right)
percentage = 1 - percentage;
if (shouldFlipForPositionTryFallback)
percentage = 1 - percentage;
LayoutUnit insetValue;
auto insetPropertyAxis = mapInsetPropertyToPhysicalAxis(insetPropertyID, writingMode);
if (insetPropertyAxis == BoxAxis::Vertical) {
insetValue = anchorRect.location().y() + anchorRect.height() * percentage;
if (insetPropertySide == BoxSide::Bottom)
insetValue = containingBlock->height() - insetValue;
} else {
insetValue = anchorRect.location().x() + anchorRect.width() * percentage;
if (insetPropertySide == BoxSide::Right)
insetValue = containingBlock->width() - insetValue;
}
return removeBorderForInsetValue(insetValue, insetPropertySide, *containingBlock);
}
// Normalize the anchor side to a physical side
BoxSide boxSide;
switch (anchorSideID) {
case CSSValueID::CSSValueTop:
boxSide = BoxSide::Top;
break;
case CSSValueID::CSSValueBottom:
boxSide = BoxSide::Bottom;
break;
case CSSValueID::CSSValueLeft:
boxSide = BoxSide::Left;
break;
case CSSValueID::CSSValueRight:
boxSide = BoxSide::Right;
break;
case CSSValueID::CSSValueInside:
boxSide = insetPropertySide;
break;
case CSSValueID::CSSValueOutside:
boxSide = flipBoxSide(insetPropertySide);
break;
case CSSValueID::CSSValueStart:
boxSide = computeStartEndBoxSide(insetPropertyID, anchorPositionedRenderer, true, true);
break;
case CSSValueID::CSSValueEnd:
boxSide = computeStartEndBoxSide(insetPropertyID, anchorPositionedRenderer, false, true);
break;
case CSSValueID::CSSValueSelfStart:
boxSide = computeStartEndBoxSide(insetPropertyID, anchorPositionedRenderer, true, false);
break;
case CSSValueID::CSSValueSelfEnd:
boxSide = computeStartEndBoxSide(insetPropertyID, anchorPositionedRenderer, false, false);
break;
default:
ASSERT_NOT_REACHED();
boxSide = BoxSide::Top;
break;
}
if (shouldFlipForPositionTryFallback) {
boxSide = flipBoxSide(boxSide);
insetPropertySide = flipBoxSide(insetPropertySide);
}
// Compute inset from the containing block
LayoutUnit insetValue;
switch (boxSide) {
case BoxSide::Top:
insetValue = anchorRect.location().y();
if (insetPropertySide == BoxSide::Bottom)
insetValue = containingBlock->height() - insetValue;
break;
case BoxSide::Bottom:
insetValue = anchorRect.location().y() + anchorRect.height();
if (insetPropertySide == BoxSide::Bottom)
insetValue = containingBlock->height() - insetValue;
break;
case BoxSide::Left:
insetValue = anchorRect.location().x();
if (insetPropertySide == BoxSide::Right)
insetValue = containingBlock->width() - insetValue;
break;
case BoxSide::Right:
insetValue = anchorRect.location().x() + anchorRect.width();
if (insetPropertySide == BoxSide::Right)
insetValue = containingBlock->width() - insetValue;
break;
}
return removeBorderForInsetValue(insetValue, insetPropertySide, *containingBlock);
}
RefPtr<Element> AnchorPositionEvaluator::findAnchorForAnchorFunctionAndAttemptResolution(const BuilderState& builderState, std::optional<ScopedName> elementName)
{
const auto& style = builderState.style();
auto isValid = [&] {
if (!builderState.element())
return false;
// FIXME: Support pseudo-elements.
