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/*
* Copyright (C) 2010-2016 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "Connection.h"
#include "Encoder.h"
#include "GeneratedSerializers.h"
#include "Logging.h"
#include "MessageFlags.h"
#include "MessageReceiveQueues.h"
#include "WorkQueueMessageReceiver.h"
#include <memory>
#include <wtf/ArgumentCoder.h>
#include <wtf/HashCountedSet.h>
#include <wtf/HashSet.h>
#include <wtf/Lock.h>
#include <wtf/NeverDestroyed.h>
#include <wtf/ObjectIdentifier.h>
#include <wtf/RunLoop.h>
#include <wtf/Scope.h>
#include <wtf/SystemTracing.h>
#include <wtf/WTFProcess.h>
#include <wtf/text/WTFString.h>
#include <wtf/threads/BinarySemaphore.h>
#if PLATFORM(COCOA)
#include "MachMessage.h"
#endif
#if USE(UNIX_DOMAIN_SOCKETS)
#include "ArgumentCodersUnix.h"
#include "UnixMessage.h"
#endif
namespace IPC {
#if PLATFORM(COCOA)
// The IPC connection gets killed if the incoming message queue reaches 50000 messages before the main thread has a chance to dispatch them.
constexpr size_t maxPendingIncomingMessagesKillingThreshold { 50000 };
#endif
constexpr Seconds largeOutgoingMessageQueueTimeThreshold { 20_s };
std::atomic<unsigned> UnboundedSynchronousIPCScope::unboundedSynchronousIPCCount = 0;
enum class MessageIdentifierType { };
using MessageIdentifier = AtomicObjectIdentifier<MessageIdentifierType>;
#if ENABLE(UNFAIR_LOCK)
static UnfairLock s_connectionMapLock;
#else
static Lock s_connectionMapLock;
#endif
struct Connection::WaitForMessageState {
WaitForMessageState(MessageName messageName, uint64_t destinationID, OptionSet<WaitForOption> waitForOptions)
: messageName(messageName)
, destinationID(destinationID)
, waitForOptions(waitForOptions)
{
}
MessageName messageName;
uint64_t destinationID;
OptionSet<WaitForOption> waitForOptions;
bool messageWaitingInterrupted = false;
std::unique_ptr<Decoder> decoder;
};
class Connection::SyncMessageState {
public:
static std::unique_ptr<SyncMessageState, SyncMessageStateRelease> get(SerialFunctionDispatcher&);
RefPtr<SerialFunctionDispatcher> dispatcher() { return m_dispatcher.get(); }
void wakeUpClientRunLoop()
{
m_waitForSyncReplySemaphore.signal();
}
bool wait(Timeout timeout)
{
return m_waitForSyncReplySemaphore.waitUntil(timeout.deadline());
}
// Returns true if this message will be handled on a client thread that is currently
// waiting for a reply to a synchronous message.
bool processIncomingMessage(Connection& connectionForLockCheck, UniqueRef<Decoder>&) WTF_REQUIRES_LOCK(connectionForLockCheck.m_incomingMessagesLock);
// Dispatch pending messages that should be dispatched while waiting for a sync reply.
void dispatchMessages(Function<void(MessageName, uint64_t)>&& willDispatchMessage = { });
// Dispatch pending messages that should be dispatched while waiting for a sync reply,
// up until the message with the provided identifier.
void dispatchMessagesUntil(MessageIdentifier lastMessageToDispatch);
// Add matching pending messages to the provided MessageReceiveQueue.
void enqueueMatchingMessages(Connection&, MessageReceiveQueue&, const ReceiverMatcher&);
// Dispatch pending sync messages for given connection.
void dispatchMessagesAndResetDidScheduleDispatchMessagesForConnection(Connection&);
std::optional<MessageIdentifier> identifierOfLastMessageToDispatchWhileWaitingForSyncReply();
private:
explicit SyncMessageState(SerialFunctionDispatcher& dispatcher)
: m_dispatcher(dispatcher)
{
}
static Lock syncMessageStateMapLock;
// FIXME: Don't use raw pointers.
static HashMap<SerialFunctionDispatcher*, SyncMessageState*>& syncMessageStateMap() WTF_REQUIRES_LOCK(syncMessageStateMapLock)
{
static NeverDestroyed<HashMap<SerialFunctionDispatcher*, SyncMessageState*>> map;
return map;
}
BinarySemaphore m_waitForSyncReplySemaphore;
// Protects m_didScheduleDispatchMessagesWorkSet and m_messagesToDispatchWhileWaitingForSyncReply.
Lock m_lock;
// The set of connections for which we've scheduled a call to dispatchMessageAndResetDidScheduleDispatchMessagesForConnection.
HashSet<RefPtr<Connection>> m_didScheduleDispatchMessagesWorkSet WTF_GUARDED_BY_LOCK(m_lock);
struct ConnectionAndIncomingMessage {
Ref<Connection> connection;
UniqueRef<Decoder> message;
MessageIdentifier identifier { MessageIdentifier::generate() };
void dispatch()
{
Ref { connection }->dispatchMessage(WTFMove(message));
}
};
Deque<ConnectionAndIncomingMessage> m_messagesBeingDispatched; // Only used on the main thread.
Deque<ConnectionAndIncomingMessage> m_messagesToDispatchWhileWaitingForSyncReply WTF_GUARDED_BY_LOCK(m_lock);
ThreadSafeWeakPtr<SerialFunctionDispatcher> m_dispatcher;
unsigned m_clients WTF_GUARDED_BY_LOCK(syncMessageStateMapLock) { 0 };
friend struct Connection::SyncMessageStateRelease;
};
Lock Connection::SyncMessageState::syncMessageStateMapLock;
std::unique_ptr<Connection::SyncMessageState, Connection::SyncMessageStateRelease> Connection::SyncMessageState::get(SerialFunctionDispatcher& dispatcher)
{
Locker locker { syncMessageStateMapLock };
auto result = syncMessageStateMap().ensure(&dispatcher, [&dispatcher] { return new SyncMessageState { dispatcher }; }); // NOLINT.
auto* state = result.iterator->value;
state->m_clients++;
return { state, Connection::SyncMessageStateRelease { } };
}
void Connection::SyncMessageStateRelease::operator()(SyncMessageState* instance) const
{
if (!instance)
return;
{
Locker locker { Connection::SyncMessageState::syncMessageStateMapLock };
--instance->m_clients;
if (instance->m_clients)
return;
if (RefPtr dispatcher = instance->dispatcher())
Connection::SyncMessageState::syncMessageStateMap().remove(dispatcher.get());
}
delete instance;
}
void Connection::SyncMessageState::enqueueMatchingMessages(Connection& connection, MessageReceiveQueue& receiveQueue, const ReceiverMatcher& receiverMatcher)
{
assertIsCurrent(*m_dispatcher.get());
auto enqueueMatchingMessagesInContainer = [&](Deque<ConnectionAndIncomingMessage>& connectionAndMessages) {
Deque<ConnectionAndIncomingMessage> rest;
for (auto& connectionAndMessage : connectionAndMessages) {
if (connectionAndMessage.connection.ptr() == &connection && connectionAndMessage.message->matches(receiverMatcher))
receiveQueue.enqueueMessage(connection, WTFMove(connectionAndMessage.message));
else
rest.append(WTFMove(connectionAndMessage));
}
connectionAndMessages = WTFMove(rest);
};
Locker locker { m_lock };
enqueueMatchingMessagesInContainer(m_messagesBeingDispatched);
enqueueMatchingMessagesInContainer(m_messagesToDispatchWhileWaitingForSyncReply);
}
bool Connection::SyncMessageState::processIncomingMessage(Connection& connection, UniqueRef<Decoder>& message)
{
switch (message->shouldDispatchMessageWhenWaitingForSyncReply()) {
case ShouldDispatchWhenWaitingForSyncReply::No:
return false;
case ShouldDispatchWhenWaitingForSyncReply::YesDuringUnboundedIPC:
if (!UnboundedSynchronousIPCScope::hasOngoingUnboundedSyncIPC())
return false;
break;
case ShouldDispatchWhenWaitingForSyncReply::Yes:
break;
}
bool shouldDispatch;
{
Locker locker { m_lock };
shouldDispatch = m_didScheduleDispatchMessagesWorkSet.add(&connection).isNewEntry;
connection.m_incomingMessagesLock.assertIsOwner();
if (message->shouldMaintainOrderingWithAsyncMessages()) {
// This sync message should maintain ordering with async messages so we need to process the pending async messages first.
