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/*
* Copyright (C) 2020-2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "RemoteGraphicsContextGL.h"
#if ENABLE(GPU_PROCESS) && ENABLE(WEBGL)
#include "GPUConnectionToWebProcess.h"
#include "Logging.h"
#include "RemoteGraphicsContextGLInitializationState.h"
#include "RemoteGraphicsContextGLMessages.h"
#include "RemoteGraphicsContextGLProxyMessages.h"
#include "RemoteSharedResourceCache.h"
#include "StreamConnectionWorkQueue.h"
#include <WebCore/ByteArrayPixelBuffer.h>
#include <WebCore/GraphicsContext.h>
#include <WebCore/NotImplemented.h>
#include <wtf/MainThread.h>
#include <wtf/NeverDestroyed.h>
#include <wtf/TZoneMallocInlines.h>
#if ENABLE(VIDEO)
#include "RemoteVideoFrameObjectHeap.h"
#endif
#define MESSAGE_CHECK(assertion, connection) MESSAGE_CHECK_OPTIONAL_CONNECTION_BASE(assertion, connection)
namespace WebKit {
using namespace WebCore;
namespace {
template<typename S, int I, typename T>
Vector<S> vectorCopyCast(const T& arrayReference)
{
return Vector(spanReinterpretCast<const S>(arrayReference.template span<I>()));
}
}
// Currently we have one global WebGL processing instance.
IPC::StreamConnectionWorkQueue& remoteGraphicsContextGLStreamWorkQueueSingleton()
{
static LazyNeverDestroyed<IPC::StreamConnectionWorkQueue> instance;
static std::once_flag onceKey;
std::call_once(onceKey, [&] {
instance.construct("RemoteGraphicsContextGL work queue"_s); // LazyNeverDestroyed owns the initial ref.
});
return instance.get();
}
#if !PLATFORM(COCOA) && !USE(GRAPHICS_LAYER_WC) && !USE(GBM)
Ref<RemoteGraphicsContextGL> RemoteGraphicsContextGL::create(GPUConnectionToWebProcess& gpuConnectionToWebProcess, GraphicsContextGLAttributes&& attributes, GraphicsContextGLIdentifier graphicsContextGLIdentifier, RemoteRenderingBackend& renderingBackend, Ref<IPC::StreamServerConnection>&& streamConnection)
{
ASSERT_NOT_REACHED();
auto instance = adoptRef(*new RemoteGraphicsContextGL(gpuConnectionToWebProcess, graphicsContextGLIdentifier, renderingBackend, WTFMove(streamConnection)));
instance->initialize(WTFMove(attributes));
return instance;
}
#endif
WTF_MAKE_TZONE_ALLOCATED_IMPL(RemoteGraphicsContextGL);
RemoteGraphicsContextGL::RemoteGraphicsContextGL(GPUConnectionToWebProcess& gpuConnectionToWebProcess, GraphicsContextGLIdentifier graphicsContextGLIdentifier, RemoteRenderingBackend& renderingBackend, Ref<IPC::StreamServerConnection>&& streamConnection)
: m_gpuConnectionToWebProcess(gpuConnectionToWebProcess)
, m_workQueue(remoteGraphicsContextGLStreamWorkQueueSingleton())
, m_streamConnection(WTFMove(streamConnection))
, m_graphicsContextGLIdentifier(graphicsContextGLIdentifier)
, m_renderingBackend(renderingBackend)
, m_sharedResourceCache(gpuConnectionToWebProcess.sharedResourceCache())
#if ENABLE(VIDEO)
, m_videoFrameObjectHeap(gpuConnectionToWebProcess.videoFrameObjectHeap())
#if PLATFORM(COCOA)
, m_sharedVideoFrameReader(m_videoFrameObjectHeap.ptr(), gpuConnectionToWebProcess.webProcessIdentity())
#endif
#endif
, m_renderingResourcesRequest(ScopedWebGLRenderingResourcesRequest::acquire())
, m_webProcessIdentifier(gpuConnectionToWebProcess.webProcessIdentifier())
, m_sharedPreferencesForWebProcess(gpuConnectionToWebProcess.sharedPreferencesForWebProcessValue())
{
assertIsMainRunLoop();
}
RemoteGraphicsContextGL::~RemoteGraphicsContextGL()
{
ASSERT(!m_streamConnection);
ASSERT(!m_context);
}
void RemoteGraphicsContextGL::initialize(GraphicsContextGLAttributes&& attributes)
{
assertIsMainRunLoop();