if (style.pseudoElementType() != PseudoId::None)
return false;
return true;
};
if (!isValid())
return { };
Ref anchorPositionedElement = *builderState.element();
auto& anchorPositionedStates = anchorPositionedElement->document().styleScope().anchorPositionedStates();
auto& anchorPositionedState = *anchorPositionedStates.ensure(anchorPositionedElement, [&] {
return WTF::makeUnique<AnchorPositionedState>();
}).iterator->value.get();
anchorPositionedState.hasAnchorFunctions = true;
if (!elementName)
elementName = builderState.style().positionAnchor();
if (elementName) {
// Collect anchor names that this element refers to in anchor() or anchor-size()
bool isNewAnchorName = anchorPositionedState.anchorNames.add(elementName->name).isNewEntry;
// If anchor resolution has progressed past FindAnchors, and we pick up a new anchor name, set the
// stage back to Initial. This restarts the resolution process to resolve newly added names.
if (isNewAnchorName)
anchorPositionedState.stage = AnchorPositionResolutionStage::FindAnchors;
}
// An anchor() instance will be ready to be resolved when all referenced anchor-names
// have been mapped to an actual anchor element in the DOM tree. At that point, we
// should also have layout information for the anchor-positioned element alongside
// the anchors referenced by the anchor-positioned element. Until then, we cannot
// resolve this anchor() instance.
if (anchorPositionedState.stage == AnchorPositionResolutionStage::FindAnchors)
return { };
CheckedPtr anchorPositionedRenderer = anchorPositionedElement->renderer();
if (!anchorPositionedRenderer) {
// If no render tree information is present, the procedure is finished.
anchorPositionedState.stage = AnchorPositionResolutionStage::Resolved;
return { };
}
// Anchor value may now be resolved using layout information
RefPtr anchorElement = elementName ? anchorPositionedState.anchorElements.get(elementName->name).get() : nullptr;
if (!anchorElement) {
// See: https://drafts.csswg.org/css-anchor-position-1/#valid-anchor-function
anchorPositionedState.stage = AnchorPositionResolutionStage::Resolved;
return { };
}
if (auto* state = anchorPositionedStates.get(*anchorElement)) {
// Check if the anchor is itself anchor-positioned but hasn't been positioned yet.
if (state->stage != AnchorPositionResolutionStage::Positioned)
return { };
}
anchorPositionedState.stage = AnchorPositionResolutionStage::Resolved;
return anchorElement;
}
bool AnchorPositionEvaluator::propertyAllowsAnchorFunction(CSSPropertyID propertyID)
{
return CSSProperty::isInsetProperty(propertyID);
}
std::optional<double> AnchorPositionEvaluator::evaluate(const BuilderState& builderState, std::optional<ScopedName> elementName, Side side)
{
auto propertyID = builderState.cssPropertyID();
const auto& style = builderState.style();
// https://drafts.csswg.org/css-anchor-position-1/#anchor-valid
auto isValidAnchor = [&] {
// It’s being used in an inset property...
if (!propertyAllowsAnchorFunction(propertyID))
return false;
// ...on an absolutely-positioned element.
if (!style.hasOutOfFlowPosition())
return false;
// If its <anchor-side> specifies a physical keyword, it’s being used in an inset property in that axis.
// (For example, left can only be used in left, right, or a logical inset property in the horizontal axis.)
if (auto* sideID = std::get_if<CSSValueID>(&side); sideID && !anchorSideMatchesInsetProperty(*sideID, propertyID, style.writingMode()))
return false;
return true;
};
if (!isValidAnchor())
return { };
auto anchorElement = findAnchorForAnchorFunctionAndAttemptResolution(builderState, elementName);
if (!anchorElement)
return { };
CheckedPtr anchorRenderer = anchorElement->renderer();
ASSERT(anchorRenderer);
CheckedPtr anchorPositionedElement = builderState.element();
ASSERT(anchorPositionedElement);
CheckedPtr anchorPositionedRenderer = anchorPositionedElement->renderer();
ASSERT(anchorPositionedRenderer);
// Proceed with computing the inset value for the specified inset property.
