1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72
|
/*
* Copyright (C) 2020 Apple Inc. All rights reserved.
* Copyright (C) 2021 Sony Interactive Entertainment Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "RemoteGraphicsContextGL.h"
#if ENABLE(GPU_PROCESS) && ENABLE(WEBGL) && USE(GRAPHICS_LAYER_WC)
#include "GPUConnectionToWebProcess.h"
#include "WCContentBufferManager.h"
namespace WebKit {
class RemoteGraphicsContextGLWC final : public RemoteGraphicsContextGL {
public:
RemoteGraphicsContextGLWC(GPUConnectionToWebProcess&, GraphicsContextGLIdentifier, RemoteRenderingBackend&, Ref<IPC::StreamServerConnection>&&);
~RemoteGraphicsContextGLWC() final = default;
// RemoteGraphicsContextGL overrides.
void platformWorkQueueInitialize(WebCore::GraphicsContextGLAttributes&&) final;
void prepareForDisplay(CompletionHandler<void(std::optional<WCContentBufferIdentifier>)>&&) final;
};
Ref<RemoteGraphicsContextGL> RemoteGraphicsContextGL::create(GPUConnectionToWebProcess& gpuConnectionToWebProcess, WebCore::GraphicsContextGLAttributes&& attributes, GraphicsContextGLIdentifier graphicsContextGLIdentifier, RemoteRenderingBackend& renderingBackend, Ref<IPC::StreamServerConnection>&& streamConnection)
{
auto instance = adoptRef(*new RemoteGraphicsContextGLWC(gpuConnectionToWebProcess, graphicsContextGLIdentifier, renderingBackend, WTFMove(streamConnection)));
instance->initialize(WTFMove(attributes));
return instance;
}
RemoteGraphicsContextGLWC::RemoteGraphicsContextGLWC(GPUConnectionToWebProcess& gpuConnectionToWebProcess, GraphicsContextGLIdentifier graphicsContextGLIdentifier, RemoteRenderingBackend& renderingBackend, Ref<IPC::StreamServerConnection>&& streamConnection)
: RemoteGraphicsContextGL(gpuConnectionToWebProcess, graphicsContextGLIdentifier, renderingBackend, WTFMove(streamConnection))
{
}
void RemoteGraphicsContextGLWC::platformWorkQueueInitialize(WebCore::GraphicsContextGLAttributes&& attributes)
{
m_context = GCGLContext::create(WTFMove(attributes));
}
void RemoteGraphicsContextGLWC::prepareForDisplay(CompletionHandler<void(std::optional<WCContentBufferIdentifier>)>&& completionHandler)
{
m_context->prepareForDisplay();
auto identifier = WCContentBufferManager::singleton().acquireContentBufferIdentifier(m_webProcessIdentifier, m_context->layerContentsDisplayDelegate()->platformLayer());
completionHandler(identifier);
}
}
#endif // ENABLE(GPU_PROCESS) && ENABLE(WEBGL) && USE(GRAPHICS_LAYER_WC)
|