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/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GPU_PROCESS)
#include <cstdint>
#include <optional>
namespace WebKit::WebGPU {
struct SupportedLimits {
uint32_t maxTextureDimension1D { 0 };
uint32_t maxTextureDimension2D { 0 };
uint32_t maxTextureDimension3D { 0 };
uint32_t maxTextureArrayLayers { 0 };
uint32_t maxBindGroups { 0 };
uint32_t maxBindGroupsPlusVertexBuffers { 0 };
uint32_t maxBindingsPerBindGroup { 0 };
uint32_t maxDynamicUniformBuffersPerPipelineLayout { 0 };
uint32_t maxDynamicStorageBuffersPerPipelineLayout { 0 };
uint32_t maxSampledTexturesPerShaderStage { 0 };
uint32_t maxSamplersPerShaderStage { 0 };
uint32_t maxStorageBuffersPerShaderStage { 0 };
uint32_t maxStorageTexturesPerShaderStage { 0 };
uint32_t maxUniformBuffersPerShaderStage { 0 };
uint64_t maxUniformBufferBindingSize { 0 };
uint64_t maxStorageBufferBindingSize { 0 };
uint32_t minUniformBufferOffsetAlignment { 0 };
uint32_t minStorageBufferOffsetAlignment { 0 };
uint32_t maxVertexBuffers { 0 };
uint64_t maxBufferSize { 0 };
uint32_t maxVertexAttributes { 0 };
uint32_t maxVertexBufferArrayStride { 0 };
uint32_t maxInterStageShaderComponents { 0 };
uint32_t maxInterStageShaderVariables { 0 };
uint32_t maxColorAttachments { 0 };
uint32_t maxColorAttachmentBytesPerSample { 0 };
uint32_t maxComputeWorkgroupStorageSize { 0 };
uint32_t maxComputeInvocationsPerWorkgroup { 0 };
uint32_t maxComputeWorkgroupSizeX { 0 };
uint32_t maxComputeWorkgroupSizeY { 0 };
uint32_t maxComputeWorkgroupSizeZ { 0 };
uint32_t maxComputeWorkgroupsPerDimension { 0 };
uint32_t maxStorageBuffersInFragmentStage { 0 };
uint32_t maxStorageTexturesInFragmentStage { 0 };
};
} // namespace WebKit::WebGPU
#endif // ENABLE(GPU_PROCESS)
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