while (!connection.m_incomingMessages.isEmpty())
m_messagesToDispatchWhileWaitingForSyncReply.append(ConnectionAndIncomingMessage { connection, connection.m_incomingMessages.takeFirst() });
}
m_messagesToDispatchWhileWaitingForSyncReply.append(ConnectionAndIncomingMessage { connection, WTFMove(message) });
}
if (shouldDispatch) {
RefPtr dispatcher = m_dispatcher.get();
RELEASE_ASSERT(dispatcher);
dispatcher->dispatch([protectedConnection = Ref { connection }]() mutable {
protectedConnection->dispatchSyncStateMessages();
});
}
wakeUpClientRunLoop();
return true;
}
void Connection::SyncMessageState::dispatchMessages(Function<void(MessageName, uint64_t)>&& willDispatchMessage)
{
assertIsCurrent(*m_dispatcher.get());
{
Locker locker { m_lock };
if (m_messagesBeingDispatched.isEmpty())
m_messagesBeingDispatched = std::exchange(m_messagesToDispatchWhileWaitingForSyncReply, { });
else {
while (!m_messagesToDispatchWhileWaitingForSyncReply.isEmpty())
m_messagesBeingDispatched.append(m_messagesToDispatchWhileWaitingForSyncReply.takeFirst());
}
}
while (!m_messagesBeingDispatched.isEmpty()) {
auto messageToDispatch = m_messagesBeingDispatched.takeFirst();
if (willDispatchMessage)
willDispatchMessage(messageToDispatch.message->messageName(), messageToDispatch.message->destinationID());
messageToDispatch.dispatch();
}
}
void Connection::SyncMessageState::dispatchMessagesUntil(MessageIdentifier lastMessageToDispatch)
{
assertIsCurrent(*m_dispatcher.get());
{
Locker locker { m_lock };
if (!m_messagesToDispatchWhileWaitingForSyncReply.containsIf([&](auto& message) { return message.identifier == lastMessageToDispatch; }))
return; // This message has already been dispatched.
while (!m_messagesToDispatchWhileWaitingForSyncReply.isEmpty()) {
m_messagesBeingDispatched.append(m_messagesToDispatchWhileWaitingForSyncReply.takeFirst());
if (m_messagesBeingDispatched.last().identifier == lastMessageToDispatch)
break;
}
}
while (!m_messagesBeingDispatched.isEmpty())
m_messagesBeingDispatched.takeFirst().dispatch();
}
std::optional<MessageIdentifier> Connection::SyncMessageState::identifierOfLastMessageToDispatchWhileWaitingForSyncReply()
{
Locker locker { m_lock };
if (m_messagesToDispatchWhileWaitingForSyncReply.isEmpty())
return std::nullopt;
return m_messagesToDispatchWhileWaitingForSyncReply.last().identifier;
}
void Connection::SyncMessageState::dispatchMessagesAndResetDidScheduleDispatchMessagesForConnection(Connection& connection)
{
assertIsCurrent(*m_dispatcher.get());
{
Locker locker { m_lock };
ASSERT(m_didScheduleDispatchMessagesWorkSet.contains(&connection));
m_didScheduleDispatchMessagesWorkSet.remove(&connection);
Deque<ConnectionAndIncomingMessage> messagesToPutBack;
for (auto& connectionAndIncomingMessage : m_messagesToDispatchWhileWaitingForSyncReply) {
if (&connection == connectionAndIncomingMessage.connection.ptr())
m_messagesBeingDispatched.append(WTFMove(connectionAndIncomingMessage));
else
messagesToPutBack.append(WTFMove(connectionAndIncomingMessage));
}
m_messagesToDispatchWhileWaitingForSyncReply = WTFMove(messagesToPutBack);
}
while (!m_messagesBeingDispatched.isEmpty())
m_messagesBeingDispatched.takeFirst().dispatch(); // This may cause the function to re-enter when there is a nested run loop.
}
// Represents a sync request for which we're waiting on a reply.
struct Connection::PendingSyncReply {
// The request ID.
Markable<Connection::SyncRequestID> syncRequestID;
// The reply decoder, will be null if there was an error processing the sync
// message on the other side.
std::unique_ptr<Decoder> replyDecoder;
// To make sure we maintain message ordering, we keep track of the last message (that returns true for shouldDispatchMessageWhenWaitingForSyncReply())
// and that was received *before* the sync reply. This is to make sure that we dispatch messages up until this one, before dispatching the sync reply.
std::optional<MessageIdentifier> identifierOfLastMessageToDispatchBeforeSyncReply;
PendingSyncReply() = default;
explicit PendingSyncReply(Connection::SyncRequestID syncRequestID)
: syncRequestID(syncRequestID)
{
}
};
Ref<Connection> Connection::createServerConnection(Identifier&& identifier, Thread::QOS receiveQueueQOS)
{
return adoptRef(*new Connection(WTFMove(identifier), true, receiveQueueQOS));
}
Ref<Connection> Connection::createClientConnection(Identifier&& identifier)
{
return adoptRef(*new Connection(WTFMove(identifier), false));
}
static HashMap<IPC::Connection::UniqueID, ThreadSafeWeakPtr<Connection>>& connectionMap() WTF_REQUIRES_LOCK(s_connectionMapLock)
{
static NeverDestroyed<HashMap<IPC::Connection::UniqueID, ThreadSafeWeakPtr<Connection>>> map;
return map;
}
Connection::Connection(Identifier&& identifier, bool isServer, Thread::QOS receiveQueueQOS)
: m_uniqueID(UniqueID::generate())
, m_isServer(isServer)
, m_connectionQueue(WorkQueue::create("com.apple.IPC.ReceiveQueue"_s, receiveQueueQOS))
{
{
Locker locker { s_connectionMapLock };
connectionMap().add(m_uniqueID, this);
}
platformInitialize(WTFMove(identifier));
}
Connection::~Connection()
{
ASSERT(!isValid());
{
Locker locker { s_connectionMapLock };
connectionMap().remove(m_uniqueID);
}
cancelAsyncReplyHandlers();
}
RefPtr<Connection> Connection::connection(UniqueID uniqueID)
{
// FIXME(https://bugs.webkit.org/show_bug.cgi?id=238493): Removing with lock in destructor is not thread-safe.
Locker locker { s_connectionMapLock };
return connectionMap().get(uniqueID).get();
}
void Connection::setOnlySendMessagesAsDispatchWhenWaitingForSyncReplyWhenProcessingSuchAMessage(bool flag)
{
ASSERT(!m_isConnected);
m_onlySendMessagesAsDispatchWhenWaitingForSyncReplyWhenProcessingSuchAMessage = flag;
}
void Connection::setShouldExitOnSyncMessageSendFailure(bool shouldExitOnSyncMessageSendFailure)
{
ASSERT(!m_isConnected);
m_shouldExitOnSyncMessageSendFailure = shouldExitOnSyncMessageSendFailure;
}
// Enqueue any pending message to the MessageReceiveQueue that is meant to go on that queue. This is important to maintain the ordering of
// IPC messages as some messages may get received on the IPC thread before the message receiver registered itself on the main thread.
void Connection::enqueueMatchingMessagesToMessageReceiveQueue(MessageReceiveQueue& receiveQueue, const ReceiverMatcher& receiverMatcher)
{
if (!isValid())
return;
// FIXME: m_isValid starts as true. It will be switched to start as false and toggled as true on
// open. For the time being, check for m_syncState.
