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/*
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GPU_PROCESS)
#include "RemoteGPU.h"
#include "StreamMessageReceiver.h"
#include "WebGPUIdentifier.h"
#include <WebCore/WebGPUIndexFormat.h>
#include <WebCore/WebGPUIntegralTypes.h>
#include <wtf/Ref.h>
#include <wtf/TZoneMalloc.h>
#include <wtf/WeakRef.h>
#include <wtf/text/WTFString.h>
namespace WebCore::WebGPU {
class RenderBundleEncoder;
}
namespace IPC {
class Connection;
class StreamServerConnection;
}
namespace WebKit {
class GPUConnectionToWebProcess;
namespace WebGPU {
class ObjectHeap;
struct RenderBundleDescriptor;
}
class RemoteRenderBundleEncoder final : public IPC::StreamMessageReceiver {
WTF_MAKE_TZONE_ALLOCATED(RemoteRenderBundleEncoder);
public:
static Ref<RemoteRenderBundleEncoder> create(GPUConnectionToWebProcess& gpuConnectionToWebProcess, RemoteGPU& gpu, WebCore::WebGPU::RenderBundleEncoder& renderBundleEncoder, WebGPU::ObjectHeap& objectHeap, Ref<IPC::StreamServerConnection>&& streamConnection, WebGPUIdentifier identifier)
{
return adoptRef(*new RemoteRenderBundleEncoder(gpuConnectionToWebProcess, gpu, renderBundleEncoder, objectHeap, WTFMove(streamConnection), identifier));
}
~RemoteRenderBundleEncoder();
std::optional<SharedPreferencesForWebProcess> sharedPreferencesForWebProcess() const { return m_gpu->sharedPreferencesForWebProcess(); }
void stopListeningForIPC();
private:
friend class WebGPU::ObjectHeap;
RemoteRenderBundleEncoder(GPUConnectionToWebProcess&, RemoteGPU&, WebCore::WebGPU::RenderBundleEncoder&, WebGPU::ObjectHeap&, Ref<IPC::StreamServerConnection>&&, WebGPUIdentifier);
RemoteRenderBundleEncoder(const RemoteRenderBundleEncoder&) = delete;
RemoteRenderBundleEncoder(RemoteRenderBundleEncoder&&) = delete;
RemoteRenderBundleEncoder& operator=(const RemoteRenderBundleEncoder&) = delete;
RemoteRenderBundleEncoder& operator=(RemoteRenderBundleEncoder&&) = delete;
WebCore::WebGPU::RenderBundleEncoder& backing() { return m_backing; }
Ref<WebCore::WebGPU::RenderBundleEncoder> protectedBacking() const;
Ref<IPC::StreamServerConnection> protectedStreamConnection() const;
Ref<WebGPU::ObjectHeap> protectedObjectHeap() const;
Ref<RemoteGPU> protectedGPU() const { return m_gpu.get(); }
RefPtr<IPC::Connection> connection() const;
void didReceiveStreamMessage(IPC::StreamServerConnection&, IPC::Decoder&) final;
void setPipeline(WebGPUIdentifier);
void setIndexBuffer(WebGPUIdentifier, WebCore::WebGPU::IndexFormat, std::optional<WebCore::WebGPU::Size64> offset, std::optional<WebCore::WebGPU::Size64>);
void setVertexBuffer(WebCore::WebGPU::Index32 slot, WebGPUIdentifier, std::optional<WebCore::WebGPU::Size64> offset, std::optional<WebCore::WebGPU::Size64>);
void unsetVertexBuffer(WebCore::WebGPU::Index32 slot, std::optional<WebCore::WebGPU::Size64> offset, std::optional<WebCore::WebGPU::Size64>);
void draw(WebCore::WebGPU::Size32 vertexCount, std::optional<WebCore::WebGPU::Size32> instanceCount,
std::optional<WebCore::WebGPU::Size32> firstVertex, std::optional<WebCore::WebGPU::Size32> firstInstance);
void drawIndexed(WebCore::WebGPU::Size32 indexCount, std::optional<WebCore::WebGPU::Size32> instanceCount,
std::optional<WebCore::WebGPU::Size32> firstIndex,
std::optional<WebCore::WebGPU::SignedOffset32> baseVertex,
std::optional<WebCore::WebGPU::Size32> firstInstance);
void drawIndirect(WebGPUIdentifier indirectBuffer, WebCore::WebGPU::Size64 indirectOffset);
void drawIndexedIndirect(WebGPUIdentifier indirectBuffer, WebCore::WebGPU::Size64 indirectOffset);
void setBindGroup(WebCore::WebGPU::Index32, WebGPUIdentifier,
std::optional<Vector<WebCore::WebGPU::BufferDynamicOffset>>&& dynamicOffsets);
void pushDebugGroup(String&& groupLabel);
void popDebugGroup();
void insertDebugMarker(String&& markerLabel);
void finish(const WebGPU::RenderBundleDescriptor&, WebGPUIdentifier);
void setLabel(String&&);
void destruct();
Ref<WebCore::WebGPU::RenderBundleEncoder> m_backing;
WeakRef<WebGPU::ObjectHeap> m_objectHeap;
Ref<IPC::StreamServerConnection> m_streamConnection;
WebGPUIdentifier m_identifier;
ThreadSafeWeakPtr<GPUConnectionToWebProcess> m_gpuConnectionToWebProcess;
WeakRef<RemoteGPU> m_gpu;
};
} // namespace WebKit
#endif // ENABLE(GPU_PROCESS)
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