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/*
* Copyright (C) 2024 Sony Interactive Entertainment Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "DisplayLink.h"
#if HAVE(DISPLAY_LINK)
#include <wpe/playstation.h>
namespace WebKit {
void DisplayLink::platformInitialize()
{
static const struct wpe_playstation_display_client_interface s_client = {
// vblank
[](void* data) {
static_cast<DisplayLink*>(data)->notifyObserversDisplayDidRefresh();
},
nullptr, nullptr, nullptr,
};
m_display = wpe_playstation_display_create();
wpe_playstation_display_set_client(m_display, &s_client, this);
}
void DisplayLink::platformFinalize()
{
wpe_playstation_display_destroy(m_display);
}
bool DisplayLink::platformIsRunning() const
{
return wpe_playstation_display_is_running(m_display);
}
void DisplayLink::platformStart()
{
wpe_playstation_display_start(m_display);
}
void DisplayLink::platformStop()
{
wpe_playstation_display_stop(m_display);
}
} // namespace WebKit
#endif
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