1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130
|
/*
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GPU_PROCESS)
#include "RemoteDeviceProxy.h"
#include "WebGPUIdentifier.h"
#include <WebCore/WebGPUCommandEncoder.h>
#include <wtf/TZoneMalloc.h>
namespace WebKit::WebGPU {
class ConvertToBackingContext;
class RemoteCommandEncoderProxy final : public WebCore::WebGPU::CommandEncoder {
WTF_MAKE_TZONE_ALLOCATED(RemoteCommandEncoderProxy);
public:
static Ref<RemoteCommandEncoderProxy> create(RemoteGPUProxy& root, ConvertToBackingContext& convertToBackingContext, WebGPUIdentifier identifier)
{
return adoptRef(*new RemoteCommandEncoderProxy(root, convertToBackingContext, identifier));
}
virtual ~RemoteCommandEncoderProxy();
RemoteGPUProxy& root() { return m_root; }
private:
friend class DowncastConvertToBackingContext;
RemoteCommandEncoderProxy(RemoteGPUProxy&, ConvertToBackingContext&, WebGPUIdentifier);
RemoteCommandEncoderProxy(const RemoteCommandEncoderProxy&) = delete;
RemoteCommandEncoderProxy(RemoteCommandEncoderProxy&&) = delete;
RemoteCommandEncoderProxy& operator=(const RemoteCommandEncoderProxy&) = delete;
RemoteCommandEncoderProxy& operator=(RemoteCommandEncoderProxy&&) = delete;
WebGPUIdentifier backing() const { return m_backing; }
template<typename T>
WARN_UNUSED_RETURN IPC::Error send(T&& message)
{
return root().protectedStreamClientConnection()->send(WTFMove(message), backing());
}
template<typename T>
WARN_UNUSED_RETURN IPC::Connection::SendSyncResult<T> sendSync(T&& message)
{
return root().protectedStreamClientConnection()->sendSync(WTFMove(message), backing());
}
RefPtr<WebCore::WebGPU::RenderPassEncoder> beginRenderPass(const WebCore::WebGPU::RenderPassDescriptor&) final;
RefPtr<WebCore::WebGPU::ComputePassEncoder> beginComputePass(const std::optional<WebCore::WebGPU::ComputePassDescriptor>&) final;
void copyBufferToBuffer(
const WebCore::WebGPU::Buffer& source,
WebCore::WebGPU::Size64 sourceOffset,
const WebCore::WebGPU::Buffer& destination,
WebCore::WebGPU::Size64 destinationOffset,
WebCore::WebGPU::Size64) final;
void copyBufferToTexture(
const WebCore::WebGPU::ImageCopyBuffer& source,
const WebCore::WebGPU::ImageCopyTexture& destination,
const WebCore::WebGPU::Extent3D& copySize) final;
void copyTextureToBuffer(
const WebCore::WebGPU::ImageCopyTexture& source,
const WebCore::WebGPU::ImageCopyBuffer& destination,
const WebCore::WebGPU::Extent3D& copySize) final;
void copyTextureToTexture(
const WebCore::WebGPU::ImageCopyTexture& source,
const WebCore::WebGPU::ImageCopyTexture& destination,
const WebCore::WebGPU::Extent3D& copySize) final;
void clearBuffer(
const WebCore::WebGPU::Buffer&,
WebCore::WebGPU::Size64 offset = 0,
std::optional<WebCore::WebGPU::Size64> = std::nullopt) final;
void pushDebugGroup(String&& groupLabel) final;
void popDebugGroup() final;
void insertDebugMarker(String&& markerLabel) final;
void writeTimestamp(const WebCore::WebGPU::QuerySet&, WebCore::WebGPU::Size32 queryIndex) final;
void resolveQuerySet(
const WebCore::WebGPU::QuerySet&,
WebCore::WebGPU::Size32 firstQuery,
WebCore::WebGPU::Size32 queryCount,
const WebCore::WebGPU::Buffer& destination,
WebCore::WebGPU::Size64 destinationOffset) final;
RefPtr<WebCore::WebGPU::CommandBuffer> finish(const WebCore::WebGPU::CommandBufferDescriptor&) final;
void setLabelInternal(const String&) final;
Ref<ConvertToBackingContext> protectedConvertToBackingContext() const;
WebGPUIdentifier m_backing;
Ref<ConvertToBackingContext> m_convertToBackingContext;
Ref<RemoteGPUProxy> m_root;
};
} // namespace WebKit::WebGPU
#endif // ENABLE(GPU_PROCESS)
|