File: DisplayLink.cpp

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/*
 * Copyright (C) 2018-2024 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"
#include "DisplayLink.h"

#if HAVE(DISPLAY_LINK)

#include "Logging.h"
#include <WebCore/AnimationFrameRate.h>
#include <wtf/RunLoop.h>
#include <wtf/SystemTracing.h>
#include <wtf/TZoneMallocInlines.h>
#include <wtf/text/TextStream.h>

namespace WebKit {

using namespace WebCore;

constexpr unsigned maxFireCountWithoutObservers { 20 };

WTF_MAKE_TZONE_ALLOCATED_IMPL(DisplayLink);
WTF_MAKE_TZONE_ALLOCATED_IMPL(DisplayLink::Client);

DisplayLink::DisplayLink(PlatformDisplayID displayID)
    : m_displayID(displayID)
{
    platformInitialize();

    LOG_WITH_STREAM(DisplayLink, stream << "[UI ] Created DisplayLink " << this << " for display " << displayID << " with nominal fps " << m_displayNominalFramesPerSecond);
}

DisplayLink::~DisplayLink()
{
    LOG_WITH_STREAM(DisplayLink, stream << "[UI ] Destroying DisplayLink " << this << " for display " << m_displayID);

    platformFinalize();
}

void DisplayLink::addObserver(Client& client, DisplayLinkObserverID observerID, FramesPerSecond preferredFramesPerSecond)
{
    ASSERT(RunLoop::isMain());

    LOG_WITH_STREAM(DisplayLink, stream << "[UI ] DisplayLink " << this << " for display display " << m_displayID << " add observer " << observerID << " fps " << preferredFramesPerSecond);

    {
        Locker locker { m_clientsLock };
        m_clients.ensure(client, [] {
            return ClientInfo { };
        }).iterator->value.observers.append({ observerID, preferredFramesPerSecond });
    }

    if (!platformIsRunning()) {
        LOG_WITH_STREAM(DisplayLink, stream << "[UI ] DisplayLink for display " << m_displayID << " starting DisplayLink with fps " << m_displayNominalFramesPerSecond);

        m_currentUpdate = { 0, m_displayNominalFramesPerSecond };

        platformStart();
    }
}

void DisplayLink::removeObserver(Client& client, DisplayLinkObserverID observerID)
{
    ASSERT(RunLoop::isMain());

    Locker locker { m_clientsLock };

    auto it = m_clients.find(client);
    if (it == m_clients.end())
        return;

    auto& clientInfo = it->value;

    bool removed = clientInfo.observers.removeFirstMatching([observerID](const auto& value) {
        return value.observerID == observerID;
    });
    ASSERT_UNUSED(removed, removed);

    LOG_WITH_STREAM(DisplayLink, stream << "[UI ] DisplayLink " << this << " for display " << m_displayID << " remove observer " << observerID);

    removeInfoForClientIfUnused(client);

    // We do not stop the display link right away when |m_clients| becomes empty. Instead, we
    // let the display link fire up to |maxFireCountWithoutObservers| times without observers to avoid
    // killing & restarting too many threads when observers gets removed & added in quick succession.
}

void DisplayLink::removeClient(Client& client)
{
    ASSERT(RunLoop::isMain());

    Locker locker { m_clientsLock };
    m_clients.remove(client);

    // We do not stop the display link right away when |m_clients| becomes empty. Instead, we
    // let the display link fire up to |maxFireCountWithoutObservers| times without observers to avoid
    // killing & restarting too many threads when observers gets removed & added in quick succession.
}

bool DisplayLink::removeInfoForClientIfUnused(Client& client)
{
    auto it = m_clients.find(client);
    if (it == m_clients.end())
        return false;

    auto& clientInfo = it->value;
    if (clientInfo.observers.isEmpty() && !clientInfo.fullSpeedUpdatesClientCount) {
        m_clients.remove(it);
        return true;
    }
    return false;
}

void DisplayLink::incrementFullSpeedRequestClientCount(Client& client)
{
    Locker locker { m_clientsLock };

    auto& clientInfo = m_clients.ensure(client, [] {
        return ClientInfo { };
    }).iterator->value;

    ++clientInfo.fullSpeedUpdatesClientCount;
}

void DisplayLink::decrementFullSpeedRequestClientCount(Client& client)
{
    Locker locker { m_clientsLock };

    auto it = m_clients.find(client);
    if (it == m_clients.end())
        return;

    auto& clientInfo = it->value;
    ASSERT(clientInfo.fullSpeedUpdatesClientCount);
    --clientInfo.fullSpeedUpdatesClientCount;
    removeInfoForClientIfUnused(client);
}

void DisplayLink::displayPropertiesChanged()
{
    // FIXME: Detect whether the refresh frequency changed.
}

void DisplayLink::setObserverPreferredFramesPerSecond(Client& client, DisplayLinkObserverID observerID, FramesPerSecond preferredFramesPerSecond)
{
    LOG_WITH_STREAM(DisplayLink, stream << "[UI ] DisplayLink " << this << " setPreferredFramesPerSecond - display " << m_displayID << " observer " << observerID << " fps " << preferredFramesPerSecond);

    Locker locker { m_clientsLock };

    auto it = m_clients.find(client);
    if (it == m_clients.end())
        return;

    auto& clientInfo = it->value;
    auto index = clientInfo.observers.findIf([observerID](const auto& observer) {
        return observer.observerID == observerID;
    });

    if (index != notFound)
        clientInfo.observers[index].preferredFramesPerSecond = preferredFramesPerSecond;
}

void DisplayLink::notifyObserversDisplayDidRefresh()
{
    ASSERT(!RunLoop::isMain());