if (m_syncState)
m_syncState->enqueueMatchingMessages(*this, receiveQueue, receiverMatcher);
Deque<UniqueRef<Decoder>> remainingIncomingMessages;
for (auto& message : m_incomingMessages) {
if (message->matches(receiverMatcher))
receiveQueue.enqueueMessage(*this, WTFMove(message));
else
remainingIncomingMessages.append(WTFMove(message));
}
m_incomingMessages = WTFMove(remainingIncomingMessages);
}
void Connection::addMessageReceiveQueue(MessageReceiveQueue& receiveQueue, const ReceiverMatcher& receiverMatcher)
{
Locker incomingMessagesLocker { m_incomingMessagesLock };
enqueueMatchingMessagesToMessageReceiveQueue(receiveQueue, receiverMatcher);
m_receiveQueues.add(receiveQueue, receiverMatcher);
}
void Connection::removeMessageReceiveQueue(const ReceiverMatcher& receiverMatcher)
{
Locker locker { m_incomingMessagesLock };
m_receiveQueues.remove(receiverMatcher);
}
void Connection::addWorkQueueMessageReceiver(ReceiverName receiverName, WorkQueue& workQueue, WorkQueueMessageReceiverBase& receiver, uint64_t destinationID)
{
auto receiverMatcher = ReceiverMatcher::createWithZeroAsAnyDestination(receiverName, destinationID);
auto receiveQueue = makeUnique<WorkQueueMessageReceiverQueue>(workQueue, receiver);
Locker incomingMessagesLocker { m_incomingMessagesLock };
enqueueMatchingMessagesToMessageReceiveQueue(*receiveQueue, receiverMatcher);
m_receiveQueues.add(WTFMove(receiveQueue), receiverMatcher);
}
void Connection::removeWorkQueueMessageReceiver(ReceiverName receiverName, uint64_t destinationID)
{
removeMessageReceiveQueue(ReceiverMatcher::createWithZeroAsAnyDestination(receiverName, destinationID));
}
void Connection::addMessageReceiver(FunctionDispatcher& dispatcher, MessageReceiver& receiver, ReceiverName receiverName, uint64_t destinationID)
{
auto receiverMatcher = ReceiverMatcher::createWithZeroAsAnyDestination(receiverName, destinationID);
auto receiveQueue = makeUnique<FunctionDispatcherQueue>(dispatcher, receiver);
Locker incomingMessagesLocker { m_incomingMessagesLock };
enqueueMatchingMessagesToMessageReceiveQueue(*receiveQueue, receiverMatcher);
m_receiveQueues.add(WTFMove(receiveQueue), receiverMatcher);
}
void Connection::removeMessageReceiver(ReceiverName receiverName, uint64_t destinationID)
{
removeMessageReceiveQueue(ReceiverMatcher::createWithZeroAsAnyDestination(receiverName, destinationID));
}
void Connection::dispatchMessageReceiverMessage(MessageReceiver& messageReceiver, UniqueRef<Decoder>&& decoder)
{
if (decoder->isSyncMessage()) {
auto replyEncoder = makeUniqueRef<Encoder>(MessageName::SyncMessageReply, decoder->syncRequestID().toUInt64());
messageReceiver.didReceiveSyncMessage(*this, *decoder, replyEncoder);
// If the message was not handled or handler tried to decode and marked it invalid, reply with
// cancel message. For more info, see Connection:dispatchSyncMessage.
std::unique_ptr remainingReplyEncoder = replyEncoder.moveToUniquePtr();
if (remainingReplyEncoder)
sendMessageImpl(makeUniqueRef<Encoder>(MessageName::CancelSyncMessageReply, decoder->syncRequestID().toUInt64()), { });
} else
messageReceiver.didReceiveMessage(*this, *decoder);
#if ENABLE(IPC_TESTING_API)
if (m_ignoreInvalidMessageForTesting)
return;
#endif
ASSERT(decoder->isValid());
if (!decoder->isValid())
dispatchDidReceiveInvalidMessage(decoder->messageName(), decoder->indexOfObjectFailingDecoding());
}
void Connection::setDidCloseOnConnectionWorkQueueCallback(DidCloseOnConnectionWorkQueueCallback callback)
{
ASSERT(!m_isConnected);
m_didCloseOnConnectionWorkQueueCallback = callback;
}
void Connection::setOutgoingMessageQueueIsGrowingLargeCallback(OutgoingMessageQueueIsGrowingLargeCallback&& callback)
{
m_outgoingMessageQueueIsGrowingLargeCallback = WTFMove(callback);
}
bool Connection::open(Client& client, SerialFunctionDispatcher& dispatcher)
{
ASSERT(!m_client);
if (!platformPrepareForOpen())
return false;
m_client = &client;
m_syncState = SyncMessageState::get(dispatcher);
platformOpen();
return true;
}
#if !USE(UNIX_DOMAIN_SOCKETS)
bool Connection::platformPrepareForOpen()
{
return true;
}
#endif
Error Connection::flushSentMessages(Timeout timeout)
{
Locker locker { m_outgoingMessagesLock };
do {
if (!isValid())
return Error::InvalidConnection;
if (m_outgoingMessages.isEmpty())
return Error::NoError;
m_outgoingMessagesEmptyCondition.waitUntil(m_outgoingMessagesLock, timeout.deadline());
} while (!timeout.didTimeOut());
return Error::Timeout;
}
void Connection::invalidate()
{
m_isValid = false;
if (!m_client)
return;
assertIsCurrent(dispatcher());
m_client = nullptr;
m_outgoingMessageQueueIsGrowingLargeCallback = nullptr;
[this] {
Locker locker { m_incomingMessagesLock };
return WTFMove(m_syncState);
}();
cancelAsyncReplyHandlers();
protectedConnectionQueue()->dispatch([protectedThis = Ref { *this }]() mutable {
protectedThis->platformInvalidate();
});
}
auto Connection::createSyncMessageEncoder(MessageName messageName, uint64_t destinationID) -> std::pair<UniqueRef<Encoder>, SyncRequestID>
{
auto encoder = makeUniqueRef<Encoder>(messageName, destinationID);
// Encode the sync request ID.
auto syncRequestID = makeSyncRequestID();
encoder.get() << syncRequestID;
return { WTFMove(encoder), syncRequestID };
}
#if ENABLE(CORE_IPC_SIGNPOSTS)
void* Connection::generateSignpostIdentifier()
{
static std::atomic<uintptr_t> identifier;
return reinterpret_cast<void*>(++identifier);
}
#endif
Error Connection::sendMessage(UniqueRef<Encoder>&& encoder, OptionSet<SendOption> sendOptions, std::optional<Thread::QOS> qos)
{
#if ENABLE(CORE_IPC_SIGNPOSTS)
auto signpostIdentifier = generateSignpostIdentifier();
WTFBeginSignpost(signpostIdentifier, IPCConnection, "sendMessage: %{public}s", description(encoder->messageName()).characters());
#endif
auto error = sendMessageImpl(WTFMove(encoder), sendOptions, qos);
#if ENABLE(CORE_IPC_SIGNPOSTS)
WTFEndSignpost(signpostIdentifier, IPCConnection);
#endif
return error;
}
Error Connection::sendMessageImpl(UniqueRef<Encoder>&& encoder, OptionSet<SendOption> sendOptions, std::optional<Thread::QOS> qos)
{
if (!isValid())
return Error::InvalidConnection;
#if ENABLE(IPC_TESTING_API)
if (isMainRunLoop()) {
bool hasDeadObservers = false;
for (auto& observerWeakPtr : m_messageObservers) {
if (RefPtr observer = observerWeakPtr.get())
observer->willSendMessage(encoder.get(), sendOptions);
else
hasDeadObservers = true;
}
if (hasDeadObservers)
m_messageObservers.removeAllMatching([](auto& observer) { return !observer; });
}
#endif
if (isMainRunLoop() && m_inDispatchMessageMarkedToUseFullySynchronousModeForTesting && !encoder->isSyncMessage() && !(encoder->messageReceiverName() == ReceiverName::IPC) && !sendOptions.contains(SendOption::IgnoreFullySynchronousMode)) {
auto [wrappedMessage, syncRequestID] = createSyncMessageEncoder(MessageName::WrappedAsyncMessageForTesting, encoder->destinationID());
wrappedMessage->setFullySynchronousModeForTesting();
wrappedMessage->wrapForTesting(WTFMove(encoder));
DecoderOrError result = sendSyncMessage(syncRequestID, WTFMove(wrappedMessage), Timeout::infinity(), { });
return result.has_value() ? Error::NoError : result.error();
}
#if ENABLE(IPC_TESTING_API)
if (!sendOptions.contains(SendOption::IPCTestingMessage)) {
#endif
if (sendOptions.contains(SendOption::DispatchMessageEvenWhenWaitingForSyncReply))
ASSERT(encoder->isAllowedWhenWaitingForSyncReply());
else if (sendOptions.contains(SendOption::DispatchMessageEvenWhenWaitingForUnboundedSyncReply))
ASSERT(encoder->isAllowedWhenWaitingForUnboundedSyncReply());
else
ASSERT(!encoder->isAllowedWhenWaitingForSyncReply() && !encoder->isAllowedWhenWaitingForUnboundedSyncReply());
#if ENABLE(IPC_TESTING_API)
}
#endif
if (sendOptions.contains(SendOption::DispatchMessageEvenWhenWaitingForSyncReply)
&& (!m_onlySendMessagesAsDispatchWhenWaitingForSyncReplyWhenProcessingSuchAMessage
|| m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount))
encoder->setShouldDispatchMessageWhenWaitingForSyncReply(ShouldDispatchWhenWaitingForSyncReply::Yes);
else if (sendOptions.contains(SendOption::DispatchMessageEvenWhenWaitingForUnboundedSyncReply))
encoder->setShouldDispatchMessageWhenWaitingForSyncReply(ShouldDispatchWhenWaitingForSyncReply::YesDuringUnboundedIPC);
bool shouldDispatchMessageSend;
size_t outgoingMessagesCount;
bool shouldNotifyOfQueueGrowingLarge;
unsigned maxOutgoingMessageNameCount = 0;
ASCIILiteral maxOutgoingMessageName;
{
Locker locker { m_outgoingMessagesLock };
shouldDispatchMessageSend = m_outgoingMessages.isEmpty();
m_outgoingMessages.append(WTFMove(encoder));
outgoingMessagesCount = m_outgoingMessages.size();
shouldNotifyOfQueueGrowingLarge = m_outgoingMessageQueueIsGrowingLargeCallback && outgoingMessagesCount > largeOutgoingMessageQueueCountThreshold && (MonotonicTime::now() - m_lastOutgoingMessageQueueIsGrowingLargeCallbackCallTime) >= largeOutgoingMessageQueueTimeThreshold;
if (shouldNotifyOfQueueGrowingLarge) {
HashCountedSet<ASCIILiteral> outgoingMessageNameCounts;
for (auto& encoder : m_outgoingMessages) {
auto name = description(encoder->messageName());
auto result = outgoingMessageNameCounts.add(name);
auto count = result.iterator->value;
if (count > maxOutgoingMessageNameCount) {
maxOutgoingMessageNameCount = count;
maxOutgoingMessageName = name;
}
}
m_lastOutgoingMessageQueueIsGrowingLargeCallbackCallTime = MonotonicTime::now();
}
}
if (shouldNotifyOfQueueGrowingLarge) {
#if OS(DARWIN)
RELEASE_LOG_ERROR(IPC, "Connection::sendMessage(): Too many messages (%zu) in the queue to remote PID: %d (most common: %u %" PUBLIC_LOG_STRING " messages), notifying client", outgoingMessagesCount, remoteProcessID(), maxOutgoingMessageNameCount, maxOutgoingMessageName.characters());
#else
RELEASE_LOG_ERROR(IPC, "Connection::sendMessage(): Too many messages (%zu) in the queue, notifying client (most common: %u %" PUBLIC_LOG_STRING " messages)", outgoingMessagesCount, maxOutgoingMessageNameCount, maxOutgoingMessageName.characters());
#endif
m_outgoingMessageQueueIsGrowingLargeCallback();
}
// It's not clear if calling dispatchWithQOS() will do anything if Connection::sendOutgoingMessages() is already running.
