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/*
* Copyright (C) 2024 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(MODEL_PROCESS)
#import "ModelIdentifier.h"
#import "WebPage.h"
#import "WebPageProxyMessages.h"
#import <WebCore/ModelPlayer.h>
#import <WebCore/ModelPlayerClient.h>
#import <WebCore/ModelPlayerIdentifier.h>
#import <WebCore/StageModeOperations.h>
#import <wtf/Compiler.h>
namespace WebKit {
class ModelProcessModelPlayer
: public WebCore::ModelPlayer
, public IPC::MessageReceiver {
public:
static Ref<ModelProcessModelPlayer> create(WebCore::ModelPlayerIdentifier, WebPage&, WebCore::ModelPlayerClient&);
virtual ~ModelProcessModelPlayer();
void ref() const final { WebCore::ModelPlayer::ref(); }
void deref() const final { WebCore::ModelPlayer::deref(); }
void didReceiveMessage(IPC::Connection&, IPC::Decoder&) final;
std::optional<WebCore::LayerHostingContextIdentifier> layerHostingContextIdentifier() { return m_layerHostingContextIdentifier; };
private:
explicit ModelProcessModelPlayer(WebCore::ModelPlayerIdentifier, WebPage&, WebCore::ModelPlayerClient&);
WebPage* page() { return m_page.get(); }
WebCore::ModelPlayerClient* client() { return m_client.get(); }
template<typename T> void send(T&& message);
template<typename T, typename C> void sendWithAsyncReply(T&& message, C&& completionHandler);
bool modelProcessEnabled() const;
// Messages
void didCreateLayer(WebCore::LayerHostingContextIdentifier);
void didFinishLoading(const WebCore::FloatPoint3D&, const WebCore::FloatPoint3D&);
void didUpdateEntityTransform(const WebCore::TransformationMatrix&);
void didUpdateAnimationPlaybackState(bool isPaused, double playbackRate, Seconds duration, Seconds currentTime, MonotonicTime clockTimestamp);
void didFinishEnvironmentMapLoading(bool succeeded);
// WebCore::ModelPlayer overrides.
WebCore::ModelPlayerIdentifier identifier() const final { return m_id; }
void load(WebCore::Model&, WebCore::LayoutSize) final;
void sizeDidChange(WebCore::LayoutSize) final;
PlatformLayer* layer() final;
void handleMouseDown(const WebCore::LayoutPoint&, MonotonicTime) final;
void handleMouseMove(const WebCore::LayoutPoint&, MonotonicTime) final;
void handleMouseUp(const WebCore::LayoutPoint&, MonotonicTime) final;
void setEntityTransform(WebCore::TransformationMatrix) final;
bool supportsTransform(WebCore::TransformationMatrix) final;
void enterFullscreen() final;
void getCamera(CompletionHandler<void(std::optional<WebCore::HTMLModelElementCamera>&&)>&&) final;
void setCamera(WebCore::HTMLModelElementCamera, CompletionHandler<void(bool success)>&&) final;
void isPlayingAnimation(CompletionHandler<void(std::optional<bool>&&)>&&) final;
void setAnimationIsPlaying(bool, CompletionHandler<void(bool success)>&&) final;
void isLoopingAnimation(CompletionHandler<void(std::optional<bool>&&)>&&) final;
void setIsLoopingAnimation(bool, CompletionHandler<void(bool success)>&&) final;
void animationDuration(CompletionHandler<void(std::optional<Seconds>&&)>&&) final;
void animationCurrentTime(CompletionHandler<void(std::optional<Seconds>&&)>&&) final;
void setAnimationCurrentTime(Seconds, CompletionHandler<void(bool success)>&&) final;
void hasAudio(CompletionHandler<void(std::optional<bool>&&)>&&) final;
void isMuted(CompletionHandler<void(std::optional<bool>&&)>&&) final;
void setIsMuted(bool, CompletionHandler<void(bool success)>&&) final;
Vector<RetainPtr<id>> accessibilityChildren() final;
void setAutoplay(bool) final;
void setLoop(bool) final;
void setPlaybackRate(double, CompletionHandler<void(double effectivePlaybackRate)>&&) final;
double duration() const final;
bool paused() const final;
void setPaused(bool, CompletionHandler<void(bool succeeded)>&&) final;
Seconds currentTime() const final;
void setCurrentTime(Seconds, CompletionHandler<void()>&&) final;
void setEnvironmentMap(Ref<WebCore::SharedBuffer>&& data) final;
void setHasPortal(bool) final;
void setStageMode(WebCore::StageModeOperation) final;
void beginStageModeTransform(const WebCore::TransformationMatrix&) final;
void updateStageModeTransform(const WebCore::TransformationMatrix&) final;
void endStageModeInteraction() final;
WebCore::ModelPlayerIdentifier m_id;
WeakPtr<WebPage> m_page;
WeakPtr<WebCore::ModelPlayerClient> m_client;
std::optional<WebCore::LayerHostingContextIdentifier> m_layerHostingContextIdentifier;
bool m_hasPortal { true };
bool m_autoplay { false };
bool m_loop { false };
double m_requestedPlaybackRate { 1.0 };
std::optional<double> m_effectivePlaybackRate;
Seconds m_duration { 0_s };
bool m_paused { true };
std::optional<Seconds> m_pendingCurrentTime;
std::optional<MonotonicTime> m_clockTimestampOfLastCurrentTimeSet;
std::optional<Seconds> m_lastCachedCurrentTime;
std::optional<MonotonicTime> m_lastCachedClockTimestamp;
WebCore::StageModeOperation m_stageModeOperation { WebCore::StageModeOperation::None };
};
}
#endif // ENABLE(MODEL_PROCESS)
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