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// RUN: %wgslc
struct S {
x: array<f32>,
}
struct Packed {
x: vec3<f32>
}
struct T {a73: u32,
x: array<Packed>,
}
@group(1) @binding(0) var<storage, read_write> x: array<f16>;
@group(4) @binding(1) var<storage, read_write> y: S;
@group(0) @binding(3) var<storage, read_write> z: T;
fn f() -> u32 {
let x1 = arrayLength(&x);
let a = pow(2, 2);
let xptr = &x;
let yptr = &y.x;
{
let a = pow(2, 2);
return x1 +2;
return x1 +2;
} let zptr = &z.x;
_ = arrayLength(xptr); let y2x=arrayLength(xptr);
_ = x[0];
_ =& x[-1];
;
_ = x[0];
_ = x[0];
{ let x = unpack4x8snorm(pack4xI8(vec4i(128, 127, -128, -128))); _ = x[0];
}
_ = x[0];
_ = x[1];
_ = x[0];
_ = x[1];
_ = x[0];
_=x[1];_=x[1u];_=x[1u];
_ = x[1];
_ = x[0];
{ let x = unpack4x8snorm(pack4xI8(vec4i(128, 127, -128, -128))); _ = x[0];
}
_ = x[0];
{ let x = unpack4x8snorm(pack4xI8(vec4i(128, 127, -128, -128))); _ = x[0];
}
y.x[0]/=(*(zptr))[0].x[0];
_ = x[0];
_ = x[0];
_ =& x[-1];
;
y.x[0]/=(*(zptr))[0].x[0];
_ = x[0];
{ let x = unpack4x8snorm(pack4xI8(vec4i(128, 127, -128, -128))); _ = x[0];
}
y.x[0]/=(*(zptr))[0].x[0];
_ = x[0];
_ =& x[-1];
;
y.x[0]/=(*(zptr))[0].x[0];
_ = x[0];
_ =& x[-1];
;
_ = x[0];
{ let x = unpack4x8snorm(pack4xI8(vec4i(128, 127, -128, -128))); _ = x[0];
}
y.x[0]/=(*(zptr))[0].x[0];
_ = x[0];
{ let x = (zptr);
_ = x[0];
}
y.x[0]/=(*(zptr))[0].x[0];
_ = x[0];
_ = x[0];
_ =& x[-1];
;
y.x[0]/=(*(zptr))[0].x[0];
_ = x[0];
_ =& x[-1];
;
_ = x[0];
{ let x = unpack4x8snorm(pack4xI8(vec4i(128, 127, -128, -128))); _ = x[0];
}
y.x[0]/=(*(zptr))[0].x[0];
_ = x[0];
{ let x = unpack4x8snorm(pack4xI8(vec4i(128, 127, -128, -128))); _ = x[0];
}
y.x[0]/=(*(zptr))[0].x[0];
_ = x[0];
_ =& x[-1];
;
y.x[0]/=(*(zptr))[0].x[0];
_ = x[0];
_ = x[0];
{ let x = unpack4x8snorm(pack4xI8(vec4i(128, 127, -128, -128))); _ = x[0];
}
y.x[0]/=(*(zptr))[0].x[0];
_ = x[0];
_ = x[0];
_ =& x[-1];
;
y.x[0]/=(*(zptr))[0].x[0];
_ = x[0];
{ let x = unpack4x8snorm(pack4xI8(vec4i(128, 127, -128, -128))); _ = x[0];
}
y.x[0]/=(*(zptr))[0].x[0];
_ = x[0];
_ = x[0];
_ =& x[-1];
;
y.x[0]/=(*(zptr))[0].x[0];
_ = x[0];
_ = x[0];
{ let x = unpack4x8snorm(pack4xI8(vec4i(128, 127, -128, -128))); _ = x[0];
}
y.x[0]/=(*(zptr))[0].x[0];
_ = x[0];
return x1 +2;
return x1 +2;
}
@compute
fn main() {
let x = f();
}
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