if (shouldDispatchMessageSend || qos) {
auto sendOutgoingMessages = [protectedThis = Ref { *this }]() mutable {
protectedThis->sendOutgoingMessages();
};
if (qos)
protectedConnectionQueue()->dispatchWithQOS(WTFMove(sendOutgoingMessages), *qos);
else
protectedConnectionQueue()->dispatch(WTFMove(sendOutgoingMessages));
}
return Error::NoError;
}
Error Connection::sendMessageWithAsyncReply(UniqueRef<Encoder>&& encoder, AsyncReplyHandler replyHandler, OptionSet<SendOption> sendOptions, std::optional<Thread::QOS> qos)
{
ASSERT(replyHandler.replyID);
ASSERT(replyHandler.completionHandler);
auto replyID = *replyHandler.replyID;
encoder.get() << replyID;
#if ENABLE(CORE_IPC_SIGNPOSTS)
auto signpostIdentifier = generateSignpostIdentifier();
replyHandler.completionHandler = CompletionHandler<void(Decoder*)>([signpostIdentifier, handler = WTFMove(replyHandler.completionHandler)](Decoder *decoder) mutable {
WTFEndSignpost(signpostIdentifier, IPCConnection);
handler(decoder);
});
WTFBeginSignpost(signpostIdentifier, IPCConnection, "sendMessageWithAsyncReply: %{public}s", description(encoder->messageName()).characters());
#endif
addAsyncReplyHandler(WTFMove(replyHandler));
auto error = sendMessageImpl(WTFMove(encoder), sendOptions, qos);
if (error == Error::NoError)
return Error::NoError;
// replyHandlerToCancel might be already cancelled if invalidate() happened in-between.
if (auto replyHandlerToCancel = takeAsyncReplyHandler(replyID)) {
// FIXME: Current contract is that completionHandler is called on the connection run loop.
// This does not make sense. However, this needs a change that is done later.
RunLoop::protectedMain()->dispatch([completionHandler = WTFMove(replyHandlerToCancel)]() mutable {
completionHandler(nullptr);
});
}
return error;
}
Error Connection::sendMessageWithAsyncReplyWithDispatcher(UniqueRef<Encoder>&& encoder, AsyncReplyHandlerWithDispatcher&& replyHandler, OptionSet<SendOption> sendOptions, std::optional<Thread::QOS> qos)
{
ASSERT(replyHandler.replyID);
ASSERT(replyHandler.completionHandler);
auto replyID = *replyHandler.replyID;
encoder.get() << replyID;
addAsyncReplyHandlerWithDispatcher(WTFMove(replyHandler));
auto error = sendMessage(WTFMove(encoder), sendOptions, qos);
if (error == Error::NoError)
return Error::NoError;
if (auto replyHandlerToCancel = takeAsyncReplyHandlerWithDispatcher(replyID))
replyHandlerToCancel(nullptr);
return error;
}
Error Connection::sendSyncReply(UniqueRef<Encoder>&& encoder)
{
return sendMessageImpl(WTFMove(encoder), { });
}
Timeout Connection::timeoutRespectingIgnoreTimeoutsForTesting(Timeout timeout) const
{
return m_ignoreTimeoutsForTesting ? Timeout::infinity() : timeout;
}
auto Connection::waitForMessage(MessageName messageName, uint64_t destinationID, Timeout timeout, OptionSet<WaitForOption> waitForOptions) -> DecoderOrError
{
if (!isValid())
return makeUnexpected(Error::InvalidConnection);
#if ENABLE(CORE_IPC_SIGNPOSTS)
auto signpostIdentifier = generateSignpostIdentifier();
WTFBeginSignpost(signpostIdentifier, IPCConnection, "waitForMessage: %{public}s", description(messageName).characters());
auto endSignpost = makeScopeExit([&] {
WTFEndSignpost(signpostIdentifier, IPCConnection);
});
#endif
assertIsCurrent(dispatcher());
Ref protectedThis { *this };
timeout = timeoutRespectingIgnoreTimeoutsForTesting(timeout);
WaitForMessageState waitingForMessage(messageName, destinationID, waitForOptions);
{
Locker locker { m_waitForMessageLock };
// We don't support having multiple clients waiting for messages.
ASSERT(!m_waitingForMessage);
if (m_waitingForMessage)
return makeUnexpected(Error::MultipleWaitingClients);
// If the connection is already invalidated, don't even start waiting.
// Once m_waitingForMessage is set, messageWaitingInterrupted will cover this instead.
if (!m_shouldWaitForMessages)
return makeUnexpected(Error::AttemptingToWaitOnClosedConnection);
bool hasIncomingSynchronousMessage = false;
// First, check if this message is already in the incoming messages queue.
{
Locker locker { m_incomingMessagesLock };
for (auto it = m_incomingMessages.begin(), end = m_incomingMessages.end(); it != end; ++it) {
UniqueRef<Decoder>& message = *it;
if (message->messageName() == messageName && message->destinationID() == destinationID) {
UniqueRef<Decoder> returnedMessage = WTFMove(message);
m_incomingMessages.remove(it);
return { WTFMove(returnedMessage) };
}
if (message->isSyncMessage())
hasIncomingSynchronousMessage = true;
}
}
// Don't even start waiting if we have InterruptWaitingIfSyncMessageArrives and there's a sync message already in the queue.
if (hasIncomingSynchronousMessage && waitForOptions.contains(WaitForOption::InterruptWaitingIfSyncMessageArrives))
return makeUnexpected(Error::SyncMessageInterruptedWait);
m_waitingForMessage = &waitingForMessage;
}
// Now wait for it to be set.
while (true) {
// Handle any messages that are blocked on a response from us.