protectedWorkQueue()->dispatch([attributes = WTFMove(attributes), protectedThis = Ref { *this }]() mutable {
protectedThis->workQueueInitialize(WTFMove(attributes));
});
}
void RemoteGraphicsContextGL::stopListeningForIPC(Ref<RemoteGraphicsContextGL>&& refFromConnection)
{
assertIsMainRunLoop();
protectedWorkQueue()->dispatch([protectedThis = WTFMove(refFromConnection)] {
protectedThis->workQueueUninitialize();
});
}
void RemoteGraphicsContextGL::workQueueInitialize(WebCore::GraphicsContextGLAttributes&& attributes)
{
assertIsCurrent(workQueue());
platformWorkQueueInitialize(WTFMove(attributes));
RefPtr streamConnection = m_streamConnection;
streamConnection->open(protectedWorkQueue());
if (RefPtr context = m_context) {
context->setClient(this);
String extensions = context->getString(GraphicsContextGL::EXTENSIONS);
String requestableExtensions = context->getString(GraphicsContextGL::REQUESTABLE_EXTENSIONS_ANGLE);
auto [externalImageTarget, externalImageBindingQuery] = context->externalImageTextureBindingPoint();
RemoteGraphicsContextGLInitializationState initializationState { extensions, requestableExtensions, externalImageTarget, externalImageBindingQuery };
send(Messages::RemoteGraphicsContextGLProxy::WasCreated(workQueue().wakeUpSemaphore(), streamConnection->clientWaitSemaphore(), { initializationState }));
streamConnection->startReceivingMessages(*this, Messages::RemoteGraphicsContextGL::messageReceiverName(), m_graphicsContextGLIdentifier.toUInt64());
} else
send(Messages::RemoteGraphicsContextGLProxy::WasCreated({ }, { }, std::nullopt));
}
void RemoteGraphicsContextGL::workQueueUninitialize()
{
assertIsCurrent(workQueue());
RefPtr streamConnection = m_streamConnection;
if (m_context) {
m_context->setClient(nullptr);
m_context = nullptr;
streamConnection->stopReceivingMessages(Messages::RemoteGraphicsContextGL::messageReceiverName(), m_graphicsContextGLIdentifier.toUInt64());
}
streamConnection->invalidate();
m_streamConnection = nullptr;
m_renderingResourcesRequest = { };
}
void RemoteGraphicsContextGL::forceContextLost()
{
assertIsCurrent(workQueue());
send(Messages::RemoteGraphicsContextGLProxy::WasLost());
}
void RemoteGraphicsContextGL::addDebugMessage(GCGLenum type, GCGLenum id, GCGLenum severity, const String& message)
{
assertIsCurrent(workQueue());
send(Messages::RemoteGraphicsContextGLProxy::addDebugMessage(type, id, severity, message));
}
void RemoteGraphicsContextGL::reshape(int32_t width, int32_t height)
{
assertIsCurrent(workQueue());
if (width && height)
protectedContext()->reshape(width, height);
else
forceContextLost();
}
#if !PLATFORM(COCOA) && !USE(GRAPHICS_LAYER_WC) && !USE(GBM)
void RemoteGraphicsContextGL::prepareForDisplay(CompletionHandler<void()>&& completionHandler)
{
assertIsCurrent(workQueue());
notImplemented();
completionHandler();
}
#endif
void RemoteGraphicsContextGL::getErrors(CompletionHandler<void(GCGLErrorCodeSet)>&& completionHandler)
{
assertIsCurrent(workQueue());
completionHandler(protectedContext()->getErrors());
}
void RemoteGraphicsContextGL::ensureExtensionEnabled(String&& extension)
{
assertIsCurrent(workQueue());
protectedContext()->ensureExtensionEnabled(extension);
}
void RemoteGraphicsContextGL::drawSurfaceBufferToImageBuffer(WebCore::GraphicsContextGL::SurfaceBuffer buffer, WebCore::RenderingResourceIdentifier imageBufferIdentifier, CompletionHandler<void()>&& completionHandler)
{
assertIsCurrent(workQueue());
if (RefPtr image = protectedContext()->bufferAsNativeImage(buffer))
paintNativeImageToImageBuffer(*image, imageBufferIdentifier);
completionHandler();
}
#if ENABLE(MEDIA_STREAM) || ENABLE(WEB_CODECS)
