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/*
* Copyright (C) 2020 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "Connection.h"
#include "Decoder.h"
#include "Encoder.h"
#include "MessageNames.h"
#include "StreamMessageReceiver.h"
#include "StreamServerConnectionBuffer.h"
#include <wtf/Deque.h>
#include <wtf/Lock.h>
#include <wtf/Threading.h>
namespace IPC {
class StreamConnectionWorkQueue;
struct StreamServerConnectionHandle {
WTF_MAKE_NONCOPYABLE(StreamServerConnectionHandle);
StreamServerConnectionHandle(Connection::Handle&& connection, StreamConnectionBuffer::Handle&& bufferHandle)
: outOfStreamConnection(WTFMove(connection))
, buffer(WTFMove(bufferHandle))
{ }
StreamServerConnectionHandle(StreamServerConnectionHandle&&) = default;
StreamServerConnectionHandle& operator=(StreamServerConnectionHandle&&) = default;
Connection::Handle outOfStreamConnection;
StreamConnectionBuffer::Handle buffer;
};
struct StreamServerConnectionParameters {
#if ENABLE(IPC_TESTING_API)
bool ignoreInvalidMessageForTesting { false };
#endif
};
// StreamServerConnection represents the connection between stream client and server, as used by the server.
//
// StreamServerConnection:
// * Holds the messages towards the server.
// * Sends the replies back to the client via the stream or normal Connection fallback.
//
// Receiver template contract:
// void didReceiveStreamMessage(StreamServerConnection&, Decoder&);
//
// The StreamServerConnection does not trust the StreamClientConnection.
class StreamServerConnection final : public ThreadSafeRefCounted<StreamServerConnection>, private MessageReceiveQueue, private Connection::Client {
WTF_MAKE_NONCOPYABLE(StreamServerConnection);
WTF_MAKE_FAST_ALLOCATED;
WTF_OVERRIDE_DELETE_FOR_CHECKED_PTR(StreamServerConnection);
public:
using AsyncReplyID = Connection::AsyncReplyID;
using Handle = StreamServerConnectionHandle;
static RefPtr<StreamServerConnection> tryCreate(Handle&&, const StreamServerConnectionParameters&);
~StreamServerConnection() final;
void ref() const final { ThreadSafeRefCounted::ref(); }
void deref() const final { ThreadSafeRefCounted::deref(); }
void startReceivingMessages(StreamMessageReceiver&, ReceiverName, uint64_t destinationID);
// Stops the message receipt. Note: already received messages might still be delivered.
void stopReceivingMessages(ReceiverName, uint64_t destinationID);
Connection& connection() { return m_connection; }
Ref<Connection> protectedConnection() { return m_connection; }
enum DispatchResult : bool {
HasNoMessages,
HasMoreMessages
};
DispatchResult dispatchStreamMessages(size_t messageLimit);
void markCurrentlyDispatchedMessageAsInvalid();
void open(StreamConnectionWorkQueue&);
void invalidate();
template<typename T, typename RawValue> Error send(T&& message, const ObjectIdentifierGenericBase<RawValue>& destinationID);
template<typename T, typename... Arguments>
void sendSyncReply(Connection::SyncRequestID, Arguments&&...);
#if ENABLE(IPC_TESTING_API)
void setIgnoreInvalidMessageForTesting() { m_connection->setIgnoreInvalidMessageForTesting(); }
bool ignoreInvalidMessageForTesting() const { return m_connection->ignoreInvalidMessageForTesting(); }
#endif
template<typename T, typename... Arguments>
void sendAsyncReply(AsyncReplyID, Arguments&&...);
Semaphore& clientWaitSemaphore() { return m_clientWaitSemaphore; }
private:
StreamServerConnection(Ref<Connection>, StreamServerConnectionBuffer&&);
// MessageReceiveQueue
void enqueueMessage(Connection&, UniqueRef<Decoder>&&) final;
// Connection::Client
void didReceiveMessage(Connection&, Decoder&) final;
bool didReceiveSyncMessage(Connection&, Decoder&, UniqueRef<Encoder>&) final;
void didClose(Connection&) final;
void didReceiveInvalidMessage(Connection&, MessageName, int32_t indexOfObjectFailingDecoding) final;
bool processSetStreamDestinationID(Decoder&, RefPtr<StreamMessageReceiver>& currentReceiver);
bool processStreamMessage(Decoder&, StreamMessageReceiver&);
bool processOutOfStreamMessage(Decoder&);
bool dispatchStreamMessage(Decoder&, StreamMessageReceiver&);
RefPtr<StreamConnectionWorkQueue> protectedWorkQueue() const;
using WakeUpClient = StreamServerConnectionBuffer::WakeUpClient;
const Ref<IPC::Connection> m_connection;
RefPtr<StreamConnectionWorkQueue> m_workQueue;
StreamServerConnectionBuffer m_buffer;
Lock m_outOfStreamMessagesLock;
Deque<UniqueRef<Decoder>> m_outOfStreamMessages WTF_GUARDED_BY_LOCK(m_outOfStreamMessagesLock);
bool m_isProcessingStreamMessage { false };
std::unique_ptr<IPC::Encoder> m_syncReplyToDispatch;
Lock m_receiversLock;
using ReceiversMap = HashMap<std::pair<uint8_t, uint64_t>, Ref<StreamMessageReceiver>>;
ReceiversMap m_receivers WTF_GUARDED_BY_LOCK(m_receiversLock);
uint64_t m_currentDestinationID { 0 };
Semaphore m_clientWaitSemaphore;
bool m_didReceiveInvalidMessage { false };
friend class StreamConnectionWorkQueue;
};
template<typename T, typename RawValue>
Error StreamServerConnection::send(T&& message, const ObjectIdentifierGenericBase<RawValue>& destinationID)
{
return m_connection->send(std::forward<T>(message), destinationID);
}
template<typename T, typename... Arguments>
void StreamServerConnection::sendSyncReply(Connection::SyncRequestID syncRequestID, Arguments&&... arguments)
{
if constexpr(T::isReplyStreamEncodable) {
if (m_isProcessingStreamMessage) {
auto span = m_buffer.acquireAll();
{
StreamConnectionEncoder messageEncoder { MessageName::SyncMessageReply, span };
if ((messageEncoder << ... << arguments))
return;
}
StreamConnectionEncoder outOfStreamEncoder { MessageName::ProcessOutOfStreamMessage, span };
}
}
auto encoder = makeUniqueRef<Encoder>(MessageName::SyncMessageReply, syncRequestID.toUInt64());
(encoder.get() << ... << std::forward<Arguments>(arguments));
if (m_isProcessingStreamMessage) {
// Send sync reply only after releasing the buffer. Otherwise client might receive the message before server
// releases the buffer. Client would the send a new message, and release would happen only after.
m_syncReplyToDispatch = encoder.moveToUniquePtr();
} else {
// Asynchronously replying from the current thread is supported. Note: This is not thread safe,
// as any other thread might execute before the buffer release.
m_connection->sendSyncReply(WTFMove(encoder));
}
}
template<typename T, typename... Arguments>
void StreamServerConnection::sendAsyncReply(AsyncReplyID asyncReplyID, Arguments&&... arguments)
{
m_connection->sendAsyncReply<T>(asyncReplyID, std::forward<Arguments>(arguments)...);
}
}
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