1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78
|
/*
* Copyright (C) 2012 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "Connection.h"
#include "MessageReceiveQueue.h"
#include "WorkQueueMessageReceiver.h"
#include <wtf/TZoneMallocInlines.h>
#include <wtf/WeakRef.h>
namespace IPC {
class FunctionDispatcherQueue final : public MessageReceiveQueue {
WTF_MAKE_TZONE_ALLOCATED_INLINE(FunctionDispatcherQueue);
public:
FunctionDispatcherQueue(FunctionDispatcher& dispatcher, MessageReceiver& receiver)
: m_dispatcher(dispatcher)
, m_receiver(receiver)
{
}
~FunctionDispatcherQueue() final = default;
void enqueueMessage(Connection& connection, UniqueRef<Decoder>&& message) final
{
m_dispatcher.dispatch([connection = Ref { connection }, message = WTFMove(message), receiver = Ref { m_receiver.get() }]() mutable {
connection->dispatchMessageReceiverMessage(receiver, WTFMove(message));
});
}
private:
FunctionDispatcher& m_dispatcher;
WeakRef<MessageReceiver> m_receiver;
};
class WorkQueueMessageReceiverQueue final : public MessageReceiveQueue {
WTF_MAKE_TZONE_ALLOCATED_INLINE(WorkQueueMessageReceiverQueue);
public:
WorkQueueMessageReceiverQueue(WorkQueue& queue, WorkQueueMessageReceiverBase& receiver)
: m_queue(queue)
, m_receiver(receiver)
{
}
~WorkQueueMessageReceiverQueue() final = default;
void enqueueMessage(Connection& connection, UniqueRef<Decoder>&& message) final
{
Ref { m_queue }->dispatch([connection = Ref { connection }, message = WTFMove(message), receiver = m_receiver]() mutable {
connection->dispatchMessageReceiverMessage(receiver.get(), WTFMove(message));
});
}
private:
Ref<WorkQueue> m_queue;
Ref<WorkQueueMessageReceiverBase> m_receiver;
};
} // namespace IPC
|