void RemoteGraphicsContextGL::surfaceBufferToVideoFrame(WebCore::GraphicsContextGL::SurfaceBuffer buffer, CompletionHandler<void(std::optional<WebKit::RemoteVideoFrameProxy::Properties>&&)>&& completionHandler)
{
assertIsCurrent(workQueue());
std::optional<WebKit::RemoteVideoFrameProxy::Properties> result;
if (auto videoFrame = protectedContext()->surfaceBufferToVideoFrame(buffer))
result = protectedVideoFrameObjectHeap()->add(videoFrame.releaseNonNull());
completionHandler(WTFMove(result));
}
#endif
void RemoteGraphicsContextGL::paintNativeImageToImageBuffer(NativeImage& image, RenderingResourceIdentifier imageBufferIdentifier)
{
assertIsCurrent(workQueue());
// FIXME: We do not have functioning read/write fences in RemoteRenderingBackend. Thus this is synchronous,
// as are the messages that call these.
Lock lock;
Condition conditionVariable;
bool isFinished = false;
Ref renderingBackend = m_renderingBackend;
renderingBackend->dispatch([renderingBackend, image = RefPtr { &image }, imageBufferIdentifier, &lock, &conditionVariable, &isFinished]() mutable {
if (auto imageBuffer = renderingBackend->imageBuffer(imageBufferIdentifier)) {
// Here we do not try to play back pending commands for imageBuffer. Currently this call is only made for empty
// image buffers and there's no good way to add display lists.
GraphicsContextGL::paintToCanvas(*image, imageBuffer->backendSize(), imageBuffer->context());
// We know that the image might be updated afterwards, so flush the drawing so that read back does not occur.
// Unfortunately "flush" implementation in RemoteRenderingBackend overloads ordering and effects.
imageBuffer->flushDrawingContext();
}
Locker locker { lock };
isFinished = true;
conditionVariable.notifyOne();
});
Locker locker { lock };
conditionVariable.wait(lock, [&] {
return isFinished;
});
}
bool RemoteGraphicsContextGL::webXREnabled() const
{
RefPtr gpuConnectionToWebProcess = m_gpuConnectionToWebProcess.get();
if (gpuConnectionToWebProcess)
return gpuConnectionToWebProcess->isWebXREnabled();
return false;
}
bool RemoteGraphicsContextGL::webXRPromptAccepted() const
{
#if ENABLE(WEBXR) && PLATFORM(COCOA) && !PLATFORM(IOS_FAMILY_SIMULATOR)
auto currentAcceptedValue = GPUProcess::singleton().immersiveModeProcessIdentity();
return currentAcceptedValue && m_sharedResourceCache->resourceOwner() == *currentAcceptedValue;
#else
return webXREnabled();
#endif
}
void RemoteGraphicsContextGL::simulateEventForTesting(WebCore::GraphicsContextGL::SimulatedEventForTesting event)
{
assertIsCurrent(workQueue());
// FIXME: only run this in testing mode. https://bugs.webkit.org/show_bug.cgi?id=222544
if (event == WebCore::GraphicsContextGL::SimulatedEventForTesting::Timeout) {
// Simulate the timeout by just discarding the context. The subsequent messages act like
// unauthorized or old messages from Web process, they are skipped.
callOnMainRunLoop([gpuConnectionToWebProcess = m_gpuConnectionToWebProcess, identifier = m_graphicsContextGLIdentifier]() {
if (auto connectionToWeb = gpuConnectionToWebProcess.get())
connectionToWeb->releaseGraphicsContextGLForTesting(identifier);
});
return;
}
protectedContext()->simulateEventForTesting(event);
}
void RemoteGraphicsContextGL::getBufferSubDataInline(uint32_t target, uint64_t offset, size_t dataSize, CompletionHandler<void(std::span<const uint8_t>)>&& completionHandler)
{
assertIsCurrent(workQueue());
static constexpr size_t getBufferSubDataInlineSizeLimit = 64 * KB; // NOTE: when changing, change the value in RemoteGraphicsContextGLProxy too.
