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/*
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GPU_PROCESS)
#include "RemoteDeviceProxy.h"
#include "WebGPUIdentifier.h"
#include <WebCore/WebGPUShaderModule.h>
#include <wtf/TZoneMalloc.h>
namespace WebKit::WebGPU {
class ConvertToBackingContext;
class RemoteShaderModuleProxy final : public WebCore::WebGPU::ShaderModule {
WTF_MAKE_TZONE_ALLOCATED(RemoteShaderModuleProxy);
public:
static Ref<RemoteShaderModuleProxy> create(RemoteDeviceProxy& parent, ConvertToBackingContext& convertToBackingContext, WebGPUIdentifier identifier)
{
return adoptRef(*new RemoteShaderModuleProxy(parent, convertToBackingContext, identifier));
}
virtual ~RemoteShaderModuleProxy();
RemoteDeviceProxy& parent() { return m_parent; }
RemoteGPUProxy& root() { return m_parent->root(); }
private:
friend class DowncastConvertToBackingContext;
RemoteShaderModuleProxy(RemoteDeviceProxy&, ConvertToBackingContext&, WebGPUIdentifier);
RemoteShaderModuleProxy(const RemoteShaderModuleProxy&) = delete;
RemoteShaderModuleProxy(RemoteShaderModuleProxy&&) = delete;
RemoteShaderModuleProxy& operator=(const RemoteShaderModuleProxy&) = delete;
RemoteShaderModuleProxy& operator=(RemoteShaderModuleProxy&&) = delete;
WebGPUIdentifier backing() const { return m_backing; }
template<typename T>
WARN_UNUSED_RETURN IPC::Error send(T&& message)
{
return root().protectedStreamClientConnection()->send(WTFMove(message), backing());
}
template<typename T, typename C>
WARN_UNUSED_RETURN std::optional<IPC::StreamClientConnection::AsyncReplyID> sendWithAsyncReply(T&& message, C&& completionHandler)
{
return root().protectedStreamClientConnection()->sendWithAsyncReply(WTFMove(message), completionHandler, backing());
}
void compilationInfo(CompletionHandler<void(Ref<WebCore::WebGPU::CompilationInfo>&&)>&&) final;
void setLabelInternal(const String&) final;
WebGPUIdentifier m_backing;
Ref<ConvertToBackingContext> m_convertToBackingContext;
Ref<RemoteDeviceProxy> m_parent;
};
} // namespace WebKit::WebGPU
#endif // ENABLE(GPU_PROCESS)
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