    Locker locker { m_clientsLock };

    tracePoint(DisplayLinkUpdate);

    auto maxFramesPerSecond = [](const Vector<ObserverInfo>& observers) {
        std::optional<FramesPerSecond> observersMaxFramesPerSecond;
        for (const auto& observer : observers)
            observersMaxFramesPerSecond = std::max(observersMaxFramesPerSecond.value_or(0), observer.preferredFramesPerSecond);
        return observersMaxFramesPerSecond;
    };

    bool anyConnectionHadObservers = false;
    for (auto& [client, clientInfo] : m_clients) {
        if (clientInfo.observers.isEmpty())
            continue;

        anyConnectionHadObservers = true;

        auto observersMaxFramesPerSecond = maxFramesPerSecond(clientInfo.observers);
        bool anyObserverWantsCallback = m_currentUpdate.relevantForUpdateFrequency(observersMaxFramesPerSecond.value_or(FullSpeedFramesPerSecond));

        LOG_WITH_STREAM(DisplayLink, stream << "[UI ] DisplayLink " << this << " for display " << m_displayID << " (display fps " << m_displayNominalFramesPerSecond << ") update " << m_currentUpdate << " " << clientInfo.observers.size()
            << " observers, maxFramesPerSecond " << observersMaxFramesPerSecond << " full speed client count " << clientInfo.fullSpeedUpdatesClientCount << " relevant " << anyObserverWantsCallback);

        if (clientInfo.fullSpeedUpdatesClientCount || anyObserverWantsCallback)
            client->displayLinkFired(m_displayID, m_currentUpdate, clientInfo.fullSpeedUpdatesClientCount, anyObserverWantsCallback);
    }

    m_currentUpdate = m_currentUpdate.nextUpdate();

    if (!anyConnectionHadObservers) {
        if (++m_fireCountWithoutObservers >= maxFireCountWithoutObservers) {
            LOG_WITH_STREAM(DisplayLink, stream << "[UI ] DisplayLink for display " << m_displayID << " fired " << m_fireCountWithoutObservers << " times with no observers; stopping DisplayLink");
            platformStop();
        }
        return;
    }
    m_fireCountWithoutObservers = 0;
}

DisplayLink& DisplayLinkCollection::displayLinkForDisplay(PlatformDisplayID displayID)
{
    if (auto* displayLink = existingDisplayLinkForDisplay(displayID))
        return *displayLink;

    auto displayLink = makeUnique<DisplayLink>(displayID);
    auto displayLinkPtr = displayLink.get();
    add(WTFMove(displayLink));
    return *displayLinkPtr;
}

DisplayLink* DisplayLinkCollection::existingDisplayLinkForDisplay(PlatformDisplayID displayID) const
{
    for (auto& displayLink : m_displayLinks) {
        if (displayLink->displayID() == displayID)
            return displayLink.get();
    }

    return nullptr;
}

void DisplayLinkCollection::add(std::unique_ptr<DisplayLink>&& displayLink)
{
    ASSERT(!m_displayLinks.containsIf([&](auto &entry) { return entry->displayID() == displayLink->displayID(); }));
    m_displayLinks.append(WTFMove(displayLink));
}

std::optional<unsigned> DisplayLinkCollection::nominalFramesPerSecondForDisplay(PlatformDisplayID displayID)
{
    // Note that this may create a DisplayLink with no observers, but it's highly likely that we'll soon call startDisplayLink() for it.
    auto& displayLink = displayLinkForDisplay(displayID);
    return displayLink.nominalFramesPerSecond();
}

void DisplayLinkCollection::startDisplayLink(DisplayLink::Client& client, DisplayLinkObserverID observerID, PlatformDisplayID displayID, FramesPerSecond preferredFramesPerSecond)
{
    auto& displayLink = displayLinkForDisplay(displayID);
    displayLink.addObserver(client, observerID, preferredFramesPerSecond);
}

void DisplayLinkCollection::stopDisplayLink(DisplayLink::Client& client, DisplayLinkObserverID observerID, PlatformDisplayID displayID)
{
    if (auto* displayLink = existingDisplayLinkForDisplay(displayID))
        displayLink->removeObserver(client, observerID);

    // FIXME: Remove unused display links?
}

void DisplayLinkCollection::stopDisplayLinks(DisplayLink::Client& client)
{
    for (auto& displayLink : m_displayLinks)
        displayLink->removeClient(client);

    // FIXME: Remove unused display links?
}

void DisplayLinkCollection::setDisplayLinkPreferredFramesPerSecond(DisplayLink::Client& client, DisplayLinkObserverID observerID, PlatformDisplayID displayID, FramesPerSecond preferredFramesPerSecond)
{
    LOG_WITH_STREAM(DisplayLink, stream << "[UI ] WebProcessPool::setDisplayLinkPreferredFramesPerSecond - display " << displayID << " observer " << observerID << " fps " << preferredFramesPerSecond);

    if (auto* displayLink = existingDisplayLinkForDisplay(displayID))
        displayLink->setObserverPreferredFramesPerSecond(client, observerID, preferredFramesPerSecond);
}

void DisplayLinkCollection::setDisplayLinkForDisplayWantsFullSpeedUpdates(DisplayLink::Client& client, PlatformDisplayID displayID, bool wantsFullSpeedUpdates)
{
    if (auto* displayLink = existingDisplayLinkForDisplay(displayID)) {
        if (wantsFullSpeedUpdates)
            displayLink->incrementFullSpeedRequestClientCount(client);
        else
            displayLink->decrementFullSpeedRequestClientCount(client);
    }
}

} // namespace WebKit

#endif // HAVE(DISPLAY_LINK)