bool wasMessageToWaitForAlreadyDispatched = false;
m_syncState->dispatchMessages([&](auto nameOfMessageToDispatch, uint64_t destinationOfMessageToDispatch) {
wasMessageToWaitForAlreadyDispatched |= messageName == nameOfMessageToDispatch && destinationID == destinationOfMessageToDispatch;
});
Locker locker { m_waitForMessageLock };
if (wasMessageToWaitForAlreadyDispatched) {
m_waitingForMessage = nullptr;
return makeUnexpected(Error::WaitingOnAlreadyDispatchedMessage);
}
if (UNLIKELY(m_inDispatchSyncMessageCount && !timeout.isInfinity())) {
RELEASE_LOG_ERROR(IPC, "Connection::waitForMessage(%" PUBLIC_LOG_STRING "): Exiting immediately, since we're handling a sync message already", description(messageName).characters());
m_waitingForMessage = nullptr;
return makeUnexpected(Error::AttemptingToWaitInsideSyncMessageHandling);
}
if (m_waitingForMessage->decoder) {
auto decoder = makeUniqueRefFromNonNullUniquePtr(WTFMove(m_waitingForMessage->decoder));
m_waitingForMessage = nullptr;
return { WTFMove(decoder) };
}
if (!isValid()) {
m_waitingForMessage = nullptr;
return makeUnexpected(Error::InvalidConnection);
}
bool didTimeout = !m_waitForMessageCondition.waitUntil(m_waitForMessageLock, timeout.deadline());
if (didTimeout) {
m_waitingForMessage = nullptr;
return makeUnexpected(Error::Timeout);
}
if (m_waitingForMessage->messageWaitingInterrupted) {
m_waitingForMessage = nullptr;
if (m_shouldWaitForMessages)
return makeUnexpected(Error::SyncMessageInterruptedWait);
return makeUnexpected(Error::AttemptingToWaitOnClosedConnection);
}
}
return makeUnexpected(Error::Unspecified);
}
bool Connection::pushPendingSyncRequestID(SyncRequestID syncRequestID)
{
{
Locker locker { m_syncReplyStateLock };
if (!m_shouldWaitForSyncReplies)
return false;
m_pendingSyncReplies.append(PendingSyncReply(syncRequestID));
}
++m_inSendSyncCount;
return true;
}
void Connection::popPendingSyncRequestID(SyncRequestID syncRequestID)
{
--m_inSendSyncCount;
Locker locker { m_syncReplyStateLock };
ASSERT_UNUSED(syncRequestID, m_pendingSyncReplies.last().syncRequestID == syncRequestID);
m_pendingSyncReplies.removeLast();
}
auto Connection::sendSyncMessage(SyncRequestID syncRequestID, UniqueRef<Encoder>&& encoder, Timeout timeout, OptionSet<SendSyncOption> sendSyncOptions) -> DecoderOrError
{
if (!isValid()) {
didFailToSendSyncMessage(Error::InvalidConnection);
return makeUnexpected(Error::InvalidConnection);
}
assertIsCurrent(dispatcher());
if (!pushPendingSyncRequestID(syncRequestID)) {
didFailToSendSyncMessage(Error::CantWaitForSyncReplies);
return makeUnexpected(Error::CantWaitForSyncReplies);
}
// First send the message.
OptionSet<SendOption> sendOptions = IPC::SendOption::DispatchMessageEvenWhenWaitingForSyncReply;
if (sendSyncOptions.contains(SendSyncOption::ForceDispatchWhenDestinationIsWaitingForUnboundedSyncReply))
sendOptions = sendOptions | IPC::SendOption::DispatchMessageEvenWhenWaitingForUnboundedSyncReply;
if (sendSyncOptions.contains(IPC::SendSyncOption::MaintainOrderingWithAsyncMessages))
encoder->setShouldMaintainOrderingWithAsyncMessages();
auto messageName = encoder->messageName();
#if ENABLE(CORE_IPC_SIGNPOSTS)
auto signpostIdentifier = generateSignpostIdentifier();
WTFBeginSignpost(signpostIdentifier, IPCConnection, "sendSyncMessage: %{public}s", description(messageName).characters());
#endif
// Since sync IPC is blocking the current thread, make sure we use the same priority for the IPC sending thread
// as the current thread.
sendMessageImpl(WTFMove(encoder), sendOptions, Thread::currentThreadQOS());
// Then wait for a reply. Waiting for a reply could involve dispatching incoming sync messages, so
// keep an extra reference to the connection here in case it's invalidated.
Ref<Connection> protect(*this);
auto replyOrError = waitForSyncReply(syncRequestID, messageName, timeout, sendSyncOptions);
#if ENABLE(CORE_IPC_SIGNPOSTS)
WTFEndSignpost(signpostIdentifier, IPCConnection);
#endif
popPendingSyncRequestID(syncRequestID);
if (!replyOrError.has_value()) {
if (replyOrError.error() == Error::NoError)
replyOrError = makeUnexpected(Error::Unspecified);
didFailToSendSyncMessage(replyOrError.error());
}
return replyOrError;
}
auto Connection::waitForSyncReply(SyncRequestID syncRequestID, MessageName messageName, Timeout timeout, OptionSet<SendSyncOption> sendSyncOptions) -> DecoderOrError
{
timeout = timeoutRespectingIgnoreTimeoutsForTesting(timeout);
bool timedOut = false;
while (!timedOut) {
// First, check if we have any messages that we need to process.
m_syncState->dispatchMessages();
{
Locker locker { m_syncReplyStateLock };
// Second, check if there is a sync reply at the top of the stack.
ASSERT(!m_pendingSyncReplies.isEmpty());
auto& pendingSyncReply = m_pendingSyncReplies.last();
ASSERT_UNUSED(syncRequestID, pendingSyncReply.syncRequestID == syncRequestID);
// We found the sync reply.
if (pendingSyncReply.replyDecoder) {
auto replyDecoder = std::exchange(pendingSyncReply.replyDecoder, nullptr);
if (auto identifierOfLastMessageToDispatchBeforeSyncReply = pendingSyncReply.identifierOfLastMessageToDispatchBeforeSyncReply) {
locker.unlockEarly();
// Dispatch messages (that return true for shouldDispatchMessageWhenWaitingForSyncReply()) that
// were received before this sync reply, in order to maintain ordering.
m_syncState->dispatchMessagesUntil(*identifierOfLastMessageToDispatchBeforeSyncReply);
}
return makeUniqueRefFromNonNullUniquePtr(WTFMove(replyDecoder));
}
// The connection was closed.
if (!m_shouldWaitForSyncReplies)
return makeUnexpected(Error::InvalidConnection);
}
// Processing a sync message could cause the connection to be invalidated.
// (If the handler ends up calling Connection::invalidate).
// If that happens, we need to stop waiting, or we'll hang since we won't get
// any more incoming messages.
if (!isValid()) {
RELEASE_LOG_ERROR(IPC, "Connection::waitForSyncReply: Connection no longer valid, id=%" PRIu64, syncRequestID.toUInt64());
return makeUnexpected(Error::InvalidConnection);
}
// We didn't find a sync reply yet, keep waiting.
// This allows the WebProcess to still serve clients while waiting for the message to return.
// Notably, it can continue to process accessibility requests, which are on the main thread.
timedOut = !m_syncState->wait(timeout);
}
#if OS(DARWIN)
RELEASE_LOG_ERROR(IPC, "Connection::waitForSyncReply: Timed-out while waiting for reply for %" PUBLIC_LOG_STRING " from process %d, id=%" PRIu64, description(messageName).characters(), remoteProcessID(), syncRequestID.toUInt64());
#else
RELEASE_LOG_ERROR(IPC, "Connection::waitForSyncReply: Timed-out while waiting for reply for %s, id=%" PRIu64, description(messageName).characters(), syncRequestID.toUInt64());
#endif
return makeUnexpected(Error::Timeout);
}
void Connection::processIncomingSyncReply(UniqueRef<Decoder> decoder)
{
{
Locker locker { m_syncReplyStateLock };
// Go through the stack of sync requests that have pending replies and see which one
// this reply is for.
for (size_t i = m_pendingSyncReplies.size(); i > 0; --i) {
PendingSyncReply& pendingSyncReply = m_pendingSyncReplies[i - 1];
if (pendingSyncReply.syncRequestID->toUInt64() != decoder->destinationID())
continue;
ASSERT(!pendingSyncReply.replyDecoder);
pendingSyncReply.replyDecoder = decoder.moveToUniquePtr();
// Keep track of the last message (that returns true for shouldDispatchMessageWhenWaitingForSyncReply())
// we've received before this sync reply. This is to make sure that we dispatch all messages up to this
// one, before the sync reply, to maintain ordering.
pendingSyncReply.identifierOfLastMessageToDispatchBeforeSyncReply = m_syncState->identifierOfLastMessageToDispatchWhileWaitingForSyncReply();
// We got a reply to the last send message, wake up the client run loop so it can be processed.
if (i == m_pendingSyncReplies.size()) {
Locker locker { m_incomingMessagesLock };
if (m_syncState)
m_syncState->wakeUpClientRunLoop();
}
return;
}
}
// If we get here, it means we got a reply for a message that wasn't in the sync request stack or map.
// This can happen if the send timed out, so it's fine to ignore.
