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/*
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebGPUSupportedLimits.h"
#if ENABLE(GPU_PROCESS)
#include "WebGPUConvertFromBackingContext.h"
#include "WebGPUConvertToBackingContext.h"
#include <WebCore/WebGPUSupportedLimits.h>
namespace WebKit::WebGPU {
std::optional<SupportedLimits> ConvertToBackingContext::convertToBacking(const WebCore::WebGPU::SupportedLimits& supportedLimits)
{
return { {
supportedLimits.maxTextureDimension1D(),
supportedLimits.maxTextureDimension2D(),
supportedLimits.maxTextureDimension3D(),
supportedLimits.maxTextureArrayLayers(),
supportedLimits.maxBindGroups(),
supportedLimits.maxBindGroupsPlusVertexBuffers(),
supportedLimits.maxBindingsPerBindGroup(),
supportedLimits.maxDynamicUniformBuffersPerPipelineLayout(),
supportedLimits.maxDynamicStorageBuffersPerPipelineLayout(),
supportedLimits.maxSampledTexturesPerShaderStage(),
supportedLimits.maxSamplersPerShaderStage(),
supportedLimits.maxStorageBuffersPerShaderStage(),
supportedLimits.maxStorageTexturesPerShaderStage(),
supportedLimits.maxUniformBuffersPerShaderStage(),
supportedLimits.maxUniformBufferBindingSize(),
supportedLimits.maxStorageBufferBindingSize(),
supportedLimits.minUniformBufferOffsetAlignment(),
supportedLimits.minStorageBufferOffsetAlignment(),
supportedLimits.maxVertexBuffers(),
supportedLimits.maxBufferSize(),
supportedLimits.maxVertexAttributes(),
supportedLimits.maxVertexBufferArrayStride(),
supportedLimits.maxInterStageShaderComponents(),
supportedLimits.maxInterStageShaderVariables(),
supportedLimits.maxColorAttachments(),
supportedLimits.maxColorAttachmentBytesPerSample(),
supportedLimits.maxComputeWorkgroupStorageSize(),
supportedLimits.maxComputeInvocationsPerWorkgroup(),
supportedLimits.maxComputeWorkgroupSizeX(),
supportedLimits.maxComputeWorkgroupSizeY(),
supportedLimits.maxComputeWorkgroupSizeZ(),
supportedLimits.maxComputeWorkgroupsPerDimension(),
supportedLimits.maxStorageBuffersInFragmentStage(),
supportedLimits.maxStorageTexturesInFragmentStage(),
} };
}
RefPtr<WebCore::WebGPU::SupportedLimits> ConvertFromBackingContext::convertFromBacking(const SupportedLimits& supportedLimits)
{
return { WebCore::WebGPU::SupportedLimits::create(
supportedLimits.maxTextureDimension1D,
supportedLimits.maxTextureDimension2D,
supportedLimits.maxTextureDimension3D,
supportedLimits.maxTextureArrayLayers,
supportedLimits.maxBindGroups,
supportedLimits.maxBindGroupsPlusVertexBuffers,
supportedLimits.maxBindingsPerBindGroup,
supportedLimits.maxDynamicUniformBuffersPerPipelineLayout,
supportedLimits.maxDynamicStorageBuffersPerPipelineLayout,
supportedLimits.maxSampledTexturesPerShaderStage,
supportedLimits.maxSamplersPerShaderStage,
supportedLimits.maxStorageBuffersPerShaderStage,
supportedLimits.maxStorageTexturesPerShaderStage,
supportedLimits.maxUniformBuffersPerShaderStage,
supportedLimits.maxUniformBufferBindingSize,
supportedLimits.maxStorageBufferBindingSize,
supportedLimits.minUniformBufferOffsetAlignment,
supportedLimits.minStorageBufferOffsetAlignment,
supportedLimits.maxVertexBuffers,
supportedLimits.maxBufferSize,
supportedLimits.maxVertexAttributes,
supportedLimits.maxVertexBufferArrayStride,
supportedLimits.maxInterStageShaderComponents,
supportedLimits.maxInterStageShaderVariables,
supportedLimits.maxColorAttachments,
supportedLimits.maxColorAttachmentBytesPerSample,
supportedLimits.maxComputeWorkgroupStorageSize,
supportedLimits.maxComputeInvocationsPerWorkgroup,
supportedLimits.maxComputeWorkgroupSizeX,
supportedLimits.maxComputeWorkgroupSizeY,
supportedLimits.maxComputeWorkgroupSizeZ,
supportedLimits.maxComputeWorkgroupsPerDimension,
supportedLimits.maxStorageBuffersInFragmentStage,
supportedLimits.maxStorageTexturesInFragmentStage
) };
}
} // namespace WebKit
#endif // ENABLE(GPU_PROCESS)
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