CheckedRef anchorBox = downcast<RenderBoxModelObject>(*anchorRenderer);
return computeInsetValue(propertyID, anchorBox, *anchorPositionedRenderer, side, builderState.positionTryFallback());
}
// Returns the default anchor size dimension to use when it is not specified in
// anchor-size(). This matches the axis of the property that anchor-size() is used in.
static AnchorSizeDimension defaultDimensionForPropertyID(CSSPropertyID propertyID)
{
switch (propertyID) {
case CSSPropertyWidth:
case CSSPropertyMinWidth:
case CSSPropertyMaxWidth:
case CSSPropertyLeft:
case CSSPropertyRight:
case CSSPropertyMarginLeft:
case CSSPropertyMarginRight:
return AnchorSizeDimension::Width;
case CSSPropertyHeight:
case CSSPropertyMinHeight:
case CSSPropertyMaxHeight:
case CSSPropertyTop:
case CSSPropertyBottom:
case CSSPropertyMarginTop:
case CSSPropertyMarginBottom:
return AnchorSizeDimension::Height;
case CSSPropertyBlockSize:
case CSSPropertyMinBlockSize:
case CSSPropertyMaxBlockSize:
case CSSPropertyInsetBlockStart:
case CSSPropertyInsetBlockEnd:
case CSSPropertyMarginBlockStart:
case CSSPropertyMarginBlockEnd:
return AnchorSizeDimension::Block;
case CSSPropertyInlineSize:
case CSSPropertyMinInlineSize:
case CSSPropertyMaxInlineSize:
case CSSPropertyInsetInlineStart:
case CSSPropertyInsetInlineEnd:
case CSSPropertyMarginInlineStart:
case CSSPropertyMarginInlineEnd:
return AnchorSizeDimension::Inline;
default:
ASSERT_NOT_REACHED("anchor-size() being used in disallowed CSS property, which should not happen");
return AnchorSizeDimension::Width;
}
}
// Convert anchor size dimension to the physical dimension (width or height).
static BoxAxis anchorSizeDimensionToPhysicalDimension(AnchorSizeDimension dimension, const RenderStyle& style, const RenderStyle& containerStyle)
{
switch (dimension) {
case AnchorSizeDimension::Width:
return BoxAxis::Horizontal;
case AnchorSizeDimension::Height:
return BoxAxis::Vertical;
case AnchorSizeDimension::Block:
return mapAxisLogicalToPhysical(containerStyle.writingMode(), LogicalBoxAxis::Block);
case AnchorSizeDimension::Inline:
return mapAxisLogicalToPhysical(containerStyle.writingMode(), LogicalBoxAxis::Inline);
case AnchorSizeDimension::SelfBlock:
return mapAxisLogicalToPhysical(style.writingMode(), LogicalBoxAxis::Block);
case AnchorSizeDimension::SelfInline:
return mapAxisLogicalToPhysical(style.writingMode(), LogicalBoxAxis::Inline);
}
ASSERT_NOT_REACHED();
return BoxAxis::Horizontal;
}
bool AnchorPositionEvaluator::propertyAllowsAnchorSizeFunction(CSSPropertyID propertyID)
{
return CSSProperty::isSizingProperty(propertyID) || CSSProperty::isInsetProperty(propertyID) || CSSProperty::isMarginProperty(propertyID);
}
std::optional<double> AnchorPositionEvaluator::evaluateSize(const BuilderState& builderState, std::optional<ScopedName> elementName, std::optional<AnchorSizeDimension> dimension)
{
auto propertyID = builderState.cssPropertyID();
const auto& style = builderState.style();
auto isValidAnchorSize = [&] {
// It’s being used in a sizing property, an inset property, or a margin property...
if (!propertyAllowsAnchorSizeFunction(propertyID))
return false;
// ...on an absolutely-positioned element.
if (!style.hasOutOfFlowPosition())
return false;
return true;
};
if (!isValidAnchorSize())
return { };
auto anchorElement = findAnchorForAnchorFunctionAndAttemptResolution(builderState, elementName);
if (!anchorElement)
return { };
// Resolve the dimension (width or height) to return from the anchor positioned element.