}
void Connection::processIncomingMessage(UniqueRef<Decoder> message)
{
ASSERT(message->messageReceiverName() != ReceiverName::Invalid);
if (!message->isValid()) {
// If the message is invalid, we could send back a SyncMessageError. In case the message
// would need a reply, we do not cancel it as we don't know the destination to cancel it
// with. Currently ther is no use-case to handle invalid messages.
dispatchDidReceiveInvalidMessage(message->messageName(), message->indexOfObjectFailingDecoding());
return;
}
if (message->messageName() == MessageName::SyncMessageReply || message->messageName() == MessageName::CancelSyncMessageReply) {
processIncomingSyncReply(WTFMove(message));
return;
}
if (!MessageReceiveQueueMap::isValidMessage(*message)) {
dispatchDidReceiveInvalidMessage(message->messageName(), message->indexOfObjectFailingDecoding());
return;
}
// FIXME: These are practically the same mutex, so maybe they could be merged.
Locker waitForMessagesLocker { m_waitForMessageLock };
Locker incomingMessagesLocker { m_incomingMessagesLock };
if (!m_syncState)
return;
if (message->messageReceiverName() == ReceiverName::AsyncReply) {
if (auto replyHandlerWithDispatcher = takeAsyncReplyHandlerWithDispatcherWithLockHeld(AtomicObjectIdentifier<AsyncReplyIDType>(message->destinationID()))) {
replyHandlerWithDispatcher(message.moveToUniquePtr());
return;
}
// Fallback to default case, error handling will be performed in sendMessage().
}
if (auto* receiveQueue = m_receiveQueues.get(message.get())) {
receiveQueue->enqueueMessage(*this, WTFMove(message));
return;
}
if (message->isSyncMessage()) {
Locker locker { m_incomingSyncMessageCallbackLock };
for (auto& callback : m_incomingSyncMessageCallbacks.values())
RefPtr { m_incomingSyncMessageCallbackQueue }->dispatch(WTFMove(callback));
m_incomingSyncMessageCallbacks.clear();
}
// Check if we're waiting for this message, or if we need to interrupt waiting due to an incoming sync message.
if (m_waitingForMessage && !m_waitingForMessage->decoder) {
if (m_waitingForMessage->messageName == message->messageName() && m_waitingForMessage->destinationID == message->destinationID()) {
m_waitingForMessage->decoder = message.moveToUniquePtr();
ASSERT(m_waitingForMessage->decoder);
m_waitForMessageCondition.notifyOne();
return;
}
if (m_waitingForMessage->waitForOptions.contains(WaitForOption::DispatchIncomingSyncMessagesWhileWaiting) && message->isSyncMessage() && m_syncState->processIncomingMessage(*this, message)) {
m_waitForMessageCondition.notifyOne();
return;
}
if (m_waitingForMessage->waitForOptions.contains(WaitForOption::InterruptWaitingIfSyncMessageArrives) && message->isSyncMessage()) {
m_waitingForMessage->messageWaitingInterrupted = true;
m_waitForMessageCondition.notifyOne();
enqueueIncomingMessage(WTFMove(message));
return;
}
}
if ((message->shouldDispatchMessageWhenWaitingForSyncReply() == ShouldDispatchWhenWaitingForSyncReply::YesDuringUnboundedIPC && !message->isAllowedWhenWaitingForUnboundedSyncReply()) || (message->shouldDispatchMessageWhenWaitingForSyncReply() == ShouldDispatchWhenWaitingForSyncReply::Yes && !message->isAllowedWhenWaitingForSyncReply())) {
dispatchDidReceiveInvalidMessage(message->messageName(), message->indexOfObjectFailingDecoding());
return;
}
// Check if this is a sync message or if it's a message that should be dispatched even when waiting for
// a sync reply. If it is, and we're waiting for a sync reply this message needs to be dispatched.
// If we don't we'll end up with a deadlock where both sync message senders are stuck waiting for a reply.
if (m_syncState->processIncomingMessage(*this, message))
return;
enqueueIncomingMessage(WTFMove(message));
}
uint64_t Connection::installIncomingSyncMessageCallback(WTF::Function<void ()>&& callback)
{
Locker locker { m_incomingSyncMessageCallbackLock };
m_nextIncomingSyncMessageCallbackID++;
if (!m_incomingSyncMessageCallbackQueue)
m_incomingSyncMessageCallbackQueue = WorkQueue::create("com.apple.WebKit.IPC.IncomingSyncMessageCallbackQueue"_s);
m_incomingSyncMessageCallbacks.add(m_nextIncomingSyncMessageCallbackID, WTFMove(callback));
return m_nextIncomingSyncMessageCallbackID;
}
void Connection::uninstallIncomingSyncMessageCallback(uint64_t callbackID)
{
Locker locker { m_incomingSyncMessageCallbackLock };
m_incomingSyncMessageCallbacks.remove(callbackID);
}
bool Connection::hasIncomingSyncMessage()
{
Locker locker { m_incomingMessagesLock };
for (auto& message : m_incomingMessages) {
if (message->isSyncMessage())
return true;
}
return false;
}
void Connection::enableIncomingMessagesThrottling()
{
if (isIncomingMessagesThrottlingEnabled())
return;
m_incomingMessagesThrottlingLevel = 0;
}
#if ENABLE(IPC_TESTING_API)
void Connection::addMessageObserver(const MessageObserver& observer)
{
m_messageObservers.append(observer);
}
void Connection::dispatchIncomingMessageForTesting(UniqueRef<Decoder>&& decoder)
{
protectedConnectionQueue()->dispatch([protectedThis = Ref { *this }, decoder = WTFMove(decoder)]() mutable {
protectedThis->processIncomingMessage(WTFMove(decoder));
});
}
#endif
void Connection::connectionDidClose()
{
// The connection is now invalid.
m_isValid = false;
platformInvalidate();
bool hasPendingWaiters = false;
{
Locker locker { m_syncReplyStateLock };
ASSERT(m_shouldWaitForSyncReplies);
m_shouldWaitForSyncReplies = false;
hasPendingWaiters = !m_pendingSyncReplies.isEmpty();
}
if (hasPendingWaiters) {
Locker locker { m_incomingMessagesLock };
if (m_syncState)
m_syncState->wakeUpClientRunLoop();
}
{
Locker locker { m_waitForMessageLock };
ASSERT(m_shouldWaitForMessages);
m_shouldWaitForMessages = false;
if (m_waitingForMessage)
m_waitingForMessage->messageWaitingInterrupted = true;
}
m_waitForMessageCondition.notifyAll();
{
Locker locker { m_outgoingMessagesLock };
m_outgoingMessages.clear();
m_outgoingMessagesEmptyCondition.notifyAll();
}
if (m_didCloseOnConnectionWorkQueueCallback)
m_didCloseOnConnectionWorkQueueCallback(this);
dispatchDidCloseAndInvalidate();
}
bool Connection::canSendOutgoingMessages() const
{
return m_isConnected && platformCanSendOutgoingMessages();
}
void Connection::sendOutgoingMessages()
{
if (!canSendOutgoingMessages())
return;
while (true) {
std::unique_ptr<Encoder> message;
{
Locker locker { m_outgoingMessagesLock };
if (m_outgoingMessages.isEmpty()) {
m_outgoingMessagesEmptyCondition.notifyAll();
break;
}
message = m_outgoingMessages.takeFirst().moveToUniquePtr();
}
ASSERT(message);
if (!sendOutgoingMessage(makeUniqueRefFromNonNullUniquePtr(WTFMove(message))))
break;
}
}
void Connection::dispatchSyncMessage(Decoder& decoder)
{
assertIsCurrent(dispatcher());
ASSERT(decoder.isSyncMessage());
++m_inDispatchSyncMessageCount;
auto decrementSyncMessageCount = makeScopeExit([&] {
ASSERT(m_inDispatchSyncMessageCount);
--m_inDispatchSyncMessageCount;
});
UniqueRef replyEncoder = makeUniqueRef<Encoder>(MessageName::SyncMessageReply, decoder.syncRequestID().toUInt64());
if (decoder.messageName() == MessageName::WrappedAsyncMessageForTesting) {
if (m_fullySynchronousModeIsAllowedForTesting) {
std::unique_ptr<Decoder> unwrappedDecoder = Decoder::unwrapForTesting(decoder);
RELEASE_ASSERT(unwrappedDecoder);
processIncomingMessage(makeUniqueRefFromNonNullUniquePtr(WTFMove(unwrappedDecoder)));
m_syncState->dispatchMessages();
sendMessageImpl(WTFMove(replyEncoder), { });
} else
decoder.markInvalid();
} else
m_client->didReceiveSyncMessage(*this, decoder, replyEncoder);
// If the message was not handled, i.e. replyEncoder was not consumed, reply with cancel
// message. We do not distinquish between a decode failure and failure to find a
// destination, as there would be an observable difference when sending malformed message to
// non-existing id (cancel) and sending malformed message to existing id (decoding error).
// FIXME: Using potentially moved-from UniquePtr is not nice but at the moment well-defined.
