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/*
* Copyright (C) 2020-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "StreamServerConnection.h"
#include "Connection.h"
#include "StreamConnectionWorkQueue.h"
#include <mutex>
#include <wtf/NeverDestroyed.h>
namespace IPC {
RefPtr<StreamServerConnection> StreamServerConnection::tryCreate(Handle&& handle, const StreamServerConnectionParameters& params)
{
auto buffer = StreamServerConnectionBuffer::map(WTFMove(handle.buffer));
if (!buffer)
return { };
auto connection = IPC::Connection::createClientConnection(IPC::Connection::Identifier { WTFMove(handle.outOfStreamConnection) });
#if ENABLE(IPC_TESTING_API)
if (params.ignoreInvalidMessageForTesting)
connection->setIgnoreInvalidMessageForTesting();
#endif
return adoptRef(*new StreamServerConnection(WTFMove(connection), WTFMove(*buffer)));
}
StreamServerConnection::StreamServerConnection(Ref<Connection> connection, StreamServerConnectionBuffer&& stream)
: m_connection(WTFMove(connection))
, m_buffer(WTFMove(stream))
{
}
StreamServerConnection::~StreamServerConnection()
{
ASSERT(!m_connection->isValid());
}
void StreamServerConnection::open(StreamConnectionWorkQueue& workQueue)
{
m_workQueue = &workQueue;
// FIXME(http://webkit.org/b/238986): Workaround for not being able to deliver messages from the dedicated connection to the work queue the client uses.
Ref connection = m_connection;
connection->addMessageReceiveQueue(*this, { });
connection->open(*this, workQueue);
workQueue.addStreamConnection(*this);
}
void StreamServerConnection::invalidate()
{
Ref connection = m_connection;
if (!m_workQueue) {
connection->invalidate();
return;
}
protectedWorkQueue()->removeStreamConnection(*this);
connection->invalidate();
connection->removeMessageReceiveQueue({ });
m_workQueue = nullptr;
Locker locker { m_outOfStreamMessagesLock };
m_outOfStreamMessages.clear();
}
void StreamServerConnection::startReceivingMessages(StreamMessageReceiver& receiver, ReceiverName receiverName, uint64_t destinationID)
{
auto key = std::make_pair(static_cast<uint8_t>(receiverName), destinationID);
Locker locker { m_receiversLock };
auto result = m_receivers.add(key, receiver);
ASSERT_UNUSED(result, result.isNewEntry);
}
void StreamServerConnection::stopReceivingMessages(ReceiverName receiverName, uint64_t destinationID)
{
auto key = std::make_pair(static_cast<uint8_t>(receiverName), destinationID);
Locker locker { m_receiversLock };
bool didRemove = m_receivers.remove(key);
ASSERT_UNUSED(didRemove, didRemove);
}
void StreamServerConnection::enqueueMessage(Connection&, UniqueRef<Decoder>&& message)
{
{
Locker locker { m_outOfStreamMessagesLock };
m_outOfStreamMessages.append(WTFMove(message));
}
ASSERT(m_workQueue);
protectedWorkQueue()->wakeUp();
}
void StreamServerConnection::didReceiveMessage(Connection&, Decoder&)
{
// All messages go to message queue.
ASSERT_NOT_REACHED();
}
bool StreamServerConnection::didReceiveSyncMessage(Connection&, Decoder&, UniqueRef<Encoder>&)
{
// All messages go to message queue.
ASSERT_NOT_REACHED();
return false;
}
void StreamServerConnection::didClose(Connection&)
{
// Client is expected to listen to didClose from the main connection.
}
void StreamServerConnection::didReceiveInvalidMessage(Connection&, MessageName, int32_t)
{
// The sender is expected to be trusted, so all invalid messages are programming errors.
ASSERT_NOT_REACHED();
}
StreamServerConnection::DispatchResult StreamServerConnection::dispatchStreamMessages(size_t messageLimit)
{
RefPtr<StreamMessageReceiver> currentReceiver;
// FIXME: Implement WTF::isValid(ReceiverName).
uint8_t currentReceiverName = static_cast<uint8_t>(ReceiverName::Invalid);
for (size_t i = 0; i < messageLimit; ++i) {
auto span = m_buffer.tryAcquire();
if (!span)
return DispatchResult::HasNoMessages;
IPC::Decoder decoder { *span, m_currentDestinationID };
if (!decoder.isValid()) {
protectedConnection()->dispatchDidReceiveInvalidMessage(decoder.messageName(), decoder.indexOfObjectFailingDecoding());
return DispatchResult::HasNoMessages;
}
if (decoder.messageName() == MessageName::SetStreamDestinationID) {
if (!processSetStreamDestinationID(decoder, currentReceiver))
return DispatchResult::HasNoMessages;
continue;
}
if (decoder.messageName() == MessageName::ProcessOutOfStreamMessage) {
if (!processOutOfStreamMessage(decoder))
return DispatchResult::HasNoMessages;
continue;
}
if (currentReceiverName != static_cast<uint8_t>(decoder.messageReceiverName())) {
currentReceiverName = static_cast<uint8_t>(decoder.messageReceiverName());
currentReceiver = nullptr;
}
if (!currentReceiver) {
auto key = std::make_pair(static_cast<uint8_t>(currentReceiverName), m_currentDestinationID);
if (!ReceiversMap::isValidKey(key)) {
protectedConnection()->dispatchDidReceiveInvalidMessage(decoder.messageName(), decoder.indexOfObjectFailingDecoding());
return DispatchResult::HasNoMessages;
}
Locker locker { m_receiversLock };
currentReceiver = m_receivers.get(key);
}
if (!currentReceiver) {
// Valid scenario is when receiver has been removed, but there are messages for it in the buffer.
