1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53
|
/*
* Copyright (C) 2022 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GPU_PROCESS)
#include <WebCore/ImageBufferAllocator.h>
#include <WebCore/ProcessIdentity.h>
#include <WebCore/SharedMemory.h>
#include <wtf/TZoneMalloc.h>
namespace WebKit {
class ImageBufferShareableAllocator final : public WebCore::ImageBufferAllocator {
WTF_MAKE_TZONE_ALLOCATED(ImageBufferShareableAllocator);
public:
ImageBufferShareableAllocator(const WebCore::ProcessIdentity&);
private:
RefPtr<WebCore::ImageBuffer> createImageBuffer(const WebCore::FloatSize&, const WebCore::DestinationColorSpace&, WebCore::RenderingMode) const final;
RefPtr<WebCore::PixelBuffer> createPixelBuffer(const WebCore::PixelBufferFormat&, const WebCore::IntSize&) const final;
void transferMemoryOwnership(WebCore::SharedMemory::Handle&&) const;
const WebCore::ProcessIdentity m_resourceOwner;
};
} // namespace WebKit
#endif // ENABLE(GPU_PROCESS)
|