// In later work, the encoder will be removed altogether.
std::unique_ptr remainingReplyEncoder = replyEncoder.moveToUniquePtr();
if (remainingReplyEncoder)
sendMessageImpl(makeUniqueRef<Encoder>(MessageName::CancelSyncMessageReply, decoder.syncRequestID().toUInt64()), { });
}
void Connection::dispatchDidReceiveInvalidMessage(MessageName messageName, int32_t indexOfObjectFailingDecoding)
{
dispatchToClient([protectedThis = Ref { *this }, messageName, indexOfObjectFailingDecoding] {
if (!protectedThis->isValid())
return;
protectedThis->m_client->didReceiveInvalidMessage(protectedThis, messageName, indexOfObjectFailingDecoding);
});
}
void Connection::dispatchDidCloseAndInvalidate()
{
dispatchToClient([protectedThis = Ref { *this }] {
// If the connection has been explicitly invalidated before dispatchConnectionDidClose was called,
// then the connection client will be nullptr here.
if (!protectedThis->m_client)
return;
protectedThis->m_client->didClose(protectedThis);
protectedThis->invalidate();
});
}
size_t Connection::pendingMessageCountForTesting() const
{
// Note: current testing does not need to inspect the sync message state.
Locker lock { m_incomingMessagesLock };
return m_incomingMessages.size();
}
void Connection::dispatchOnReceiveQueueForTesting(Function<void()>&& completionHandler)
{
protectedConnectionQueue()->dispatch(WTFMove(completionHandler));
}
void Connection::didFailToSendSyncMessage(Error)
{
if (!m_shouldExitOnSyncMessageSendFailure)
return;
exitProcess(0);
}
void Connection::enqueueIncomingMessage(UniqueRef<Decoder> incomingMessage)
{
m_incomingMessagesLock.assertIsOwner();
{
#if PLATFORM(COCOA)
if (m_didRequestProcessTermination)
return;
if (isIncomingMessagesThrottlingEnabled() && m_incomingMessages.size() >= maxPendingIncomingMessagesKillingThreshold) {
m_didRequestProcessTermination = true;
dispatchToClientWithIncomingMessagesLock([protectedThis = Ref { *this }] {
if (!protectedThis->m_client)
return;
protectedThis->m_client->requestRemoteProcessTermination();
RELEASE_LOG_FAULT(IPC, "%p - Connection::enqueueIncomingMessage: Over %zu incoming messages have been queued without the main thread processing them, terminating the remote process as it seems to be misbehaving", protectedThis.ptr(), maxPendingIncomingMessagesKillingThreshold);
Locker lock { protectedThis->m_incomingMessagesLock };
protectedThis->m_incomingMessages.clear();
});
return;
}
#endif
m_incomingMessages.append(WTFMove(incomingMessage));
if (isIncomingMessagesThrottlingEnabled() && m_incomingMessages.size() != 1)
return;
}
if (!m_syncState)
return;
if (isIncomingMessagesThrottlingEnabled()) {
dispatcher().dispatch([protectedThis = Ref { *this }] {
protectedThis->dispatchIncomingMessages();
});
} else {
dispatcher().dispatch([protectedThis = Ref { *this }] {
protectedThis->dispatchOneIncomingMessage();
});
}
}
void Connection::dispatchMessage(Decoder& decoder)
{
assertIsCurrent(dispatcher());
RELEASE_ASSERT(m_client);
if (decoder.messageReceiverName() == ReceiverName::AsyncReply) {
auto handler = takeAsyncReplyHandler(AtomicObjectIdentifier<AsyncReplyIDType>(decoder.destinationID()));
if (!handler) {
markCurrentlyDispatchedMessageAsInvalid();
#if ENABLE(IPC_TESTING_API)
if (m_ignoreInvalidMessageForTesting)
return;
#endif
ASSERT_NOT_REACHED();
return;
}
handler(&decoder);
return;
}
#if ENABLE(IPC_TESTING_API)
if (isMainRunLoop()) {
bool hasDeadObservers = false;
for (auto& observerWeakPtr : m_messageObservers) {
if (RefPtr observer = observerWeakPtr.get())
observer->didReceiveMessage(decoder);
else
hasDeadObservers = true;
}
if (hasDeadObservers)
m_messageObservers.removeAllMatching([](auto& observer) { return !observer; });
}
#endif
m_client->didReceiveMessage(*this, decoder);
}
void Connection::dispatchMessage(UniqueRef<Decoder> message)
{
if (!m_syncState)
return;
assertIsCurrent(dispatcher());
{
// FIXME: The matches here come from
// m_messagesToDispatchWhileWaitingForSyncReply. This causes message
// reordering, because some of the messages go to
// SyncState::m_messagesToDispatchWhileWaitingForSyncReply while others
// go to Connection::m_incomingMessages. Should be fixed by adding all
// messages to one list.
Locker incomingMessagesLocker { m_incomingMessagesLock };
if (auto* receiveQueue = m_receiveQueues.get(*message)) {
receiveQueue->enqueueMessage(*this, WTFMove(message));
return;
}
}
if (message->shouldUseFullySynchronousModeForTesting()) {
if (!m_fullySynchronousModeIsAllowedForTesting) {
#if ENABLE(IPC_TESTING_API)
if (m_ignoreInvalidMessageForTesting)
return;
#endif
m_client->didReceiveInvalidMessage(*this, message->messageName(), message->indexOfObjectFailingDecoding());
return;
}
m_inDispatchMessageMarkedToUseFullySynchronousModeForTesting++;
}
m_inDispatchMessageCount++;
bool isDispatchingMessageWhileWaitingForSyncReply = (message->shouldDispatchMessageWhenWaitingForSyncReply() == ShouldDispatchWhenWaitingForSyncReply::Yes)
|| (message->shouldDispatchMessageWhenWaitingForSyncReply() == ShouldDispatchWhenWaitingForSyncReply::YesDuringUnboundedIPC && UnboundedSynchronousIPCScope::hasOngoingUnboundedSyncIPC());
if (isDispatchingMessageWhileWaitingForSyncReply)
m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount++;
bool oldDidReceiveInvalidMessage = m_didReceiveInvalidMessage;
m_didReceiveInvalidMessage = false;
if (message->isSyncMessage())
dispatchSyncMessage(*message);
else
dispatchMessage(*message);
m_didReceiveInvalidMessage |= !message->isValid();
m_inDispatchMessageCount--;
// FIXME: For synchronous messages, we should not decrement the counter until we send a response.
// Otherwise, we would deadlock if processing the message results in a sync message back after we exit this function.
if (isDispatchingMessageWhileWaitingForSyncReply)
m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount--;
if (message->shouldUseFullySynchronousModeForTesting())
m_inDispatchMessageMarkedToUseFullySynchronousModeForTesting--;
bool didReceiveInvalidMessage = m_didReceiveInvalidMessage;
m_didReceiveInvalidMessage = oldDidReceiveInvalidMessage;
#if ENABLE(IPC_TESTING_API)
if (m_ignoreInvalidMessageForTesting)
return;
#endif
#if ASSERT_ENABLED
if (didReceiveInvalidMessage) {
WTFLogAlways("Received invalid message %s for destination %" PRIu64, description(message->messageName()).characters(), message->destinationID());
ASSERT_NOT_REACHED();
}
#endif
if (didReceiveInvalidMessage && isValid())
m_client->didReceiveInvalidMessage(*this, message->messageName(), message->indexOfObjectFailingDecoding());
}
size_t Connection::numberOfMessagesToProcess(size_t totalMessages)
{
// Never dispatch more than 600 messages without returning to the run loop, we can go as low as 60 with maximum throttling level.
static const size_t maxIncomingMessagesDispatchingBatchSize { 600 };
static const uint8_t maxThrottlingLevel = 9;
size_t batchSize = maxIncomingMessagesDispatchingBatchSize / (*m_incomingMessagesThrottlingLevel + 1);
if (totalMessages > maxIncomingMessagesDispatchingBatchSize)
m_incomingMessagesThrottlingLevel = std::min<uint8_t>(*m_incomingMessagesThrottlingLevel + 1u, maxThrottlingLevel);
else if (*m_incomingMessagesThrottlingLevel)
--*m_incomingMessagesThrottlingLevel;
return std::min(totalMessages, batchSize);
}
SerialFunctionDispatcher& Connection::dispatcher()
{
// dispatcher can only be accessed while the connection is valid,
// and must have the incoming message lock held if not being
// called from the SerialFunctionDispatcher.