RefPtr context = m_context;
if (!dataSize || dataSize > getBufferSubDataInlineSizeLimit) {
context->addError(GCGLErrorCode::InvalidOperation);
completionHandler({ });
return;
}
MallocSpan<uint8_t> bufferStore;
std::span<uint8_t> bufferData;
bufferStore = MallocSpan<uint8_t>::tryMalloc(dataSize);
if (bufferStore) {
bufferData = bufferStore.mutableSpan();
if (!context->getBufferSubDataWithStatus(target, offset, bufferData))
bufferData = { };
} else
context->addError(GCGLErrorCode::OutOfMemory);
completionHandler(bufferData);
}
void RemoteGraphicsContextGL::getBufferSubDataSharedMemory(uint32_t target, uint64_t offset, size_t dataSize, WebCore::SharedMemory::Handle handle, CompletionHandler<void(bool)>&& completionHandler)
{
assertIsCurrent(workQueue());
bool validBufferData = false;
static constexpr size_t readPixelsSharedMemorySizeLimit = 100 * MB; // NOTE: when changing, change the value in RemoteGraphicsContextGLProxy too.
if (dataSize > readPixelsSharedMemorySizeLimit) {
completionHandler({ });
return;
}
RefPtr context = m_context;
handle.setOwnershipOfMemory(m_sharedResourceCache->resourceOwner(), WebKit::MemoryLedger::Default);
auto buffer = SharedMemory::map(WTFMove(handle), SharedMemory::Protection::ReadWrite);
if (buffer && dataSize <= buffer->size())
validBufferData = context->getBufferSubDataWithStatus(target, offset, buffer->mutableSpan().subspan(0, dataSize));
else
context->addError(GCGLErrorCode::InvalidOperation);
completionHandler(validBufferData);
}
void RemoteGraphicsContextGL::readPixelsInline(WebCore::IntRect rect, uint32_t format, uint32_t type, bool packReverseRowOrder, CompletionHandler<void(std::optional<WebCore::IntSize>, std::span<const uint8_t>)>&& completionHandler)
{
assertIsCurrent(workQueue());
static constexpr size_t readPixelsInlineSizeLimit = 64 * KB; // NOTE: when changing, change the value in RemoteGraphicsContextGLProxy too.
unsigned bytesPerGroup = GraphicsContextGL::computeBytesPerGroup(format, type);
auto replyImageBytes = rect.area<RecordOverflow>() * bytesPerGroup;
if (!bytesPerGroup || replyImageBytes.hasOverflowed()) {
completionHandler(std::nullopt, { });
return;
}
MallocSpan<uint8_t> pixelsStore;
std::span<uint8_t> pixels;
if (replyImageBytes && replyImageBytes <= readPixelsInlineSizeLimit) {
pixelsStore = MallocSpan<uint8_t>::tryMalloc(replyImageBytes);
if (pixelsStore)
pixels = pixelsStore.mutableSpan();
}
RefPtr context = m_context;
std::optional<WebCore::IntSize> readArea;
if (pixels.size() == replyImageBytes)
readArea = context->readPixelsWithStatus(rect, format, type, packReverseRowOrder, pixels);
else
context->addError(GCGLErrorCode::OutOfMemory);
if (!readArea) {
pixels = { };
pixelsStore = { };
}
completionHandler(readArea, pixels);
}
void RemoteGraphicsContextGL::readPixelsSharedMemory(WebCore::IntRect rect, uint32_t format, uint32_t type, bool packReverseRowOrder, SharedMemory::Handle handle, CompletionHandler<void(std::optional<WebCore::IntSize>)>&& completionHandler)
{
assertIsCurrent(workQueue());
std::optional<WebCore::IntSize> readArea;
RefPtr context = m_context;
handle.setOwnershipOfMemory(m_sharedResourceCache->resourceOwner(), WebKit::MemoryLedger::Default);
if (auto buffer = SharedMemory::map(WTFMove(handle), SharedMemory::Protection::ReadWrite))
readArea = context->readPixelsWithStatus(rect, format, type, packReverseRowOrder, buffer->mutableSpan());
else
context->addError(GCGLErrorCode::InvalidOperation);
completionHandler(readArea);
}
void RemoteGraphicsContextGL::multiDrawArraysANGLE(uint32_t mode, IPC::ArrayReferenceTuple<int32_t, int32_t>&& firstsAndCounts)
{
assertIsCurrent(workQueue());
// Copy the arrays. The contents are to be verified. The data might be in memory region shared by the caller.
