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// RUN: %metal-compile main
struct S {
@size(16) x: f32,
@align(16) y: i32,
}
struct T { x:array<i32,4294063007u> }
struct U {
w: array< array<f32,1-2*4u>, 15095094>,
ram_shadow: u32,
o: u32,
}
fn testStructConstructor() -> i32
{
_ = S(0, 0);
_ = S(0.0, 0);
_ = S(0f, 0i);
return 0;
}
fn testPrimitiveStruct()
{
var x = frexp(vec4<f16>());
}
@compute @workgroup_size(1)
fn main()
{
_ = testStructConstructor();
testPrimitiveStruct();
}
struct S1 {
@location(0) x: i32,
}
struct S2 {
@location(1) x: i32,
}
@fragment
fn fragment_main(s1: S1, s2: S2) {
}
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