CheckedPtr anchorPositionedElement = builderState.element();
ASSERT(anchorPositionedElement);
CheckedPtr anchorPositionedRenderer = anchorPositionedElement->renderer();
ASSERT(anchorPositionedRenderer);
CheckedPtr anchorPositionedContainerRenderer = anchorPositionedRenderer->container();
ASSERT(anchorPositionedContainerRenderer);
auto resolvedDimension = dimension.value_or(defaultDimensionForPropertyID(propertyID));
auto physicalDimension = anchorSizeDimensionToPhysicalDimension(resolvedDimension, anchorPositionedRenderer->style(), anchorPositionedContainerRenderer->style());
// Return the dimension information from the anchor element.
CheckedPtr anchorRenderer = anchorElement->renderer();
ASSERT(anchorRenderer);
CheckedRef anchorBox = downcast<RenderBoxModelObject>(*anchorRenderer);
auto anchorBorderBoundingBox = anchorBox->borderBoundingBox();
switch (physicalDimension) {
case BoxAxis::Horizontal:
return anchorBorderBoundingBox.width();
case BoxAxis::Vertical:
return anchorBorderBoundingBox.height();
}
ASSERT_NOT_REACHED();
return { };
}
static const RenderElement* penultimateContainingBlockChainElement(const RenderElement& descendant, const RenderElement* ancestor)
{
auto* currentElement = &descendant;
for (auto* nextElement = currentElement->containingBlock(); nextElement; nextElement = nextElement->containingBlock()) {
if (nextElement == ancestor)
return currentElement;
currentElement = nextElement;
}
return nullptr;
}
static bool firstChildPrecedesSecondChild(const RenderObject* firstChild, const RenderObject* secondChild, const RenderBlock* containingBlock)
{
auto positionedObjects = containingBlock->positionedObjects();
ASSERT(positionedObjects);
for (auto it = positionedObjects->begin(); it != positionedObjects->end(); ++it) {
auto child = it.get();
if (child == firstChild)
return true;
if (child == secondChild)
return false;
}
ASSERT_NOT_REACHED();
return false;
}
// See: https://drafts.csswg.org/css-anchor-position-1/#acceptable-anchor-element
static bool isAcceptableAnchorElement(const RenderBoxModelObject& anchorRenderer, Ref<const Element> anchorPositionedElement)
{
CheckedPtr anchorPositionedRenderer = anchorPositionedElement->renderer();
ASSERT(anchorPositionedRenderer);
CheckedPtr containingBlock = anchorPositionedRenderer->containingBlock();
ASSERT(containingBlock);
auto* penultimateElement = penultimateContainingBlockChainElement(anchorRenderer, containingBlock.get());
if (!penultimateElement)
return false;
if (!penultimateElement->isOutOfFlowPositioned())
return true;
if (!firstChildPrecedesSecondChild(penultimateElement, anchorPositionedRenderer.get(), containingBlock.get()))
return false;
// "Possible anchor is either an element or a fully styleable tree-abiding pseudo-element."
// This always have an associated Element (for ::before/::after it is PseudoElement).
if (!anchorRenderer.element())
return false;
// FIXME: Implement the rest of https://drafts.csswg.org/css-anchor-position-1/#acceptable-anchor-element.
return true;
}
static std::optional<Ref<Element>> findLastAcceptableAnchorWithName(AtomString anchorName, Ref<const Element> anchorPositionedElement, const AnchorsForAnchorName& anchorsForAnchorName)
{
const auto& anchors = anchorsForAnchorName.get(anchorName);
for (auto& anchor : makeReversedRange(anchors)) {
if (isAcceptableAnchorElement(anchor.get(), anchorPositionedElement))
return *anchor->element();
}
return { };
}
static AnchorsForAnchorName collectAnchorsForAnchorName(const Document& document)
{
if (!document.renderView())
return { };
AnchorsForAnchorName anchorsForAnchorName;
auto& anchors = document.renderView()->anchors();
for (auto& anchorRenderer : anchors) {
for (auto& scopedName : anchorRenderer.style().anchorNames()) {
anchorsForAnchorName.ensure(scopedName.name, [&] {
return AnchorsForAnchorName::MappedType { };
}).iterator->value.append(anchorRenderer);
}
}
// Sort them in tree order.