RELEASE_ASSERT(m_syncState);
RefPtr dispatcher = m_syncState->dispatcher();
RELEASE_ASSERT(dispatcher);
#if !ENABLE(UNFAIR_LOCK)
if (!m_incomingMessagesLock.isLocked())
assertIsCurrent(*dispatcher);
#endif
// Our syncState is specific to the SerialFunctionDispatcher we have been
// bound to during open(), so we can retrieve the SerialFunctionDispatcher
// from it (rather than storing another pointer on this class).
return *dispatcher; // FIXME: This is unsafe. This function should return RefPtr instead.
}
void Connection::dispatchOneIncomingMessage()
{
std::unique_ptr<Decoder> message;
{
Locker locker { m_incomingMessagesLock };
if (m_incomingMessages.isEmpty())
return;
message = m_incomingMessages.takeFirst().moveToUniquePtr();
}
dispatchMessage(makeUniqueRefFromNonNullUniquePtr(WTFMove(message)));
}
void Connection::dispatchSyncStateMessages()
{
if (m_syncState) {
assertIsCurrent(dispatcher());
m_syncState->dispatchMessagesAndResetDidScheduleDispatchMessagesForConnection(*this);
}
}
void Connection::dispatchIncomingMessages()
{
if (!isValid())
return;
std::unique_ptr<Decoder> message;
size_t messagesToProcess = 0;
{
Locker locker { m_incomingMessagesLock };
if (m_incomingMessages.isEmpty())
return;
message = m_incomingMessages.takeFirst().moveToUniquePtr();
// Incoming messages may get adding to the queue by the IPC thread while we're dispatching the messages below.
// To make sure dispatchIncomingMessages() yields, we only ever process messages that were in the queue when
// dispatchIncomingMessages() was called. Additionally, the message throttling may further cap the number of
// messages to process to make sure we give the main run loop a chance to process other events.
messagesToProcess = numberOfMessagesToProcess(m_incomingMessages.size());
if (messagesToProcess < m_incomingMessages.size()) {
RELEASE_LOG_ERROR(IPC, "%p - Connection::dispatchIncomingMessages: IPC throttling was triggered (has %zu pending incoming messages, will only process %zu before yielding)", this, m_incomingMessages.size(), messagesToProcess);
RELEASE_LOG_ERROR(IPC, "%p - Connection::dispatchIncomingMessages: first IPC message in queue is %" PUBLIC_LOG_STRING, this, description(message->messageName()).characters());
}
// Re-schedule ourselves *before* we dispatch the messages because we want to process follow-up messages if the client
// spins a nested run loop while we're dispatching a message. Note that this means we can re-enter this method.
if (!m_incomingMessages.isEmpty()) {
dispatcher().dispatch([protectedThis = Ref { *this }] {
protectedThis->dispatchIncomingMessages();
});
}
}
dispatchMessage(makeUniqueRefFromNonNullUniquePtr(WTFMove(message)));
for (size_t i = 1; i < messagesToProcess; ++i) {
{
Locker locker { m_incomingMessagesLock };
if (m_incomingMessages.isEmpty())
return;
message = m_incomingMessages.takeFirst().moveToUniquePtr();
}
dispatchMessage(makeUniqueRefFromNonNullUniquePtr(WTFMove(message)));
}
}
void Connection::addAsyncReplyHandler(AsyncReplyHandler&& handler)
{
Locker locker { m_incomingMessagesLock };
auto result = m_asyncReplyHandlers.add(*handler.replyID, WTFMove(handler.completionHandler));
ASSERT_UNUSED(result, result.isNewEntry);
}
void Connection::addAsyncReplyHandlerWithDispatcher(AsyncReplyHandlerWithDispatcher&& handler)
{
Locker locker { m_incomingMessagesLock };
auto result = m_asyncReplyHandlerWithDispatchers.add(*handler.replyID, WTFMove(handler.completionHandler));
ASSERT_UNUSED(result, result.isNewEntry);
}
void Connection::cancelAsyncReplyHandlers()
{
AsyncReplyHandlerMap map;
AsyncReplyHandlerWithDispatcherMap mapDispatcher;
{
Locker locker { m_incomingMessagesLock };
map.swap(m_asyncReplyHandlers);
mapDispatcher.swap(m_asyncReplyHandlerWithDispatchers);
}
for (auto& handler : map.values()) {
if (handler)
handler(nullptr);
}
for (auto& handlerWithDispatcher : mapDispatcher.values()) {
if (handlerWithDispatcher)
handlerWithDispatcher(nullptr);
}
}
CompletionHandler<void(Decoder*)> Connection::takeAsyncReplyHandler(AsyncReplyID replyID)
{
Locker locker { m_incomingMessagesLock };
if (!m_asyncReplyHandlers.isValidKey(replyID))
return nullptr;
return m_asyncReplyHandlers.take(replyID);
}
bool Connection::isAsyncReplyHandlerWithDispatcher(AsyncReplyID replyID)
{
Locker locker { m_incomingMessagesLock };
return m_asyncReplyHandlerWithDispatchers.isValidKey(replyID) && m_asyncReplyHandlerWithDispatchers.contains(replyID);
}
CompletionHandler<void(std::unique_ptr<Decoder>&&)> Connection::takeAsyncReplyHandlerWithDispatcher(AsyncReplyID replyID)
{
Locker locker { m_incomingMessagesLock };
return takeAsyncReplyHandlerWithDispatcherWithLockHeld(replyID);
}
CompletionHandler<void(std::unique_ptr<Decoder>&&)> Connection::takeAsyncReplyHandlerWithDispatcherWithLockHeld(AsyncReplyID replyID)
{
assertIsHeld(m_incomingMessagesLock);
if (!m_asyncReplyHandlerWithDispatchers.isValidKey(replyID))
return { };
return m_asyncReplyHandlerWithDispatchers.take(replyID);
}
void Connection::wakeUpRunLoop()
{
if (!isValid())
return;
if (&dispatcher() == &RunLoop::main())
RunLoop::protectedMain()->wakeUp();
}
template<typename F>
void Connection::dispatchToClient(F&& clientRunLoopTask)
{
Locker lock { m_incomingMessagesLock };
dispatchToClientWithIncomingMessagesLock(std::forward<F>(clientRunLoopTask));
}
template<typename F>
void Connection::dispatchToClientWithIncomingMessagesLock(F&& clientRunLoopTask)
{
if (!m_syncState)
return;
dispatcher().dispatch(WTFMove(clientRunLoopTask));
}
#if !USE(UNIX_DOMAIN_SOCKETS) && !OS(DARWIN) && !OS(WINDOWS)
std::optional<Connection::ConnectionIdentifierPair> Connection::createConnectionIdentifierPair()
{
notImplemented();
return std::nullopt;
}
#endif
ASCIILiteral errorAsString(Error error)
{
switch (error) {
case Error::NoError: return "NoError"_s;
case Error::InvalidConnection: return "InvalidConnection"_s;
case Error::NoConnectionForIdentifier: return "NoConnectionForIdentifier"_s;
case Error::NoMessageSenderConnection: return "NoMessageSenderConnection"_s;
case Error::Timeout: return "Timeout"_s;
case Error::Unspecified: return "Unspecified"_s;
case Error::MultipleWaitingClients: return "MultipleWaitingClients"_s;
case Error::AttemptingToWaitOnClosedConnection: return "AttemptingToWaitOnClosedConnection"_s;
case Error::WaitingOnAlreadyDispatchedMessage: return "WaitingOnAlreadyDispatchedMessage"_s;
case Error::AttemptingToWaitInsideSyncMessageHandling: return "AttemptingToWaitInsideSyncMessageHandling"_s;
case Error::SyncMessageInterruptedWait: return "SyncMessageInterruptedWait"_s;
case Error::SyncMessageCancelled: return "SyncMessageCancelled"_s;
case Error::CantWaitForSyncReplies: return "CantWaitForSyncReplies"_s;
case Error::FailedToEncodeMessageArguments: return "FailedToEncodeMessageArguments"_s;
case Error::FailedToDecodeReplyArguments: return "FailedToDecodeReplyArguments"_s;
case Error::FailedToFindReplyHandler: return "FailedToFindReplyHandler"_s;
case Error::FailedToAcquireBufferSpan: return "FailedToAcquireBufferSpan"_s;
case Error::FailedToAcquireReplyBufferSpan: return "FailedToAcquireReplyBufferSpan"_s;
case Error::StreamConnectionEncodingError: return "StreamConnectionEncodingError"_s;
}
return ""_s;
}
static bool s_shouldCrashOnMessageCheckFailure { false };
bool Connection::shouldCrashOnMessageCheckFailure()
{
return s_shouldCrashOnMessageCheckFailure;
}
void Connection::setShouldCrashOnMessageCheckFailure(bool shouldCrash)
{
s_shouldCrashOnMessageCheckFailure = shouldCrash;
}
} // namespace IPC
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