Vector<GCGLint> firsts = vectorCopyCast<GCGLint, 0>(firstsAndCounts);
Vector<GCGLsizei> counts = vectorCopyCast<GCGLsizei, 1>(firstsAndCounts);
protectedContext()->multiDrawArraysANGLE(mode, GCGLSpanTuple { firsts, counts });
}
void RemoteGraphicsContextGL::multiDrawArraysInstancedANGLE(uint32_t mode, IPC::ArrayReferenceTuple<int32_t, int32_t, int32_t>&& firstsCountsAndInstanceCounts)
{
assertIsCurrent(workQueue());
// Copy the arrays. The contents are to be verified. The data might be in memory region shared by the caller.
Vector<GCGLint> firsts = vectorCopyCast<GCGLint, 0>(firstsCountsAndInstanceCounts);
Vector<GCGLsizei> counts = vectorCopyCast<GCGLsizei, 1>(firstsCountsAndInstanceCounts);
Vector<GCGLsizei> instanceCounts = vectorCopyCast<GCGLsizei, 2>(firstsCountsAndInstanceCounts);
protectedContext()->multiDrawArraysInstancedANGLE(mode, GCGLSpanTuple { firsts, counts, instanceCounts });
}
void RemoteGraphicsContextGL::multiDrawElementsANGLE(uint32_t mode, IPC::ArrayReferenceTuple<int32_t, int32_t>&& countsAndOffsets, uint32_t type)
{
assertIsCurrent(workQueue());
// Copy the arrays. The contents are to be verified. The data might be in memory region shared by the caller.
const Vector<GCGLsizei> counts = vectorCopyCast<GCGLsizei, 0>(countsAndOffsets);
// Currently offsets are copied in the m_context.
const GCGLsizei* offsets = reinterpret_cast<const GCGLsizei*>(countsAndOffsets.data<1>());
protectedContext()->multiDrawElementsANGLE(mode, GCGLSpanTuple { counts.data(), offsets, counts.size() }, type);
}
void RemoteGraphicsContextGL::multiDrawElementsInstancedANGLE(uint32_t mode, IPC::ArrayReferenceTuple<int32_t, int32_t, int32_t>&& countsOffsetsAndInstanceCounts, uint32_t type)
{
assertIsCurrent(workQueue());
// Copy the arrays. The contents are to be verified. The data might be in memory region shared by the caller.
const Vector<GCGLsizei> counts = vectorCopyCast<GCGLsizei, 0>(countsOffsetsAndInstanceCounts);
// Currently offsets are copied in the m_context.
const GCGLsizei* offsets = reinterpret_cast<const GCGLsizei*>(countsOffsetsAndInstanceCounts.data<1>());
const Vector<GCGLsizei> instanceCounts = vectorCopyCast<GCGLsizei, 2>(countsOffsetsAndInstanceCounts);
protectedContext()->multiDrawElementsInstancedANGLE(mode, GCGLSpanTuple { counts.data(), offsets, instanceCounts.data(), counts.size() }, type);
}
void RemoteGraphicsContextGL::multiDrawArraysInstancedBaseInstanceANGLE(uint32_t mode, IPC::ArrayReferenceTuple<int32_t, int32_t, int32_t, uint32_t>&& firstsCountsInstanceCountsAndBaseInstances)
{
assertIsCurrent(workQueue());
// Copy the arrays. The contents are to be verified. The data might be in memory region shared by the caller.