for (auto& anchors : anchorsForAnchorName.values()) {
std::sort(anchors.begin(), anchors.end(), [](auto& a, auto& b) {
// FIXME: Figure out anonymous pseudo-elements.
if (!a->element() || !b->element())
return !!b->element();
return is_lt(treeOrder<ComposedTree>(*a->element(), *b->element()));
});
}
return anchorsForAnchorName;
}
AnchorElements AnchorPositionEvaluator::findAnchorsForAnchorPositionedElement(const Element& anchorPositionedElement, const UncheckedKeyHashSet<AtomString>& anchorNames, const AnchorsForAnchorName& anchorsForAnchorName)
{
AnchorElements anchorElements;
for (auto& anchorName : anchorNames) {
auto anchor = findLastAcceptableAnchorWithName(anchorName, anchorPositionedElement, anchorsForAnchorName);
if (anchor)
anchorElements.add(anchorName, anchor->get());
}
return anchorElements;
}
void AnchorPositionEvaluator::updateAnchorPositioningStatesAfterInterleavedLayout(const Document& document)
{
if (document.styleScope().anchorPositionedStates().isEmptyIgnoringNullReferences())
return;
auto anchorsForAnchorName = collectAnchorsForAnchorName(document);
for (auto elementAndState : document.styleScope().anchorPositionedStates()) {
auto& state = *elementAndState.value;
if (state.stage == AnchorPositionResolutionStage::FindAnchors) {
Ref element { elementAndState.key };
if (CheckedPtr renderer = element->renderer()) {
state.anchorElements = findAnchorsForAnchorPositionedElement(element, state.anchorNames, anchorsForAnchorName);
if (isLayoutTimeAnchorPositioned(renderer->style()))
renderer->setNeedsLayout();
}
state.stage = state.hasAnchorFunctions ? AnchorPositionResolutionStage::ResolveAnchorFunctions : AnchorPositionResolutionStage::Resolved;
continue;
}
if (state.stage == AnchorPositionResolutionStage::Resolved)
state.stage = AnchorPositionResolutionStage::Positioned;
}
}
void AnchorPositionEvaluator::updateAnchorPositionedStateForLayoutTimePositioned(Element& element, const RenderStyle& style)
{
if (!isLayoutTimeAnchorPositioned(style))
return;
auto* state = element.document().styleScope().anchorPositionedStates().ensure(element, [&] {
return makeUnique<AnchorPositionedState>();
}).iterator->value.get();
state->anchorNames.add(style.positionAnchor()->name);
}
void AnchorPositionEvaluator::updateSnapshottedScrollOffsets(Document& document)
{
// https://drafts.csswg.org/css-anchor-position-1/#scroll
auto& states = document.styleScope().anchorPositionedStates();
for (auto elementAndState : states) {
CheckedRef anchorPositionedElement = elementAndState.key;
if (!anchorPositionedElement->renderer())
continue;
CheckedPtr anchorPositionedRenderer = dynamicDowncast<RenderBox>(anchorPositionedElement->renderer());
if (!anchorPositionedRenderer || !anchorPositionedRenderer->layer())
continue;
auto needsScrollAdjustment = [&] {
// FIXME: This is incomplete.
