1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81
|
/*
* Copyright (C) 2022 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "Connection.h"
#include "RemoteVideoFrameObjectHeapProxy.h"
#include "WebGPUIdentifier.h"
#include <WebCore/WorkerClient.h>
#include <wtf/TZoneMalloc.h>
namespace WebCore {
class Page;
}
namespace WebCore::WebGPU {
class GPU;
}
namespace WebKit {
class WebPage;
class WebWorkerClient : public WebCore::WorkerClient {
WTF_MAKE_TZONE_ALLOCATED(WebWorkerClient);
public:
~WebWorkerClient();
// Constructed on the main thread, and then transferred to the
// worker thread. All further operations on this object will
// happen on the worker.
// Any details needed from the page must be copied at this
// point, but can't hold references to any main-thread objects.
static UniqueRef<WebWorkerClient> create(WebCore::Page&, SerialFunctionDispatcher&);
UniqueRef<WorkerClient> createNestedWorkerClient(SerialFunctionDispatcher&) override;
WebCore::PlatformDisplayID displayID() const final;
RefPtr<WebCore::ImageBuffer> sinkIntoImageBuffer(std::unique_ptr<WebCore::SerializedImageBuffer>) override;
RefPtr<WebCore::ImageBuffer> createImageBuffer(const WebCore::FloatSize&, WebCore::RenderingMode, WebCore::RenderingPurpose, float resolutionScale, const WebCore::DestinationColorSpace&, WebCore::ImageBufferPixelFormat) const override;
#if ENABLE(WEBGL)
RefPtr<WebCore::GraphicsContextGL> createGraphicsContextGL(const WebCore::GraphicsContextGLAttributes&) const override;
#endif
#if HAVE(WEBGPU_IMPLEMENTATION)
RefPtr<WebCore::WebGPU::GPU> createGPUForWebGPU() const override;
#endif
protected:
WebWorkerClient(SerialFunctionDispatcher&, WebCore::PlatformDisplayID);
// m_dispatcher should stay alive as long as WebWorkerClient is alive.
RefPtr<SerialFunctionDispatcher> dispatcher() const { return m_dispatcher.get(); }
ThreadSafeWeakPtr<SerialFunctionDispatcher> m_dispatcher;
const WebCore::PlatformDisplayID m_displayID;
};
} // namespace WebKit
|