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/*
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GPU_PROCESS)
#include "RemoteGPU.h"
#include "StreamMessageReceiver.h"
#include "WebGPUColor.h"
#include "WebGPUIdentifier.h"
#include <WebCore/WebGPUIndexFormat.h>
#include <WebCore/WebGPUIntegralTypes.h>
#include <wtf/Ref.h>
#include <wtf/TZoneMalloc.h>
#include <wtf/WeakRef.h>
#include <wtf/text/WTFString.h>
namespace WebCore::WebGPU {
class RenderPassEncoder;
}
namespace IPC {
class StreamServerConnection;
}
namespace WebKit {
namespace WebGPU {
class ObjectHeap;
}
class RemoteRenderPassEncoder final : public IPC::StreamMessageReceiver {
WTF_MAKE_TZONE_ALLOCATED(RemoteRenderPassEncoder);
public:
static Ref<RemoteRenderPassEncoder> create(WebCore::WebGPU::RenderPassEncoder& renderPassEncoder, WebGPU::ObjectHeap& objectHeap, Ref<IPC::StreamServerConnection>&& streamConnection, RemoteGPU& gpu, WebGPUIdentifier identifier)
{
return adoptRef(*new RemoteRenderPassEncoder(renderPassEncoder, objectHeap, WTFMove(streamConnection), gpu, identifier));
}
~RemoteRenderPassEncoder();
std::optional<SharedPreferencesForWebProcess> sharedPreferencesForWebProcess() const { return m_gpu->sharedPreferencesForWebProcess(); }
void stopListeningForIPC();
private:
friend class WebGPU::ObjectHeap;
RemoteRenderPassEncoder(WebCore::WebGPU::RenderPassEncoder&, WebGPU::ObjectHeap&, Ref<IPC::StreamServerConnection>&&, RemoteGPU&, WebGPUIdentifier);
RemoteRenderPassEncoder(const RemoteRenderPassEncoder&) = delete;
RemoteRenderPassEncoder(RemoteRenderPassEncoder&&) = delete;
RemoteRenderPassEncoder& operator=(const RemoteRenderPassEncoder&) = delete;
RemoteRenderPassEncoder& operator=(RemoteRenderPassEncoder&&) = delete;
WebCore::WebGPU::RenderPassEncoder& backing() { return m_backing; }
Ref<WebCore::WebGPU::RenderPassEncoder> protectedBacking();
Ref<WebGPU::ObjectHeap> protectedObjectHeap() const;
Ref<RemoteGPU> protectedGPU() const { return m_gpu.get(); }
void didReceiveStreamMessage(IPC::StreamServerConnection&, IPC::Decoder&) final;
void setPipeline(WebGPUIdentifier);
void setIndexBuffer(WebGPUIdentifier, WebCore::WebGPU::IndexFormat, std::optional<WebCore::WebGPU::Size64> offset, std::optional<WebCore::WebGPU::Size64>);
void setVertexBuffer(WebCore::WebGPU::Index32 slot, WebGPUIdentifier, std::optional<WebCore::WebGPU::Size64> offset, std::optional<WebCore::WebGPU::Size64>);
void unsetVertexBuffer(WebCore::WebGPU::Index32 slot, std::optional<WebCore::WebGPU::Size64> offset, std::optional<WebCore::WebGPU::Size64>);
void draw(WebCore::WebGPU::Size32 vertexCount, std::optional<WebCore::WebGPU::Size32> instanceCount,
std::optional<WebCore::WebGPU::Size32> firstVertex, std::optional<WebCore::WebGPU::Size32> firstInstance);
void drawIndexed(WebCore::WebGPU::Size32 indexCount, std::optional<WebCore::WebGPU::Size32> instanceCount,
std::optional<WebCore::WebGPU::Size32> firstIndex,
std::optional<WebCore::WebGPU::SignedOffset32> baseVertex,
std::optional<WebCore::WebGPU::Size32> firstInstance);
void drawIndirect(WebGPUIdentifier indirectBuffer, WebCore::WebGPU::Size64 indirectOffset);
void drawIndexedIndirect(WebGPUIdentifier indirectBuffer, WebCore::WebGPU::Size64 indirectOffset);
void setBindGroup(WebCore::WebGPU::Index32, WebGPUIdentifier,
std::optional<Vector<WebCore::WebGPU::BufferDynamicOffset>>&& dynamicOffsets);
void pushDebugGroup(String&& groupLabel);
void popDebugGroup();
void insertDebugMarker(String&& markerLabel);
void setViewport(float x, float y,
float width, float height,
float minDepth, float maxDepth);
void setScissorRect(WebCore::WebGPU::IntegerCoordinate x, WebCore::WebGPU::IntegerCoordinate y,
WebCore::WebGPU::IntegerCoordinate width, WebCore::WebGPU::IntegerCoordinate height);
void setBlendConstant(WebGPU::Color);
void setStencilReference(WebCore::WebGPU::StencilValue);
void beginOcclusionQuery(WebCore::WebGPU::Size32 queryIndex);
void endOcclusionQuery();
void executeBundles(Vector<WebGPUIdentifier>&&);
void end();
void setLabel(String&&);
void destruct();
Ref<WebCore::WebGPU::RenderPassEncoder> m_backing;
WeakRef<WebGPU::ObjectHeap> m_objectHeap;
const Ref<IPC::StreamServerConnection> m_streamConnection;
WeakRef<RemoteGPU> m_gpu;
WebGPUIdentifier m_identifier;
};
} // namespace WebKit
#endif // ENABLE(GPU_PROCESS)
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