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/*
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "RemoteShaderModule.h"
#if ENABLE(GPU_PROCESS)
#include "RemoteShaderModuleMessages.h"
#include "StreamServerConnection.h"
#include "WebGPUObjectHeap.h"
#include <WebCore/WebGPUCompilationInfo.h>
#include <WebCore/WebGPUCompilationMessage.h>
#include <WebCore/WebGPUShaderModule.h>
#include <wtf/TZoneMallocInlines.h>
namespace WebKit {
WTF_MAKE_TZONE_ALLOCATED_IMPL(RemoteShaderModule);
RemoteShaderModule::RemoteShaderModule(WebCore::WebGPU::ShaderModule& shaderModule, WebGPU::ObjectHeap& objectHeap, Ref<IPC::StreamServerConnection>&& streamConnection, RemoteGPU& gpu, WebGPUIdentifier identifier)
: m_backing(shaderModule)
, m_objectHeap(objectHeap)
, m_streamConnection(WTFMove(streamConnection))
, m_gpu(gpu)
, m_identifier(identifier)
{
protectedStreamConnection()->startReceivingMessages(*this, Messages::RemoteShaderModule::messageReceiverName(), m_identifier.toUInt64());
}
RemoteShaderModule::~RemoteShaderModule() = default;
void RemoteShaderModule::destruct()
{
protectedObjectHeap()->removeObject(m_identifier);
}
void RemoteShaderModule::stopListeningForIPC()
{
protectedStreamConnection()->stopReceivingMessages(Messages::RemoteShaderModule::messageReceiverName(), m_identifier.toUInt64());
}
void RemoteShaderModule::compilationInfo(CompletionHandler<void(Vector<WebGPU::CompilationMessage>&&)>&& callback)
{
protectedBacking()->compilationInfo([callback = WTFMove(callback)] (Ref<WebCore::WebGPU::CompilationInfo>&& compilationMessage) mutable {
auto convertedMessages = compilationMessage->messages().map([] (const Ref<WebCore::WebGPU::CompilationMessage>& message) {
return WebGPU::CompilationMessage {
message->message(),
message->type(),
message->lineNum(),
message->linePos(),
message->offset(),
message->length(),
};
});
callback(WTFMove(convertedMessages));
});
}
void RemoteShaderModule::setLabel(String&& label)
{
protectedBacking()->setLabel(WTFMove(label));
}
Ref<WebCore::WebGPU::ShaderModule> RemoteShaderModule::protectedBacking()
{
return m_backing;
}
Ref<IPC::StreamServerConnection> RemoteShaderModule::protectedStreamConnection() const
{
return m_streamConnection;
}
} // namespace WebKit
#endif // ENABLE(GPU_PROCESS)
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