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/*
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "SVGPathByteStreamSource.h"
namespace WebCore {
SVGPathByteStreamSource::SVGPathByteStreamSource(const SVGPathByteStream& stream)
: m_streamCurrent(stream.bytes().span())
{
}
bool SVGPathByteStreamSource::hasMoreData() const
{
return !m_streamCurrent.empty();
}
SVGPathSegType SVGPathByteStreamSource::nextCommand(SVGPathSegType)
{
return readSVGSegmentType();
}
std::optional<SVGPathSegType> SVGPathByteStreamSource::parseSVGSegmentType()
{
return readSVGSegmentType();
}
std::optional<SVGPathSource::MoveToSegment> SVGPathByteStreamSource::parseMoveToSegment(FloatPoint)
{
MoveToSegment segment;
segment.targetPoint = readFloatPoint();
return segment;
}
std::optional<SVGPathSource::LineToSegment> SVGPathByteStreamSource::parseLineToSegment(FloatPoint)
{
LineToSegment segment;
segment.targetPoint = readFloatPoint();
return segment;
}
std::optional<SVGPathSource::LineToHorizontalSegment> SVGPathByteStreamSource::parseLineToHorizontalSegment(FloatPoint)
{
LineToHorizontalSegment segment;
segment.x = readFloat();
return segment;
}
std::optional<SVGPathSource::LineToVerticalSegment> SVGPathByteStreamSource::parseLineToVerticalSegment(FloatPoint)
{
LineToVerticalSegment segment;
segment.y = readFloat();
return segment;
}
std::optional<SVGPathSource::CurveToCubicSegment> SVGPathByteStreamSource::parseCurveToCubicSegment(FloatPoint)
{
CurveToCubicSegment segment;
segment.point1 = readFloatPoint();
segment.point2 = readFloatPoint();
segment.targetPoint = readFloatPoint();
return segment;
}
std::optional<SVGPathSource::CurveToCubicSmoothSegment> SVGPathByteStreamSource::parseCurveToCubicSmoothSegment(FloatPoint)
{
CurveToCubicSmoothSegment segment;
segment.point2 = readFloatPoint();
segment.targetPoint = readFloatPoint();
return segment;
}
std::optional<SVGPathSource::CurveToQuadraticSegment> SVGPathByteStreamSource::parseCurveToQuadraticSegment(FloatPoint)
{
CurveToQuadraticSegment segment;
segment.point1 = readFloatPoint();
segment.targetPoint = readFloatPoint();
return segment;
}
std::optional<SVGPathSource::CurveToQuadraticSmoothSegment> SVGPathByteStreamSource::parseCurveToQuadraticSmoothSegment(FloatPoint)
{
CurveToQuadraticSmoothSegment segment;
segment.targetPoint = readFloatPoint();
return segment;
}
std::optional<SVGPathSource::ArcToSegment> SVGPathByteStreamSource::parseArcToSegment(FloatPoint)
{
ArcToSegment segment;
segment.rx = readFloat();
segment.ry = readFloat();
segment.angle = readFloat();
segment.largeArc = readFlag();
segment.sweep = readFlag();
segment.targetPoint = readFloatPoint();
return segment;
}
}
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