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/*
* Copyright (C) 2024 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "ModelProcessModelPlayerManager.h"
#if ENABLE(MODEL_PROCESS)
#include "ModelProcessModelPlayer.h"
#include "ModelProcessModelPlayerManagerProxyMessages.h"
#include "WebPage.h"
#include "WebProcess.h"
#include <WebCore/ModelPlayer.h>
#include <WebCore/ModelPlayerClient.h>
#include <WebCore/ModelPlayerIdentifier.h>
#include <wtf/TZoneMallocInlines.h>
namespace WebKit {
WTF_MAKE_TZONE_ALLOCATED_IMPL(ModelProcessModelPlayerManager);
Ref<ModelProcessModelPlayerManager> ModelProcessModelPlayerManager::create()
{
return adoptRef(*new ModelProcessModelPlayerManager());
}
ModelProcessModelPlayerManager::ModelProcessModelPlayerManager() = default;
ModelProcessModelPlayerManager::~ModelProcessModelPlayerManager() = default;
ModelProcessConnection& ModelProcessModelPlayerManager::modelProcessConnection()
{
auto modelProcessConnection = m_modelProcessConnection.get();
if (!modelProcessConnection) {
modelProcessConnection = &WebProcess::singleton().ensureModelProcessConnection();
m_modelProcessConnection = modelProcessConnection;
modelProcessConnection = &WebProcess::singleton().ensureModelProcessConnection();
modelProcessConnection->addClient(*this);
}
return *modelProcessConnection;
}
Ref<ModelProcessModelPlayer> ModelProcessModelPlayerManager::createModelProcessModelPlayer(WebPage& page, WebCore::ModelPlayerClient& client)
{
auto identifier = WebCore::ModelPlayerIdentifier::generate();
modelProcessConnection().connection().send(Messages::ModelProcessModelPlayerManagerProxy::CreateModelPlayer(identifier), 0);
auto player = ModelProcessModelPlayer::create(identifier, page, client);
m_players.add(identifier, player);
return player;
}
void ModelProcessModelPlayerManager::deleteModelProcessModelPlayer(WebCore::ModelPlayer& modelPlayer)
{
WebCore::ModelPlayerIdentifier identifier = modelPlayer.identifier();
m_players.take(identifier);
modelProcessConnection().connection().send(Messages::ModelProcessModelPlayerManagerProxy::DeleteModelPlayer(identifier), 0);
}
void ModelProcessModelPlayerManager::didReceivePlayerMessage(IPC::Connection& connection, IPC::Decoder& decoder)
{
if (const auto& player = m_players.get(WebCore::ModelPlayerIdentifier(decoder.destinationID())))
player->didReceiveMessage(connection, decoder);
}
}
#endif // ENABLE(MODEL_PROCESS)
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