Vector<GCGLint> firsts = vectorCopyCast<GCGLint, 0>(firstsCountsInstanceCountsAndBaseInstances);
Vector<GCGLsizei> counts = vectorCopyCast<GCGLsizei, 1>(firstsCountsInstanceCountsAndBaseInstances);
Vector<GCGLsizei> instanceCounts = vectorCopyCast<GCGLsizei, 2>(firstsCountsInstanceCountsAndBaseInstances);
Vector<GCGLuint> baseInstances = vectorCopyCast<GCGLuint, 3>(firstsCountsInstanceCountsAndBaseInstances);
protectedContext()->multiDrawArraysInstancedBaseInstanceANGLE(mode, GCGLSpanTuple { firsts, counts, instanceCounts, baseInstances });
}
void RemoteGraphicsContextGL::multiDrawElementsInstancedBaseVertexBaseInstanceANGLE(uint32_t mode, IPC::ArrayReferenceTuple<int32_t, int32_t, int32_t, int32_t, uint32_t>&& countsOffsetsInstanceCountsBaseVerticesAndBaseInstances, uint32_t type)
{
assertIsCurrent(workQueue());
// Copy the arrays. The contents are to be verified. The data might be in memory region shared by the caller.
const Vector<GCGLsizei> counts = vectorCopyCast<GCGLsizei, 0>(countsOffsetsInstanceCountsBaseVerticesAndBaseInstances);
// Currently offsets are copied in the m_context.
const GCGLsizei* offsets = reinterpret_cast<const GCGLsizei*>(countsOffsetsInstanceCountsBaseVerticesAndBaseInstances.data<1>());
const Vector<GCGLsizei> instanceCounts = vectorCopyCast<GCGLsizei, 2>(countsOffsetsInstanceCountsBaseVerticesAndBaseInstances);
const Vector<GCGLint> baseVertices = vectorCopyCast<GCGLint, 3>(countsOffsetsInstanceCountsBaseVerticesAndBaseInstances);
const Vector<GCGLuint> baseInstances = vectorCopyCast<GCGLuint, 4>(countsOffsetsInstanceCountsBaseVerticesAndBaseInstances);
protectedContext()->multiDrawElementsInstancedBaseVertexBaseInstanceANGLE(mode, GCGLSpanTuple { counts.data(), offsets, instanceCounts.data(), baseVertices.data(), baseInstances.data(), counts.size() }, type);
}
void RemoteGraphicsContextGL::drawBuffers(std::span<const uint32_t> bufs)
{
assertIsCurrent(workQueue());
protectedContext()->drawBuffers(Vector(bufs));
}
void RemoteGraphicsContextGL::drawBuffersEXT(std::span<const uint32_t> bufs)
{
assertIsCurrent(workQueue());
protectedContext()->drawBuffersEXT(Vector(bufs));
}
void RemoteGraphicsContextGL::invalidateFramebuffer(uint32_t target, std::span<const uint32_t> attachments)
{
assertIsCurrent(workQueue());
protectedContext()->invalidateFramebuffer(target, Vector(attachments));
}
void RemoteGraphicsContextGL::invalidateSubFramebuffer(uint32_t target, std::span<const uint32_t> attachments, int32_t x, int32_t y, int32_t width, int32_t height)
{
assertIsCurrent(workQueue());
protectedContext()->invalidateSubFramebuffer(target, Vector(attachments), x, y, width, height);
}
#if ENABLE(WEBXR)
void RemoteGraphicsContextGL::framebufferDiscard(uint32_t target, std::span<const uint32_t> attachments)
{
assertIsCurrent(workQueue());
messageCheck(webXRPromptAccepted());
protectedContext()->framebufferDiscard(target, Vector(attachments));
}
#endif
RefPtr<RemoteGraphicsContextGL::GCGLContext> RemoteGraphicsContextGL::protectedContext()
{
assertIsCurrent(workQueue());
return m_context;
}
#if ENABLE(VIDEO)
Ref<RemoteVideoFrameObjectHeap> RemoteGraphicsContextGL::protectedVideoFrameObjectHeap() const
{
return m_videoFrameObjectHeap;
}
#endif
void RemoteGraphicsContextGL::messageCheck(bool assertion)
{
MESSAGE_CHECK(assertion, RefPtr { m_streamConnection });
}
} // namespace WebKit
#undef MESSAGE_CHECK
#endif // ENABLE(GPU_PROCESS) && ENABLE(WEBGL)
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