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/*
* Copyright (c) 2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <type_traits>
#include <wtf/FixedVector.h>
#include <wtf/HashMap.h>
#include <wtf/text/StringHash.h>
#include <wtf/text/WTFString.h>
namespace WGSL {
#if HAVE(FP16_HALF_SUPPORT)
using half = __fp16;
#else
// Wrap a struct around the supported fp16 type.
struct half {
#if PLATFORM(COCOA)
using f16 = __fp16;
#else
// _Float16 is the 16bit float type in C++23, and is often available
// in compilers prior to C++23.
using f16 = _Float16;
#endif
half()
{
}
// Constructor from an arithmetic type. Use a template here because the
// explicit list of types may differ among platforms.
template <typename A,
std::enable_if_t<std::is_arithmetic_v<std::decay_t<A>>, bool> = true>
half(const A& val)
: value(static_cast<f16>(val)) { }
// Constructor from a ConstantResult.
template <typename C,
std::enable_if_t<std::is_class_v<std::decay_t<C>>, bool> = true>
half(const C& val)
: value(val.value().getHalf().value) { }
operator float() const
{
return static_cast<float>(value);
}
f16 value { 0 };
};
#endif
// A constant value might be:
// - a scalar
// - a vector
// - a matrix
// - a fixed-size array type
// - a structure
struct ConstantValue;
struct ConstantArray {
ConstantArray(size_t size)
: elements(size)
{
}
ConstantArray(FixedVector<ConstantValue>&& elements)
: elements(WTFMove(elements))
{
}
size_t upperBound() { return elements.size(); }
ConstantValue operator[](unsigned);
FixedVector<ConstantValue> elements;
};
struct ConstantVector {
ConstantVector(size_t size)
: elements(size)
{
}
ConstantVector(FixedVector<ConstantValue>&& elements)
: elements(WTFMove(elements))
{
}
size_t upperBound() { return elements.size(); }
ConstantValue operator[](unsigned);
FixedVector<ConstantValue> elements;
};
struct ConstantMatrix {
ConstantMatrix(uint32_t columns, uint32_t rows)
: columns(columns)
, rows(rows)
, elements(columns * rows)
{
}
ConstantMatrix(uint32_t columns, uint32_t rows, const FixedVector<ConstantValue>& elements)
: columns(columns)
, rows(rows)
, elements(elements)
{
RELEASE_ASSERT(elements.size() == columns * rows);
}
size_t upperBound() { return columns; }
ConstantVector operator[](unsigned);
uint32_t columns;
uint32_t rows;
FixedVector<ConstantValue> elements;
};
struct ConstantStruct {
HashMap<String, ConstantValue> fields;
};
using BaseValue = std::variant<float, half, double, int32_t, uint32_t, int64_t, bool, ConstantArray, ConstantVector, ConstantMatrix, ConstantStruct>;
struct ConstantValue : BaseValue {
ConstantValue() = default;
using BaseValue::BaseValue;
void dump(PrintStream&) const;
bool isBool() const { return std::holds_alternative<bool>(*this); }
bool isVector() const { return std::holds_alternative<ConstantVector>(*this); }
bool isMatrix() const { return std::holds_alternative<ConstantMatrix>(*this); }
bool isArray() const { return std::holds_alternative<ConstantArray>(*this); }
bool toBool() const { return std::get<bool>(*this); }
int64_t integerValue() const
{
if (auto* i32 = std::get_if<int32_t>(this))
return *i32;
if (auto* u32 = std::get_if<uint32_t>(this))
return *u32;
if (auto* abstractInt = std::get_if<int64_t>(this))
return *abstractInt;
RELEASE_ASSERT_NOT_REACHED();
}
half getHalf() const
{
if (auto* f32 = std::get_if<float>(this))
return *f32;
if (auto* f64 = std::get_if<double>(this))
return *f64;
RELEASE_ASSERT_NOT_REACHED();
}
const ConstantVector& toVector() const
{
return std::get<ConstantVector>(*this);
}
};
template<typename To, typename From>
std::optional<To> convertInteger(From value)
{
auto result = Checked<To, RecordOverflow>(value);
if (UNLIKELY(result.hasOverflowed()))
return std::nullopt;
return { result.value() };
}
template<typename To, typename From>
std::optional<To> convertFloat(From value)
{
static_assert(std::is_floating_point<To>::value || std::is_same<To, half>::value, "Result type is expected to be a floating point type: double, float, or half");
static To max;
static To lowest;
if constexpr (std::is_floating_point<To>::value) {
max = std::numeric_limits<To>::max();
lowest = std::numeric_limits<To>::lowest();
} else {
max = 0x1.ffcp15;
lowest = -max;
}
if (value > max)
return std::nullopt;
if (value < lowest)
return std::nullopt;
if (std::isnan(value))
return std::nullopt;
return { value };
}
} // namespace WGSL
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