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/*
* Copyright (C) 2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GPU_PROCESS)
#include "Connection.h"
#include "RemoteRenderingBackend.h"
#include "ShapeDetectionIdentifier.h"
#include "StreamMessageReceiver.h"
#include <WebCore/ProcessIdentifier.h>
#include <WebCore/RenderingResourceIdentifier.h>
#include <wtf/CompletionHandler.h>
#include <wtf/Ref.h>
#include <wtf/TZoneMalloc.h>
#include <wtf/Vector.h>
#include <wtf/WeakRef.h>
namespace WebCore::ShapeDetection {
struct DetectedFace;
class FaceDetector;
}
namespace WebKit {
class RemoteRenderingBackend;
struct SharedPreferencesForWebProcess;
namespace ShapeDetection {
class ObjectHeap;
}
class RemoteFaceDetector : public IPC::StreamMessageReceiver {
public:
WTF_MAKE_TZONE_ALLOCATED(RemoteFaceDetector);
public:
static Ref<RemoteFaceDetector> create(Ref<WebCore::ShapeDetection::FaceDetector>&& faceDetector, ShapeDetection::ObjectHeap& objectHeap, RemoteRenderingBackend& backend, ShapeDetectionIdentifier identifier, WebCore::ProcessIdentifier webProcessIdentifier)
{
return adoptRef(*new RemoteFaceDetector(WTFMove(faceDetector), objectHeap, backend, identifier, webProcessIdentifier));
}
std::optional<SharedPreferencesForWebProcess> sharedPreferencesForWebProcess() const;
virtual ~RemoteFaceDetector();
private:
RemoteFaceDetector(Ref<WebCore::ShapeDetection::FaceDetector>&&, ShapeDetection::ObjectHeap&, RemoteRenderingBackend&, ShapeDetectionIdentifier, WebCore::ProcessIdentifier);
RemoteFaceDetector(const RemoteFaceDetector&) = delete;
RemoteFaceDetector(RemoteFaceDetector&&) = delete;
RemoteFaceDetector& operator=(const RemoteFaceDetector&) = delete;
RemoteFaceDetector& operator=(RemoteFaceDetector&&) = delete;
WebCore::ShapeDetection::FaceDetector& backing() { return m_backing; }
Ref<RemoteRenderingBackend> protectedBackend() const { return m_backend.get(); }
void didReceiveStreamMessage(IPC::StreamServerConnection&, IPC::Decoder&) final;
void detect(WebCore::RenderingResourceIdentifier, CompletionHandler<void(Vector<WebCore::ShapeDetection::DetectedFace>&&)>&&);
Ref<WebCore::ShapeDetection::FaceDetector> m_backing;
WeakRef<ShapeDetection::ObjectHeap> m_objectHeap;
WeakRef<RemoteRenderingBackend> m_backend;
const ShapeDetectionIdentifier m_identifier;
const WebCore::ProcessIdentifier m_webProcessIdentifier;
};
} // namespace WebKit
#endif // ENABLE(GPU_PROCESS)
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