// FIXME: Since we do not have a receiver, we don't know how to decode the message.
// This means we must timeout every receiver in the stream connection.
// Currently we assert that the receivers are empty, as we only have up to one receiver in
// a stream connection until possibility of skipping is implemented properly.
Locker locker { m_receiversLock };
ASSERT(m_receivers.isEmpty());
return DispatchResult::HasNoMessages;
}
if (!processStreamMessage(decoder, *currentReceiver))
return DispatchResult::HasNoMessages;
}
return DispatchResult::HasMoreMessages;
}
bool StreamServerConnection::processSetStreamDestinationID(Decoder& decoder, RefPtr<StreamMessageReceiver>& currentReceiver)
{
auto destinationID = decoder.decode<uint64_t>();
if (!destinationID) {
protectedConnection()->dispatchDidReceiveInvalidMessage(decoder.messageName(), decoder.indexOfObjectFailingDecoding());
return false;
}
if (m_currentDestinationID != *destinationID) {
m_currentDestinationID = *destinationID;
currentReceiver = nullptr;
}
auto result = m_buffer.release(decoder.currentBufferOffset());
if (result == WakeUpClient::Yes)
m_clientWaitSemaphore.signal();
return true;
}
bool StreamServerConnection::processStreamMessage(Decoder& decoder, StreamMessageReceiver& receiver)
{
ASSERT(!m_isProcessingStreamMessage);
m_isProcessingStreamMessage = true;
bool didSucceed = dispatchStreamMessage(decoder, receiver);
m_isProcessingStreamMessage = false;
if (!didSucceed)
return false;
WakeUpClient result = WakeUpClient::No;
if (decoder.isSyncMessage()) {
result = m_buffer.releaseAll();
if (m_syncReplyToDispatch)
protectedConnection()->sendSyncReply(makeUniqueRefFromNonNullUniquePtr(WTFMove(m_syncReplyToDispatch)));
} else
result = m_buffer.release(decoder.currentBufferOffset());
if (result == WakeUpClient::Yes)
m_clientWaitSemaphore.signal();
return true;
}
bool StreamServerConnection::processOutOfStreamMessage(Decoder& decoder)
{
std::unique_ptr<Decoder> message;
{
Locker locker { m_outOfStreamMessagesLock };
if (m_outOfStreamMessages.isEmpty())
return false;
message = m_outOfStreamMessages.takeFirst().moveToUniquePtr();
}
RefPtr<StreamMessageReceiver> receiver;
{
auto key = std::make_pair(static_cast<uint8_t>(message->messageReceiverName()), static_cast<uint64_t>(message->destinationID()));
Locker locker { m_receiversLock };
receiver = m_receivers.get(key);
}
if (receiver) {
if (!dispatchStreamMessage(*message, *receiver))
return false;
}
// If receiver does not exist if it has been removed but messages are still pending to be
// processed. It's ok to skip such messages.
// FIXME: Note, corresponding skip is not possible at the moment for stream messages.
auto result = m_buffer.release(decoder.currentBufferOffset());
if (result == WakeUpClient::Yes)
m_clientWaitSemaphore.signal();
return true;
}
bool StreamServerConnection::dispatchStreamMessage(Decoder& message, StreamMessageReceiver& receiver)
{
receiver.didReceiveStreamMessage(*this, message);
auto didReceiveInvalidMessage = std::exchange(m_didReceiveInvalidMessage, false);
if (!didReceiveInvalidMessage && message.isValid())
return true;
Ref connection = m_connection;
#if ENABLE(IPC_TESTING_API)
if (connection->ignoreInvalidMessageForTesting()) {
// Typically failed decodes are not expected, and thus they cause an assertion and stream
// timeout.
// Sync message decode error on IPC testing API is a special case. IPC testing API sends only
// out of stream messages and thus only expects out of stream replies.
if (!m_isProcessingStreamMessage && message.isSyncMessage()) {
connection->sendSyncReply(makeUniqueRef<Encoder>(MessageName::CancelSyncMessageReply, message.syncRequestID().toUInt64()));
return true;
}
return false;
}
#endif
connection->dispatchDidReceiveInvalidMessage(message.messageName(), message.indexOfObjectFailingDecoding());
return false;
}
void StreamServerConnection::markCurrentlyDispatchedMessageAsInvalid()
{
ASSERT(m_isProcessingStreamMessage);
m_didReceiveInvalidMessage = true;
}
RefPtr<StreamConnectionWorkQueue> StreamServerConnection::protectedWorkQueue() const
{
return m_workQueue;
}
}
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