if (!anchorPositionedRenderer->style().positionAnchor())
return false;
if (elementAndState.value->anchorElements.size() != 1)
return false;
return true;
}();
if (!needsScrollAdjustment) {
anchorPositionedRenderer->layer()->clearSnapshottedScrollOffsetForAnchorPositioning();
continue;
}
auto anchorElement = *elementAndState.value->anchorElements.values().begin();
if (!anchorElement->renderer())
continue;
CheckedPtr containingBlock = anchorPositionedRenderer->containingBlock();
auto scrollOffset = scrollOffsetFromAncestorContainer(*anchorElement->renderer(), *containingBlock);
if (scrollOffset.isZero() && !anchorPositionedRenderer->layer()->snapshottedScrollOffsetForAnchorPositioning())
continue;
anchorPositionedRenderer->layer()->setSnapshottedScrollOffsetForAnchorPositioning(scrollOffset);
}
}
auto AnchorPositionEvaluator::makeAnchorPositionedForAnchorMap(Document& document) -> AnchorToAnchorPositionedMap
{
AnchorToAnchorPositionedMap map;
auto& states = document.styleScope().anchorPositionedStates();
for (auto elementAndState : states) {
CheckedRef anchorPositionedElement = elementAndState.key;
for (auto& anchorElement : elementAndState.value->anchorElements) {
if (!anchorElement.value)
continue;
CheckedPtr renderer = dynamicDowncast<RenderBoxModelObject>(Ref { *anchorElement.value }->renderer());
if (!renderer)
continue;
map.ensure(*renderer, [&] {
return Vector<Ref<Element>> { };
}).iterator->value.append(anchorPositionedElement);
}
}
return map;
}
void AnchorPositionEvaluator::cleanupAnchorPositionedState(Element& element)
{
if (element.document().styleScope().anchorPositionedStates().remove(element)) {
if (auto* renderer = dynamicDowncast<RenderBox>(element.renderer()); renderer && renderer->layer())
renderer->layer()->clearSnapshottedScrollOffsetForAnchorPositioning();
}
}
bool AnchorPositionEvaluator::isLayoutTimeAnchorPositioned(const RenderStyle& style)
{
if (!style.positionAnchor())
return false;
if (style.positionArea())
return true;
return style.justifySelf().position() == ItemPosition::AnchorCenter || style.alignSelf().position() == ItemPosition::AnchorCenter;
}
static CSSPropertyID flipHorizontal(CSSPropertyID propertyID)
{
switch (propertyID) {
case CSSPropertyLeft:
return CSSPropertyRight;
case CSSPropertyRight:
return CSSPropertyLeft;
case CSSPropertyMarginLeft:
return CSSPropertyMarginRight;
case CSSPropertyMarginRight:
return CSSPropertyMarginLeft;
default:
return propertyID;
}
}
static CSSPropertyID flipVertical(CSSPropertyID propertyID)
{
switch (propertyID) {
case CSSPropertyTop:
return CSSPropertyBottom;
case CSSPropertyBottom:
return CSSPropertyTop;
case CSSPropertyMarginTop:
return CSSPropertyMarginBottom;
case CSSPropertyMarginBottom:
return CSSPropertyMarginTop;
default:
return propertyID;
}
}
CSSPropertyID AnchorPositionEvaluator::resolvePositionTryFallbackProperty(CSSPropertyID propertyID, WritingMode writingMode, const PositionTryFallback& fallback)
{
ASSERT(!CSSProperty::isDirectionAwareProperty(propertyID));
for (auto tactic : fallback.tactics) {
switch (tactic) {
case PositionTryFallback::Tactic::FlipInline:
propertyID = writingMode.isHorizontal() ? flipHorizontal(propertyID) : flipVertical(propertyID);
break;
case PositionTryFallback::Tactic::FlipBlock:
propertyID = writingMode.isHorizontal() ? flipVertical(propertyID) : flipHorizontal(propertyID);
break;
case PositionTryFallback::Tactic::FlipStart:
break;
}
}
return propertyID;
}
bool AnchorPositionEvaluator::overflowsContainingBlock(const RenderBox& anchoredBox)
{
auto containingBlockRect = anchoredBox.containingBlock()->contentBoxRect();
auto marginRect = anchoredBox.marginBoxRect();
marginRect.moveBy(anchoredBox.location());
return !containingBlockRect.contains(marginRect);
}
WTF::TextStream& operator<<(WTF::TextStream& ts, PositionTryOrder order)
{
switch (order) {
case PositionTryOrder::Normal: ts << "normal"; break;
case PositionTryOrder::MostWidth: ts << "most-width"; break;
case PositionTryOrder::MostHeight: ts << "most-height"; break;
case PositionTryOrder::MostBlockSize: ts << "most-block-size"; break;
case PositionTryOrder::MostInlineSize: ts << "most-inline-size"; break;
}
return ts;
}
} // namespace WebCore::Style
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