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/*
* Copyright (C) 2022 Apple Inc. All rights reserved.
* Copyright (C) 2024 Samuel Weinig <sam@webkit.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#pragma once
#include "CSSRayFunction.h"
#include "StylePosition.h"
#include "StylePrimitiveNumericTypes.h"
namespace WebCore {
namespace Style {
using RaySize = CSS::RaySize;
// ray() = ray( <angle> && <ray-size>? && contain? && [at <position>]? )
// <ray-size> = closest-side | closest-corner | farthest-side | farthest-corner | sides
// https://drafts.fxtf.org/motion-1/#ray-function
struct Ray {
Angle<> angle;
RaySize size;
std::optional<CSS::Keyword::Contain> contain;
std::optional<Position> position;
bool operator==(const Ray&) const = default;
};
using RayFunction = FunctionNotation<CSSValueRay, Ray>;
template<size_t I> const auto& get(const Ray& value)
{
if constexpr (!I)
return value.angle;
else if constexpr (I == 1)
return value.size;
else if constexpr (I == 2)
return value.contain;
else if constexpr (I == 3)
return value.position;
}
DEFINE_TYPE_MAPPING(CSS::Ray, Ray)
} // namespace Style
} // namespace WebCore
DEFINE_TUPLE_LIKE_CONFORMANCE(WebCore::Style::Ray, 4)
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