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/*
* Copyright (c) 2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "Constraints.h"
#include "TypeStore.h"
#include "WGSL.h"
namespace WGSL {
struct ValueVariable {
unsigned id;
};
using AbstractValue = std::variant<ValueVariable, unsigned>;
struct TypeVariable {
unsigned id;
Constraint constraints { Constraints::None };
};
struct AbstractVector;
struct AbstractMatrix;
struct AbstractTexture;
struct AbstractTextureStorage;
struct AbstractChannelFormat;
struct AbstractReference;
struct AbstractPointer;
struct AbstractArray;
struct AbstractAtomic;
using AbstractTypeImpl = std::variant<
AbstractVector,
AbstractMatrix,
AbstractTexture,
AbstractTextureStorage,
AbstractChannelFormat,
AbstractReference,
AbstractPointer,
AbstractArray,
AbstractAtomic,
TypeVariable,
const Type*
>;
using AbstractType = std::unique_ptr<AbstractTypeImpl>;
struct AbstractVector {
AbstractValue size;
AbstractType element;
};
struct AbstractMatrix {
AbstractValue columns;
AbstractValue rows;
AbstractType element;
};
struct AbstractTexture {
Types::Texture::Kind kind;
AbstractType element;
};
struct AbstractTextureStorage {
Types::TextureStorage::Kind kind;
AbstractValue format;
AbstractValue access;
};
struct AbstractChannelFormat {
AbstractValue format;
};
struct AbstractReference {
AbstractValue addressSpace;
AbstractType element;
AbstractValue accessMode;
};
struct AbstractPointer {
AbstractValue addressSpace;
AbstractType element;
AbstractValue accessMode;
AbstractPointer(AbstractValue, AbstractType);
AbstractPointer(AbstractValue, AbstractType, AbstractValue);
};
struct AbstractArray {
AbstractType element;
};
struct AbstractAtomic {
AbstractType element;
};
struct OverloadCandidate {
Vector<TypeVariable, 1> typeVariables;
Vector<ValueVariable, 2> valueVariables;
Vector<AbstractType, 2> parameters;
AbstractType result;
};
struct OverloadedDeclaration {
enum Kind : uint8_t {
Operator,
Constructor,
Function,
};
Kind kind;
bool mustUse;
Expected<ConstantValue, String> (*constantFunction)(const Type*, const FixedVector<ConstantValue>&);
OptionSet<ShaderStage> visibility;
Vector<OverloadCandidate> overloads;
};
struct SelectedOverload {
FixedVector<const Type*> parameters;
const Type* result;
};
std::optional<SelectedOverload> resolveOverloads(TypeStore&, const Vector<OverloadCandidate>&, const Vector<const Type*>& valueArguments, const Vector<const Type*>& typeArguments);
template<typename T>
static AbstractType allocateAbstractType(const T& type)
{
return std::unique_ptr<AbstractTypeImpl>(new AbstractTypeImpl(type));
}
template<typename T>
static AbstractType allocateAbstractType(T&& type)
{
return std::unique_ptr<AbstractTypeImpl>(new AbstractTypeImpl(WTFMove(type)));
}
} // namespace WGSL
namespace WTF {
void printInternal(PrintStream&, const WGSL::ValueVariable&);
void printInternal(PrintStream&, const WGSL::AbstractValue&);
void printInternal(PrintStream&, const WGSL::TypeVariable&);
void printInternal(PrintStream&, const WGSL::AbstractType&);
void printInternal(PrintStream&, const WGSL::OverloadCandidate&);
void printInternal(PrintStream&, WGSL::Types::Texture::Kind);
void printInternal(PrintStream&, WGSL::Types::TextureStorage::Kind);
} // namespace WTF
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