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/*
* Copyright (C) 2020 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GPUProcess.h"
#if ENABLE(GPU_PROCESS) && (PLATFORM(GTK) || PLATFORM(WPE))
#include "GPUProcessCreationParameters.h"
#if USE(GBM)
#include <WebCore/DRMDeviceManager.h>
#include <WebCore/PlatformDisplayGBM.h>
#endif
namespace WebKit {
void GPUProcess::platformInitializeGPUProcess(GPUProcessCreationParameters& parameters)
{
#if USE(GBM)
WebCore::DRMDeviceManager::singleton().initializeMainDevice(parameters.renderDeviceFile);
if (auto* device = WebCore::DRMDeviceManager::singleton().mainGBMDeviceNode(WebCore::DRMDeviceManager::NodeType::Render)) {
WebCore::PlatformDisplay::setSharedDisplay(WebCore::PlatformDisplayGBM::create(device));
return;
}
#else
UNUSED_PARAM(parameters);
#endif
WTFLogAlways("Could not create EGL display for GPU process: no supported platform available. Aborting...");
CRASH();
}
void GPUProcess::initializeProcess(const AuxiliaryProcessInitializationParameters&)
{
}
void GPUProcess::initializeProcessName(const AuxiliaryProcessInitializationParameters&)
{
}
void GPUProcess::initializeSandbox(const AuxiliaryProcessInitializationParameters&, SandboxInitializationParameters&)
{
}
} // namespace WebKit
#endif // ENABLE(GPU_PROCESS) && (PLATFORM(GTK) || PLATFORM(WPE))
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